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On the other hand, always beware of enemy submarines. Good submariners will crash dive to depth level 4 to evade attacks, and destroyers are too slow to target them. Air-dropped depth charges, therefore, is the way to go. Always use Dauntlesses for anti-submarine duty, as they carry two charges versus the Avenger's one. Also keep track of your submarine kills - if you sink both enemy subs, you can land all your sub hunters. | On the other hand, always beware of enemy submarines. Good submariners will crash dive to depth level 4 to evade attacks, and destroyers are too slow to target them. Air-dropped depth charges, therefore, is the way to go. Always use Dauntlesses for anti-submarine duty, as they carry two charges versus the Avenger's one. Also keep track of your submarine kills - if you sink both enemy subs, you can land all your sub hunters. | ||
Unlike the real Battle of Coral Sea | Unlike the real Battle of Coral Sea, as well as the one on multiplayer, it is highly likely you'll engage in some surface-to-surface combat here, so be prepared to fight on sea as well as in the air. | ||
An interesting manoeuvre that both sides use is to gather up all the ships and simply wait for the enemy to come. The enemy won't suspect much, but it is often a trap, as fighting on home turf gives you an advantage over the enemy. It also decreases the amount of time bombers have to fly in order to fight the enemy. Always scout out the enemy fleet beforehand - if they're massing up and battening down the hatches, don't go to them - make them come to you. | An interesting manoeuvre that both sides use is to gather up all the ships and simply wait for the enemy to come. The enemy won't suspect much, but it is often a trap, as fighting on home turf gives you an advantage over the enemy. It also decreases the amount of time bombers have to fly in order to fight the enemy. Always scout out the enemy fleet beforehand - if they're massing up and battening down the hatches, don't go to them - make them come to you. |