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<noinclude>{{All_Game_Nav|game=Final Fantasy II US}}</noinclude>
{{Header Nav|game=Final Fantasy IV}}
==Fight Yang==
{{control selector|Original/Remaster,GBA/PSP,3D}}
[[Image:FF2 WT 5a.jpg|left]]
{{floatingtoc}}
Exit the building of the Serpent Road and you will be back in Baron. Go to the Inn in Baron and climb to the top floor.  There you will find Yang. Speak to him, and he will engage you in battle. Simply attack a few times, survive the battle and Yang will surrender, and join your party having been under mind control. He will also give you a key to a passageway to lead you into Baron Castle.
{{-}}
<br clear="both" />
 
==Enter Old Waterway==
==A Familiar Face==
[[Image:FF2 WT 5b.jpg|right]]
===Town of Baron===
On the far left side of the town of Baron, you will find a locked door. Use the Key of Baron on that door to enter the Old Waterway. The key will also open the Weapon/Armor shop if you would like to buy armor before travelling.
[[File:FF4 PSP 5a3.jpg|504px|left]]
<br clear="both" />
After exiting the Devil's Road, walk through the door to emerge into the town of Baron. Villagers talk of the rowdy soldiers that have taken over the pub. Before you take care of that, however, make a short detour out of town and head east and north, returning to the town of Mist.
==Enter Old Waterway==
{{-}}
[[Image:FF2 WT 5c.jpg|left]]
 
The path through the first level of the underground is pretty straight forward. Make your way around the waterway, collecting any chests desired.
===Mist===
<br clear="both" />
[[File:FF4 PSP 5a2.jpg|504px|right]]
==B3F==
{|{{prettytable|float=left|notwide=1}}
[[Image:FF2 WT 5d.jpg|left]]
!colspan=1| Area Info:
[[Image:FF2 WT 5e.jpg|right]]
|-
In this level there are secret holes in many of the walls that will let you pass through. First, head through the wall on the right, and then head through the wall on the right again. When you reach the large area, there are 4 rocks arranged. Go in between them, and pass through that wall. Once through the wall, go north to the door.
|
<br clear="both" />
;Inn: 50 Gil/Night
==Exit==
;Equipment
[[Image:FF2 WT 5f.jpg|right]]
*Gold Hairpin
In this room, simply go to the right, up the stairs and through the door. In the next room there will be a door straight ahead, where you can save your game and use a tent. Once you are ready, leave the room with the save point, head to the right, and up the stairs.  Once outside you will be at Baron Castle.
*Clothing
<br clear="both" />
*Ruby Ring
*Polymorph Rod
;Items
*Bomb Fragment x3
|}
{{-}}
 
The only building that seemed to survive the Bomb attack from the beginning of the game is the house north of the Inn: Rydia's house. Walk into the fireplace, and east, to find three chests, with '''Gold Hairpin''', '''Clothing''' and '''Ruby Ring'''. Step east to enter another hidden passage, and work your way south to a single chest with a '''Polymorph Rod'''. In the 3D versions of the game, the MP +50% augment can be found near the fireplace.
 
There is a '''Bomb Fragment''' hidden in the grass to the east of the pond outside Rydia's house. From the well outside the armor shop, head east through a secret passage to a little grassy clearing. There are two more '''Bomb Fragment'''s hidden in the grass here.
 
If you have copious bag space and money, it may be a good idea to pick up the items from the weapon and armor shops. The Inn here is quite cheap as well - a paltry 50 gil - so stay the night, before heading back to the town of Baron to continue on your quest.
{{-}}
 
{|{{prettytable|text center=1|notwide=1|float=left}}
!colspan=2| Weapon shop
|-
! Weapon !! Cost
|-
| Whip || 3000
|-
| Dancing Dagger || 5000
|}
{|{{prettytable|text center=1|notwide=1|float=left}}
!colspan=2| Armor shop
|-
! Armor !! Cost 
|-
| Bard's Tunic || {{control| 700|700|70|700|700}}
|}
{{-}}
 
===Town of Baron, Revisited===
[[File:FF4 PSP 5a.jpg|504px|left]]
With Mist looted of its goodies, head to the Inn and then walk into the north room to bust up the Baron baddies. When the party enters the pub, who else do they find but Yang, sharing a table with the Baron soldiers! Cecil approaches Yang, but upon recognizing Cecil, he orders his companions to attack the party.
{|{{prettytable|float=left|notwide=1}}
!colspan=2|Boss Info:
|-
|
;Name: {{control| {{s|Enemies|Guard}} | {{s|Enemies|Baron Guardsman}} | {{s|Enemies|Baron Guardsman}} }}
;HP: 280
;Weaknesses: None
||
;Name: Yang
;HP: ?
;Note: Story Fight
|}
{{-}}
The soldiers are no huge pushovers, due to countering physical attacks with Mini, and magical attacks with Pig. However, anyone you equipped with the Ruby Ring gains resistance to the Pig status. All you should need to worry about is casting Esuna or Mini on any party members afflicted with Mini. You can also use the Polymorph Rod you got earlier to turn ''them'' into Pigs too, which negates their ability to retaliate with Mini when attacked. However, a single -ara spell should be enough to take them out.
 
After you defeat the soldiers, Yang will step in to finish the job himself. Just keep attacking him and keep your party healed. Even if you got a bit roughed up by the soldiers before, Yang shouldn't be too difficult to beat.
 
Once Yang is defeated, the mind control that Golbez had placed on him is released. As the party is planning their raid, Yang realizes he literally holds the key to a silent infiltration of the castle: the '''Baron Key''', which can unlock the Ancient Waterway. Now that the party is also back in the area, you can return to Mist to, well, loot the smoldering remains.  
 
===The Baron Key===
{|{{prettytable|float=left|notwide=1}}
!colspan=1| Area Info:  
|-
|
;Items
*Zeus's Wrath
*2000 Gil
|}
Yang's key unlocks more than just the Ancient Waterway: it also unlocks the weapon and armor shop that was locked last time the party was in Baron. Despite being locked, the store is staffed, and you can buy anything that might be good for your party.  
 
After you've made all your purchases, head down to the southeast corner of the weapon and armor shop. If you continue south of the stool in the corner, you'll enter a secret passage. Follow the passage around the east side of the room, and behind the counter of the shop. The two chests contain '''Zeus's Wrath''' and 2000 Gil.
{{-}}
 
{|{{prettytable|text center=1|notwide=1|float=left}}
!colspan=2| Weapon Shop
|-
! Weapon !! Cost
|-
| Thunder Rod || 700
|-
| Healing Staff  || {{control| 450 |480|480|480|480}}
|-
| Flame Claws || 350
|-
| Ice Claws || 450
|-
| Lightning Claws || 550
|}
{|{{prettytable|text center=1|notwide=1|float=left}}
!colspan=2| Armor Shop
|-
! Armor !! Cost
|-
| Headband || 450
|-
| Kenpo Gi || 4000
|-
| Silver Armlet || 650
|}
{{-}}
 
==The Ancient Waterway==
[[File:FF4 PSP 5b.jpg|504px|right]]
{|{{prettytable|float=left|notwide=1}}
!colspan=2| Area Info:
|-
|
;Enemies
*{{control| {{s|Enemies|EvilShel}} | {{s|Enemies|Fangshell}} | {{s|Enemies|Fangshell}} }}
*{{control| {{s|Enemies|Pike}} | {{s|Enemies|Killer Fish}} | {{s|Enemies|Killer Fish}} }}
*{{control| {{s|Enemies|Aligator}} | {{s|Enemies|Alligator}} | {{s|Enemies|Alligator}} }}
*{{control| {{s|Enemies|Piranha}} | {{s|Enemies|Splasher}} | {{s|Enemies|Splasher}} }}
*{{s|Enemies|Hydra}}
*{{control| {{s|Enemies|Guard}} | {{s|Enemies|Baron Guardsman}} | {{s|Enemies|Baron Guardsman}} }}
*{{control| {{s|Enemies|ElecFish}} | {{s|Enemies|Electrofish}} | {{s|Enemies|Electrofish}} }}
*{{control| {{s|Enemies|Crocdile}} | {{s|Enemies|Gigas Gator}} | {{s|Enemies|Gigas Gator}} }}
*{{control| {{s|Enemies|FangShel}} | {{s|Enemies|Devil's Castanet}} | {{s|Enemies|Devil's Castanet}} }}
*{{control| {{s|Enemies|AquaWorm}} | {{s|Enemies|Flood Worm}} | {{s|Enemies|Flood Worm}} }}
||
;Items
*Hi-Potion
*Ether
*Zeus's Wrath
*Hermes Sandals
*Bronze Hourglass
*Spider Silk
*Ether
*1000 Gil
*Ancient Sword
|}
{{-}}
 
The entrance to the Ancient Waterway is on the far west side of the town of Baron, through a door in the wall. When prompted to use an item on the door, select the '''Baron Key'''. Before you head down the stairs, go through the middle tile in the east wall and grab the chest with 1000 Gil.
 
[[File:FF4 PSP 5c.jpg|504px|left]]
In the first area, follow the path south over a bridge, and continue south at the intersection. There are three chests, holding '''Hi-Potion''', '''Ether''', and '''Zeus's Wrath'''. Head back to the north, east at the intersection, and then north. Cross the three bridges, follow the path around to the east, then cross three more bridges. Take the stairs to the next area.
 
In the second area, take the stairs down into the water, and walk all the way to the south. Follow the secret passage into the next room, and take the '''Bronze Hourglass''' from the chest. Go south in this room again, and follow the secret passage to another room with another chest at the top of the stairs, this time with '''Spider Silk'''. Go back the way you came until you're in the first room of this area. Head east through a secret passage, then through another secret passage in the east wall in the next room. There is a chest in the middle of an island in this room, with '''Hermes Sandals'''.  
 
[[File:FF4 PSP 5e.jpg|504px|right]]
Four rocks on the east side of this room point to a secret passage. Head through it, then climb the stairs to the next area.
 
The third area is fairly linear: simply follow the path, and take the stairs up. Before you head to the next floor, go west for a chest with '''Ether'''. Then, continue on to the next floor.
 
The fourth floor has a save point through the door to the west. Save your game, but hang on to your '''Tent''' unless you're in dire straits - a free heal is just around the corner. An '''Ancient Sword''' is hidden in the top of the right wall of the room. Exit the safe room and take the stairs in the eastern part of the room to officially start the invasion on Baron Castle.
 
==Baron Castle==
==Baron Castle==
[[Image:FF2 WT 5g.jpg|right]]
[[File:FF4 PSP 5g.jpg|504px|right]]
Go around the castle and up the stairs to get inside the castle. Go through the door on the right side right inside the castle. Now go up the stairs and down the next stairs until you reach the main room. When you are walking forward you will be approached by Baigan.  He will appear to join your party, but in actuality he will engage in a fight.
The party emerges from the Ancient Waterway into the moat of Baron castle. Follow the moat around to the west, and enter the castle courtyard through the arch. If you chose not to use a Tent in the Ancient Waterway, head for Cecil's room in the rounded tower in the northwestern part of the castle, and sleep in the bed.
<br clear="both" />
 
==Baigan==
After healing up, exit Cecil's tower, and go south, then into the door in the southeast. Take the stairs up to come out on a rampart, and take the stairs across the way back down to enter the castle.
[[Image:FF2 WT 5h.jpg|left]]
 
In this battle, after you attack Baigan with the first magic spell, he will use a wall so that you cannot use magic spells on him.  However, the Twin magic of Palom and Porom will not cause him to cast Wall, so this is a very effective technique. If you want to use other spells, have Tellah use the Wall spell on someone in your team, then use an attack spell on that member. Once you destroy his body, you can destroy his arms. Also, if you kill his arms, he will simply regenerate them. So you have to attack his body first.
Baigan approaches the party, seemingly eager to assist Cecil in his  fight against Golbez. The twins, however, sense Baigan's evil intent and warn Cecil. His true nature revealed, Baigan attacks!
<br clear="both" />
 
==Kainazzo==
===Boss: Baigan===
[[Image:FF2 WT 5i.jpg|right]]
[[File:FF4 PSP 5h.jpg|504px|left]]
Once you have defeated Baigan, continue straight ahead into the throne room. When you confront the King, he reveals that he is Kainazzo, Fiend of Water. He is weak against Lit, so have Palom and Tellah cast Lit on him. When he starts to "Gather the Water" you must use lit, so that the wave will be drawn away, otherwise he will release a very damaging "BigWave" on your party. When he retreats to his shell, your attacks will be less effective, and he will be able to cure himself.
{|{{prettytable|float=left|notwide=1}}
<br clear="both" />
!colspan=2|Boss Info:
==Cid==
|-
[[Image:FF2 WT 5j.jpg|left]]
|
When you defeat Kainazzo, Cid will storm into the room. He will lead you out, but you fall into a trap.  When the walls close in, Palom and Porom turn to stone to save you. At this point you view a cut scene of Kain, Golbez and Rosa. Once that ends, he will take you to the airship. Kain will fly toward you and offer you Rosa in exchange for the Earth Crystal of Toroia.  Now you can head over there.
;Name: {{s|Enemies|Baigan}}
<br clear="both" />
;HP: 4444
<div style="text-align:center">
||
[[Final Fantasy II US/Walkthrough/MtOrdeals|<< Mt. Ordeals]] | [[Final Fantasy II US/Walkthrough/ToroiaandDarkElf|Toroia and the Dark Elf >>]]
;Name: {{s|Enemies|Right Arm}}
</div>
;HP: 444
||
;Name: {{s|Enemies|Left Arm}}
;HP: 444
|}
{{-}}
Baigan's two arms can attack independently, and regenerate after being defeated. The arms can cast Paralyze and Drain. Baigan's main body should be focused down since the arms regenerate too quickly to be worth too much effort. The arms are fortunately susceptible to Slow, so you can at least reduce the amount of spells hitting the party.
 
Attacking Baigan with a spell causes a reactionary cast of Reflect. To get around this, have Tellah cast Reflect on your party to put up your own reflective barrier, then cast magic on the protected party member. The magic will bounce off the party member's shield and hit Baigan. Palom and Porom's Twincast can be effective here, since Comet goes through Reflect. However, Pyroblast does not, so weigh the risk before casting.
 
Keep the party healed up, because Baigan's arms each explode after the body is defeated. You may have a short window to cast a big heal after one Self Destructs.
 
After you defeat Baigan, you can backtrack to the Ancient Waterway to save if you'd like, or simply heal up in the bed in Cecil's tower. You can also take this opportunity to grab some extra loot that wasn't accessible at the beginning of the game.
 
===Looting Baron Castle===
{|{{prettytable|float=left|notwide=1}}
!colspan=1| Area Info:
|-
|
;Items
*Ether x 4
*Unicorn Horn x 2
*Phoenix Down x 2
*Hermes Sandals x 2
*Bacchus's Wine x 2
*Hi-Potion x 2
*Tent x 2
*Elixir
|}
From where you fought Baigan, continue east and up a set of stairs. Continue east to another set of stairs back down. In the next room, there is a hidden switch on the wall to the west of the torch, which opens the treasure room. There are six chests, holding two '''Ether''', two '''Unicorn Horn''' and two '''Phoenix Down'''. Return to the room with the hidden switch, then continue south to come out on the eastern castle courtyard. Head north, under the gate, and enter the tower.
 
In the tower are four chests, with two '''Hermes Sandals''' and two '''Bacchus's Wine'''. The second chest is a bit tricky to grab; take the stairs down, then back up, and orient yourself north to open the chest. Take the stairs to the second floor on the east side of the room, and open the chests for two '''Hi-Potion'''. Go up to the third floor, and open the three chests for two '''Tent''' and one '''Ether'''. There is a second '''Ether''' hidden in the pot to the east. Head back down the stairs to the first floor.
 
Take the stairs down and check the second pot from the left for an '''Elixir'''. There's nothing else to the east for now, but you can return after the next boss.
 
{{Sidebar|title=Party Change|float=right|width=380px|contents=Before entering the throne room, unequip all items from Palom and Porom. They will be leaving the party and won't return{{control|| for quite some time|}}.}}
Once you're ready to progress the story, take a minute to check everyone's equipment. Equip one Ice Claw and one Lightning Claw, if you have them, to Yang. Then, head back into the castle, and continue north into the throne room. The King welcomes Cecil back to Baron, but quickly reveals his true identity: the Fiend of Water, Cagnazzo!
{{-}}
 
===Boss: Cagnazzo===
[[File:FF4 PSP 5i.jpg|504px|right]]
{|{{prettytable|float=left|notwide=1}}
!colspan=2|Boss Info:
|-
|
;Name: {{s|Enemies|Cagnazzo}}
;HP: 5312
; Weaknesses: Ice
;
||
;Name: Cagnazzo (Wall of Water)
;HP: 5312
; Weaknesses: Lightning
; Absorbs: Ice
;
|}
{{-}}
Since Cagnazzo is weak to Ice, and you have two very powerful Black magic users in your party, this fight should be a cinch. Have Tellah and Palom cast the strongest Ice spells they know. Porom can cast Protect on the party to shield them from the few hits Cagnazzo will dish out. Yang's claws should be hitting Cagnazzo fairly hard each turn, if you equipped them.
 
When Cagnazzo puts up a wall of water, you can dispel the wall by casting a Thunder spell. However, if for some reason you do not dispel the water, he casts a heavily damaging Tsunami on your party.
 
Once Cagnazzo's health is low, he retreats into his shell for more defense. He will also cure himself in this state. You can wait for him to come back out of his shell, but he really should go down fairly quickly at this point despite the high defense, unless your mages ran out of mana.
 
[[File:FF4 PSP 5j.jpg|504px|left]]
 
After you defeat Cagnazzo, Cid rushes into room and curses Cagnazzo for locking him up. The party introduces themselves to Cid, and he takes the party to the place where he hid his airship to help them on their quest.
 
When the party follows Cid out of the throne room, Cagnazzo returns with a venegance, and causes the walls to close in. Palom and Porom turn themselves to stone to save the party. Despite Tellah's best Esuna, nothing turns them back. The party reluctantly leave the twins, grateful for their sacrifice.
{{-}}
{{Sidebar|title=Cid|float=left|width=380px|contents=Cid is an Engineer, a fighter class who wields the heaviest of weapons, namely hammers and axes, and possesses no magical skill.<br>His signature ability is '''{{control|Peep|Analyze|Analyze}}''', which functions identically to the White Magic spell Libra{{control|||, targeting all enemies. His second ability, '''Upgrade''', lets Cid apply an attack item, such as a Red Fang, to his weapon, granting it the elemental property of the item}}.}}
Meanwhile, Golbez admits that the Earth Crystal is proving difficult to obtain. Kain suggests having Cecil to retrieve the Earth Crystal, with the false promise of exchanging Rosa for the crystal. Golbez agrees to the plan and sends Kain to intercept Cecil.
 
Back at Baron castle, Cid takes the party through a hidden passage that not even Cecil knew about. The airship surfaces near the town of Baron, and Kain's airship quickly approaches, white flag drawn. Kain conveys the terms of the deal, and Cecil accepts, wishing to save Rosa, even at the cost of the final Crystal.
 
{{Footer Nav|game=Final Fantasy IV|prevpage=Mt. Ordeals|nextpage=Toroia and the Dark Elf|nextname={{control|Toroia|Troia|Troia}} and the Dark Elf}}

Latest revision as of 16:29, 27 January 2023

Control selector Select controller:
Original/Remaster,GBA/PSP,3D

A Familiar Face[edit]

Town of Baron[edit]

FF4 PSP 5a3.jpg

After exiting the Devil's Road, walk through the door to emerge into the town of Baron. Villagers talk of the rowdy soldiers that have taken over the pub. Before you take care of that, however, make a short detour out of town and head east and north, returning to the town of Mist.

Mist[edit]

FF4 PSP 5a2.jpg
Area Info:
Inn
50 Gil/Night
Equipment
  • Gold Hairpin
  • Clothing
  • Ruby Ring
  • Polymorph Rod
Items
  • Bomb Fragment x3

The only building that seemed to survive the Bomb attack from the beginning of the game is the house north of the Inn: Rydia's house. Walk into the fireplace, and east, to find three chests, with Gold Hairpin, Clothing and Ruby Ring. Step east to enter another hidden passage, and work your way south to a single chest with a Polymorph Rod. In the 3D versions of the game, the MP +50% augment can be found near the fireplace.

There is a Bomb Fragment hidden in the grass to the east of the pond outside Rydia's house. From the well outside the armor shop, head east through a secret passage to a little grassy clearing. There are two more Bomb Fragments hidden in the grass here.

If you have copious bag space and money, it may be a good idea to pick up the items from the weapon and armor shops. The Inn here is quite cheap as well - a paltry 50 gil - so stay the night, before heading back to the town of Baron to continue on your quest.

Weapon shop
Weapon Cost
Whip 3000
Dancing Dagger 5000
Armor shop
Armor Cost
Bard's Tunic 700

Town of Baron, Revisited[edit]

FF4 PSP 5a.jpg

With Mist looted of its goodies, head to the Inn and then walk into the north room to bust up the Baron baddies. When the party enters the pub, who else do they find but Yang, sharing a table with the Baron soldiers! Cecil approaches Yang, but upon recognizing Cecil, he orders his companions to attack the party.

Boss Info:
Name
Guard
HP
280
Weaknesses
None
Name
Yang
HP
?
Note
Story Fight

The soldiers are no huge pushovers, due to countering physical attacks with Mini, and magical attacks with Pig. However, anyone you equipped with the Ruby Ring gains resistance to the Pig status. All you should need to worry about is casting Esuna or Mini on any party members afflicted with Mini. You can also use the Polymorph Rod you got earlier to turn them into Pigs too, which negates their ability to retaliate with Mini when attacked. However, a single -ara spell should be enough to take them out.

After you defeat the soldiers, Yang will step in to finish the job himself. Just keep attacking him and keep your party healed. Even if you got a bit roughed up by the soldiers before, Yang shouldn't be too difficult to beat.

Once Yang is defeated, the mind control that Golbez had placed on him is released. As the party is planning their raid, Yang realizes he literally holds the key to a silent infiltration of the castle: the Baron Key, which can unlock the Ancient Waterway. Now that the party is also back in the area, you can return to Mist to, well, loot the smoldering remains.

The Baron Key[edit]

Area Info:
Items
  • Zeus's Wrath
  • 2000 Gil

Yang's key unlocks more than just the Ancient Waterway: it also unlocks the weapon and armor shop that was locked last time the party was in Baron. Despite being locked, the store is staffed, and you can buy anything that might be good for your party.

After you've made all your purchases, head down to the southeast corner of the weapon and armor shop. If you continue south of the stool in the corner, you'll enter a secret passage. Follow the passage around the east side of the room, and behind the counter of the shop. The two chests contain Zeus's Wrath and 2000 Gil.

Weapon Shop
Weapon Cost
Thunder Rod 700
Healing Staff 450
Flame Claws 350
Ice Claws 450
Lightning Claws 550
Armor Shop
Armor Cost
Headband 450
Kenpo Gi 4000
Silver Armlet 650

The Ancient Waterway[edit]

FF4 PSP 5b.jpg
Area Info:
Enemies
Items
  • Hi-Potion
  • Ether
  • Zeus's Wrath
  • Hermes Sandals
  • Bronze Hourglass
  • Spider Silk
  • Ether
  • 1000 Gil
  • Ancient Sword

The entrance to the Ancient Waterway is on the far west side of the town of Baron, through a door in the wall. When prompted to use an item on the door, select the Baron Key. Before you head down the stairs, go through the middle tile in the east wall and grab the chest with 1000 Gil.

FF4 PSP 5c.jpg

In the first area, follow the path south over a bridge, and continue south at the intersection. There are three chests, holding Hi-Potion, Ether, and Zeus's Wrath. Head back to the north, east at the intersection, and then north. Cross the three bridges, follow the path around to the east, then cross three more bridges. Take the stairs to the next area.

In the second area, take the stairs down into the water, and walk all the way to the south. Follow the secret passage into the next room, and take the Bronze Hourglass from the chest. Go south in this room again, and follow the secret passage to another room with another chest at the top of the stairs, this time with Spider Silk. Go back the way you came until you're in the first room of this area. Head east through a secret passage, then through another secret passage in the east wall in the next room. There is a chest in the middle of an island in this room, with Hermes Sandals.

FF4 PSP 5e.jpg

Four rocks on the east side of this room point to a secret passage. Head through it, then climb the stairs to the next area.

The third area is fairly linear: simply follow the path, and take the stairs up. Before you head to the next floor, go west for a chest with Ether. Then, continue on to the next floor.

The fourth floor has a save point through the door to the west. Save your game, but hang on to your Tent unless you're in dire straits - a free heal is just around the corner. An Ancient Sword is hidden in the top of the right wall of the room. Exit the safe room and take the stairs in the eastern part of the room to officially start the invasion on Baron Castle.

Baron Castle[edit]

FF4 PSP 5g.jpg

The party emerges from the Ancient Waterway into the moat of Baron castle. Follow the moat around to the west, and enter the castle courtyard through the arch. If you chose not to use a Tent in the Ancient Waterway, head for Cecil's room in the rounded tower in the northwestern part of the castle, and sleep in the bed.

After healing up, exit Cecil's tower, and go south, then into the door in the southeast. Take the stairs up to come out on a rampart, and take the stairs across the way back down to enter the castle.

Baigan approaches the party, seemingly eager to assist Cecil in his fight against Golbez. The twins, however, sense Baigan's evil intent and warn Cecil. His true nature revealed, Baigan attacks!

Boss: Baigan[edit]

FF4 PSP 5h.jpg
Boss Info:
Name
Baigan
HP
4444
Name
Right Arm
HP
444
Name
Left Arm
HP
444

Baigan's two arms can attack independently, and regenerate after being defeated. The arms can cast Paralyze and Drain. Baigan's main body should be focused down since the arms regenerate too quickly to be worth too much effort. The arms are fortunately susceptible to Slow, so you can at least reduce the amount of spells hitting the party.

Attacking Baigan with a spell causes a reactionary cast of Reflect. To get around this, have Tellah cast Reflect on your party to put up your own reflective barrier, then cast magic on the protected party member. The magic will bounce off the party member's shield and hit Baigan. Palom and Porom's Twincast can be effective here, since Comet goes through Reflect. However, Pyroblast does not, so weigh the risk before casting.

Keep the party healed up, because Baigan's arms each explode after the body is defeated. You may have a short window to cast a big heal after one Self Destructs.

After you defeat Baigan, you can backtrack to the Ancient Waterway to save if you'd like, or simply heal up in the bed in Cecil's tower. You can also take this opportunity to grab some extra loot that wasn't accessible at the beginning of the game.

Looting Baron Castle[edit]

Area Info:
Items
  • Ether x 4
  • Unicorn Horn x 2
  • Phoenix Down x 2
  • Hermes Sandals x 2
  • Bacchus's Wine x 2
  • Hi-Potion x 2
  • Tent x 2
  • Elixir

From where you fought Baigan, continue east and up a set of stairs. Continue east to another set of stairs back down. In the next room, there is a hidden switch on the wall to the west of the torch, which opens the treasure room. There are six chests, holding two Ether, two Unicorn Horn and two Phoenix Down. Return to the room with the hidden switch, then continue south to come out on the eastern castle courtyard. Head north, under the gate, and enter the tower.

In the tower are four chests, with two Hermes Sandals and two Bacchus's Wine. The second chest is a bit tricky to grab; take the stairs down, then back up, and orient yourself north to open the chest. Take the stairs to the second floor on the east side of the room, and open the chests for two Hi-Potion. Go up to the third floor, and open the three chests for two Tent and one Ether. There is a second Ether hidden in the pot to the east. Head back down the stairs to the first floor.

Take the stairs down and check the second pot from the left for an Elixir. There's nothing else to the east for now, but you can return after the next boss.

Party Change
Before entering the throne room, unequip all items from Palom and Porom. They will be leaving the party and won't return.

Once you're ready to progress the story, take a minute to check everyone's equipment. Equip one Ice Claw and one Lightning Claw, if you have them, to Yang. Then, head back into the castle, and continue north into the throne room. The King welcomes Cecil back to Baron, but quickly reveals his true identity: the Fiend of Water, Cagnazzo!

Boss: Cagnazzo[edit]

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Boss Info:
Name
Cagnazzo
HP
5312
Weaknesses
Ice
Name
Cagnazzo (Wall of Water)
HP
5312
Weaknesses
Lightning
Absorbs
Ice

Since Cagnazzo is weak to Ice, and you have two very powerful Black magic users in your party, this fight should be a cinch. Have Tellah and Palom cast the strongest Ice spells they know. Porom can cast Protect on the party to shield them from the few hits Cagnazzo will dish out. Yang's claws should be hitting Cagnazzo fairly hard each turn, if you equipped them.

When Cagnazzo puts up a wall of water, you can dispel the wall by casting a Thunder spell. However, if for some reason you do not dispel the water, he casts a heavily damaging Tsunami on your party.

Once Cagnazzo's health is low, he retreats into his shell for more defense. He will also cure himself in this state. You can wait for him to come back out of his shell, but he really should go down fairly quickly at this point despite the high defense, unless your mages ran out of mana.

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After you defeat Cagnazzo, Cid rushes into room and curses Cagnazzo for locking him up. The party introduces themselves to Cid, and he takes the party to the place where he hid his airship to help them on their quest.

When the party follows Cid out of the throne room, Cagnazzo returns with a venegance, and causes the walls to close in. Palom and Porom turn themselves to stone to save the party. Despite Tellah's best Esuna, nothing turns them back. The party reluctantly leave the twins, grateful for their sacrifice.

Cid
Cid is an Engineer, a fighter class who wields the heaviest of weapons, namely hammers and axes, and possesses no magical skill.
His signature ability is Peep, which functions identically to the White Magic spell Libra.

Meanwhile, Golbez admits that the Earth Crystal is proving difficult to obtain. Kain suggests having Cecil to retrieve the Earth Crystal, with the false promise of exchanging Rosa for the crystal. Golbez agrees to the plan and sends Kain to intercept Cecil.

Back at Baron castle, Cid takes the party through a hidden passage that not even Cecil knew about. The airship surfaces near the town of Baron, and Kain's airship quickly approaches, white flag drawn. Kain conveys the terms of the deal, and Cecil accepts, wishing to save Rosa, even at the cost of the final Crystal.