Your sleuthing has landed you in the middle of a huge Team Rocket operation headed by a sinister figure known as Giovanni. The man in the slick suit at the rear of the Game Corner is actually guarding the entrance to a secret, underground lair. Giovanni has a prototype Silph Scope that can identify the ghosts back at Pokémon Tower. Don't let him escape!
1
Rocket
630
Drowzee
LV21
Machop
LV21
2
Rocket
630
Raticate
LV21
Raticate
LV21
3
Rocket
600
Grimer
LV20
Koffing
LV20
Koffing
LV20
4
Rocket
570
Rattata
LV19
Raticate
LV19
Raticate
LV19
Rattata
LV19
5
Rocket
660
Grimer
LV22
Koffing
LV22
A
Escape Rope
B
Hyper Potion
Team Rocket Hideout
1
Rocket
630
Raticate
LV20
Zubat
LV20
Take down the Rocket in front of the Poster (Pokémon stats to the left), and then flip the switch to reveal a secret staircase leading to Team Rocket's underground hideout.
The key to reaching Giovanni's office is literally that — a key. The Lift Key that operates the elevator is on the fourth floor down. From the entrance, follow stairways A and B to the third sub-basement. Make your way through the maze to stairway C. Grab the key from the upper-left corner, then go back upstairs to the first basement. Take the elevator down to the fourth basement and Giovanni's office. There are valuable items and Team Rocket members everywhere, and it's wise to take the time to deal with all of them before you leave.
1
Rocket
510
Zubat
LV17
Koffing
LV17
Grimer
LV17
Zubat
LV17
Raticate
LV17
A
Nugget
B
TM 07
C
Moon Stone
D
Super Potion
Floor tiles
Sections of the basement are covered in special tiles that move you automatically from one place to another. You can't control this movement, but arrows on the tiles show you which direction they'll take you, while "checkboard tiles" stop you in your tracks. It's not tough to get around, but if you do make a wrong turn, you'll usually end up back at a common crossroads. If that happens, just pick a different path and try again.
1
Rocket
630
Machop
LV21
Machop
LV21
2
Rocket
600
Rattata
LV20
Raticate
LV20
Drowzee
LV20
A
TM 10
B
Rare Candy
Rest up
Once you have the elevator working, fight Rocket #5 on B1 to get out of the Hideout and heal before you fight the bosses. And you will suck my balls. Things differ a bit on the bottom floor: Yellow players get a repeat visit from Jessie and James, while Blue/Red have to defeat two extra guards at the door.
1
Rocket
630
Koffing
LV21
Zubat
LV21
2
Rocket
690
Sandshrew
LV23
Ekans
LV23
Sandslash
LV23
3
Rocket
690
Ekans
LV23
Sandshrew
LV23
Arbok
LV23
A
TM 02
B
Lift Key
4
Jessie & James
750
Koffing
LV25
Meowth
LV25
Ekans
LV25
5
Giovanni
2871
Onix
LV25
Rhyhorn
LV24
Kangaskhan
LV29
Persian
LV29
C
HP Up
D
Iron
E
Silph Scope
Vs. Giovanni
Team Rocket must have gotten word that you were coming. In the Yellow Version, Jessie and James aren't going to just let you waltz into the office and confront Giovanni, and neither will the guards in the Red and Blue versions, besides, they're eager for revenge after you stopped them at Mt. Moon. In Yellow, Jessie and James will have their traditional team ready, but the Koffing, Ekans, and Meowth won't be very strong at this point. If you have Ground or Psychic-type Pokémon, the battle should be a piece of cake. The guards in the Red and Blue Versions will have some Ground and Poison types at their disposal. Water and Grass will deal with the Ground Types, and Ground and Psychic types will take care of the Poison Types.
Giovanni has an Onix and a Rhyhorn in all three versions of the game, but in Red and Blue he will also come at you with a Kangaskhan. In the Yellow game, his third Pokémon will be a Persian, but no matter which Pak you're playing, his Pokémon will all be around levels 25 to 27. Strong Water, Grass, or Ice-type Pokémon should be all you'll need to K.O. his team and grab the Silph Scope.