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This section is a basic outline of the weapons in Star Wars: Battlefront.

Primary Weapons

  • The blaster rifle is carried by all basic infantry units in some form or other. Depending on the unit, the clip may contain from 50-60 rounds. Fire this weapon in short controlled bursts of about 5 rounds or so, as firing continuously decreases the accuracy of the rifle.
  • The missle launcher is carried by anti-vehicle units. It does a substantial amount of damage, but is really only good for large maps with many vehicles or turrets. However, it is easiest to kill invincible Jedi heroes by blasting them off an edge with a rocket launcher. In addition, the rocket launcher is effective in clearing command posts, blasting pesky enemies, providing cover fire, and blasting away NPCs who would normally be tough to kill with other weapons (e.g. Gammoreans).
  • The sniper rifle is carried by sniping units. Republic and Empire snipers have a 6-round clip and a scope that can magnify one time, while the rifles from the CIS and the Rebellion have a 5-round clip and a twice-magnifying scope. Either way, the blast is fast and takes barely anytime to hit the enemy. However, its small clip and slow firing rate makes it unsuitable in close fighting, except for providing cover fire.
  • The blast cannon is carried by Imperial Dark Troopers and Rebellion pilots. It has a shotgun-like style, and shoots out 5 or 6 rounds simultaneously, depending on the unit. It is useful in short-range, but its use is diminished for farther distances, except for hitting multiple targets at once.
  • The mortar launcher is carried by Imperial pilots. It fires a grenade in an arc that explodes on contact. It is quite powerful, but it can be sort of difficult to aim.
  • The radiation launcher is carried by CIS pilot droids. It is very similar to the mortar launcher, but fires a green burst of radiation that is quite effective. Like the mortar launcher, it fires in sort of an arc.
  • The DN bolt caster is carried by clone pilots. It is almost useless when uncharged, as it is slow and takes three uncharged shots. When charged, it may destroy a droid at close range, but after firing, it has a 3-second charge up that renders it inefficient.
  • The Wookiee bowcaster is carried only by Wookiee smugglers. It fires a green bolt with a moderate speed, but the best way to use it is to charge it up and release a crapload of bolts at your opponent. At close range, you may be able to kill two stormtroopers simultaneously with this weapon when charge.
  • The EMP launcher is carried by the Jet Trooper of the Republic. It is powerful and discharges an EMP blast. It can kill a droid with one shot, and has some limited splash damage. However, it only has 2 shots with one clip, so use it wisely.
  • The repeating blasters are the only weapons of the Droideka. They are charge-powered, but can fire extremely rapidly. In addition, it's quite energy efficient, and is often the weapon of choice for slaughtering loads of clones.
  • The grenade launcher is carried by the Rebellion's Wookiee Smugglers. It launches a grenade that takes about 3 seconds to detonate. Because of this, you may want to accordingly time your shot position.
  • Pistols are carried by all units in some form or another except in Wookiee smugglers and Droidekas. They are charge-powered, and aren't very powerful, but they work in a pinch (i.e. when you have no ammo left).