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(→Staffs) |
(→Arms) |
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== Arms == | == Arms == | ||
Arms are bulky, powerful weapons that | Arms are bulky, powerful weapons that sacrifice range for melee power. | ||
*Crusher - A standard form of the Arm. | *Crusher - A standard form of the Arm. | ||
*Compact - High movement speed, but lower melee power. | *Compact - High movement speed and decent shot range, but lower melee power. | ||
*Electroshock - Charged shots expand with distance, and can deal paralysis. Melee combos knock back foes. | *Electroshock - Charged shots expand with distance, and can deal paralysis. Melee combos knock back foes. | ||
*Volcano - Has a limited range and long charge times, but all attacks can set enemies aflame. | *Volcano - Has a limited range and long charge times, but all attacks can set enemies aflame. | ||
*Drill - Charged shots do ongoing damage, and have a high homing ability. | *Drill - Charged shots do ongoing damage, and have a high shot speed and homing ability. Great for multiplayer. | ||
*Bomber - Weak continuous fire and very short range, but good charge attacks that charge quickly. | *Bomber - Weak continuous fire and very short range, but good charge attacks that charge quickly. | ||
*Bowl - Potent charged shots. | *Bowl - Potent charged shots. | ||
*End-All - Long charge time and slow user movement are counteracted by this weapon's destructive | *End-All - Long charge time and slow user movement are counteracted by this weapon's destructive melee and ranged power. | ||
*Taurus - Big and powerful | *Taurus - Big and powerful melee attacks lack homing and range, but has the most powerful melee of all arms. | ||
*Upperdash - Regular melee is weak, but dash attacks deal | *Upperdash - Regular melee is weak, but dash attacks deal incredible damage. | ||
*Kraken - Slow shots, but long, homing trajectories, strong melee attack, and impressive midrange power. | *Kraken - Slow shots, but long, homing trajectories, strong melee attack, and impressive midrange power. | ||
*Phoenix - Continuous fire goes twice as far as charged shots. Charged shots set foes ablaze | *Phoenix - Continuous fire goes twice as far as charged shots. Charged shots set foes ablaze. | ||
== Blades == | == Blades == |