This is the list of characters within the game containing a brief description and their abilities. There are five different types of magic in the game: White, Black, CallSummonSummon, NinjaNinjutsuNinjutsu, and TwinTwincastTwincast. In total, there are 24 White spells, 24 Black spells, 161617CallSummonSummon spells, 669 Ninja spellsutsuutsu, and 2 Twincastcast spells.
The Dark Knight is a fighter class that uses dark swords. They combine physical power with impressive defense. However, they are mostly useless against the undead, and level up slowly.
In the 3D version only, his Spirit never increases as a Dark Knight.
Main weapons: Dark Swords, Dark Shields
Other weapons: None
Armor: Dark Armor
Magic: None
Abilities:DarkDarknessDarkness: A multi-target attack which attacks all enemies for non-elemental physical damage at the cost of 1/8th of his HPattacks all enemies for non-elemental physical damage at the cost of 1/8th of his HPdoubles the damage of his attacks at the cost of some HP. (Unavailable in the North American SNES release named Final Fantasy II)
After reaching a certain point in the story, Cecil begins again as a level 1 paladin, a fighter class with limited White Magic. This class starts strong, can use basic White Magic, and retains the strong offense and defense of the dark knight. His chief weakness is his limits as a magic user and his incompatibility with any of his old equipment.
Main weapons: Holy Swords, Swords, Shields
Other weapons: Axes, Bows, Daggers, and specific Staves
Abilities: Cover: Protects a given party member, taking damage in their place. Activates automatically if a party member is low on health. When taking damage this way, it is calculated as if Cecil is in their row, so less damage is taken when Covering members in the back row. This ability will fail either way when Cecil's health is low.
Starting Stats and Equipment:
Level
1
Experience
0
HP
600
MP
10
Strength
10
Right Hand:
Mythgraven Blade
AgilitySpeedSpeed
13
Left Hand:
-
VitalityStaminaStamina
10
Head:
-
WisdomIntellectIntellect
5
Body:
ClothingClothing-
WillpowerSpiritSpirit
8
Arms:
-
Level
MP
Name
Effect
0
3
Cure
Restores HP.
3
225
Sight
Opens world map.
8
1
Libra
Determines target's HP and weakness.
10
9
Protect
Causes Protect.
151520
9
Cura
Restores HP.
191929
101020
Teleport
Warps party out of a dungeon or battle.
33
15
Shell
Causes Shell.
242435
20
Esuna
Cures all status effects except KO, Sap, Slow, Stop, Berserk, and Doom.
Kain is a dragoon assigned to assist Cecil at the start of the game. Like Cecil, he is a fighter class, and has strong physical offensive and defensive stats. His only ability is Jump.
Rydia is a callersummonersummoner from Myst. Out of fear from seeing her mother and village destroyed, she causes a massive earthquake, but becomes friendly once Cecil defends her from Baron guards. In the early game, she is a novice mage who can use both White and Black Magic. Later, she drops the White Magic for a powerful array of summons, and gains stronger Black Magic as well. Her chief weakness is her lack of any physical potential.
In the 3D versions of the game, Rydia will rejoin the party at level 30 if her level as a child was lower, otherwise she will rejoin at the level she left at.
Main weapons: Rods, Whips (Only as an adult)
Other weapons: Staves (Only as a child), Daggers, Bows, Bows (Only as an adult)
Armor: Hats, Clothes, Robes, Armlets, Rings
Magic: White (Only as a child), Black, CallSummonSummon
Tellah is a sage who is capable of using most black and white magic spells. He also starts out with a fair amount of power, already being a very experienced fighter. However, due to his age, his Strength and Vitality and Stamina, Speed, and Stamina will decrease and he will gain no MP as he levels up, which is not very often. Additionally, in the 2D versions, his Intellect and Spirit don't start increasing until level 40.
After the events at Mt. Ordeals he gains access to Meteor, but because he doesn't gain any MP as he levels up, he is never able to use it, unless the player uses a Soma Drop on him to increase his MP by 50.
Main weapons: Staves, Rods
Other weapons: None
Armor: Hats, Clothes, Robes, Armlets, Rings
Magic: White, Black
Abilities: Recall: Casts one of the following spells: (Unavailable in the North American SNES release named Final Fantasy II)
Recall Spells
%
Name
Effect
20
Failure
Doesn't cast any spell
31
Toad
Turns enemies to Toads.
151510
Fire
Causes fire damage.
151510
Blizzard
Causes ice damage.
151510
Thunder
Causes lightning damage.
15
Toad
Turns enemies to Toads.
5
Break
Causes Petrify.
5
Bio
Causes damage over time.
5
Tornado
Creates a tornado that reduces target HP to single digits.
5
Death
Causes Death.
6
Fira
Causes fire damage.
6
Blizzara
Causes ice damage.
6
Thundara
Causes lightning damage.
4
Firaga
Causes fire damage.
4
Blizzaga
Causes ice damage.
4
Thundara
Causes lightning damage.
3
Bubble
Doubles party's HP until the end of battle.
3
Faith
Doubles party's magic power until the end of battle.
3
Bravery
Double party's physical power until the end of battle.
Edward, also called Gilbert in the original version, features low stats across the board and lacks access to heavier equipment. However, his physical prowess is greater than that of a typical mage, while his various abilities can be useful in many battles. After level 70 Edward's attributes skyrocket.
Edward, the prince of Damcyan, was in love with Tellah's daughter, Anna. He joins the party when the castle gets bombed by the Red Wings.
Main weapons: Harps
Other weapons: Daggers, Bows, Bows
Armor: Hats, Clothes, Armlets, Rings
Magic: None
Abilities:
Sing: Plays songs to affect battle.
Hide: Hides from the battle. Automatically activates if low on HP.
Salve: Uses a potion and spreads the healing across the entire party. (Unavailable in the North American SNES release named Final Fantasy II)
Starting Stats and Equipment:
Level
559
??
Experience
388388??
??
HP
6060126
??
MP
0030
??
Strength
6612
??
Right Hand:
Dream Harp
??
AgilitySpeedSpeed
9910
??
Left Hand:
-
??
VitalityStaminaStamina
229
??
Head:
Feathered Cap
??
WisdomIntellectIntellect
776
??
Body:
Bard's Tunic
??
WillpowerSpiritSpirit
773
??
Arms:
Ruby Ring
??
Bard Songs
Level
Name
Effect
9
Lullaby
Puts enemies to Sleep.
9
Silent Verse
Silences enemies.
9
Alluring Air
Confuses enemies.
20
Toadsong
Turns enemies to Toads.
Requiem
Forces the spirits in Edward's Lunar Trial to rest, only while the Requiem Harp is in the inventory.
Rosa is the game's most notable white mage, and eventually learns every White Magic spell in the game. She specializes in spells that support fellow party members, most notably by restoring HP. Although by no means a physical powerhouse, her bows also give her the ability to inflict some damage from the back row in a fight.
Main weapons: Bows
Other weapons: Staves
Armor: Hats, Clothes, Robes, Armlets, Rings
Magic: White
Abilities:
Aim: A 100% accurate attack, but only works with Bows.
Pray: Heals all party members HP and MP with power equal to Cureequal to Curescaling to their HP and MP for no cost, but doesn't always work. In the 3D version, Pray has a higher success rate. (Unavailable in the North American SNES release named Final Fantasy II and Final Fantasy IV: Easytype)
As a monk, Yang has high HP and physical attributes. His regular attacks are strong, and his abilities only emphasize this fact. His chief weakness is his inability to use heavy equipment or any weapons that directly increase his power. Despite this, he is a capable physical fighter, albeit one that may require stronger items than Cecil. In all versions, his Intellect and Stamina never increase.
There is a bug concerning Yang's HP Growth in the SNES, and original Japanese and North American GBA versions, where his HP stops increasing at level 60. This was fixed in the European and the re-released Japanese GBA versions.
Being a monk, Yang cannot equip true weapons, only claws that can add elements or status effects to his attacks. Instead, his attack power is calculated using the following formula:
Main weapons: Claws
Other weapons: None
Armor: Hats, Clothes, Armlets, Rings
Magic: none
Abilities:
PowerFocusFocus: Skips attacking until next turn and releases a double-strength attackreleases a double-strength attackincreases the damage of his next Attack or Kick, stacking up to three times. This is useful for enemies that counter when attacked, or for enemies with high defense. (Unavailable in the North American SNES release named Final Fantasy II')
Kick: Hits all enemies at once for slightly less damage than a regular attack, using the elements and status effects of his claws.
GirdBraceBrace: Reduces physical damage more than a regular Defend. (Unavailable in the North American SNES release named Final Fantasy II)
Palom is a black mage with an emphasis on magic at the cost of physical strength. He works best in a team with his sister, Porom.
Main weapons: Rods
Other weapons: Bows
Armor: Hats, Clothes, Robes, Armlets, Rings
Magic: Black, TwinTwincastTwincast (Only with Porom in the party)
Abilities: Bluff: Increases Intelligence until the end of the next turn, stacking several times until a spell is used until the end of the next turn. (Unavailable in the North American SNES release named Final Fantasy II)
Porom is a white mage with an emphasis on magic at the cost of physical strength. She works best in a team with her brother, Palom.
Main weapons: Staves
Other weapons: Bows
Armor: Hats, Clothes, Robes, Armlets, Rings
Magic: White, TwinTwincastTwincast (Only with Palom in the party)
Abilities: Cry: Makes enemies easier to steal from, but is useless since Edge and Porom are never in the party at the same timeMakes enemies easier to steal fromHalves all enemies' defenses. (Unavailable in the North American SNES release named Final Fantasy II)
Cid is a physical fighter with access to a variety of powerful weapons, though generally he cannot equip shields, due to hammers being two-handed weapons, though generally he cannot equip shields, due to hammers being two-handed weapons, and trades AgilitySpeedSpeed for Strength and VitalityStaminaStamina.
In all versions of the game, his MP, Spirit, and Intellect never increase, giving him the worst magic attributes in the game, even compared to other non-magic users like Kain.
Abilities:PeepAnalyzeAnalyze: Functions identically to the White Magic spell Libra, targeting all enemies. In the 3D versions, he also has another ability, Upgrade, which lets Cid apply an attack item, such as a Red Fang, to his weapon, granting it the elemental property of the item.
Edge is a ninja that has the ability to wield two weapons at once. Though his armor is light and defenses are low, he makes up for it using his high attack power, speed, and evasion. Furthermore, his Ninja spellutsu abilitieutsu abilities make him an adequate substitute for a black mage.
Main weapons: Katanas, Boomerangs, Shurikens
Other weapons: Daggers, Claws, Claws
Armor: Hats, Clothes, Armlets, Rings, Genji equipment, and specific Gloves
Magic: Ninja spellsutsuutsu
Abilities:
SneakStealSteal: Steals an item from the enemy.
Throw: Throws an item at an enemy for increased damage.
Protector of the Lunarians, and brother to Kluya, the father of Cecil and Golbez, Fusoya is a sage, but is a mixed bag, even by the game's standards. On one hand, he has access to every White and Black magic spell in the game right away, well before any other characters are likely to have mastered even one of those categories. On the other hand, his attributes are unremarkable and, like Tellah, his MP is limited.
When levelling up, he will not gain any increases in stats besides HP besides HP until level 70.
Main weapons: Staves, Rods
Other weapons: Bows
Armor: Hats, Clothes, Robes, Armlets, Rings
Magic: White, Black
Abilities:Spirit WaveRegenBless: Grants the party Regen, but leaves him unable to act for a short period of time, but leaves him unable to act for a short period of time. (Unavailable in the North American SNES release named Final Fantasy II)