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==Basic Moves==
==Basic Moves==
{{:Art of Fighting 2/Basic Moves}}
 
<p style="font-size:smaller;margin-top:0;margin-bottom:0;float:right" class="plainlinks">[[Art of Fighting 2/Basic Moves|View]] {{dot}} [{{SERVER}}{{localurl:{{NAMESPACE}}:Art_of_Fighting_2/Basic_Moves|action=edit}} edit]</p>
{| border="0" cellspacing="0" style="width:100%;" valign="middle"
|- style="background:silver"
| width="30%" | short {{cade|APunch}}
| weak {{cade|Punch}}
|-
| short {{cade|BKick}}
| weak {{cade|Kick}}
|- style="background:silver"
| long {{cade|APunch}}
| strong {{cade|Punch}}
|-
| long {{cade|BKick}}
| strong {{cade|Kick}}
|- style="background:silver"
| {{cade|APunch}}{{plus}}{{cade|NeoGeo|C}}
| Uppercut {{cade|Punch}}
|-
| {{cade|BKick}}{{plus}}{{cade|NeoGeo|C}}
| low {{cade|Kick}}
|- style="background:silver"
| {{cade|NeoGeo|C}}
| {{cade|Punch}} Attack, if {{cade|APunch}} was the last pressed Attack Button
|-
| {{cade|NeoGeo|C}}
| {{cade|Kick}} Attack, if {{cade|BKick}} was the last pressed Attack Button
|- style="background:silver"
| {{cade|Air}}{{cade|NeoGeo|C}}
| Walljump
|-
| {{cade|NeoGeo|C}}{{plus}}{{cade|Left}} or {{cade|Right}}
| Throw (if close to Enemy)
|- style="background:silver"
| {{cade|NeoGeo|D}}
| Taunt
|-
| hold {{cade|APunch}} or hold {{cade|BKick}} or hold {{cade|NeoGeo|C}}
| Restore Rage
|- style="background:silver"
| {{cade|Right}}{{cade|Right}}
| Dash Forward
|-
| {{cade|Left}}{{cade|Left}}
| Retreat
|}
* '''DESPERATION'''-Moves can only be performed when lifebar is flashing (20% life or less)
* In Single Player Mode, '''SUPER'''-Moves can only be performed after they are learned in the corresponding Bonus-Game


==[[Art of Fighting/Jack|Jack Turner]]==
==[[Art of Fighting/Jack|Jack Turner]]==