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== Arms ==
== Arms ==
Arms are bulky, powerful weapons that work great as melee weapons, and have great dash attacks, but have a limited range and are slow.
Arms are bulky, powerful weapons that sacrifice range for melee power.


*Crusher - A standard form of the Arm.
*Crusher - A standard form of the Arm.
*Compact - High movement speed, but lower melee power.
*Compact - High movement speed and decent shot range, but lower melee power.
*Electroshock - Charged shots expand with distance, and can deal paralysis. Melee combos knock back foes.
*Electroshock - Charged shots expand with distance, and can deal paralysis. Melee combos knock back foes.
*Volcano - Has a limited range and long charge times, but all attacks can set enemies aflame.
*Volcano - Has a limited range and long charge times, but all attacks can set enemies aflame.
*Drill - Charged shots do ongoing damage, and have a high homing ability.
*Drill - Charged shots do ongoing damage, and have a high shot speed and homing ability. Great for multiplayer.
*Bomber - Weak continuous fire and very short range, but good charge attacks that charge quickly.
*Bomber - Weak continuous fire and very short range, but good charge attacks that charge quickly.
*Bowl - Potent charged shots.
*Bowl - Potent charged shots.
*End-All - Long charge time and slow user movement are counteracted by this weapon's destructive continuous fire.
*End-All - Long charge time and slow user movement are counteracted by this weapon's destructive melee and ranged power.
*Taurus - Big and powerful ranged attacks lack homing and range.
*Taurus - Big and powerful melee attacks lack homing and range, but has the most powerful melee of all arms.
*Upperdash - Regular melee is weak, but dash attacks deal massive damage.
*Upperdash - Regular melee is weak, but dash attacks deal incredible damage.
*Kraken - Slow shots, but long, homing trajectories, strong melee attack, and impressive midrange power.
*Kraken - Slow shots, but long, homing trajectories, strong melee attack, and impressive midrange power.
*Phoenix - Continuous fire goes twice as far as charged shots. Charged shots set foes ablaze,
*Phoenix - Continuous fire goes twice as far as charged shots. Charged shots set foes ablaze.


== Blades ==
== Blades ==