Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:
|pcgamingwiki=Danganronpa V3: Killing Harmony
|pcgamingwiki=Danganronpa V3: Killing Harmony
}}
}}
{{nihongo|'''Danganronpa V3: Killing Harmony'''|ニューダンガンロンパV3 みんなのコロシアイ新学期|New Danganronpa V3: Minna no Koroshiai Shingakki|lit. New Danganronpa V3: Everyone's New Semester of Mutual Killing}} is a visual novel [[adventure]] game developed by [[Spike Chunsoft]]. It is the third main game in the {{c|Danganronpa}} franchise, following 2010's [[Danganronpa: Trigger Happy Havoc]] and 2012's [[Danganronpa 2: Goodbye Despair]]. It was first released in Japan for the [[PlayStation Vita]] and [[PlayStation 4]] on January 12, [[2017]]. A worldwide release by [[NIS America]] followed on September 26 in North America and September 29 in Europe. A port for [[Windows]], [[Mac OS]], and [[Linux]] was also released worldwide via [[Steam]] on the same day as the North American release. A bundle containing all three main games would later be released in North America and Europe as [[Danganronpa Trilogy]].
{{nihongo|'''Danganronpa V3: Killing Harmony'''|ニューダンガンロンパV3 みんなのコロシアイ新学期|New Danganronpa V3: Minna no Koroshiai Shingakki|lit. New Danganronpa V3: Everyone's New Semester of Mutual Killing}} is a visual novel [[adventure]] game developed by [[Spike Chunsoft]]. It is the third main game in the {{c|Danganronpa}} franchise, following 2010's [[Danganronpa: Trigger Happy Havoc]] and 2012's [[Danganronpa 2: Goodbye Despair]]. It was first released in Japan for the [[PlayStation Vita]] and [[PlayStation 4]] on [[January 12]], [[2017]]. A worldwide release by [[NIS America]] followed on [[September 26]] in North America and [[September 29]] in Europe. A port for [[Windows]], [[Mac OS]], and [[Linux]] was also released worldwide via [[Steam]] on the same day as the North American release. A bundle containing all three main games would later be released in North America and Europe as [[Danganronpa Trilogy]].
 
Danganronpa V3 follows a structure similar to its predecessors: the player takes the role of a high school student thrust into a deadly situation. The student can interact with their peers, investigate murders, and subsequently use the evidence collected in the investigation to determine the culprit in a class trial. Investigation follows a point-and-click format in which objects and people relating to the crime must be examined, while class trials are made up of multiple choice questions and fast-paced mini-games that aid in the deduction process. The murders and executions are juxtaposed by the "School Life" segments of the game, in which the student can bond with their peers by giving them certain presents and answering questions correctly. In typical visual novel fashion, the correct actions here will boost that student's affection for the player character, and may even give them access to special abilities for use in trials.


Danganronpa V3 was produced by Yoshinori Terasawa, and planned and written by Kazutaka Kodaka, while the character design is done by Rui Komatsuzaki. The game was developed at the same time as the production of the anime series ''Danganronpa 3: The End of Hope's Peak High School'', which Terasawa and Kodaka described as being difficult; they still tried to develop both projects without making any compromises, as such an opportunity does not arise often. The "V3" in the game's title was chosen to differentiate it from the anime; the "V" is short for "Victory." Terasawa and Kodaka described the game's production level as being much higher than that of previous games in the series.
Danganronpa V3 was produced by Yoshinori Terasawa, and planned and written by Kazutaka Kodaka, while the character design is done by Rui Komatsuzaki. The game was developed at the same time as the production of the anime series ''Danganronpa 3: The End of Hope's Peak High School'', which Terasawa and Kodaka described as being difficult; they still tried to develop both projects without making any compromises, as such an opportunity does not arise often. The "V3" in the game's title was chosen to differentiate it from the anime; the "V" is short for "Victory." Terasawa and Kodaka described the game's production level as being much higher than that of previous games in the series.
Line 21: Line 23:
There was division among the staff in the development team regarding whether the game should be a sequel or something new; because of this, it was decided to make something that was both a sequel and new. The game's theme is described as "psycho-cool." As with previous games in the series, the game's original score was composed and produced by Masafumi Takada. The famous piece Clair de lune from Suite bergamasque was arranged for the game.
There was division among the staff in the development team regarding whether the game should be a sequel or something new; because of this, it was decided to make something that was both a sequel and new. The game's theme is described as "psycho-cool." As with previous games in the series, the game's original score was composed and produced by Masafumi Takada. The famous piece Clair de lune from Suite bergamasque was arranged for the game.


==Story==
High school student Kaede Akamatsu is kidnapped and awakens trapped in the {{nihongo|Ultimate Academy for Gifted Juveniles|才囚学園|Sai-shū Gakuen}}, where she meets 15 fellow students including Shuichi Saihara. The group is abruptly accosted by a series of bear robots, known as Monokubs, who expose them to a "Flashback Light," a flashlight similar to a neuralyzer from ''Men in Black''. When Kaede next awakens, the students remember having ultimate talents; for example, Kaede is the "Ultimate Pianist" and Shuichi is the "Ultimate Detective." Monokuma, a robotic bear, arrives and informs the students that the only way to escape the academy is to successfully murder another student and not be voted as the culprit at the resulting trial.
<gallery>
<gallery>
File:DRV3 Killing Harmony box artwork JP LE.jpg|Japanese box art for the Limited Edition
File:DRV3 Killing Harmony box artwork JP LE.jpg|Japanese box art for the Limited Edition
File:DRV3 Killing Harmony box artwork alt.jpg|Reversible box art as voted on by fans before the game's release
File:DRV3 Killing Harmony box artwork alt.jpg|Reversible box art as voted on by fans before the game's release
</gallery>
</gallery>
==Story==
High school student Kaede Akamatsu is kidnapped and awakens trapped in the {{nihongo|Ultimate Academy for Gifted Juveniles|才囚学園|Sai-shū Gakuen}}, where she meets 15 fellow students including Shuichi Saihara. The group is abruptly accosted by a series of bear robots, known as Monokubs, who expose them to a "Flashback Light," a flashlight similar to a neuralyzer from ''Men in Black''. When Kaede next awakens, the students remember having ultimate talents; for example, Kaede is the "Ultimate Pianist" and Shuichi is the "Ultimate Detective." Monokuma, a robotic bear, arrives and informs the students that the only way to escape the academy is to successfully murder another student and not be voted as the culprit at the resulting trial.
==Gameplay==
Danganronpa V3 follows a structure similar to its predecessors: the player takes the role of a high school student thrust into a deadly situation. The student can interact with their peers, investigate murders, and subsequently use the evidence collected in the investigation to determine the culprit in a class trial. Investigation follows a point-and-click format in which objects and people relating to the crime must be examined, while class trials are made up of multiple choice questions and fast-paced mini-games that aid in the deduction process. The murders and executions are juxtaposed by the "School Life" segments of the game, in which the student can bond with their peers by giving them certain presents and answering questions correctly. In typical visual novel fashion, the correct actions here will boost that student's affection for the player character, and may even give them access to special abilities for use in trials.


{{ToC}}
{{ToC}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.