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{{Header Nav|game=Star Wars Jedi Knight: Dark Forces II}} | |||
{{floatingtoc}} | |||
==Ammo Types== | |||
'''Note: This section does not include ammo received from firearms.''' | |||
===Energy Cell=== | |||
[[File:SWJKDF2 Energy cell.png|thumb|left]] | |||
File: | Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle. | ||
{{-}} | |||
===Power Cell=== | |||
[[File:SWJKDF2 Power cell.png|thumb|left]] | |||
Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle. | |||
{{-}} | |||
===Rail Charge=== | |||
[[File:SWJKDF2 Rail charge.png|thumb|left]] | |||
Rail charges give +6 ammo for the Rail Detonator. | |||
{{-}} | |||
==Weapons== | |||
'''Note: The weapons are listed by the number to which they are assigned.''' | |||
===1. Fists=== | |||
[[File:SWJKDF2 Fists.png|thumb|left]] | |||
File: | <div style="text align: left;"> | ||
< | '''Description:''' As a last resort, Kyle can beat enemies to death <BR> | ||
'''Primary:''' N/A <BR> | |||
'''Secondary:''' N/A | |||
Ammo Type: | '''Ammo Type:''' N/A </div> | ||
{{-}} | |||
===2. Bryar Pistol=== | |||
File: | [[File:SWJKDF2 Bryar pistol.png|thumb|left]] | ||
<div style="text align: left;"> | |||
'''Description:''' Slow-firing and relatively weak, but very accurate <BR> | |||
Secondary: N/A | '''Primary:''' single shot <BR> | ||
Ammo Type: Energy Cell</ | '''Secondary:''' N/A | ||
'''Ammo Type:''' Energy Cell </div> | |||
{{-}} | |||
===3. Stormtrooper Rifle=== | |||
File: | [[File:SWJKDF2 Stormtrooper rifle.png|thumb|left]] | ||
<div style="text align: left;"> | |||
< | '''Description :''' Faster rate of fire, but quite inaccurate <BR> | ||
'''Primary:''' single shot <BR> | |||
'''Secondary:''' N/A | |||
'''Ammo Type:''' Energy Cell </div> | |||
{{-}} | |||
===4. Thermal Detonator=== | |||
File: | [[File:SWJKDF2 Thermal detonator.png|thumb|left]] | ||
<div style="text align: left;"> | |||
< | '''Description:''' Handheld explosives that can take out several enemies at once <BR> | ||
'''Primary:''' impact explosion <BR> | |||
Secondary: | '''Secondary:''' delayed explosion | ||
Ammo Type: | '''Ammo Type:''' N/A </div> | ||
[[File:SWJKDF2 Thermal detonator belt.png|right|thumb]] | |||
{{-}} | |||
===5. Bowcaster=== | |||
[[File:SWJKDF2 Bowcaster.png|thumb|left]] | |||
File: | <div style="text align: left;"> | ||
'''Description :''' Very slow but makes up for it with power and multiple firing options <BR> | |||
'''Primary:''' single shot <BR> | |||
'''Charged Shot:''' hold and release the primary fire key to release a maximum of five shots at once <BR> | |||
'''Secondary:''' magnetized shot that deflects off of surfaces <BR> | |||
'' | '''Ammo Type:''' Power Cell </div> | ||
{{-}} | |||
===6. Imperial Repeater=== | |||
File: | [[File:SWJKDF2 Imperial repeater.png|thumb|left]] | ||
<div style="text align: left;"> | |||
'''Description :''' Very weak but very fast and ammo-efficient <BR> | |||
Secondary: | '''Primary:''' single shot <BR> | ||
Ammo Type: | '''Secondary:''' three bullets/shot <BR> | ||
'''Ammo Type:''' Power Cell </div> | |||
''Tip: Hold the fire key to take full advantage of the repeater's rate of fire.'' | |||
''Tip: | |||
{{-}} | |||
===7. Rail Detonator=== | |||
File: | [[File:SWJKDF2 Rail detonator.png|thumb|left]] | ||
<div style="text align: left;"> | |||
'''Description :''' Very powerful weapon that launches precision explosives over long distances <BR> | |||
Secondary: | '''Primary:''' impact explosion <BR> | ||
Ammo Type: | '''Secondary:''' timed explosion <BR> | ||
'''Ammo Type:''' Rail Charge </div> | |||
< | {{-}} | ||
< | ===8. Sequencer Charge=== | ||
[[File:SWJKDF2 Sequencer charges.png|thumb|left]] | |||
< | <div style="text align: left;"> | ||
< | '''Description :''' Land mines that can be placed for unsuspecting enemies <BR> | ||
Secondary: double swing <BR> | '''Primary:''' instant explosion <BR> | ||
Ammo Type: N/A < | '''Secondary:''' proximity explosion <BR> | ||
''Tip: | '''Ammo Type:''' N/A | ||
''Tip: Don't use the primary fire option. Ever. It's as useless as windshield wipers on a bicycle.'' | |||
{{-}} | |||
===9. Concussion Rifle=== | |||
[[File:SWJKDF2 Concussion rifle.png|thumb|left]] | |||
<div style="text align: left;"> | |||
'''Description :''' A weapon that is extremely deadly to a wide area <BR> | |||
'''Primary:''' splash concussion wave (good for groups or when accuracy fails) <BR> | |||
'''Secondary:''' linear concussion wave (good for individual enemies in close proximity) <BR> | |||
'''Ammo Type:''' Power Cell </div> | |||
{{-}} | |||
===10. Lightsaber=== | |||
[[File:SWJKDF2 Yun's lightsaber.png|thumb|left]] | |||
<div style="text align: left;"> | |||
'''Description:''' The legendary weapon of the Jedi <BR> | |||
'''Primary:''' single swing <BR> | |||
'''Secondary:''' double swing <BR> | |||
'''Ammo Type:''' N/A </div> | |||
''Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.'' | |||
{{Footer Nav|game=Star Wars Jedi Knight: Dark Forces II|prevpage=Controls|nextpage=Enemies}} |
Latest revision as of 23:21, 26 January 2024
Ammo Types[edit]
Note: This section does not include ammo received from firearms.
Energy Cell[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/1/19/SWJKDF2_Energy_cell.png)
Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle.
Power Cell[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/4/46/SWJKDF2_Power_cell.png)
Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.
Rail Charge[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/a/ad/SWJKDF2_Rail_charge.png)
Rail charges give +6 ammo for the Rail Detonator.
Weapons[edit]
Note: The weapons are listed by the number to which they are assigned.
1. Fists[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/0/01/SWJKDF2_Fists.png/300px-SWJKDF2_Fists.png)
Description: As a last resort, Kyle can beat enemies to death
Primary: N/A
Secondary: N/A
2. Bryar Pistol[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/1/1a/SWJKDF2_Bryar_pistol.png/300px-SWJKDF2_Bryar_pistol.png)
Description: Slow-firing and relatively weak, but very accurate
Primary: single shot
Secondary: N/A
3. Stormtrooper Rifle[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/d/d1/SWJKDF2_Stormtrooper_rifle.png)
Description : Faster rate of fire, but quite inaccurate
Primary: single shot
Secondary: N/A
4. Thermal Detonator[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/9/95/SWJKDF2_Thermal_detonator.png)
Description: Handheld explosives that can take out several enemies at once
Primary: impact explosion
Secondary: delayed explosion
![](http://cdn.wikimg.net/en/strategywiki/images/7/7a/SWJKDF2_Thermal_detonator_belt.png)
5. Bowcaster[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/b/ba/SWJKDF2_Bowcaster.png/300px-SWJKDF2_Bowcaster.png)
Description : Very slow but makes up for it with power and multiple firing options
Primary: single shot
Charged Shot: hold and release the primary fire key to release a maximum of five shots at once
Secondary: magnetized shot that deflects off of surfaces
6. Imperial Repeater[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/4/48/SWJKDF2_Imperial_repeater.png/300px-SWJKDF2_Imperial_repeater.png)
Description : Very weak but very fast and ammo-efficient
Primary: single shot
Secondary: three bullets/shot
Tip: Hold the fire key to take full advantage of the repeater's rate of fire.
7. Rail Detonator[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/0/0b/SWJKDF2_Rail_detonator.png/300px-SWJKDF2_Rail_detonator.png)
Description : Very powerful weapon that launches precision explosives over long distances
Primary: impact explosion
Secondary: timed explosion
8. Sequencer Charge[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/e/e3/SWJKDF2_Sequencer_charges.png)
Description : Land mines that can be placed for unsuspecting enemies
Primary: instant explosion
Secondary: proximity explosion
Ammo Type: N/A
Tip: Don't use the primary fire option. Ever. It's as useless as windshield wipers on a bicycle.
9. Concussion Rifle[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/d/d5/SWJKDF2_Concussion_rifle.png)
Description : A weapon that is extremely deadly to a wide area
Primary: splash concussion wave (good for groups or when accuracy fails)
Secondary: linear concussion wave (good for individual enemies in close proximity)
10. Lightsaber[edit]
![](http://cdn.wikimg.net/en/strategywiki/images/b/b0/SWJKDF2_Yun%27s_lightsaber.png)
Description: The legendary weapon of the Jedi
Primary: single swing
Secondary: double swing
Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.