Jump to navigation
Jump to search
(AGN -> HN, back -> prev :Community Issues (AWB)) |
(Capitalized the 'M' in Marine and fixed a spelling error in the 'Also consider this' section.) |
||
(31 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Header Nav|game=Mega Man 3 | {{Header Nav|game=Mega Man 3}} | ||
{| | |||
|[[File:Megaman3WW_selectionscreen1.png|thumb|256px|left]] || ''Mega Man 3'' is divided in three parts. First, as in every ''Mega Man'' game for the NES, there is a selection screen with eight '''Robot Masters''' to defeat. Whenever Mega Man defeats a Robot Master, he gains a special weapon, that is very effective against another specific Robot Master. | |||
|- | |||
|[[File:Megaman3WW_selectionscreen2.png|thumb|256px|left]] || After the eight Robot Master have been defeated, the mysterious '''Doc Men''' appear. <br/><br/> ''Mega Man 3'' is the first game in the series where there are some stages between the initial Robot Masters and the Skull Fortress. In later NES titles, there will be another fortress before the Skull Fortess. | |||
|- | |||
|[[File:Megaman3WW_selectionscreen3.png|thumb|256px|left]] || This third "selection" screen prompts to the final stages, but before Mega Man reaches the Skull Fortress there is one short stage against the mysterious '''Break Man'''. | |||
|- | |||
|[[File:Megaman3WW_skullfortress.png|thumb|256px|left]] || The '''Skull Fortress''' is made of six stages, as it was in ''[[Mega Man 2]]''. These are the longest Skull Fortresses in the series: later games feature four stages only (even less in the Game Boy titles). Actually, ''Mega Man 3'' is the [[:Category:Mega_Man#Classic_series|longest game]] in the classic Mega Man series. | |||
|} | |||
== Suggested order == | |||
Unlike most Mega Man video games, in ''Mega Man 3'' there are two separate chains of weaknesses: | |||
# Chain A: | |||
## Top Man is weak against '''Hard Man's''' weapon; | |||
## Shadow Man is weak against Top Man's weapon; | |||
## Spark Man is weak against Shadow Man's weapon; | |||
## Magnet Man is weak against Spark Man's weapon; | |||
## '''Hard Man''' is weak against Magnet Man's weapon; | |||
# Chain B: | |||
## Snake Man is weak against '''Needle Man's''' weapon; | |||
## Gemini Man is weak against Snake Man's weapon; | |||
## '''Needle Man''' is weak against Gemini Man's weapon. | |||
Also consider this: | |||
* Top Man and Magnet Man suffer 2 HP Damage from Mega Man's arm cannon, while doing 1 HP Damage to the others. These are often chosen for starting points, though Top Man is easier platform-wise. | |||
* Beating Shadow Man gives you Rush Marine, which is useful for Gemini Man's underwater areas. | |||
* Beating Needle Man awards Rush Jet, which is very useful for areas that have pits like Spark Man and Magnet Man. | |||
Therefore, a possible suggested order is as follows: | |||
{|{{prettytable|notwide=1|sortable=1}} | |||
! Robot Master !! Boss fight & weapon !! Items & stage | |||
|- | |||
| ''' Top Man '''|| Mega Buster for 2 HP Damage.<br/> Obtain '''Top Spin '''|| | |||
|- | |||
| ''' Shadow Man '''|| '''Top Spin''' for 7 HP Damage<br/> Obtain '''Shadow Blade '''|| Obtain Rush Marine | |||
|- | |||
| ''' Needle Man '''|| '''Shadow Blade''' for 2 HP Damage<br/> Obtain '''Needle Cannon '''|| Obtain Rush Jet | |||
|- | |||
| ''' Snake Man '''|| '''Needle Cannon''' for 4 HP Damage<br/> Obtain '''Search Snake '''|| {{n/a|-}} | |||
|- | |||
| ''' Gemini Man '''|| '''Search Snake''' for 5 HP Damage<br/> Obtain '''Gemini Laser '''|| Use Rush Marine | |||
|- | |||
| ''' Spark Man '''|| '''Shadow Blade''' for 4 HP Damage<br/> Obtain '''Spark Shock '''|| {{n/a|-}} | |||
|- | |||
| ''' Magnet Man '''|| '''Spark Shock''' or '''Shadow Blade''' for 7 HP Damage<br/> Obtain '''Magnet Missile '''|| {{n/a|-}} | |||
|- | |||
| ''' Hard Man '''|| '''Magnet Missile''' for 4 HP Damage<br/> Obtain '''Hard Knuckle '''|| {{n/a|-}} | |||
|- | |||
|} | |||
The Doc Robots can be done in any order as there are no significant changes upon level completion other than an E-Tank in Needle Man's Stage. | |||
{{Footer Nav|game=Mega Man 3|prevpage=Controls|nextpage=Snake Man}} | |||
= | |||
==Snake Man | |||
Latest revision as of 11:59, 5 April 2024
Mega Man 3 is divided in three parts. First, as in every Mega Man game for the NES, there is a selection screen with eight Robot Masters to defeat. Whenever Mega Man defeats a Robot Master, he gains a special weapon, that is very effective against another specific Robot Master. | |
After the eight Robot Master have been defeated, the mysterious Doc Men appear. Mega Man 3 is the first game in the series where there are some stages between the initial Robot Masters and the Skull Fortress. In later NES titles, there will be another fortress before the Skull Fortess. | |
This third "selection" screen prompts to the final stages, but before Mega Man reaches the Skull Fortress there is one short stage against the mysterious Break Man. | |
The Skull Fortress is made of six stages, as it was in Mega Man 2. These are the longest Skull Fortresses in the series: later games feature four stages only (even less in the Game Boy titles). Actually, Mega Man 3 is the longest game in the classic Mega Man series. |
Suggested order[edit]
Unlike most Mega Man video games, in Mega Man 3 there are two separate chains of weaknesses:
- Chain A:
- Top Man is weak against Hard Man's weapon;
- Shadow Man is weak against Top Man's weapon;
- Spark Man is weak against Shadow Man's weapon;
- Magnet Man is weak against Spark Man's weapon;
- Hard Man is weak against Magnet Man's weapon;
- Chain B:
- Snake Man is weak against Needle Man's weapon;
- Gemini Man is weak against Snake Man's weapon;
- Needle Man is weak against Gemini Man's weapon.
Also consider this:
- Top Man and Magnet Man suffer 2 HP Damage from Mega Man's arm cannon, while doing 1 HP Damage to the others. These are often chosen for starting points, though Top Man is easier platform-wise.
- Beating Shadow Man gives you Rush Marine, which is useful for Gemini Man's underwater areas.
- Beating Needle Man awards Rush Jet, which is very useful for areas that have pits like Spark Man and Magnet Man.
Therefore, a possible suggested order is as follows:
Robot Master | Boss fight & weapon | Items & stage |
---|---|---|
Top Man | Mega Buster for 2 HP Damage. Obtain Top Spin |
|
Shadow Man | Top Spin for 7 HP Damage Obtain Shadow Blade |
Obtain Rush Marine |
Needle Man | Shadow Blade for 2 HP Damage Obtain Needle Cannon |
Obtain Rush Jet |
Snake Man | Needle Cannon for 4 HP Damage Obtain Search Snake |
- |
Gemini Man | Search Snake for 5 HP Damage Obtain Gemini Laser |
Use Rush Marine |
Spark Man | Shadow Blade for 4 HP Damage Obtain Spark Shock |
- |
Magnet Man | Spark Shock or Shadow Blade for 7 HP Damage Obtain Magnet Missile |
- |
Hard Man | Magnet Missile for 4 HP Damage Obtain Hard Knuckle |
- |
The Doc Robots can be done in any order as there are no significant changes upon level completion other than an E-Tank in Needle Man's Stage.