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;Lava or goo
;Lava or goo
Some areas have green goo or red lava. These surfaces will hurt Duke if he stands on them or walks through them. Protective boots avoid this.
Some areas have green goo or red lava. These surfaces will hurt Duke if he stands on them or walks through them. Protective boots avoid this.
;Crushers
In some places, there are drop ceilings or other moving walls that can crush you instantly. Care must be taken to time moving through these areas.
;Shrink-shooters
Some areas have panels that shoot shrink rays to shrink the player. This is usually done so the player can pass through a tunnel that is too small for Duke. When doing this, '''move quickly!''' If you expand while still in the passage, you will die.
;Cracked walls
;Cracked walls
Sometimes, a wall will have a spiderweb crack on it. These walls can be blown open with an explosive weapon (RPG, pipebomb, or devastator), revealing secrets or other access to passages.
Sometimes, a wall will have a spiderweb crack on it. These walls can be blown open with an explosive weapon (RPG, pipebomb, or devastator), revealing secrets or other access to passages.
;Explosives
Yellow barrels (C-9) or other explosive items are around, and will explode if shot. Often these are used to kill enemies or gain access through cracked walls.
;Ventilation ducts
;Ventilation ducts
These can be broken open with a kick or shot. They often connect passages or rooms. Some ducts have breakable sides; be careful not to shoot what you are standing on, or you may fall out!
These can be broken open with a kick or shot. They often connect passages or rooms. Some ducts have breakable sides; be careful not to shoot what you are standing on, or you may fall out!
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;Doors
;Doors
Most doors open with the open button. Some doors are locked and must be opened through other means.
Most doors open with the open button. Some doors are locked and must be opened through other means.
;Fire extinguishers
The can't be used to put out fires. They will, however, explode if shot.
;Outlets
;Outlets
Outlets are located near the floor. The player can duck and press open at these, which causes a shock and takes health away.
Outlets are located near the floor. The player can duck and press open at these, which causes a shock and takes health away.
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;Switches
;Switches
Many times, switches are used to control access. Switches come in many varieties, most being two-position. A green light on many means unlocked, while red means locked. Flat button switches can be shot; this is difficult with weapons other than the pistol as they have a tendency to hit the switch multiple times with one burst. Another type of switch is the four-position combination switch, which cycles through four positions. Some areas use a row of switches as a combination lock- the correct combination must be activated to unlock what they control.
Many times, switches are used to control access. Switches come in many varieties, most being two-position. A green light on many means unlocked, while red means locked. Flat button switches can be shot; this is difficult with weapons other than the pistol as they have a tendency to hit the switch multiple times with one burst. Another type of switch is the four-position combination switch, which cycles through four positions. Some areas use a row of switches as a combination lock- the correct combination must be activated to unlock what they control.
;Women
At times, you will see women, either bound by aliens, or standing freely. '''Do not''' kill these women, or additional enemies will spawn.
;End of level
;End of level
The end of most levels is a large button resembling a nuclear symbol. When open is pressed, Duke's fist reaches out to push the button. Occasionally, levels end simply by walking into an area. Secret levels are reached through a green level-end button.
The end of most levels is a large button resembling a nuclear symbol. When open is pressed, Duke's fist reaches out to push the button. Occasionally, levels end simply by walking into an area. Secret levels are reached through a green level-end button.
==Keycards==
==Keycards==
Yellow, red, and blue keycards exist to unlock doors. These keycards can be found in the level, and are inserted into a slot by the doors requiring them. This is the typical structure of Duke Nukem 3D levels- find the first keycard to open a door; in the next area, you will find the next keycard for the next door.
Yellow, red, and blue keycards exist to unlock doors. These keycards can be found in the level, and are inserted into a slot by the doors requiring them. This is the typical structure of Duke Nukem 3D levels- find the first keycard to open a door; in the next area, you will find the next keycard for the next door.
==Skill levels==
The game uses four skill levels, which you choose at new-game. These are:
*Piece of cake (easy)
*Let's rock (normal)
*Come get some (hard)
*Damn I'm good (very hard)
These affect the number of enemies and amount of items spawned. On "Damn I'm good", two additional things happen- cheat codes will not work, and enemies will come back to life after being killed.
==Statistics==
There are no "points" awarded in the game. Each level has statistics reported at the end; these are:
*Time taken, as compared to benchmarks "par time" and "3D Realms best time".
*Secrets (total and found)
*Babes saved (Nintendo 64 only)
*Enemies (total and killed; total varies depending upon skill level; highest skill level counts those initially spawned as total, and the player can kill more than the total by killing those that respawn more than once.)


{{Footer Nav|game=Duke Nukem 3D|prevpage=Enemies|nextpage=Hollywood Holocaust}}
{{Footer Nav|game=Duke Nukem 3D|prevpage=Enemies|nextpage=Hollywood Holocaust}}
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