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Troop transports are the toughest ship to destroy out of the three neutral ships. Like other ships, you can easily destroy them with machine gun fire to their decks. Unfortunately, their cargo is not volatile - so you cannot trigger an explosion like with the other ships. They can still, however, be shot - and sunk - in this manner. It just takes a little while longer.


Troop transports also spawn Daihatsus and Higgins boats for landing. Although they don't affect the base itself, allowing enough Daihatsus or Higgins boats through to the base will often result in the failure of the mission and a game over screen.
The toughest to destroy of the above cargo ships, troop transports can still be sent to the bottom via machine gun fire. Like other ships, this only applies to their decks. This makes them immune to machine gun fire from sea level, as well as anti-aircraft. They can easily be sunk by a PT boat's twin torpedoes, however. Enemy invasion fleets, most notably in [[Battlestations: Midway/Defence of the Phillipines|Defence of the Phillipines]], contain a few troop transports coupled with LCP landing craft and the larger LSTs for landing armoured units. Troop transports are never a threat to any kind of warship, however.
 
Troop transports are also the most heavily armed neutral vessel in the game, so expect a lot of antiaircraft fire from them.


Two notable troop transports are the ''Miharu Maru'' and the ''Nikkoku Maru'', which are the final two mission objectives in the campaign's second mission "[[Battlestations: Midway/Defence of the Phillipines|Defence of the Philippines]]".  
Two notable troop transports are the ''Miharu Maru'' and the ''Nikkoku Maru'', which are the final two mission objectives in the campaign's second mission "[[Battlestations: Midway/Defence of the Phillipines|Defence of the Philippines]]".  
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