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*Ball | *Ball | ||
*Predator | *Predator | ||
* | *Fireworks | ||
* | *Dynamo | ||
* | *Poseidon | ||
* | *Rail | ||
* | *Doom | ||
* | *Twinbellows | ||
* | *Leo | ||
* | *Sonic | ||
* | *Cragalanche | ||
== Claws == | == Claws == | ||
Claws are fast weapons. They work best as melee tools, but also have a limited ranged attack. | Claws are fast weapons. They work best as melee tools, but also have a limited ranged attack. | ||
* | *Tiger | ||
* | *Hedgehog | ||
* | *Wolf | ||
* | *Brawler | ||
* | *Beam | ||
* | *Viridi | ||
* | *Stealth | ||
* | *Pandora | ||
* | *Bear | ||
* | *Artillery | ||
* | *Cancer | ||
* | *Raptor | ||
== Clubs == | == Clubs == | ||
Clubs slow down the player, and lack a rapid-fire ranged option. However, they are very powerful at a close range, can deflect enemy shots and feature powerful charged shots. | Clubs slow down the player, and lack a rapid-fire ranged option. However, they are very powerful at a close range, can deflect enemy shots and feature powerful charged shots. | ||
* | *Ore | ||
* | *Magnus | ||
* | *Babel | ||
* | *Earthmaul | ||
* | *Skyscraper | ||
* | *Hewdraw | ||
* | *Atlas | ||
* | *Black | ||
* | *Capricorn | ||
* | *Halo | ||
* | *Aurum | ||
* | *Ogre | ||
== Orbitars == | == Orbitars == | ||
Orbitars can target either one or two enemies at a time. They are best used at a range. | Orbitars can target either one or two enemies at a time. They are best used at a range. | ||
* | *Guardian | ||
* | *Eyetrack | ||
* | *Boom | ||
* | *Aurum | ||
* | *Fairy | ||
* | *Shock | ||
* | *Arion | ||
* | *Jetstream | ||
* | *Centurion | ||
* | *Paw Pad | ||
* | *Gemini | ||
* | *Standard | ||
== Palms == | == Palms == | ||
Palms perform similarly to bows. Generally, they sacrifice power and range for extreme homing abilities. | Palms perform similarly to bows. Generally, they sacrifice power and range for extreme homing abilities. | ||
* | *Violet | ||
* | *Cursed | ||
* | *Viridi | ||
* | *Pudgy | ||
* | *Virgo | ||
* | *Ninja | ||
* | *Midnight | ||
* | *Great Reaper | ||
* | *Needle | ||
* | *Cutter | ||
* | *Aurum | ||
* | *Burning | ||
== Staffs == | == Staffs == | ||
Staffs are the best long range weapon. Their shots gain power the further they travel. However, this makes them all but useless as melee weapons. | Staffs are the best long range weapon. Their shots gain power the further they travel. However, this makes them all but useless as melee weapons. | ||
* | *Insight | ||
* | *Orb | ||
* | *Thanatos | ||
* | *Lancer | ||
* | *Flintlock | ||
* | *Rose | ||
* | *Ancient | ||
* | *Scorpio | ||
* | *Somewhat | ||
* | *Dark Pit | ||
* | *Knuckle | ||
* | *Laser | ||
{{Footer Nav|game=Kid Icarus: Uprising|prevpage=|nextpage=}} | {{Footer Nav|game=Kid Icarus: Uprising|prevpage=|nextpage=}} |
Revision as of 18:44, 6 April 2012
Kid Icarus: Uprising has nine categories of weapons, each with a dozen types, for a total of over a hundred weapons. However, every individual example of a weapon has unique properties, such as melee and ranged power, stat boosts, and status ailments. For example, two First Blades can have radically different properties. Therefore, the following guide refers to weapons in their vanilla form.
Arms
Arms are bulky, powerful weapons that work great as melee weapons, and have great dash attacks, but have a limited range.
- Crusher
- Compact
- Electroshock
- Volcano
- Drill
- Bomber
- Bowl
- End-All
- Taurus
- Upperdash
- Kraken
- Phoenix
Blades
Blades are the game's most balanced category of weapon. They work decently in any situation except for extremely long ranges.
- First
- Burst
- Viper
- Crusader
- Royal
- Optical
- Samurai
- Bullet
- Aquarius
- Aurum
- Palutena
- Gaol
Bows
Bows work well at medium and long ranges. They also have limited homing abilities. However, their melee potential is limited.
- Fortune
- Silver
- Meteor
- Divine
- Darkness
- Crystal
- Angel
- Hawkeye
- Sagittarius
- Aurum
- Palutena
- Phisphora
Cannons
Cannons are roughly the ranged equivalent of Arms.
- EZ
- Ball
- Predator
- Fireworks
- Dynamo
- Poseidon
- Rail
- Doom
- Twinbellows
- Leo
- Sonic
- Cragalanche
Claws
Claws are fast weapons. They work best as melee tools, but also have a limited ranged attack.
- Tiger
- Hedgehog
- Wolf
- Brawler
- Beam
- Viridi
- Stealth
- Pandora
- Bear
- Artillery
- Cancer
- Raptor
Clubs
Clubs slow down the player, and lack a rapid-fire ranged option. However, they are very powerful at a close range, can deflect enemy shots and feature powerful charged shots.
- Ore
- Magnus
- Babel
- Earthmaul
- Skyscraper
- Hewdraw
- Atlas
- Black
- Capricorn
- Halo
- Aurum
- Ogre
Orbitars
Orbitars can target either one or two enemies at a time. They are best used at a range.
- Guardian
- Eyetrack
- Boom
- Aurum
- Fairy
- Shock
- Arion
- Jetstream
- Centurion
- Paw Pad
- Gemini
- Standard
Palms
Palms perform similarly to bows. Generally, they sacrifice power and range for extreme homing abilities.
- Violet
- Cursed
- Viridi
- Pudgy
- Virgo
- Ninja
- Midnight
- Great Reaper
- Needle
- Cutter
- Aurum
- Burning
Staffs
Staffs are the best long range weapon. Their shots gain power the further they travel. However, this makes them all but useless as melee weapons.
- Insight
- Orb
- Thanatos
- Lancer
- Flintlock
- Rose
- Ancient
- Scorpio
- Somewhat
- Dark Pit
- Knuckle
- Laser