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(→‎Nintendo 64 Version: controller images)
m (Gamecube controls were in place for N64 and nothing was used under Gamecube, so I switched them and updated the stubs)
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{{needcontrols|Nintendo 64}}
{{needcontrols|Nintendo 64}}
{{needcontrols|GameCube}}


{{All_Game_Nav|game=Zelda: Ocarina of Time}}
{{All_Game_Nav|game=Zelda: Ocarina of Time}}


== Nintendo 64 Version ==
== Nintendo 64 Version ==
* '''Control Stick''': Move Link; aim weapons; move cursor for menu selection
* '''A-Button''': Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note
** The A-Button is context sensitive, and its purpose will change depending on the situation.
* '''B-Button''': Attack with sword; cancel; skip dialog; save (on menu)
** Move the Control Stick while pressing B for different attacks.
* '''Hold B''': Sword spin stance (without magic) or charge sword spin (with magic)
* '''Start''': Pause and bring up the menu
* '''Z-Button''': Use the Z-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link
** While locked on, use B to attack, or A to talk
** The Z-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press Z once to lock on, and again to unlock. In "hold" mode, hold Z to lock on and release to unlock.
* '''R-Button''': Raise shield; scroll right through subscreens
** Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
** If an enemy is Z-Targeted while Link is swimming, the shield can still be used.
* '''L-Button''': Show/hide onscreen mini-map
* '''C-Up''': First-person view; respond to Navi
* '''C-Left, C-Down, C-Right''': Use assigned item or weapon
** C-buttons are assigned on the inventory menu.
** All C-buttons are used to play ocarina notes.
== Gamecube Version ==
* [[Image:Control.png]]: Move Link; aim weapons; move cursor for menu selection
* [[Image:Control.png]]: Move Link; aim weapons; move cursor for menu selection
* [[Image:Dpad.png]]: Show/hide onscreen mini-map
* [[Image:A-button.png]]: Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note
* [[Image:A-button.png]]: Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note
** [[Image:A-button.png]] is context sensitive, and its purpose will change depending on the situation.
** The [[Image:B-button.png]] is context sensitive, and its purpose will change depending on the situation.
* [[Image:B-button.png]]: Attack with sword; cancel; skip dialog; save (on menu)
* [[Image:B-button.png]]: Attack with sword; cancel; skip dialog; save (on menu)
** Move the [[Image:Control.png]] while pressing [[Image:B-button.png]] for different attacks.
** Move the [[Image:Control.png]] while pressing [[Image:B-button.png]] for different attacks.
* '''Hold''' [[Image:B-button.png]]: Sword spin stance (without magic) or charge sword spin (with magic)
* '''Hold''' [[Image:B-button.png]]: Sword spin stance (without magic) or charge sword spin (with magic)
* [[Image:start.png]]: Pause and bring up the menu
* [[Image:Start.png]]: Pause and bring up the menu
* [[Image:Z-button.png]]: Use the [[Image:Z-button.png]]-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link
* [[Image:Cstick-up.png]]: First-person view; respond to Navi
** While locked on, use [[Image:B-button.png]] to attack, or [[Image:A-button.png]] to talk
* [[Image:Cstick-left.png]], [[Image:Cstick-right.png]], [[Image:Cstick-down.png]]: Use assigned item or weapon
** The [[Image:Z-button.png]]-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press [[Image:Z-button.png]] once to lock on, and again to unlock. In "hold" mode, hold [[Image:Z-button.png]] to lock on and release to unlock.
** [[Image:Cstick.png]] items are assigned on the inventory menu.
** The [[Image:Cstick.png]] is also used to play ocarina notes.
** [[Image:X-button.png]]: Same as [[Image:Cstick-right.png]]
** [[Image:Y-button.png]]: Same as [[Image:Cstick-left.png]]
** [[Image:Z-button.png]]: Same as [[Image:Cstick-down.png]]
* [[Image:R-button.png]]: Raise shield; scroll right through subscreens
* [[Image:R-button.png]]: Raise shield; scroll right through subscreens
** Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
** If an enemy is [[Image:Z-button.png]]-Targeted while Link is swimming, the shield can still be used.
* [[Image:L-button.png]]: Show/hide onscreen mini-map
* [[Image:Cstick-up.png]]: First-person view; respond to Navi
* [[Image:Cstick-left.png]] [[Image:Cstick-down.png]] [[Image:Cstick-right.png]]: Use assigned item or weapon
**[[Image:Cstick.png]] buttons are assigned on the inventory menu.
** All [[Image:Cstick.png]] buttons are used to play ocarina notes.
== Gamecube Version ==
* '''Control Stick''': Move Link; aim weapons; move cursor for menu selection
* '''Control Pad''': Show/hide onscreen mini-map
* '''A Button''': Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note
** The '''A Button''' is context sensitive, and its purpose will change depending on the situation.
* '''B Button''': Attack with sword; cancel; skip dialog; save (on menu)
** Move the control stick while pressing B for different attacks.
* '''Hold B Button''': Sword spin stance (without magic) or charge sword spin (with magic)
* '''Start Button''': Pause and bring up the menu
* '''C-Stick Up''': First-person view; respond to Navi
* '''C-Stick Left, Right, Down''': Use assigned item or weapon
** C-Stick items are assigned on the inventory menu.
** The C-Stick is also used to play ocarina notes.
** '''X Button''': Same as C-Right
** '''Y Button''': Same as C-Left
** '''Z Button''': Same as C-Down
* '''R Button''': Raise shield; scroll right through subscreens
** Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
** Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
** If an enemy is L-Targeted while Link is swimming, the shield can still be used.
** If an enemy is L-Targeted while Link is swimming, the shield can still be used.
* '''L Button''': Use the Z-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link
* [[Image:L-button.png]]: Use the Z-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link
** Use with '''B Button''' to attack, or '''A button''' to talk
** Use with [[Image:B-button.png]] to attack, or [[Image:A-button.png]] to talk
** The L-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press L once to lock on, and again to unlock. In "hold" mode, hold L to lock on and release to unlock.
** The L-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press [[Image:L-button.png]] once to lock on, and again to unlock. In "hold" mode, hold [[Image:L-button.png]] to lock on and release to unlock.
** ''Note: On the Nintendo 64, this handy feature was called "Z-targeting". L-Targeting and Z-Targeting are, for all intents and purposes, synonymous
** ''Note: On the Nintendo 64, this handy feature was called "Z-targeting". L-Targeting and Z-Targeting are, for all intents and purposes, synonymous



Revision as of 18:57, 21 June 2006

needcontrols
needcontrols

This page needs images of controls for the Nintendo 64 from the controller buttons category to make learning the controls easier. If a set of controller button images is available for this system, please add them. If a set of controller images isn't available, it might need to be brought up on StrategyWiki:Staff lounge.

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Nintendo 64 Version

  • Control Stick: Move Link; aim weapons; move cursor for menu selection
  • A-Button: Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note
    • The A-Button is context sensitive, and its purpose will change depending on the situation.
  • B-Button: Attack with sword; cancel; skip dialog; save (on menu)
    • Move the Control Stick while pressing B for different attacks.
  • Hold B: Sword spin stance (without magic) or charge sword spin (with magic)
  • Start: Pause and bring up the menu
  • Z-Button: Use the Z-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link
    • While locked on, use B to attack, or A to talk
    • The Z-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press Z once to lock on, and again to unlock. In "hold" mode, hold Z to lock on and release to unlock.
  • R-Button: Raise shield; scroll right through subscreens
    • Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
    • If an enemy is Z-Targeted while Link is swimming, the shield can still be used.
  • L-Button: Show/hide onscreen mini-map
  • C-Up: First-person view; respond to Navi
  • C-Left, C-Down, C-Right: Use assigned item or weapon
    • C-buttons are assigned on the inventory menu.
    • All C-buttons are used to play ocarina notes.

Gamecube Version