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===Orca===
===Orca===
*Armour Light
*Weapons Just Missiles
*Speed Fast
*Cost 1200
The Orca Assault aircraft fires missiles at its enemies but hates enemy SAM Sites.
The Orca Assault aircraft fires missiles at its enemies but hates enemy SAM Sites.


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{{Footer Nav|game=Command & Conquer|nextpage=NOD Units}}

Revision as of 06:21, 8 February 2008

Infantry

Minigunner

  • Cost: 100

The basic GDI infantry unit, cheap and quick to train but weak by themselves. They are best used en masse to overwhelm other enemy troops. They are most effective against similar enemy infantry and light vehicles, but should not go up against heavy vehicles without some strong backup, nor should they take on enemy infantry such as flame troopers.

Grenadier

  • Cost: 160

Slower and slightly more expensive to produce than the minigunner, but they pack more of a punch. Unlike the minigunner, grenadiers should not swarm the enemy in close bunches, as their grenades can do devastating damage to themselves and their GDI allies. Space them out when defending against infantry and use them carefully against enemy vehicles. They can also launch up hills and over walls.

Bazooka Infantry

  • Cost: 300

A very powerful infantry unit, but they move slowly and aren't cheap. Excellent for use against enemy vehicles and buildings when they are in large numbers, but their slow movement means they can get crushed by tanks if they don't get out of the way. They can fire against air targets, but are not too effective against infantry.

Engineer

  • Cost: 500

Almost completely defenceless, but an important unit in the game. Used to capture enemy buildings, just make sure they have a good escort to protect them on their way, or place them inside armoured personnel carriers.

Commando

  • Cost: N/A

Able to take out any enemy infantry with a single shot and from a good distance. They also carry C4 to destroy buildings, but they can take damage very quickly. Completely ineffectual against enemy vehicles, so they shouldn't go anywhere near them. You can't produce your own commandos, instead you are given one by GDI for the occasional mission.

Vehicles

Humm Vee

  • Cost: 400

A lightly armoured but very fast vehicle. Best used for scouting out the surrounding area, it's not too good in battle by itself and shouldn't take on other enemy vehicles especially the Light Tank.

APC

The M113 APC carries infantry but also can shoot machine guns.

Medium Tank

The M1A1 Abrams Tank is more powerful than the Nod Light tank but slower.

Rocket Launcher

The M270 Missile launcher artillery is good against infantry and Aircraft. Not good for Obelisk Guard Towers.

Mammoth Tank

  • Weapons 2 missile launchers and 2 cannons
  • Armour Heavy
  • Cost 1500
  • Speed Slow

The X-66 Mammoth Tank is a foe you dont want to mess with. It is slow but heavier armed with better cannons.

File:X-66Mammoth.jpg
GDI Mammoth Tanks are powerful foes.

Orca

  • Armour Light
  • Weapons Just Missiles
  • Speed Fast
  • Cost 1200

The Orca Assault aircraft fires missiles at its enemies but hates enemy SAM Sites.