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== The Keystone ==
== The Keystone ==
In Bone Village (a village on the northern continent, a big dinosaur skeleton sticking out of the woods); you arrive there by traversing the waterways northward, the guys working there have seen Sephiroth looking for the "Keystone," except that apparently some rich guy has it. Go back down the western seaboard and you'll see a river that cuts across the middle of the continent past the Gold Saucer. The guy at the weapon shop on the peninsula east of Gold Saucer and east of Gongaga was the previous owner - and he tells you that the stone was sold to Dio, owner of the Gold Saucer.
In Bone Village (a village on the northern continent, a big dinosaur skeleton sticking out of the woods); you arrive there by traversing the waterways northward, the guys working there have seen Sephiroth looking for the "Keystone," except that apparently some rich guy has it. Go back down the western seaboard and you'll see a river that cuts across the middle of the continent past the Gold Saucer. The guy at the weapon shop on the peninsula east of Gold Saucer and east of Gongaga was the previous owner, and he tells you that the stone was sold to Dio, owner of the Gold Saucer.


Head back to Gold Saucer to retrieve the Keystone. In order to do that, you'll probably want the Buggy once again to cross the quicksands. Or head back there through Corel. Dio was the Manly Man and logically keeps all of this stuff in the only location you didn't scour thoroughly on your first visit to Gold Saucer - the Battle Square. You'll find out, of course, that Dio has a showroom full of really weird things. Really big alarm clocks, genuine Klein bottles presumably for sale, and the Keystone.
Head back to Gold Saucer to retrieve the Keystone. In order to do that, you'll probably want the Buggy once again to cross the quicksands. Or head back there through Corel. Dio was the Manly Man and logically keeps all of this stuff in the only location you didn't scour thoroughly on your first visit to Gold Saucer: the Battle Square. You'll find out, of course, that Dio has a showroom full of really weird things. Really big alarm clocks, genuine Klein bottles presumably for sale, and the Keystone.


Dio shows up, and won't let Cloud borrow the Keystone unless he fights in the arena. Basically, this is one-on-one fighting against all sorts of weird critters, with a random handicap between the fights. For details, see the [[Final Fantasy VII/Gold Saucer#Battle Square|Battle Square guide]], though you won't need the guide  much in this fight - after all, there's only one possible prize this time. The goal here is to survive at least one fight. Just keep defeating monsters as long as you can stand up. If you get wiped out in the first fight, Dio will let you try again.
Dio shows up, and won't let Cloud borrow the Keystone unless he fights in the arena. Basically, this is one-on-one fighting against all sorts of weird critters, with a random handicap between the fights. For details, see the [[Final Fantasy VII/Gold Saucer#Battle Square|Battle Square guide]], though you won't need the guide  much in this fight: after all, there's only one possible prize this time. The goal here is to survive at least one fight. Just keep defeating monsters as long as you can stand up. If you get wiped out in the first fight, Dio will let you try again.


After a successful fight, Dio gives you the stone. When you go to leave, you find that the cable car is busted. Luckily, Cait Sith knows the hotel owner. There's a brief cutscene where Cloud and the rest try to recap exactly what you're trying to accomplish next and what strange mystical things we've learned of the Cetra.
After a successful fight, Dio gives you the stone. When you go to leave, you find that the cable car is busted. Luckily, Cait Sith knows the hotel owner. There's a brief cutscene where Cloud and the rest try to recap exactly what you're trying to accomplish next and what strange mystical things we've learned of the Cetra.
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Aeris will have a prostration fit once you reach the temple, because her ancestors are around. A black-caped guy comes out and collapses. Sephiroth is somewhere in the Temple, and at the entrance you find out he has stabbed Tseng with his sword. Tseng gives the Keystone to his (as you learn) old friend Aeris. With the help of the Keystone, you get into the Temple.
Aeris will have a prostration fit once you reach the temple, because her ancestors are around. A black-caped guy comes out and collapses. Sephiroth is somewhere in the Temple, and at the entrance you find out he has stabbed Tseng with his sword. Tseng gives the Keystone to his (as you learn) old friend Aeris. With the help of the Keystone, you get into the Temple.


The courtyard will look complicated, but it's really not. There's one correct path to follow, and the temple guardian - an old man in a blue robe - will show you the way. Basically, use stairs and the vines and doorways and such. You can pick up Trident (Cid's weapon), Rocket Punch (Barret's weapon), Lucky Plus materia, Mind Source, Turbo Ether, and Silver Rifle (Vincent's weapon). There's one chest you can't get to right now, and one doorway you can't access.
The courtyard will look complicated, but it's really not. There's one correct path to follow, and the temple guardian (an old man in a blue robe) will show you the way. Basically, use stairs and the vines and doorways and such. You can pick up Trident (Cid's weapon), Rocket Punch (Barret's weapon), Lucky Plus materia, Mind Source, Turbo Ether, and Silver Rifle (Vincent's weapon). There's one chest you can't get to right now, and one doorway you can't access.


At the end, you reach a door that leads to a single corridor with big stone wheels rolling through it. The wheels have a gap in them; the idea is obviously to run to the center of the corridor right where the gap happens to be, then run to the next wheel's gap, and so on. You'll get flattened if you fail, but you can just try again.
At the end, you reach a door that leads to a single corridor with big stone wheels rolling through it. The wheels have a gap in them; the idea is obviously to run to the center of the corridor right where the gap happens to be, then run to the next wheel's gap, and so on. You'll get flattened if you fail, but you can just try again.


At the end of the corridor, the stones somehow disappear, and Aeris and the Ancients will lead you to the pool and show you a vision about what happened a bit earlier. Grab the Morph materia from the ground - it's highly useful. Continue along the corridor, and the guardian waits there, giving you the option to restore HP and MP for free, or save the game.
At the end of the corridor, the stones somehow disappear, and Aeris and the Ancients will lead you to the pool and show you a vision about what happened a bit earlier. Grab the Morph materia from the ground: it's highly useful. Continue along the corridor, and the guardian waits there, giving you the option to restore HP and MP for free, or save the game.


==Time Guardian==
==Time Guardian==
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|-
|-
! X
! X
| Where you came from - back to the corridor with the pool.
| Where you came from, back to the corridor with the pool.
|-
|-
! XI
! XI
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==Mural hall==
==Mural hall==
Once you head through the six o'clock door, you find yourself in a room with a lot of caves and locked double door. The idea is to catch the temple guardian. You need to memorize where each passage seems to lead, and try to get yourself into the same corridor with the temple guardian. Or, you can cheat and just go in the same corridor each time - you're bound to collide sooner or later. The guardian, once again, gives you the option to heal up or save. Open the chest on the lower level to receive a Work Glove for Tifa.
Once you head through the six o'clock door, you find yourself in a room with a lot of caves and locked double door. The idea is to catch the temple guardian. You need to memorize where each passage seems to lead, and try to get yourself into the same corridor with the temple guardian, or you can cheat and just go in the same corridor each time: you're bound to collide sooner or later. The guardian, once again, gives you the option to heal up or save. Open the chest on the lower level to receive a Work Glove for Tifa.


Once you head through the double doors, you find yourself in the mural hall. Sephiroth shows up, talks about his true plans, and makes Cloud seriously freak out too, before disappearing. After the cutscene, it's time to fight a big creature.
Once you head through the double doors, you find yourself in the mural hall. Sephiroth shows up, talks about his true plans, and makes Cloud seriously freak out too, before disappearing. After the cutscene, it's time to fight a big creature.
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|null=Gravity
|null=Gravity
|absorb=Fire
|absorb=Fire
|text=This fight is really simple if your characters are at adequate levels, as recommended earlier. Put up Big Guard and keep hammering the thing. The lizard barely has time to sneeze after you use Odin and some other big summons/spells - use everything but fire-based ones (Fire and Ifrit).}}
|text=This fight is really simple if your characters are at adequate levels, as recommended earlier. Put up Big Guard and keep hammering the thing. The lizard barely has time to sneeze after you use Odin and some other big summons/spells: use everything but fire-based ones (Fire and Ifrit).}}


You get a Dragon Armlet, a really nice armor, and after the fight, you see Bahamut materia floating right in front of you. A big summon materia. Now, go back to the end of the mural hall. There's a model floating about. Shake it. This destroys the Temple, but Cait Sith calls you and offers to grab it while you run outside.
You get a Dragon Armlet, a really nice armor, and after the fight, you see Bahamut materia floating right in front of you. A big summon materia. Now, go back to the end of the mural hall. There's a model floating about. Shake it. This destroys the Temple, but Cait Sith calls you and offers to grab it while you run outside.
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| null=Gravity, Poison, Earth
| null=Gravity, Poison, Earth
| absorb=-
| absorb=-
| text=This is actually a winnable fight if you use Big Guard. The boss deals a lot of physical damage, so the barriers are needed anyway - you basically have to Haste and Barrier everyone if you don't have Big Guard, which isn't a perfect solution since it takes longer. Heal a lot, revive fallen fighters right away, and use Aeris' limit breaks as much as possible. Bahamut is just about the only summon - or spell - that damages Demon Gate. Apart from that, use a lot of physical attacks. Limit breaks are good too (use Hypers to get all party members to Fury).
| text=This is actually a winnable fight if you use Big Guard. The boss deals a lot of physical damage, so the barriers are needed anyway; you basically have to cast Haste and Barrier on everyone if you don't have Big Guard, which isn't a perfect solution since it takes longer. Heal a lot, revive fallen fighters right away, and use Aeris' limit breaks as much as possible. Bahamut is just about the only summon (or spell) that damages Demon Gate. Apart from that, use a lot of physical attacks. Limit breaks are good too (use Hypers to get all party members to Fury).


If you managed to get Aeris' level 4 Limit Break and don't want to risk having your attacks and magic miss while under Fury, you can walk into the fight with Aeris' limit break charged and turn a normally challenging bossfight into an easy one. Or you can use the Big Guard and make sure Aeris has the Fury Brand Limit Break. Use that to give your other two fighters instant limits.
If you managed to get Aeris' level 4 Limit Break and don't want to risk having your attacks and magic miss while under Fury, you can walk into the fight with Aeris' limit break charged and turn a normally challenging bossfight into an easy one. Or you can use the Big Guard and make sure Aeris has the Fury Brand Limit Break. Use that to give your other two fighters instant limits.