Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
Dive to find three switches. Use the combination on/off/on to open the emergency hatch. Be careful to watch your air; the water will rise, but will stop before the top, leaving an air pocket. Swim to the bottom to get scuba gear from seaweed near the side, then swim into the hole and blast the cracked wall. Follow the tunnel and get an atomic health. Get the pipebombs, then surface. '''(secret)''' Blow the cracked wall behind the barrels, and you are outside. | Dive to find three switches. Use the combination on/off/on to open the emergency hatch. Be careful to watch your air; the water will rise, but will stop before the top, leaving an air pocket. Swim to the bottom to get scuba gear from seaweed near the side, then swim into the hole and blast the cracked wall. Follow the tunnel and get an atomic health. Get the pipebombs, then surface. '''(secret)''' Blow the cracked wall behind the barrels, and you are outside. | ||
Get back in the water and head for the hole near the waterline. Follow the path to the ledge at the top, where you will get a RPG and the blue keycard. There are alcoves with turrets in them; after blasting the turrets, jump to the alcove on your right, and hit open on the left wall to reveal a passage with ammo. '''(secret)''' | Get back in the water and head for the hole near the waterline. Follow the path to the ledge at the top, where you will get a RPG and the blue keycard. There are alcoves with turrets in them; after blasting the turrets, jump to the alcove on your right, and hit open on the left wall to reveal a passage with ammo. '''(secret)''' Jump back to the ledge, then to the burning grate on top of the submarine. You will head a door open, '''(secret)''' it is in the submarine, though you get secret credit just for opening it. Enter the submarine, surface, and turn to the left to find the new area. Swim out to land and enter the building through the blue key door, on the left side. | ||
As you enter, look for a silver support beam that extends across the ceiling and down both walls. Where it is on the right wall, press open to the left of it, to find a passage to the door entering the "pillbox" window area. | As you enter, look for a silver support beam that extends across the ceiling and down both walls. Where it is on the right wall, press open to the left of it, to find a passage to the door entering the "pillbox" window area. '''(secret)''' Go back to the hallway and head right. The door ahead of you is locked. Enter the door on your left. Turn around and press the switch to the right of the door to turn the lights on. Go down the ramp and across the floor toward the red door. As you move, a door will open, revealing pig cops. Stand on the yellow area at the end of the floor conveyor belt, and wait for the winch to grab you by the head. | ||
You will be carried to another conveyor, which will drop you at another winch platform. You will be carried again (watch for the mid-air tripbomb) and finally land past the door you came in through. Break the window to your left and enter the room. Press the button next to the door to find the door that opens into the hallway you entered through. On the far wall, open the red panel to find the red key. | You will be carried to another conveyor, which will drop you at another winch platform. You will be carried again (watch for the mid-air tripbomb) and finally land past the door you came in through. Break the window to your left and enter the room. Press the button next to the door to find the door that opens into the hallway you entered through. On the far wall, open the red panel to find the red key. | ||
Follow the conveyor. You will pass a red-lit alcove on the right. Enter it, move to the left wall (what was straight ahead from the conveyor) and press open to find ammo. '''(secret)''' Get back on the conveyor until you come to another window. Break it and enter the room. The monitor will show the floor you were on earlier. Press open on the blue wall panel to open the vertical columns. Enter the right one for an atomic health. '''(secret)''' Be quick- there is goo inside. The left column looks empty; get in and jump to find a ledge with two more atomic healths. | Follow the conveyor. You will pass a red-lit alcove on the right. Enter it, move to the left wall (what was straight ahead from the conveyor) and press open to find ammo. '''(secret)''' Get back on the conveyor until you come to another window. Break it and enter the room. The monitor will show the floor you were on earlier. Press open on the blue wall panel to open the vertical columns. Enter the right one for an atomic health. '''(secret)''' Be quick- there is goo inside. The left column looks empty; get in and jump to find a ledge with two more atomic healths. Go back out to the conveyor. | ||
You will be dumped back at the floor where you started. Go around to the right to the red key lock. Using the key will reveal a shrink ray shooter. Allow yourself to be shrunk, then run through the '''right''' passage, and turn | You will be dumped back at the floor where you started. Go around to the right to the red key lock. Using the key will reveal a shrink ray shooter. Allow yourself to be shrunk, then run through the '''right''' passage, and turn left at the junction. Move quickly, before you expand! | ||
You will come out in another room with a shrink ray. Go to the far end of the room and switch the "emergency lock" switch. Let the shrink ray hit you, and go back where you came from. The door in this room is now open. Go through it and get in the water. Travel down the tunnel to find the flooded area. Beware of the green patch floating on the water, coming from the waterfall. This is goo, and it will burn you if you are on the surface. Also watch out for the spiked balls on chains- these explode if shot or touched. | You will come out in another room with a shrink ray. Go to the far end of the room and switch the "emergency lock" switch. Let the shrink ray hit you, and go back where you came from. The door in this room is now open. Go through it and get in the water. Travel down the tunnel to find the flooded area. Beware of the green patch floating on the water, coming from the waterfall. This is goo, and it will burn you if you are on the surface. Also watch out for the spiked balls on chains- these explode if shot or touched. | ||
Line 38: | Line 38: | ||
If you enter the cracked wall, you will find a control room. '''(secret)''' Hit the green level-end to go to the secret level, [[Duke Nukem 3D/Launch Facility|Launch Facility]]. | If you enter the cracked wall, you will find a control room. '''(secret)''' Hit the green level-end to go to the secret level, [[Duke Nukem 3D/Launch Facility|Launch Facility]]. | ||
{{Footer Nav|game=Duke Nukem 3D|prevpage=Death Row|nextpage=The Abyss}} | |||
{{Footer Nav|game=Duke Nukem 3D|prevpage=Death Row|nextpage=The Abyss |