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{{Header Nav|game=Zanac}} | {{Header Nav|game=Zanac|num=2}} | ||
{{ | {{Infobox | ||
| | |title=Zanac | ||
|image=Zanac FDS box.jpg | |image=Zanac FDS box.jpg | ||
|developer=[[Compile]] | |developer=[[Compile]] | ||
|publisher= | |publisher=[[Pony Canyon]], [[FCI]] (North America) | ||
| | |released={{sys|fds}}{{jp|1986|November 28}} | ||
| | {{sys|nes}}{{us|1987|October}} | ||
{{sys|vc}}{{jp|2007|October 9}} | |||
|genre=[[Shooter]] | |genre=[[Shooter]] | ||
| | |platform=[[MSX]], [[Famicom Disk System]], [[NES]], [[PlayStation]], [[Wii Virtual Console]] | ||
|ratings={{ESRB|E}} | |||
|followed by=[[Zanac X Zanac]] | |followed by=[[Zanac X Zanac]] | ||
}} | }} | ||
Zanac was initially released for the [[MSX]] computer in Japan. It was then ported and heavily reworked for release on the Nintendo [[ | '''Zanac''' is a vertically scrolling shooter. It was designed by [[Compile]] (who went on to develop a number of classic shooters). It follows [[E.I. - Exa Innova]], a similar, yet primitive game released in 1983; also programmed by Compile when it went by the name Programmers-3, it depicts some common enemies with Zanac and a cruder version of Zanac's famous artificial intelligence. Zanac was published by [[Pony Canyon]] in Japan, and by [[FCI]] in North America. | ||
Zanac was initially released for the [[MSX]] computer in Japan. It was then ported and heavily reworked for release on the Nintendo [[Famicom Disk System]] in Japan on November 28, 1986, and in the United States as an [[NES]] cartridge in October, 1987. This version was then reworked further, recolored, and released for the MSX2 system as '''Zanac EX'''. The NES version was later re-released for the [[Wii Virtual Console]] on December 3rd 2007. | |||
A compilation entitled [[Zanac X Zanac]] was released for [[PlayStation]] in Japan on November 29, 2001, to commemorate the 15th anniversary of the original. The compilation included several versions of the original as well as an original sequel titled Zanac Neo developed specifically for the PlayStation. There was no North American/European release of this, nor was there a stand-alone version of Zanac Neo. | |||
Zanac is notable for its unique AI programming. Player actions (including, but not limited to: firing weapons, gaining power-ups, and destroying enemy fortresses) would increase or decrease the number and difficulty of the enemies on-screen. The AI was reset at the beginning of each of the 12 levels, or when a particular enemy (the "Sart") was destroyed. | |||
Zanac is notable | Zanac, like many video games of the era, is also notable as an example of Engrish, owing to its numerous translation, grammatical and spelling errors in both the manual and the game itself. For instance, on the title screen, the word "designed" is spelled "desinded" in the NES version (but not in the MSX version). Also, at the start of levels the game says "ARER" followed by the area number instead of "AREA," although the similarity between the A and the R in the font used keeps this from sticking out too much. | ||
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<gallery> | <gallery> | ||
Image:Zanac NES box.jpg|American NES box | |||
Image:Zanac EX MSX box.jpg|Zanac EX for the MSX2 | |||
</gallery> | </gallery> | ||
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{{ToC}} | {{ToC}} | ||
[[Category: | [[Category:MSX]] | ||
[[Category: | [[Category:Famicom Disk System]] | ||
[[Category:NES]] | |||
[[Category:Wii Virtual Console]] | |||
[[Category:Single player]] | |||
[[Category:Action]] | |||
[[Category:1986]] | |||
[[Category:November 28]] | |||
[[Category:Single player]] | [[Category:Single player]] |