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{{sidebar | {{sidebar | ||
|float=right | |float=right | ||
|title= | |width=200px | ||
|title=Enemies Found | |||
|contents= | |contents= | ||
*Spear Guard | |||
* | *Evil Force | ||
* | *Axe Knight | ||
*Bone Archer | |||
*Invisible Man | |||
*The Creature | |||
*Demon | |||
*Tinman}} | |||
Minera Prison Island is a bit longer than some dungeons. Anyways as you go to the next room. You are brought to a warp point. Not only that, but there's a boss door too (If you haven't saved yet, do so now.) Once you are ready. Open the door and head in. | |||
* Axe Knight | |||
* Bone Archer | |||
* Invisible Man | |||
* | |||
* | |||
* Tinman | |||
}} | |||
Minera Prison Island is a bit longer than some dungeons. Anyways as you go to the next room. You are brought to a warp point. Not only that, but there's a boss door too (If you haven't saved yet, do so now.) Once you are ready | |||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
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==Boss: Giant Skeleton== | ==Boss: Giant Skeleton== | ||
{{sidebar | |||
* | |float=right | ||
*Will try to kick you (Get away from it to avoid it) | |width=200px | ||
|title=Attacks | |||
|contents= | |||
*Attemps to punch you (Just get away when he pulls back his arm) | |||
*Will try to kick you(Get away from it to avoid it)}} | |||
;Strategy | ;Strategy | ||
The next boss is a bit harder, but nothing too hard. Ascia and Macir works best here. Try not to get behind him. He'll just stretch back and try to hit you with his arms. If you are getting too close to the wall, use the Magnes glyph and stay there. The Boss will move back, allowing you to repeat this again. Keep on doing this and he'll die. | The next boss is a bit harder, but nothing too hard. Ascia and Macir works best here. Try not to get behind him. He'll just stretch back and try to hit you with his arms. If you are getting too close to the wall, use the Magnes glyph and stay there. The Boss will move back, allowing you to repeat this again. Keep on doing this and he'll die. | ||
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Go right two times. At the next room should be platforms going up. Go up the platforms to the next room, open the chest for a '''Anti Venom'''. Also keep note of this room. You can't go up because you don't have double jumping yet. But you'll have to go there to save a villager. Go back down and continue down the stairs. Take a left. The background has changed now. So continue going left. At the end is a chest with a '''HP Max Up'''. Go down to the next room and go to the left for a warp point. Continue right, avoiding the trap by getting close to it and moving back. | Go right two times. At the next room should be platforms going up. Go up the platforms to the next room, open the chest for a '''Anti Venom'''. Also keep note of this room. You can't go up because you don't have double jumping yet. But you'll have to go there to save a villager. Go back down and continue down the stairs. Take a left. The background has changed now. So continue going left. At the end is a chest with a '''HP Max Up'''. Go down to the next room and go to the left for a warp point. Continue right, avoiding the trap by getting close to it and moving back. | ||
The next room you'll find Albus. Scene. Absorb the '''Dominus Hatred''' glyph. Although very strong, but it drains your hp. Not recommended to use much. Finish watching the scene and continue right. Be very careful in this room. There are Iron maidens and Pendulums in here. If you get caught in the Iron Maidens, game over. but the Pendulums won't kill you in one hit. So time your jumps right to avoid being hit. After that, continue right. | The next room you'll find Albus. Scene. Absorb the '''Dominus Hatred''' glyph. Although very strong, but it drains your hp. Not recommended to use much. Finish watching the scene and continue right. Be very careful in this room. There are Iron maidens and Pendulums in here. If you get caught in the Iron Maidens, game over. but the Pendulums won't kill you in one hit. So time your jumps right to avoid being hit. After that, continue right. | ||
==Saving the second villager: Abram== | ==Saving the second villager: Abram== | ||
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==Getting the Vol Fulgur Glyph== | ==Getting the Vol Fulgur Glyph== | ||
In the next room. You'll see wires with balls of electricity. You'll have to time your jumps right so you jump over the electric ball on the ground and avoid hitting the electric ball from above. At the end lies the '''Vol Fulgur''' glyph. Jump on the platform and absorb it. Once it's absorbed. The electric balls will not respawn from the end, allowing easy walking back to the previous room. Exit the room. Now head back to the middle level and head right. Avoid the searchlights as always. But if you're caught. Instead of a Evil Force, it's a tinman. It's very tough. Use glpyh union to defeat it's first phase. After that, it gets easier in its second phase. Get close and duck down to avoid his guns. Keep whacking at him to kill it. Once you defeat it. A chest will appear. Open it for a '''Strength Ring'''. Increases Strength. Very good Accessory. Go to the next room. The exit is there. Plus there's a yellow chest there too. Open it for a '''Glyph Sleeve'''. This relic allows you to have 3 different slots for using glyph. Example you can have one slot with weapon glyphs and another for magic glyphs. VERY useful relic. Once you got it. exit the dungeon. | In the next room. You'll see wires with balls of electricity. You'll have to time your jumps right so you jump over the electric ball on the ground and avoid hitting the electric ball from above. At the end lies the '''Vol Fulgur''' glyph. Jump on the platform and absorb it. Once it's absorbed. The electric balls will not respawn from the end, allowing easy walking back to the previous room. Exit the room. Now head back to the middle level and head right. Avoid the searchlights as always. But if you're caught. Instead of a Evil Force, it's a tinman. It's very tough. Use glpyh union to defeat it's first phase. After that, it gets easier in its second phase. Get close and duck down to avoid his guns. Keep whacking at him to kill it. Once you defeat it. A chest will appear. Open it for a '''Strength Ring'''. Increases Strength. Very good Accessory. Go to the next room. The exit is there. Plus there's a yellow chest there too. Open it for a '''Glyph Sleeve'''. This relic allows you to have 3 different slots for using glyph. Example you can have one slot with weapon glyphs and another for magic glyphs. VERY useful relic. Once you got it. exit the dungeon. | ||