Jump to navigation
Jump to search
Mason11987 (talk | contribs) (→Nintendo 64 Version: controller images) |
Dukeruckley (talk | contribs) m (Gamecube controls were in place for N64 and nothing was used under Gamecube, so I switched them and updated the stubs) |
||
Line 1: | Line 1: | ||
{{needcontrols|Nintendo 64}} | {{needcontrols|Nintendo 64}} | ||
{{All_Game_Nav|game=Zelda: Ocarina of Time}} | {{All_Game_Nav|game=Zelda: Ocarina of Time}} | ||
== Nintendo 64 Version == | == Nintendo 64 Version == | ||
* '''Control Stick''': Move Link; aim weapons; move cursor for menu selection | |||
* '''A-Button''': Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note | |||
** The A-Button is context sensitive, and its purpose will change depending on the situation. | |||
* '''B-Button''': Attack with sword; cancel; skip dialog; save (on menu) | |||
** Move the Control Stick while pressing B for different attacks. | |||
* '''Hold B''': Sword spin stance (without magic) or charge sword spin (with magic) | |||
* '''Start''': Pause and bring up the menu | |||
* '''Z-Button''': Use the Z-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link | |||
** While locked on, use B to attack, or A to talk | |||
** The Z-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press Z once to lock on, and again to unlock. In "hold" mode, hold Z to lock on and release to unlock. | |||
* '''R-Button''': Raise shield; scroll right through subscreens | |||
** Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking. | |||
** If an enemy is Z-Targeted while Link is swimming, the shield can still be used. | |||
* '''L-Button''': Show/hide onscreen mini-map | |||
* '''C-Up''': First-person view; respond to Navi | |||
* '''C-Left, C-Down, C-Right''': Use assigned item or weapon | |||
** C-buttons are assigned on the inventory menu. | |||
** All C-buttons are used to play ocarina notes. | |||
== Gamecube Version == | |||
* [[Image:Control.png]]: Move Link; aim weapons; move cursor for menu selection | * [[Image:Control.png]]: Move Link; aim weapons; move cursor for menu selection | ||
* [[Image:Dpad.png]]: Show/hide onscreen mini-map | |||
* [[Image:A-button.png]]: Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note | * [[Image:A-button.png]]: Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note | ||
** [[Image: | ** The [[Image:B-button.png]] is context sensitive, and its purpose will change depending on the situation. | ||
* [[Image:B-button.png]]: Attack with sword; cancel; skip dialog; save (on menu) | * [[Image:B-button.png]]: Attack with sword; cancel; skip dialog; save (on menu) | ||
** Move the [[Image:Control.png]] while pressing [[Image:B-button.png]] for different attacks. | ** Move the [[Image:Control.png]] while pressing [[Image:B-button.png]] for different attacks. | ||
* '''Hold''' [[Image:B-button.png]]: Sword spin stance (without magic) or charge sword spin (with magic) | * '''Hold''' [[Image:B-button.png]]: Sword spin stance (without magic) or charge sword spin (with magic) | ||
* [[Image: | * [[Image:Start.png]]: Pause and bring up the menu | ||
* [[Image: | * [[Image:Cstick-up.png]]: First-person view; respond to Navi | ||
** | * [[Image:Cstick-left.png]], [[Image:Cstick-right.png]], [[Image:Cstick-down.png]]: Use assigned item or weapon | ||
** | ** [[Image:Cstick.png]] items are assigned on the inventory menu. | ||
** The [[Image:Cstick.png]] is also used to play ocarina notes. | |||
** [[Image:X-button.png]]: Same as [[Image:Cstick-right.png]] | |||
** [[Image:Y-button.png]]: Same as [[Image:Cstick-left.png]] | |||
** [[Image:Z-button.png]]: Same as [[Image:Cstick-down.png]] | |||
* [[Image:R-button.png]]: Raise shield; scroll right through subscreens | * [[Image:R-button.png]]: Raise shield; scroll right through subscreens | ||
** Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking. | ** Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking. | ||
** If an enemy is L-Targeted while Link is swimming, the shield can still be used. | ** If an enemy is L-Targeted while Link is swimming, the shield can still be used. | ||
* | * [[Image:L-button.png]]: Use the Z-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link | ||
** Use with | ** Use with [[Image:B-button.png]] to attack, or [[Image:A-button.png]] to talk | ||
** The L-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press L once to lock on, and again to unlock. In "hold" mode, hold L to lock on and release to unlock. | ** The L-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press [[Image:L-button.png]] once to lock on, and again to unlock. In "hold" mode, hold [[Image:L-button.png]] to lock on and release to unlock. | ||
** ''Note: On the Nintendo 64, this handy feature was called "Z-targeting". L-Targeting and Z-Targeting are, for all intents and purposes, synonymous | ** ''Note: On the Nintendo 64, this handy feature was called "Z-targeting". L-Targeting and Z-Targeting are, for all intents and purposes, synonymous | ||
Revision as of 18:57, 21 June 2006
Nintendo 64 Version
- Control Stick: Move Link; aim weapons; move cursor for menu selection
- A-Button: Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note
- The A-Button is context sensitive, and its purpose will change depending on the situation.
- B-Button: Attack with sword; cancel; skip dialog; save (on menu)
- Move the Control Stick while pressing B for different attacks.
- Hold B: Sword spin stance (without magic) or charge sword spin (with magic)
- Start: Pause and bring up the menu
- Z-Button: Use the Z-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link
- While locked on, use B to attack, or A to talk
- The Z-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press Z once to lock on, and again to unlock. In "hold" mode, hold Z to lock on and release to unlock.
- R-Button: Raise shield; scroll right through subscreens
- Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
- If an enemy is Z-Targeted while Link is swimming, the shield can still be used.
- L-Button: Show/hide onscreen mini-map
- C-Up: First-person view; respond to Navi
- C-Left, C-Down, C-Right: Use assigned item or weapon
- C-buttons are assigned on the inventory menu.
- All C-buttons are used to play ocarina notes.
Gamecube Version
- File:Control.png: Move Link; aim weapons; move cursor for menu selection
- File:Dpad.png: Show/hide onscreen mini-map
- File:A-button.png: Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note
- The File:B-button.png is context sensitive, and its purpose will change depending on the situation.
- File:B-button.png: Attack with sword; cancel; skip dialog; save (on menu)
- Move the File:Control.png while pressing File:B-button.png for different attacks.
- Hold File:B-button.png: Sword spin stance (without magic) or charge sword spin (with magic)
- File:Start.png: Pause and bring up the menu
- File:Cstick-up.png: First-person view; respond to Navi
- File:Cstick-left.png, File:Cstick-right.png, File:Cstick-down.png: Use assigned item or weapon
- File:Cstick.png items are assigned on the inventory menu.
- The File:Cstick.png is also used to play ocarina notes.
- File:X-button.png: Same as File:Cstick-right.png
- File:Y-button.png: Same as File:Cstick-left.png
- File:Z-button.png: Same as File:Cstick-down.png
- File:R-button.png: Raise shield; scroll right through subscreens
- Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
- If an enemy is L-Targeted while Link is swimming, the shield can still be used.
- File:L-button.png: Use the Z-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link
- Use with File:B-button.png to attack, or File:A-button.png to talk
- The L-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press File:L-button.png once to lock on, and again to unlock. In "hold" mode, hold File:L-button.png to lock on and release to unlock.
- Note: On the Nintendo 64, this handy feature was called "Z-targeting". L-Targeting and Z-Targeting are, for all intents and purposes, synonymous