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{{-}} | {{-}} | ||
[[Image:Pokemon_RBY_Route12.png|thumb|280px|left|Route 12]] | [[Image:Pokemon_RBY_Route12.png|thumb|280px|left|Route 12]] | ||
{| {{prettytable|float= | == Sleeping Beauty == | ||
You'll need to use your Poké Flute to wake the {{bp|Snorlax}} blocking the path here, but stop at that first building and get '''TM 39''' first. It contains Swift, a good attack that virtually always hits (even if they're using Dig or Fly). The Poké Flute has the power to wake a sleeping Pokémon, in or out of battle. Pipe a sweet tune to rouse this Snorlax from its rather inconvenient resting place. It won't be very happy about the wake-up call, but if it attacks, you can try to capture it. This is the only other Snorlax in the game, so if you didn't catch the one in Route #16, here's another opportunity. With the way clear, you can continue south to Route 13, but first head a bit west of where the Snorlax once rested and examine the bottom-right tree jutting onto the path: you'll find a '''Hyper Potion'''. After that, get the '''Super Rod''' in the second building on the route. | |||
== Moving on == | |||
If you want that {{bp|Farfetch'd}} (finally, a Farfetch'd that isn't named Dux, but it's only in Yellow), or the '''Iron''', you'll need to get a Cut-equipped Pokémon to hack your way through the tree. Fortunately, '''TM 16''' (the Pay Day skill) and the hidden '''PP Up''' (to the left of Trainer A on Route #13) are easier to get. There's also a hidden '''Calcium''' on the other side of Trainer A -- both items can be found on spots where the southern fence is missing. Save that PP Up for one of the power skills: Thunder, Blizzard or Fire Blast. Yellow players can also get a chance at a {{bp|Slowpoke}} here just by using Surf and walking the waves of Route #12. | |||
{{-|right}} | |||
{| {{prettytable|float=left|style=font-size:smaller}} | |||
|- | |- | ||
|style="background:#c080ff"|'''1'''||style="background:#c080ff"|Fisherman||style="background:#c080ff"|[[File:Pokebuck.png]]770 | |style="background:#c080ff"|'''1'''||style="background:#c080ff"|Fisherman||style="background:#c080ff"|[[File:Pokebuck.png]]770 | ||
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| colspan="2" |Iron | | colspan="2" |Iron | ||
|} | |} | ||
{| {{prettytable|float=right|style=font-size:larger}} | {| {{prettytable|float=right|style=font-size:larger}} | ||
|+ Route #12 encounters | |+ Route #12 encounters | ||
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| style="border:1px solid #ffd700" | '''5%''' | | style="border:1px solid #ffd700" | '''5%''' | ||
|} | |} | ||
{| {{prettytable|float=right|style=font-size:larger}} | |||
{| {{prettytable|float= | |||
|+ Route #12 Fishing <br />(Super Rod) | |+ Route #12 Fishing <br />(Super Rod) | ||
| style="background:blue;color:white" |'''Magikarp'''[[Image:Pokemon_129Magikarp.png|35px]] | | style="background:blue;color:white" |'''Magikarp'''[[Image:Pokemon_129Magikarp.png|35px]] |
Revision as of 02:14, 30 March 2014
Red | Blue | Yellow |
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You've liberated Saffron City from Team Rocket's mad scheme, and you could probably use a bit of a holiday. We hear the fishing is good down south of Lavender Town, so grab your Old Rod and get set to drown a few worms. You ought to pack the Poké Flute, too. You won't be able to avoid Pokémon duels completely on this trip, but things will be far less hectic. Route 13 is more like a maze than a highway, but it is a pleasant place to walk and enjoy the great outdoors.
Sleeping Beauty
You'll need to use your Poké Flute to wake the Snorlax blocking the path here, but stop at that first building and get TM 39 first. It contains Swift, a good attack that virtually always hits (even if they're using Dig or Fly). The Poké Flute has the power to wake a sleeping Pokémon, in or out of battle. Pipe a sweet tune to rouse this Snorlax from its rather inconvenient resting place. It won't be very happy about the wake-up call, but if it attacks, you can try to capture it. This is the only other Snorlax in the game, so if you didn't catch the one in Route #16, here's another opportunity. With the way clear, you can continue south to Route 13, but first head a bit west of where the Snorlax once rested and examine the bottom-right tree jutting onto the path: you'll find a Hyper Potion. After that, get the Super Rod in the second building on the route.
Moving on
If you want that Farfetch'd (finally, a Farfetch'd that isn't named Dux, but it's only in Yellow), or the Iron, you'll need to get a Cut-equipped Pokémon to hack your way through the tree. Fortunately, TM 16 (the Pay Day skill) and the hidden PP Up (to the left of Trainer A on Route #13) are easier to get. There's also a hidden Calcium on the other side of Trainer A -- both items can be found on spots where the southern fence is missing. Save that PP Up for one of the power skills: Thunder, Blizzard or Fire Blast. Yellow players can also get a chance at a Slowpoke here just by using Surf and walking the waves of Route #12.
Magikarp![]() |
25% | 25% | N/A |
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25% | 25% | N/A |
Horsea![]() |
N/A | N/A | 70% |
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N/A | N/A | 30% |
Tentacool![]() |
25% | 25% | N/A |
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25% | 25% | N/A |
Magikarp![]() |
25% | 25% | N/A |
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25% | 25% | N/A |
Horsea![]() |
N/A | N/A | 70% |
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N/A | N/A | 10% |
Tentacool![]() |
25% | 25% | 20% |
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25% | 25% | N/A |
#118 Goldeen | #98 Krabby |
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#116 Horsea | #72 Tentacool |
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