Tidus
Swords and Shields are used by Tidus.
Weapons
Weapon Name | Characteristic |
---|---|
Ambitious | Overdrive -> AP |
Apocalypse | Any 4 of: Darkstrike, Silencestrike, Sleepstrike, Poisonstrike, Stonestrike, Deathstrike, Slowstrike, or Zombiestrike |
Arc Sword | Half MP Cost |
Ascalon | Double AP |
Astral Sword | One MP Cost |
Avenger | Counter or Evade & Counter |
Balmung | Overdrive -> AP + Triple Overdrive |
Baroque Sword | 2 or 3 empty slots on a 2, 3 or 4-slotted weapon |
Basilisk Steel | Stonetouch |
Brotherhood | Str +5% + Str +10% + Sensor + Waterstrike |
Caladbolg (Celestial Weapon) | N/A |
Crystal Sword | Firestrike + Thunderstrike + Waterstrike + Icestrike |
Danse Macabre | Deathstrike |
Deathbringer | Deathtouch |
Double-Edge | Any 2 of: Firestrike, Thunderstrike, Waterstrike, or Icestrike |
Durandal | Triple AP |
Enchanted Sword | Magic +3% |
Excalibur | Break Damage Limit |
Fencing Saber | Str +5% |
Flametongue | Firestrike |
Force Saber | Attack +x% + Magic Attack +x% |
Gilventure | Gillionaire |
Gravestone | Stonestrike |
Heartbreaker | Triple Overdrive |
Helter-Skelter | Any 3 of: Darkstrike, Silencestrike, Sleepstrike, Poisonstrike, Stonestrike, Deathstrike, Slowstrike, or Zombiestrike |
Hrunting | SOS Overdrive |
Hunter's Sword | Sensor |
Ice Brand | Icestrike |
Knight Sword | Attack +x% in 3 slots |
Largamente | Slowstrike |
Lifesaver | Alchemy |
Lightning Steel | Thunderstrike |
Lionheart | Double Overdrive |
Liquid Steel | Waterstrike |
Longsword (Gift from Wakka) | N/A |
Lullaby Steel | Sleeptouch |
Mage Masher | Silencestrike |
Master Sword | Attack +x% in 4 slots |
Mirage Sword | Magic Booster |
Muted Steel | Silencetouch |
Nightbringer | Darkstrike |
Nightmare | Sleepstrike |
Poison Steel | Poisontouch |
Prism Steel | Magic Counter |
Ragnarok | Triple AP + Overdrive -> AP + Triple Overdrive |
Razmatazz | Any 2 of: Darktouch, Silencetouch, Sleeptouch, Poisontouch, Stonetouch, Deathtouch, Zombietouch or Slowtouch |
Runemaster | Magic Attack +x% in 4 slots |
Rune Steel | Magic +5% |
Save the Queen | Double AP + Double Overdrive |
Sidewinder | Poisonstrike |
Slasher | Piercing |
Soldier's Saber | Str +10% or Str +20% |
Sonic Steel | First Strike |
Sorcery Sword | Magic +10% or Magic +20% |
Stunning Steel | Slowtouch |
Taming Sword | Capture |
Tri-Steel | Any 3 of: Firestrike, Thunderstrike, Waterstrike, or Icestrike |
Twilight Steel | Darktouch |
Variable Steel | All empty slots on a 4-slotted weapon |
Vendetta | Magic Counter + Counter or Evade & Counter |
Vigilante | Initiative |
Warlock | Magic Booster + Magic Attack +x% in the other 3 slots |
Warrior's Sword | Str +3% |
Wizard Sword | Magic Attack +x% in 3 slots |
Armor
Armor Name | Characteristic |
---|---|
Adept's Shield | Any 2 of: HP +x% and MP +x% |
Aegis Shield | Fireproof + Waterproof + Lightningproof + Iceproof |
Alert Shield | Sleepproof or Sleep Ward |
Assault Shield | Any 3 of: Auto Shell, Auto Protect, Auto Reflect, Auto Regen, Auto Potion, Auto Med, or Auto Phoenix |
Barrier Shield | Any 3 of: Fireproof, Waterproof, Lightningproof, or Iceproof |
Blessed Shield | Zombieproof or Zombie Ward |
Blue Shield | Water Ward or Waterproof |
Bright Shield | Darkproof or Dark Ward |
Buckler | Starting armor |
Cerulean Shield | Water Eater |
Collector's Shield | Master Thief |
Crimson Shield | Fire Eater |
Crystal Shield | Fire Eater + Water Eater + Lightning Eater + Ice Eater |
Curative Shield | Auto Med |
Diamond Shield | Defense +x% in 4 slots |
Dynasty Shield | HP +x% in 4 slots |
Echo Shield | Silenceproof or Silence Ward |
Elemental Shield | Any 2 of: Fireproof, Waterproof, Lightningproof, Iceproof, Fire Eater, Water Eater, Lightning Eater, or Ice Eater |
Emblem | Break MP Limit |
Emerald Shield | Any 2 of: Magic Defense +3%, Magic Defense +5%, Magic Defense +10%, or Magic Defense +20% |
Endless Road | Break HP Limit + Break MP Limit |
Faerie Shield | Any 3 of: Darkproof, Silenceproof, Sleepproof, Poisonproof, Stoneproof, Deathproof, Zombieproof, Slowproof, Confuseproof, or Berserkproof |
Genji Shield | Break HP Limit |
Glorious Shield | All empty slots on a 3-slotted armor |
Gold Shield | Any 2 of: Defense +3%, Defense +5%, Defense +10%, or Defense +20% |
Golem Shield | Auto Shell + Auto Protect + Auto Reflect + Auto Regen |
Haste Shield | Auto Haste or SOS Haste |
Knight's Shield | HP +x% in at least 3 slots |
Light Shield | Slowproof or Slow Ward |
Lucid Shield | Confuseproof or Confuse Ward |
Mage's Shield | Any 2 of: MP +5%, MP +10%, MP +20% or MP +30% |
Magic Shield | MP +5% or MP +10% |
Magister Shield | MP +x% in 4 slots |
Marching Shield | Any 2 of: Auto Shell, Auto Protect, Auto Reflect, Auto Regen, Auto Potion, Auto Med, or Auto Phoenix |
Medical Shield | Curseproof |
Metal Shield | Defense +3% or Defense +5% |
Moon Shield | Any 2 of: SOS Shell, SOS Protect, SOS Reflect, SOS Haste, or SOS Regen |
Mythril Shield | Defense +x% + Magic Defense +x% |
NulBlaze Shield | SOS NulBlaze |
NulFrost Shield | SOS NulFrost |
NulShock Shield | SOS Thunder |
NulTide Shield | SOS NulTide |
Ochre Shield | Lightning Eater |
Onyx Shield | Magic Defense +10% or Magic Defense +20% |
Paladin Shield | Any 4 of: Darkproof, Silenceproof, Sleepproof, Poisonproof, Stoneproof, Deathproof, Zombieproof, Slowproof, Confuseproof, or Berserkproof |
Peaceful Shield | No Encounters |
Pearl Shield | Magic Defense +3% or Magic Defense +5% |
Phantom Shield | Fire Eater, Water Eater, Lightning Eater, or Ice Eater in 3 at least slots |
Phoenix Shield | Auto Phoenix |
Platinum Shield | Defense +x% in at least 3 slots |
Protect Shield | Auto Protect or SOS Protect |
Rainbow Shield | SOS NulBlaze + SOS NulTide + SOS NulShock + SOS NulFrost |
Recovery Shield | HP Stroll |
Red Shield | Fire Ward or Fireproof |
Reflect Shield | Auto Reflect or SOS Reflect |
Regen Shield | Auto Regen or SOS Regen |
Rescue Shield | Auto Potion + Auto Med |
Revive Shield | Auto Potion + Auto Med + Auto Phoenix |
Ruby Shield | Magic Defense +x% in 4 slots |
Sanctuary | Ribbon |
Sapphire Shield | Magic Defense +x% in at least 3 slots |
Savior Shield | Any 2 of: Darkproof, Silenceproof, Sleepproof, Poisonproof, Stoneproof, Deathproof, Zombieproof, Slowproof, Confuseproof, or Berserkproof |
Seeker's Shield | HP +5% or HP +10% |
Serene Shield | Berserkproof or Berserk Ward |
Serum Shield | Poisonproof or Poison Ward |
Shaman Shield | Auto Potion |
Shell Shield | Auto Shell or SOS Shell |
Shield of Hope | HP Stroll + MP Stroll |
Shield | Both empty slots on a 2-slotted armor |
Shining Shield | Any 4 of: SOS Shell, SOS Protect, SOS Reflect, SOS Haste, or SOS Regen |
Silver Shield | Defense +10% or Defense +20% |
Snow Shield | Ice Eater |
Soft Shield | Stoneproof or Stone Ward |
Soldier Shield | Any 2 of: HP +5%, HP +10%, HP +20% or HP +30% |
Sorcery Shield | MP +20% or MP +30% |
Soul Shield | Deathproof or Death Ward |
Spiritual Shield | MP Stroll |
Star Shield | Any 3 of: SOS Shell, SOS Protect, SOS Reflect, SOS Haste, or SOS Regen |
Tetra Shield | All empty slots on a 4-slotted armor |
Treasure Shield | Pickpocket |
Warrior's Shield | HP +20% or HP +30% |
White Shield | Ice Ward or Iceproof |
Wizard Shield | MP +x% in at least 3 slots |
Yellow Shield | Lightning Ward or Lightningproof |
Yuna
Yuna uses Rods and Rings
Weapons
Weapon Name | Characteristic |
---|---|
Abraxas | Break Damage Limit |
Arc Arcana | Firestrike + Thunderstrike + Waterstrike + Icestrike |
Astral Rod | One MP Cost |
Belladona Wand | Poisontouch |
Bizarre Staff | Poisonstrike |
Break Rod | Stonetouch |
Calcite Staff | Stonestrike |
Chaos Rod | Any 4 of: Darkstrike, Silencestrike, Sleepstrike, Poisonstrike, Stonestrike, Deathstrike, Slowstrike, or Zombiestrike |
Conductor | Initiative |
Darkness Staff | Darkstrike |
Death Wand | Deathtouch |
Defender | Counter or Evade & Counter |
Dual Rod | Any 2 of: Firestrike, Thunderstrike, Waterstrike, or Icestrike |
Ductile Rod | 2 or 3 empty slots on a 2, 3 or 4-slotted weapon |
El Dorado | Gillionaire |
Enchanted Rod | Magic +3% |
Entangling Rod | Slowtouch |
Faerie Staff | Magic Booster + Magic Attack +x% in the other 3 slots |
Force Rod | Attack +x% + Magic Attack +x% |
Full Metal Rod | Strength +10% or Strength +20% |
Healing Rod | Alchemy |
Heavenly Axis | Triple AP + Overdrive -> AP + Triple Overdrive |
Herding Staff | Capture |
Impasse | Slowstrike |
Judgment | Overdrive -> AP + Triple Overdrive |
Laevatein | SOS Overdrive |
Lullaby Rod | Sleeptouch |
Mage's Staff | Magic Attack +x% in 3 slots |
Magistral Rod | Half MP Cost |
Malleable Staff | All empty slots on a 4-slotted weapon |
Mirage Rod | Magic Booster |
Monk Staff | Attack +x% in 3 slots |
Nemesis Rod | Magic Counter + Counter or Evade & Counter |
Nimbus Rod | Double Overdrive |
Nirvana (Celestial Weapon) | N/A |
Ominous Rod | Any 2 of: Darktouch, Silencetouch, Sleeptouch, Poisontouch, Stonetouch, Deathtouch, Zombietouch or Slowtouch |
Power Staff | Attack +x% in 4 slots |
Prism Rod | Magic Counter |
Punisher | Deathstrike |
Reticent Staff | Silencestrike |
Rod of Beating | Strength +3% |
Rod of Darkness | Darktouch |
Rod of Flame | Firestrike |
Rod of Ice | Icestrike |
Rod of Roses | Triple Overdrive |
Rod of Silence | Silencetouch |
Rod of Striking | Strength +5% |
Rod of Thunder | Thunderstrike |
Rod of Water | Waterstrike |
Rod of Wisdom | Sensor |
Rune Rod | Magic +5% |
Seraphim Rod | Double AP + Double Overdrive |
Shining Staff | Magic Attack +x% in 4 slots |
Sorcery Rod | Magic +10% or Magic +20% |
Spiked Rod | Piercing |
Staff of Thorns | Sleepstrike |
Staff | Starting Weapon |
Tri-Rod | Any 3 of: Firestrike, Thunderstrike, Waterstrike, or Icestrike |
Wicked Hand | Any 3 of: Darkstrike, Silencestrike, Zombiestrike, Sleepstrike, Poisonstrike, Stonestrike, Deathstrike, Slowstrike |
Wind Rod | First Strike |
Wing Wand | Double AP |
Wonder Wand | Overdrive -> AP |
Wonder Wing | Triple AP |
Armor
Armor Name | Characteristic |
---|---|
Adept's Ring | Any 2 of: HP +x% and MP +x% |
Aegis Ring | Fireproof + Waterproof + Lightningproof + Iceproof |
Alert Ring | Sleepproof or Sleep Ward |
Arcane Ring | Break HP Limit |
Assault Ring | 3 of: Auto Shell, Auto Protect, Auto Reflect, Auto Regen, Auto Potion, Auto Med, or Auto Phoenix |
Barrier Ring | 3 of: Fireproof, Waterproof, Lightningproof, or Iceproof |
Blessed Ring | Auto Shell + Auto Protect + Auto Reflect + Auto Regen |
Blessed Ring | Zombieproof or Zombie Ward |
Blue Ring | Water Ward or Waterproof |
Bright Ring | Darkproof or Dark Ward |
Cerulean Ring | Water Eater |
Collector Ring | Master Thief |
Crimson Ring | Fire Eater |
Curative Ring | Auto Med |
Defending Ring | Any 2 of: Darkproof, Silenceproof, Sleepproof, Poisonproof, Stoneproof, Deathproof, Zombieproof, Slowproof, Confuseproof, or Berserkproof |
Diamond Ring | Defense +x% in 4 slots |
Echo Ring | Silenceproof or Silence Ward |
Elemental Ring | Any 2 of: Fireproof, Waterproof, Lightningproof, Iceproof, Fire Eater, Water Eater, Lightning Eater, or Ice Eater |
Emerald Ring | Any 2 of: Magic Defense +3%, Magic Defense +5%, Magic Defense +10%, or Magic Defense +20% |
Faerie Ring | 3 of: Darkproof, Silenceproof, Sleepproof,Poisonproof, Stoneproof, Deathproof, Zombieproof, Slowproof, Confuseproof, or Berserkproof |
Forbidding Ring | Any 4 of: Darkproof, Silenceproof, Sleepproof, Poisonproof, Stoneproof, Deathproof, Zombieproof, Slowproof, Confuseproof, or Berserkproof |
Fortitude Ring | HP +x% in 4 slots |
Glorious Ring | All empty slots on a 3-slotted armor |
Gold Ring | Any 2 of: Defense +3%, Defense +5%, Defense +10%, or Defense +20% |
Guardian Ring | HP +x% in 3 slots of a 3 or 4-slotted armor |
Haste Ring | Auto Haste or SOS Haste |
Healing Ring | Auto Potion + Auto Med |
Holy Ring | Ribbon |
Light Ring | Slowproof or Slow Ward |
Lucid Ring | Confuseproof or Confuse Ward |
Mage's Ring | Any 2 of: MP +5%, MP +10%, MP +20% or MP +30% |
Magical Ring | MP +x% in 4 slots |
Magic Ring | MP +5% or MP +10% |
Marching Ring | Any 2 of: Auto Shell, Auto Protect, Auto Reflect, Auto Regen, Auto Potion, Auto Med, or Auto Phoenix |
Medical Ring | Curseproof |
Metal Ring | Defense +3% or Defense +5% |
Moon Ring | Any 2 of: SOS Shell, SOS Protect, SOS Reflect, SOS Haste, or SOS Regen |
Mystical Ring | Break MP Limit |
Mythril Ring | Defense +x% + Magic Defense +x% |
NulBlaze Ring | SOS NulBlaze |
NulShock Ring | SOS NulFrost |
NulShock Ring | SOS NulShock |
NulTide Ring | SOS NulTide |
Ochre Ring | Lightning Eater |
Onyx Ring | Magic Defense +10% or Magic Defense +20% |
Peaceful Ring | No Encounters |
Pearl Ring | Magic Defense +3% or Magic Defense +5% |
Phantom Ring | 3 of: Fire Eater, Water Eater, Lightning Eater, or Ice Eater |
Phoenix Ring | Auto Phoenix |
Platinum Ring | Defense +x% in 3 slots of a 3 or 4-slotted armor |
Protect Ring | Auto Protect or SOS Protect |
Rainbow Ring | SOS NulBlaze + SOS NulTide + SOS NulShock + SOS NulFrost |
Recovery Ring | HP Stroll |
Red Ring | Fire Ward or Fireproof |
Reflect Ring | Auto Reflect or SOS Reflect |
Regen Ring | Auto Regen or SOS Regen |
Ring of Hope | HP Stroll + MP Stroll |
Ring | Starting Armor |
Ruby Ring | Magic Defense +x% in 4 slots |
Sapphire Ring | Magic Defense +x% in 3 slots of a 3 or 4-slotted armor |
Savior Ring | Auto Potion + Auto Med + Auto Phoenix |
Seeker's Ring | HP +5% or HP +10% |
Serene Ring | Berserkproof or Berserk Ward |
Serum Ring | Poisonproof or Poison Ward |
Shaman Ring | Auto Potion |
Shell Ring | Auto Shell or SOS Shell |
Sheltering Ring | HP +20% or HP +30% |
Shining Ring | Any 4 of: SOS Shell, SOS Protect, SOS Reflect, SOS Haste, or SOS Regen |
Silver Ring | Defense +10% or Defense +20% |
Snow Ring | Ice Eater |
Soft Ring | Stoneproof or Stone Ward |
Soldier's Ring | Any 2 of: HP +5%, HP +10%, HP +20% or HP +30% |
Solomon Ring | Break HP Limit + Break MP Limit |
Sophia Ring | Fire Eater + Water Eater + Lightning Eater + Ice Eater |
Sorcery Ring | MP +20% or MP +30% |
Soul Ring | Deathproof or Death Ward |
Spiritual Ring | MP Stroll |
Star Ring | 3 of: SOS Shell, SOS Protect, SOS Reflect, SOS Haste, or SOS Regen |
Tetra Ring | All empty slots on a 4-slotted armor |
Treasure Ring | Pickpocket |
White Ring | Ice Ward or Iceproof |
Wide Ring | All empty slots on a 2-slotted armor |
Wizard Ring | MP +x% in 3 slots of a 3 or 4-slotted armor |
Yellow Ring | Lightning Ward or Lightningproof |
Auron
Auron uses Katanas and Bracers
Weapons
Weapon Name | Characteristic |
---|---|
Weapon | Characteristic |
Armor
Armor Name | Characteristic |
---|---|
Armor | Characteristic |
Kimahri
Spears and Armlets
Weapons
Weapon Name | Characteristic |
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Weapon | Characteristic |
Armor
Armor Name | Characteristic |
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Armor | Characteristic |
Wakka
Blitzballs and Armguards
Weapons
Weapon Name | Characteristic |
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Weapon | Characteristic |
Armor
Armor Name | Characteristic |
---|---|
Armor | Characteristic |
Lulu
Dolls and Bangles
Weapons
Weapon Name | Characteristic |
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Weapon | Characteristic |
Armor
Armor Name | Characteristic |
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Armor | Characteristic |
Rikku
Claws and Targes
Weapons
Weapon Name | Characteristic |
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Weapon | Characteristic |
Armor
Armor Name | Characteristic |
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Armor | Characteristic |
Customizing
When Rikku joins your party you may customize weapons and armor as you see fit with any ability, as long as you have the necessary items. The equipment must have at least one empty slot in order to customize.
The best empty weapons and armor to customize can be bought from Wantz at the southern entrance of Macalania Forest. He can only be found after your party is deemed traitors and escape from Bevelle. And then only if you donated to O'aka. If you didn't donate to O'aka, or skipped talking to Wantz on your climb up Mt. Gagazet, Wantz will not be there. If Wantz isn't there, fighting Varuna and Adamantoise in Sin and the Omega Ruins will periodically drop empty 4-slotted equipment.
Weapons
Ability | Effect | Requires |
---|---|---|
Alchemy | Doubles the effectiveness of medicine in battle. | Healing Water x4 |
Break Damage Limit | Allows you to do more than 9,999 damage, up to a max of 99,999 damage. | Dark Matter x60 |
Capture | Sends the monster to the Monster Arena to the east of the Calm Lands, if a killing blow is dealt with this ability equipped. | N/A (Bought from monster trainer at the Arena.) |
Counterattack | Automatically counterattacks when attacked by the enemy. | Friend Sphere x1 |
Darkstrike | Always blinds the enemy. | Smoke Bomb x20 |
Darktouch | Occasionally blinds the enemy. | Eyedrops x60 |
Deathstrike | Always instantly kills the enemy. | Farplane Wind x60 |
Deathtouch | Occasionally instantly kills the enemy. | Farplane Shadow x30 |
Distill Ability (FFX International) | Causes the enemy to drop Ability Spheres. | Ability Sphere x2 |
Distill Mana (FFX International) | Causes the enemy to drop Mana Spheres. | Mana Sphere x2 |
Distill Power (FFX International) | Causes the enemy to drop Power Spheres. | Power Sphere x2 |
Distill Speed (FFX International) | Causes the enemy to drop Speed Spheres. | Speed Sphere x2 |
Double AP | Doubles the amount of AP received after battle. | Mega Elixir x20 |
Double Overdrive | Makes Overdrive gauge rise twice as quickly. | Underdog's Secret x30 |
Evade & Counter | Avoids an attack by the enemy and automatically counterattacks. | Teleport Sphere x1 |
Firestrike | Adds the fire element to an attack. | Bomb Fragment x4 |
First Strike | Allows you to attack first, irrespective of speed or having been ambushed by the enemy. | Return Sphere x1 |
Gillionaire | Doubles the amount of gil received after battle. | Designer Wallet x30 |
Half MP Cost | Halves the amount of MP required to perform magic, skills, or special techniques. | Twin Stars x20 |
Icestrike | Adds the ice element to an attack. | Antarctic Wind x4 |
Initiative | Increases the chances of a pre-emptive strike. | Chocobo Feather x6 |
Magic +3% | Increases magic attack power by 3%. | Mana Sphere x3 |
Magic +5% | Increases magic attack power by 5%. | Mana Spring x2 |
Magic +10% | Increases magic attack power by 10%. | Black Magic Sphere x1 |
Magic +20% | Increases magic attack power by 20%. | Supreme Gem x4 |
Magic Booster | Increases magic attack power, expending more MP doing so. | Ether Turbo x30 |
Magic Counter | Automatically counterattacks when attacked by an enemy spell. | Shining Gem x16 |
No AP | Receive no AP after battle. | N/A |
One MP Cost | Makes all magic, skills, and special techniques only require 1 MP to perform. | Three Stars x20 |
Overdrive -> AP | Overdrive gauge doesn't rise, but you receive more AP after battle, depending on what Overdrive type you've set. | Door to Tomorrow x10 |
Piercing | Pierces through armored enemies. | Level 2 Key Sphere x1 |
Poisonstrike | Always poisons the enemy. | Poison Fang x24 |
Poisontouch | Occasionally poisons the enemy. | Antidote x99 |
Sensor | Allows you to see an enemy's HP and elemental weaknesses. | Ability Sphere x2 |
Silencestrike | Always silences the enemy. | Silence Grenade x20 |
Silencetouch | Occasionally silences the enemy. | Echo Screen x60 |
Sleepstrike | Always puts an enemy to sleep. | Dream Powder x16 |
Sleeptouch | Occasionally puts an enemy to sleep. | Sleeping Powder x10 |
Slowstrike | Always slows the enemy. | Gold Hourglass x30 |
Slowtouch | Occasionally slows the enemy. | Silver Hourglass x16 |
SOS Overdrive | Makes Overdrive gauge rise faster when in critical condition. | Gambler's Spirit x20 |
Stonestrike | Always turns the enemy to stone. | Petrify Grenade x60 |
Stonetouch | Occasionally turns the enemy to stone. | Petrify Grenade x10 |
Strength +3% | Increases attack power by 3%. | Power Sphere x3 |
Strength +5% | Increases attack power by 5%. | Stamina Spring x2 |
Strength +10% | Increases attack power 10%. | Skill Sphere x1 |
Strength +20% | Increases attack power by 20%. | Supreme Gem x4 |
Thunderstrike | Adds the thunder element to an attack. | Electro Marble x4 |
Triple AP | Triples the amount of AP received after battle. | Wings to Discovery x50 |
Triple Overdrive | Makes Overdrive gauge rise three times as quickly. | Winning Formula x30 |
Waterstrike | Adds the water element to an attack. | Fish Scale x4 |
Zombiestrike | Always zombifies the enemy. | Candle of Life x30 |
Zombietouch | Occasionally zombifies the enemy. | Holy Water x70 |
Armor
Ability | Effect | Requires |
---|---|---|
Auto Haste | Automatically puts the character in Haste status. | Chocobo Wing x80 |
Auto Med | Automatically uses a status-restorative item when attacked. | Remedy x20 |
Auto Phoenix | Automatically uses a phoenix down when a party member dies. | Mega Phoenix x20 |
Auto Potion | Automatically uses a potion when attacked. | Stamina Tablet x4 |
Auto Protect | Automatically puts the character in Protect status. | Light Curtain x80 |
Auto Reflect | Automatically puts the character in Reflect status. | Star Curtain x40 |
Auto Regen | Automatically puts the character in Regen status. | Healing Spring x80 |
Auto Shell | Automatically puts the character in Shell status. | Lunar Curtain x80 |
Berserkproof | Always protects against berserk. | Hypello Potion x32 |
Berserk Ward | Occasionally protects against berserk. | Hypello Potion x8 |
Break HP Limit | Allows you to have more than 9,999 HP, up to a max of 99,999 HP. | Wings to Discovery x30 |
Break MP Limit | Allows you to have more than 999 MP, up to a max of 9,999 MP. | Three Stars x30 |
Confuseproof | Always protects against confusion. | Musk x48 |
Confuse Ward | Occasionally protects against confusion. | Musk x16 |
Curseproof | Always protects against curse. | Tetra Elemental x12 |
Darkproof | Always protects against blindness. | Smoke Bomb x20 |
Dark Ward | Occasionally protects against blindness. | Eyedrops x40 |
Deathproof | Always protects against instant death. | Farplane Wind x60 |
Death Ward | Occasionally protects against instant death. | Farplane Shadow x15 |
Defense +3% | Increases defense power by 3%. | Power Sphere x3 |
Defense +5% | Increases defense power by 5%. | Stamina Spring x2 |
Defense +10% | Increases defense power by 10%. | Special Sphere x1 |
Defense +20% | Increases defense power by 20%. | Blessed Gem x4 |
Fire Eater | Absorbs fire damage as HP; includes spells and regular attacks. | Fire Gem x20 |
Fireproof | Nullifies fire damage; includes spells and regular attacks. | Bomb Core x8 |
Fire Ward | Halves fire damage; includes spells and regular attacks. | Bomb Fragment x4 |
HP +5% | Increases HP by 5%. | X-Potion x5 |
HP +10% | Increases HP by 10%. | Soul Spring x3 |
HP +20% | Increases HP by 20%. | Elixir x5 |
HP +30% | Increases HP by 30%. | Stamina Tonic x1 |
HP Stroll | Regenerates HP when walking in the field. | Stamina Tablet x2 |
Ice Eater | Absorbs ice damage as HP; includes spells and regular attacks. | Ice Gem x20 |
Iceproof | Nullifies ice damage; includes spells and regular attacks. | Arctic Wind x8 |
Ice Ward | Halves ice damage; includes spells and regular attacks. | Antarctic Wind x4 |
Lightning Eater | Absorbs thunder damage as HP; includes spells and regular attacks. | Lightning Gem x20 |
Lightningproof | Nullifies thunder damage; includes spells and regular attacks. | Lightning Marble x8 |
Lightning Ward | Halves thunder damage; includes spells and regular attacks. | Electro Marble x4 |
Magic Defense +3% | Increases magic defense power by 3%. | Mana Sphere x3 |
Magic Defense +5% | Increases magic defense power by 5%. | Mana Spring x2 |
Magic Defense +10% | Increases magic defense power by 10%. | White Magic Sphere x1 |
Magic Defense +20% | Increases magic defense power by 20%. | Blessed Gem x4 |
Master Thief | Receive only rare items when stealing. | Pendulum x30 |
MP +5% | Increases MP by 5%. | Ether x5 |
MP +10% | Increases MP by 10%. | Soul Spring x3 |
MP +20% | Increases MP by 20%. | Elixir x5 |
MP +30% | Increases MP by 30%. | Mana Tonic x1 |
MP Stroll | Regenerates MP when walking in the field. | Mana Tablet x2 |
No Encounters | Eliminates random monster encounters. | Purifying Salt x30 |
Pickpocket | Steal or mug rare items first. | Amulet x30 |
Poisonproof | Always protects against poisoning. | Poison Fang x12 |
Poison Ward | Occasionally protects against poisoning. | Antidote x40 |
Ribbon (FFX International) | Protects against every single status ailment, except for Curse. | Dark Matter x99 |
Silenceproof | Always protects against silence. | Silent Grenade x10 |
Silence Ward | Occasionally protects against silence. | Echo Screen x30 |
Sleepproof | Always protects against sleep. | Dream Powder x8 |
Sleep Ward | Occasionally protects against sleep. | Sleeping Powder x6 |
Slowproof | Always protects against slow. | Gold Hourglass x20 |
Slow Ward | Occasionally protects against slow. | Silver Hourglass x10 |
SOS Haste | Automatically puts the character in Haste status when in critical condition. | Chocobo Feather x20 |
SOS NulBlaze | Automatically puts the character in NulBlaze status when in critical condition. | Bomb Core x1 |
SOS NulFrost | Automatically puts the character in NulFrost status when in critical condition. | Arctic Wind x1 |
SOS NulShock | Automatically puts the character in NulShock status when in critical condition. | Lightning Marble x1 |
SOS NulTide | Automatically puts the character in NulTide status when in critical condition. | Dragon Scale x1 |
SOS Protect | Automatically puts the character in Protect status when in critical condition. | Light Curtain x8 |
SOS Reflect | Automatically puts the character in Reflect status when in critical condition. | Star Curtain x8 |
SOS Regen | Automatically puts the character in Regen status when in critical condition. | Healing Spring x12 |
SOS Shell | Automatically puts the character in Shell status when in critical condition. | Lunar Curtain x8 |
Stoneproof | Always protects against petrification. | Petrify Grenade x20 |
Stone Ward | Occasionally protects against petrification. | Soft x30 |
Water Eater | Absorbs water damage as HP; includes spells and regular attacks. | Water Gem x20 |
Waterproof | Nullifies water damage; includes spells and regular attacks. | Dragon Scale x8 |
Water Ward | Halves water damage; includes spells and regular attacks. | Fish Scale x4 |
Zombieproof | Always protects against zombie. | Candle of Life x10 |
Zombie Ward | Occasionally protects against zombie. | Holy Water x30 |