Ammo Types
Note: This section does not include ammo received from firearms.
Energy Cell
![](http://cdn.wikimg.net/en/strategywiki/images/1/19/SWJKDF2_Energy_cell.png)
Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle.
Power Cell
![](http://cdn.wikimg.net/en/strategywiki/images/4/46/SWJKDF2_Power_cell.png)
Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.
Rail Charge
![](http://cdn.wikimg.net/en/strategywiki/images/a/ad/SWJKDF2_Rail_charge.png)
Rail charges give +6 ammo for the Rail Detonator.
Weapons
Note: The weapons are listed by the number to which they are assigned.
1. Fists
![](http://cdn.wikimg.net/en/strategywiki/images/0/01/SWJKDF2_Fists.png)
As a last resort, Kyle can beat enemies to death
Primary: N/A
Secondary: N/A
Ammo Type: N/A
2. Bryar Pistol
![](http://cdn.wikimg.net/en/strategywiki/images/1/1a/SWJKDF2_Bryar_pistol.png)
Slow-firing and relatively weak, but very accurate
Primary: single shot
Secondary: N/A
Ammo Type: Energy Cell
3. Stormtrooper Rifle
![](http://cdn.wikimg.net/en/strategywiki/images/d/d1/SWJKDF2_Stormtrooper_rifle.png)
Faster rate of fire, but quite inaccurate
Primary: single shot
Secondary: N/A
Ammo Type: Energy Cell
4. Thermal Detonator
![](http://cdn.wikimg.net/en/strategywiki/images/9/95/SWJKDF2_Thermal_detonator.png)
Handheld explosives that can take out several enemies at once
Primary: impact explosion
Secondary: delayed explosion
Ammo Type: N/A
5. Bowcaster
![](http://cdn.wikimg.net/en/strategywiki/images/b/ba/SWJKDF2_Bowcaster.png)
Very slow but makes up for it with power and multiple firing options
Primary: single shot
Charged Shot: hold and release the primary fire key to release a maximum of five shots at once
Secondary: magnetized shot that deflects off of surfaces
Ammo Type: Power Cell
6. Imperial Repeater
![](http://cdn.wikimg.net/en/strategywiki/images/4/48/SWJKDF2_Imperial_repeater.png)
Very weak but very fast and ammo-efficient
Primary: single shot
Secondary: three bullets/shot
Ammo Type: Power Cell
Tip: Hold the fire key to take full advantage of the repeater's rate of fire.
7. Rail Detonator
![](http://cdn.wikimg.net/en/strategywiki/images/0/0b/SWJKDF2_Rail_detonator.png)
Very powerful weapon that launches precision explosives over long distances
Primary: impact explosion
Secondary: timed explosion
Ammo Type: Rail Charge
8. Sequencer Charge
![](http://cdn.wikimg.net/en/strategywiki/images/e/e3/SWJKDF2_Sequencer_charges.png)
Land mines that can be placed for unsuspecting enemies
Primary: instant explosion
Secondary: proximity explosion
Ammo Type: N/A
Tip: Don't use the primary fire option. Ever. It's as useless as windshield wipers on a bicycle.
9. Concussion Rifle
![](http://cdn.wikimg.net/en/strategywiki/images/d/d5/SWJKDF2_Concussion_rifle.png)
A weapon that is extremely deadly to a wide area
Primary: splash concussion wave (good for groups or when accuracy fails)
Secondary: linear concussion wave (good for individual enemies in close proximity)
Ammo Type: Power Cell
10. Lightsaber
![](http://cdn.wikimg.net/en/strategywiki/images/b/b0/SWJKDF2_Yun%27s_lightsaber.png)
Although Kyle receives his own lightsaber, it is destroyed and he uses Yun's as a replacement
Primary: single swing
Secondary: double swing
Ammo Type: N/A
Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.