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During battles many status effects can be induced on your party or enemies.

Below is list of status effects, their appearance, their effects when used, and their remedies.

List of Status Effects

Name Appearance Effect Remedies
Berserk Target glows red Attack damage is raised, however character becomes uncontrollable. Commands cannot be entered until the battle ends, the status is removed, or the character dies. Remedy[1], Esuna[2], Angel Whisper[3], White Wind[3]
Confusion Target rotates on the spot Commands cannot be entered and the target randomly attacks both enemies and allies (including itself). Any physical attack, Remedy, Esuna, Angel Whisper, White Wind
Darkness Target glows dark grey Hit rate dramatically reduced. Eye Drops[1], Remedy, Esuna, Angel Whisper, White Wind
Death Sentence Timer appears over target head Target will be instantly killed when the timer reaches zero Death Force[3] prevents instant death once the timer reaches zero
Frog Target appears as a frog Target's attack damage significantly reduced, unable to cast magic Maidens Kiss[1], Remedy, Esuna, Angel Whisper, White Wind
Fury Characters' limit gauge is coloured red Character's general accuracy is reduced, however limit gauge fills faster Tranquilizer[1]
Paralysis Target stops moving Target cannot act in battle for a short amount of time Remedy, Esuna, Angel Whisper, White Wind
Petrification Target stops moving and turns to stone Target cannot act in battle. If all allies are petrified, the battle is lost Soft[1], Remedy, Esuna, Angel Whisper, White Wind
Poison Target glows green Target takes small damage periodically during battle Antidote[1], Remedy, Poisona[2], Esuna, Angel Whisper, White Wind
Sadness Characters limit gauge is colored blue Character receives less damage from enemies, however limit gauge fills slower Hyper[1]
Silence Small muted speech bubble appears over targets head Target unable to cast magic Echo Screen[1], Remedy, Esuna, Angel Whisper, White Wind
Small Target appears small Attack power reduced (all physical attacks deal 1 point of damage) Cornucopia[1], Remedy, Esuna, Angel Whisper, White Wind

Other Status Effects

Name Appearance Effect Remedies
Barrier Barrier gauge fills Target receives reduced damage from physical attacks Debarrier[2], Despell[2]
Haste Targets moves faster Target's ATB gauge fills faster Slow[2], Stop[2]
MBarrier MBarrier gauge fills Target receives reduced damage from magical attacks Debarrier, Despell
Regen Target glows orange Target's HP rapidly replenishes Despell
Slow Target moves slower Target's ATB gauge fills slower Haste[2]
Stop Target stops moving Target cannot act for a short period of time None

Elements

There are nine different elements in the video game. An elemental attack can deal extra damage to the target, and an elemental protection can halve, nullify or absorb (heal instead of get hit) the damage from an elemental attack.

The following table lists all the elemental attacks in the columns Magic materia, Summon materia and Enemy skill, and the elemental protections in the columns Armlets and Accessories. See also the Support materia page about the blue Elemental materia.

Many enemies use elemental attacks and have elemental weaknesses and resistances, but they are listed in another page.

Element Magic Materia Summon Materia E. Skill Armlets Accessories
Lightning Lightning Ramuh Trine Bolt armlet (absorb) Bolt ring (null)
Ice Ice Shiva - Aurora armlet (absorb) Ice ring (null)
Fire Fire Ifrit
Phoenix
Flame thrower
Beta
Fire armlet (absorb) Fire ring (null)
Poison Poison - - - Poison ring (absorb)
Earth Earth Titan - - -
Gravity Gravity - Laser - -
Wind - Choco/Mog
Typhoon
- - -
Water - Leviathan Aqualung - Water ring (absorb)
Holy Restore
Revive
Alexander (White wind?) - -
Many Contain (x4) Kjata (x3) Magic breath (x3) Dragon armlet (half x3)
Minerva band (null x4)
Escort guard (null x4)
Zeidrich (half x9)
Tetra elemental (absorb x4)

Lucky Sevens

Lucky Sevens (sometimes called "7 Fever") is an unusual status that affects all characters (both party members and bosses) that happen to have precisely 7,777 HP remaining. The character who hits 7,777 HP will go berserk, and hit enemies multiple times for 7,777 damage. After the battle, the character will drop to 1 HP.

Lucky Sevens is one of the well-favoured strategies for beating the Weapons and other really big bosses. It's possible to get to the Lucky Sevens state at the beginning of the battle by strategically damaging and healing the character so that they have 7,777 HP at the beginning of the battle.

One of the things you can also do is a trick where you poison a boss and simultaneously cause it to get Lucky Sevens - this way, the poison damage is 7,777 too, and some elementary math shows that 7,777 HP - 7,777 HP = 0 HP. A difficult trick to pull off, but one of the fastest ways to dispatch a tricky boss like the Materia Keeper, for speedrunning purposes.

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Item
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Magic
  3. 3.0 3.1 3.2 Enemy Skill