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Weapons have a minimum value of 100, and gain value as they gain more Stars for Melee and Ranged combat and special attributes such as "Speed +1." The following is an incomplete guide to the values of each individual trait.

Please note that although the game displays values rounded to the nearest place, the actual value of attributes can include a fraction of a point. Therefore, it is impossible to get a precise value attached to any given trait. The following numbers are merely as close as possible.

Stars[edit | edit source]

Ranged[edit | edit source]

  • 1/2 - 14
  • 1 - 24
  • 1 1/2 - 32

Melee[edit | edit source]

  • 1/2 - 9
  • 1 - 15
  • 1 1/2 - 22

Attributes[edit | edit source]

  • Burning +1 - 7
  • In-peril autododge +1 - 7
  • Melee Defense +1 - 9
  • Poison +2 - 10
  • Running speed +1 - 7
  • Shaking +1 - 7
  • Shot defense +1 - 15
  • Speed +1 - 11
  • Standing cont. fire -1 - -5
  • Standing ch. shot +2 - 15