Editing Apollo Justice: Ace Attorney/Episode 4: Turnabout Succession/MASON System - Investigation

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{{Header Nav|game=Apollo Justice: Ace Attorney}}
{{Header Nav|game=Apollo Justice: Ace Attorney}}


More questions arise from Phoenix's case seven years ago. Who DID shoot Magnifi? Where did Zak disappear to? What is to become of Trucy, the girl left behind? What did the true last page say? The answers to these questions will arise and ultimately lead to the truth for tomorrow's trial in the present day, but for now, let's walk between the past and present.
[[File:PWAA Magatama.png|left|Magatama symbol]]
Phoenix Wright himself will guide you through this "game" as you swap between time zones. Since Apollo has his bracelet as his weapon, Phoenix will also show you a weapon he used through his attorney years: the Magatama. What does it do?
{{-|right}}
{{sidebar
{{sidebar
|float=right
|float=right
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|title=Using the MASON System
|title=Using the MASON System
|contents=You will now investigate in a new way. You can choose between eight memories: four from the past, seven years ago (Detention Center, Defendant Lobby No. 2, Wright & Co. Law Offices, and Drew Studio) and four from around the present day (Borscht Bowl Club, Solitary Cell 13, Drew Studio, and Sunshine Coliseum). Choose one of them to enter. If you have not finished, but want to move somewhere else, choose '''End Search''' where the Move option used to be. If you have completed everything in one place, a checkmark will be placed next to the choice. Just place a check on all eight places and you are done.}}
|contents=You will now investigate in a new way. You can choose between eight memories: four from the past, seven years ago (Detention Center, Defendant Lobby No. 2, Wright & Co. Law Offices, and Drew Studio) and four from around the present day (Borscht Bowl Club, Solitary Cell 13, Drew Studio, and Sunshine Coliseum). Choose one of them to enter. If you have not finished, but want to move somewhere else, choose '''End Search''' where the Move option used to be. If you have completed everything in one place, a checkmark will be placed next to the choice. Just place a check on all eight places and you are done.}}
==Introduction==
[[File:PWAA Magatama.png|right]]
More questions arise from Phoenix's case seven years ago. Who DID shoot Magnifi? Where did Zak disappear to? What is to become of Trucy, the girl left behind? What did the true last page say? The answers to these questions will arise and ultimately lead to the truth for tomorrow's trial in the present day, but for now, let's walk between the past and present.
Phoenix Wright himself will guide you through this "game" as you swap between time zones. Since Apollo has his bracelet as his weapon, Phoenix will also show you a weapon he used through his attorney years: the Magatama. What does it do? Veterans of the series may know what it does, but newcomers will have to wait. If you want more, play "Justice for All" and "Trials and Tribulations" to learn how it came about!


Although you can do these sections in any order, make sure you stop at any points where you don't have the correct evidence to continue and '''End Search'''. Once the evidence has been found, you can go back to where you're stuck, speed through the text with {{ds|b}} and use the right evidence where you left off. This will help you save time if you don't follow the instructions below. You want to be ready when the situation arises.
Although you can do these sections in any order, make sure you stop at any points where you don't have the correct evidence to continue and '''End Search'''. Once the evidence has been found, you can go back to where you're stuck, speed through the text with {{ds|b}} and use the right evidence where you left off. This will help you save time if you don't follow the instructions below. You want to be ready when the situation arises.
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==Past: Wright & Co. Law Offices==
==Past: Wright & Co. Law Offices==
[[File:AJAA The Amazing Mr. Hat.png|right]]
[[File:AJAA Locket.png|right]]
Ah, the nostalgia! This is how the office used to look in the previous games. It has been two weeks since Phoenix's trial and as you already expected, your badge was taken away by the Bar Association review board.
Ah, the nostalgia! This is how the office used to look in the previous games. It has been two weeks since Phoenix's trial and as you already expected, your badge was taken away by the Bar Association review board.
{{achievement
 
|name=Mr. Charley
You call in Trucy, currently Trucy Enigmar, telling her that she has no living relatives. You invite her to stay here for a while until her daddy comes back. She's more than willing for you to be her daddy for now, though! Trucy will acknowledge your office's "blah" theme and decide to add some "color" and promises to work twice as hard since you are fired from your job. '''Talk''' to Trucy:
|g=60
 
|trophy=gold
|image=AJAA Trilogy Mr. Charley.png
|description=For having thoroughly examined Charley, the houseplant
|progress=5
|total=8
}}
You call in Trucy, currently Trucy Enigmar, telling her that she has no living relatives. You invite her to stay here for a while until her daddy comes back. She's more than willing for you to be her daddy for now, though! Trucy will acknowledge your office's "blah" theme and decide to add some "color" and promises to work twice as hard since you are fired from your job. If you're playing the AJ:AA Trilogy version, first examine the tall plant in the corner for the fifth examination needed for the '''Mr. Charley''' achievement. Otherwise, '''talk''' to Trucy:
[[File:AJAA The Amazing Mr. Hat.png|right|The Amazing Mr. Hat]]
[[File:AJAA Locket.png|right|Locket]]
*'''The office:''' Since you were fired, Trucy will want to change this office into an agency. Doesn't this require talent? Trucy reassures you that she has talent. After all, she is the famous Zak Gramarye's daughter.
*'''The office:''' Since you were fired, Trucy will want to change this office into an agency. Doesn't this require talent? Trucy reassures you that she has talent. After all, she is the famous Zak Gramarye's daughter.
*'''Daddy:''' Trucy will say something about her mother. Of course, she has one, but Mommy wasn't mentioned even once before.
*'''Daddy:''' Trucy will say something about her mother. Of course, she has one, but Mommy wasn't mentioned even once before.
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{{sidebar
{{sidebar
|float=right
|float=right
|width=350px
|width=500px
|title=The Psyche-Locks
|title=The Psyche-Locks
|contents=Some time during his days in the law, Phoenix was given from his friend a Magatama, which lets you see a person's Psyche-Locks. What these locks mean is that the person is lying or trying to hide something from you. To attempt breaking through these locks, you must touch the Magatama while talking to them, as Apollo does with his bracelet during certain cross-examinations.
|contents=Some time during his days in the law, Phoenix was given from his friend a Magatama, which lets you see a person's Psyche-Locks. What these locks mean is that the person is lying or trying to hide something from you. To attempt breaking through these locks, you must touch the Magatama while talking to them, as Apollo does with his bracelet during certain cross-examinations. You will see the locks appear again and Phoenix will attempt to deduce what is being hidden. Like a cross-examination, you will lose health for presenting the wrong evidence, and it's quite possible to not have enough evidence to break a Psyche-Lock. Make sure you've exhausted all possibilities before attempting to break a lock. If you don't feel you have the right evidence, just tap '''Stop''' and you will return to investigating.
 
You will see the locks appear again and Phoenix will attempt to deduce what is being hidden. Like a cross-examination, you will lose health for presenting the wrong evidence, and it's quite possible to not have enough evidence to break a Psyche-Lock. Make sure you've exhausted all possibilities before attempting to break a lock. If you don't feel you have the right evidence, just tap '''Stop''' and you will return to investigating.


Upon completing a Psyche-Lock sequence, you will regain 50% of your health. If you run out of health, the Psyche-Lock sequence will stop and you will return to the investigation with a minimal amount of health. Needless to say, it'd be bad if you were to go to court like this.}}
Upon completing a Psyche-Lock sequence, you will regain 50% of your health. If you run out of health, the Psyche-Lock sequence will stop and you will return to the investigation with a minimal amount of health. Needless to say, it'd be bad if you were to go to court like this.}}
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*'''The magician's disappearance:''' Meekins was alone near the courtroom when he heard a commotion. He heard a door slam and saw Zak's face. Zak ran around a corner and Meekins gave chase. When he turned the corner, Meekins saw his silk hat and followed it into Lobby No. 2. When Meekins got there, Zak was gone! Vanished! Is this possible? You ask Meekins about what he did when he went into the room. Meekins only pauses for a moment and says he watched.
*'''The magician's disappearance:''' Meekins was alone near the courtroom when he heard a commotion. He heard a door slam and saw Zak's face. Zak ran around a corner and Meekins gave chase. When he turned the corner, Meekins saw his silk hat and followed it into Lobby No. 2. When Meekins got there, Zak was gone! Vanished! Is this possible? You ask Meekins about what he did when he went into the room. Meekins only pauses for a moment and says he watched.
*'''The vanishing trick:''' Meekins insists that Zak vanished. However, there is not a single place to hide in the Lobby. You ask Meekins if he has any idea how Zak might have escaped. Meekins hesitates to answer.
*'''The vanishing trick:''' Meekins insists that Zak vanished. However, there is not a single place to hide in the Lobby. You ask Meekins if he has any idea how Zak might have escaped. Meekins hesitates to answer.
[[File:PW PsycheLock.png|right|Psyche Lock icon]]
[[File:PW_PsycheLock.png|right]]
Suddenly, the background turns black, chains group around Meekins along with two strange-looking locks. This is the power of the Magatama mentioned earlier. These "Psyche-Locks" tell you that Meekins is hiding something. You need to show evidence to break all these Psyche-Locks, but you can only do it if you have the right evidence. In this case, Meekins has '''2 Psyche-Locks'''. Let's begin, shall we? Tap the Magatama as Apollo does with his bracelet and let the memories relive. You can look at the side-bar on the right for more information on the Psyche-Lock system in case you are new to the series or have forgotten how to use them:
Suddenly, the background turns black, chains group around Meekins along with two strange-looking locks. This is the power of the Magatama mentioned earlier. These "Psyche-Locks" tell you that Meekins is hiding something. You need to show evidence to break all these Psyche-Locks, but you can only do it if you have the right evidence. In this case, Meekins has '''2 Psyche-Locks'''. Let's begin, shall we? Tap the Magatama as Apollo does with his bracelet and let the memories relive. You can look at the side-bar on the right for more information on the Psyche-Lock system in case you are new to the series or have forgotten how to use them:


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Zak has Olga (the witness) set up the Hydeout for his second battle against you and is certain he will win this time. You have time to '''Talk''' to Zak:
Zak has Olga (the witness) set up the Hydeout for his second battle against you and is certain he will win this time. You have time to '''Talk''' to Zak:
[[File:PW PsycheLock.png|right|Psyche Lock icon]]
[[File:PW_PsycheLock.png|right]]


*'''The meaning of competition:''' Zak tells you that he used poker to choose his attorney. He fires the ones who lose. Zak tells you that when you compete, you see a man's true nature. Phoenix knows what Zak is talking about. He is good at poker... but not that good. To protect his "undefeated title", he usually calls in Trucy, who can use the power of perception to send him signals. The first man who Zak lost to before you was Magnifi, who also has that power! Does that mean the power runs in the Gramarye "blood"? You ask Zak about this, but he only calls up '''3 Psyche-Locks'''. It looks like you still have the Magatama in the present!
*'''The meaning of competition:''' Zak tells you that he used poker to choose his attorney. He fires the ones who lose. Zak tells you that when you compete, you see a man's true nature. Phoenix knows what Zak is talking about. He is good at poker... but not that good. To protect his "undefeated title", he usually calls in Trucy, who can use the power of perception to send him signals. The first man who Zak lost to before you was Magnifi, who also has that power! Does that mean the power runs in the Gramarye "blood"? You ask Zak about this, but he only calls up '''3 Psyche-Locks'''. It looks like you still have the Magatama in the present!
[[File:AJAA Notebook Page.png|right|Notebook Page]]
[[File:AJAA Notebook Page.png|right]]
*'''About Trucy...:''' The reason Zak couldn't get a Guilty verdict is because of transferal rights. He shows a letter saying:
*'''About Trucy...:''' The reason Zak couldn't get a Guilty verdict is because of transferal rights. He shows a letter saying:


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It looks like the page is torn! Recall the fake page you presented in court. It turns out that Zak has torn out the REAL page! The one he gave you just now! Why didn't he show it seven years ago!?
It looks like the page is torn! Recall the fake page you presented in court. It turns out that Zak has torn out the REAL page! The one he gave you just now! Why didn't he show it seven years ago!?
[[File:AJAA Gramarye Envelope.png|right|Gramarye Envelope]]
[[File:AJAA Gramarye Envelope.png|right]]
*'''Transferal of rights:''' The other reason Zak risked it all to come here is that he wants to hand over his rights to his successor, Trucy, with you as the witness! He has you and Brushel sign the '''Transferal of Rights''', which is added to the Court Record. (It looks like the one Phoenix gave Trucy at the beginning of this episode!)
*'''Transferal of rights:''' The other reason Zak risked it all to come here is that he wants to hand over his rights to his successor, Trucy, with you as the witness! He has you and Brushel sign the '''Transferal of Rights''', which is added to the Court Record. (It looks like the one Phoenix gave Trucy at the beginning of this episode!)
*'''Seven years:''' It has been seven years since Zak's disappearance. Within a couple of days, he will be legally dead, losing all of his rights to live in every way - even to perform Magnifi's magic tricks! So, he is here to give his rights to Trucy, before they are automatically transferred to Valant. He trusts Brushel, so as of right now, only three people know the truth: You, Zak, and Brushel. Zak could only hand over his rights to Trucy because there was no other kin... but what about Trucy's mother?
*'''Seven years:''' It has been seven years since Zak's disappearance. Within a couple of days, he will be legally dead, losing all of his rights to live in every way - even to perform Magnifi's magic tricks! So, he is here to give his rights to Trucy, before they are automatically transferred to Valant. He trusts Brushel, so as of right now, only three people know the truth: You, Zak, and Brushel. Zak could only hand over his rights to Trucy because there was no other kin... but what about Trucy's mother?
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*'''Gavin's murder:''' You ask for Kristoph's motive into killing Smith. Kristoph only says he is an evil man.
*'''Gavin's murder:''' You ask for Kristoph's motive into killing Smith. Kristoph only says he is an evil man.
[[File:AJAA Black Psyche Lock.png|right|Black Psyche Lock icon]]
[[File:AJAA Black Psyche Lock.png|right]]
*'''7-year-old case:''' You remind Kristoph that of all of the members of the Bar Association review board, Kristoph was the only one who voted for you to not lose your badge. You and Kristoph had been friends ever since. Kristoph suspects that you suspected him for seven years, even today.
*'''7-year-old case:''' You remind Kristoph that of all of the members of the Bar Association review board, Kristoph was the only one who voted for you to not lose your badge. You and Kristoph had been friends ever since. Kristoph suspects that you suspected him for seven years, even today.
[[File:AJAA Nail Polish.png|right|Nail Polish]]
[[File:AJAA Nail Polish.png|right]]
*'''Reason for murder:''' You tell Kristoph that Zak knew of him. Kristoph didn't just knock a random guy dead with a bottle. You ask him why Kristoph killed him. Of course, '''5 Psyche-Locks''' appear. Hold on, they're all black! Cold, dark, and full of despair! Kristoph then does his nails.
*'''Reason for murder:''' You tell Kristoph that Zak knew of him. Kristoph didn't just knock a random guy dead with a bottle. You ask him why Kristoph killed him. Of course, '''5 Psyche-Locks''' appear. Hold on, they're all black! Cold, dark, and full of despair! Kristoph then does his nails.


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'''Present''' the '''Notebook Page'''. You remind him how vital Drew's "work" is.
'''Present''' the '''Notebook Page'''. You remind him how vital Drew's "work" is.
[[File:PW PsycheLock.png|right|Psyche Lock icon]]
[[File:PW_PsycheLock.png|right]]
'''Talk''' about '''Magnifi's diary'''. Drew says that he just had to "copy" it, but his client wanted something different. He was given two things, the original letter and a document written in Magnifi's handwriting. The client wanted Drew to create something made out of Magnifi's handwriting. You ask Drew about who the client was. Drew says he never met the client, "not personally", and '''2 Psyche-Locks''' show up. He is hiding something.
'''Talk''' about '''Magnifi's diary'''. Drew says that he just had to "copy" it, but his client wanted something different. He was given two things, the original letter and a document written in Magnifi's handwriting. The client wanted Drew to create something made out of Magnifi's handwriting. You ask Drew about who the client was. Drew says he never met the client, "not personally", and '''2 Psyche-Locks''' show up. He is hiding something.


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*'''Magnifi's Diary:''' He says that it was his daughter that created the page. She is a prodigy at painting, as it is her hobby. Drew will then say that the client went here once! Drew didn't see the client because they were covered and didn't want to speak to him. He only wanted to "speak to the artist".
*'''Magnifi's Diary:''' He says that it was his daughter that created the page. She is a prodigy at painting, as it is her hobby. Drew will then say that the client went here once! Drew didn't see the client because they were covered and didn't want to speak to him. He only wanted to "speak to the artist".
[[File:AJAA Commemorative Stamp.png|right|Commemorative Stamp]]
[[File:AJAA Commemorative Stamp.png|right]]
'''Pan right''' and '''Examine''' Vera's desk. You will zoom in. '''Examine''' the tiny frame. It looks like it has a stamp containing the Troupe Gramarye. Drew says that Vera loved the Troupe Gramarye very much. He doesn't know how she got it, though. The '''Commemorative Stamp''' will be added to the Court Record.
'''Pan right''' and '''Examine''' Vera's desk. You will zoom in. '''Examine''' the tiny frame. It looks like it has a stamp containing the Troupe Gramarye. Drew says that Vera loved the Troupe Gramarye very much. He doesn't know how she got it, though. The '''Commemorative Stamp''' will be added to the Court Record.


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*'''The forgeries:''' Vera tells you that it was her first "job" to do the diary page. She had to use a microscope and computer to replicate the handwriting. She seems proud of her "work", so it seems no one told her about what it did to you and Zak.
*'''The forgeries:''' Vera tells you that it was her first "job" to do the diary page. She had to use a microscope and computer to replicate the handwriting. She seems proud of her "work", so it seems no one told her about what it did to you and Zak.
*'''The stamp:''' After hiding a few things, Vera tells you that the stamp came from a letter her client sent her! She and her client talked about the Gramaryes that day, which is probably how she got it. The '''Commemorative Stamp''' is updated in the Court Record.
*'''The stamp:''' After hiding a few things, Vera tells you that the stamp came from a letter her client sent her! She and her client talked about the Gramaryes that day, which is probably how she got it. The '''Commemorative Stamp''' is updated in the Court Record.
[[File:PW PsycheLock.png|right|Psyche Lock icon]]
[[File:PW_PsycheLock.png|right]]
*'''The client:''' You ask Vera who her client was. Vera doesn't want to talk, bringing in '''2 Psyche-Locks'''.
*'''The client:''' You ask Vera who her client was. Vera doesn't want to talk, bringing in '''2 Psyche-Locks'''.


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==Past: Detention Center==
==Past: Detention Center==
Also set after Phoenix's trial, it looks like they are holding Valant here. '''Talk''' to Valant:
Also set after Phoenix's trial, it looks like they are holding Valant here. '''Talk''' to Valant:
[[File:PW PsycheLock.png|right|Psyche Lock icon]]
[[File:PW_PsycheLock.png|right]]
*'''The fateful trial:''' Valant still thinks that Zak killed Magnifi and now thinks he will continue on the Troupe Gramarye as soon as he is released, as everything Magnifi holds will now be his.
*'''The fateful trial:''' Valant still thinks that Zak killed Magnifi and now thinks he will continue on the Troupe Gramarye as soon as he is released, as everything Magnifi holds will now be his.
*'''Blackmail:''' You ask Valant about what "trick" Magnifi had up his sleeve. Why would Magnifi force them to shoot him? Valant presents '''4 Psyche-Locks''', as a magician never reveals his secrets.
*'''Blackmail:''' You ask Valant about what "trick" Magnifi had up his sleeve. Why would Magnifi force them to shoot him? Valant presents '''4 Psyche-Locks''', as a magician never reveals his secrets.
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*'''Zak Gramarye:''' Brushel reveals that he met Zak sometime before the Quick-Draw Shoot-em incident. He also knew Valant, Magnifi, and even Thalassa! When Thalassa "disappeared", Magnifi wouldn't say anything, thus he became friends with Zak.
*'''Zak Gramarye:''' Brushel reveals that he met Zak sometime before the Quick-Draw Shoot-em incident. He also knew Valant, Magnifi, and even Thalassa! When Thalassa "disappeared", Magnifi wouldn't say anything, thus he became friends with Zak.
*'''Valant Gramarye:''' Valant has been waiting for seven long years for his comeback, and now his time has finally come! This "comeback" is now only a dream thanks to the document Zak signed for his daughter. Brushel tells you that Valant lost to his partner, and in love. Love!? Zak had Magnifi's daughter, Thalassa, while Valant was still in love with her. A love triangle, and in the middle of it all, Trucy.
*'''Valant Gramarye:''' Valant has been waiting for seven long years for his comeback, and now his time has finally come! This "comeback" is now only a dream thanks to the document Zak signed for his daughter. Brushel tells you that Valant lost to his partner, and in love. Love!? Zak had Magnifi's daughter, Thalassa, while Valant was still in love with her. A love triangle, and in the middle of it all, Trucy.
[[File:AJAA Thalassas Portrait.png|right|Thalassas Portrait]]
[[File:AJAA Thalassas Portrait.png|right]]
'''Present Trucy's Locket''' to Brushel, then '''Talk''' about '''Thalassa'''. Brushel reveals to you that Thalassa's marriage to Zak was her second! She was married once before!? Her husband was also a performer, but he died one year into their marriage. Brushel shows you Thalassa's portrait. Brushel also reveals that Thalassa had a child with her first husband! Another orphan!? You ask for '''Thalassa's Portrait''', which is added to the Court Record. Note the bracelets she is wearing.
'''Present Trucy's Locket''' to Brushel, then '''Talk''' about '''Thalassa'''. Brushel reveals to you that Thalassa's marriage to Zak was her second! She was married once before!? Her husband was also a performer, but he died one year into their marriage. Brushel shows you Thalassa's portrait. Brushel also reveals that Thalassa had a child with her first husband! Another orphan!? You ask for '''Thalassa's Portrait''', which is added to the Court Record. Note the bracelets she is wearing.


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After talking, Zak will tell you about more of that night. Two letters sent and two pistols placed. This was Magnifi's final test to the two disciples. Despite the pain Magnifi gave them, Zak couldn't shoot him. As a result, Magnifi gave Zak his rights. He could have given Valant his chance if Zak hadn't shot anything. It would be over when either he or Valant shot him.
After talking, Zak will tell you about more of that night. Two letters sent and two pistols placed. This was Magnifi's final test to the two disciples. Despite the pain Magnifi gave them, Zak couldn't shoot him. As a result, Magnifi gave Zak his rights. He could have given Valant his chance if Zak hadn't shot anything. It would be over when either he or Valant shot him.
[[File:AJAA Zaks Confession.png|right|Zak's Confession]]
[[File:AJAA Zaks Confession.png|right]]
You then tell Zak that Valant is waiting for his "death", by then he would acquire the rights for the Gramarye miracle. Now that Zak is here, his dream has ended. However, you tell Zak that it is much worse. Public opinion is suspecting that Valant could be Zak's accomplice. Zak responds by writing his "confession", lying that he shot Magnifi alone. Well, it would prevent Valant's nightmare, so '''Zak's Confession''' will be added to the Court Record.
You then tell Zak that Valant is waiting for his "death", by then he would acquire the rights for the Gramarye miracle. Now that Zak is here, his dream has ended. However, you tell Zak that it is much worse. Public opinion is suspecting that Valant could be Zak's accomplice. Zak responds by writing his "confession", lying that he shot Magnifi alone. Well, it would prevent Valant's nightmare, so '''Zak's Confession''' will be added to the Court Record.


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==Present Day: Sunshine Coliseum==
==Present Day: Sunshine Coliseum==
[[File:PW PsycheLock.png|right|Psyche Lock icon]]
[[File:PW_PsycheLock.png|right]]
We're back to after the events of Apollo's trial again. It's nice to see Valant after seven years. You have talked to so many people, now you have to hear from one more person. '''Talk''' to Valant:
We're back to after the events of Apollo's trial again. It's nice to see Valant after seven years. You have talked to so many people, now you have to hear from one more person. '''Talk''' to Valant:


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:::Drew Misham"
:::Drew Misham"
[[File:AJAA Letter from Misham.png|right|Letter from Misham]]
[[File:AJAA Letter from Misham.png|right]]
The '''Letter from Misham''' will be added to the Court Record. Finally, decisive evidence! Quick, leave before he comes ba- oh crap, Kristoph is back! As you expect, Kristoph asks for his letter back. You have no choice but to oblige. Kristoph also tells you that Vera could die very soon, as there are currently no known survivors for atroquinine poisoning. Let's hope Vera is the exception.
The '''Letter from Misham''' will be added to the Court Record. Finally, decisive evidence! Quick, leave before he comes ba- oh crap, Kristoph is back! As you expect, Kristoph asks for his letter back. You have no choice but to oblige. Kristoph also tells you that Vera could die very soon, as there are currently no known survivors for atroquinine poisoning. Let's hope Vera is the exception.


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{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

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