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{{Header Nav|game=Final Fantasy VII}}
{{Header Nav|game=Final Fantasy VII}}
{{floatingtoc|left}}
{{floatingtoc}}
Summon (red) materia is used to summon several different beasts, each dealing various types and amounts of damage. Summon materia is acquired at different points throughout the game, as outlined in each creature's (or materia's) individual section.
Summon (red) materia is used to summon several different beasts, each dealing various types and amounts of damage. Summon materia is acquired at different points throughout the game, as outlined in each creature's (or materia's) individual section.


All of the summon materia have 5 stars; each star allows the creature to be summoned in combat once. Thus one-star summon materia can be used once in combat and 5-star one (i.e., mastered one) five times. Master Summon materia can be used to summon all creatures without any limitations.
All of the summon materia have 5 stars; each star allows the creature to be summoned in combat once. Thus one-star summon materia can be used once in combat and 5-star one (i.e., mastered one) five times. Master Summon materia can be used to summon all creatures without any limitations.
{{-}}
{{-}}


== Summons with added effects ==
==Summons with added effects==
Probably the most useful ones, because they do more than just dealing damage.
Probably the most useful ones, because they do more than just dealing damage.
===Choco/Mog===
===Choco/Mog===
Got from [[Final Fantasy VII/Five years ago, and a Parade for Rufus#Chocobo Farm|the Chocobo Farm]]. Talk to the chocobos, and choose the top dialog option ("Wark"). Watch the chocobos dance and you'll receive it.
Got from the {{s|Mithril Mine|Chocobo Farm}}. Talk to the chocobos, and choose the top dialog option ("Wark"). Watch the chocobos dance and you'll receive it.


{{Final Fantasy VII/Summon Materia
{{Final Fantasy VII/Summon Materia
|name= Choco/Mog
|name=Choco/Mog
|mpcost= 14
|mpcost=14
|type= Wind
|type=Wind-elemental (Japanese)<br/>Non-elemental (International)
|effmagic = +01
|effmagic=+01
|effmdef = +00
|effmdef=+00
|effmaxhp = -02%
|effmaxhp=-02%
|effmaxmp = +02%
|effmaxmp=+02%
|l1 =0 | l2 =2,000 | l3 = 14,000 | l4= 25,000 | l5= 35,000
|l1=0 | l2=2,000 | l3=14,000 | l4=25,000 | l5=35,000
|longdescription = <p>''Deathblow!'': summons a chocobo carrying a moogle. The chocobo runs runs past and collides with the enemy (dreadful). The attack causes '''Wind-type''' damage, and may cause '''Stop''' effect on enemies.</p>
|longdescription=''Deathblow!'': summons a chocobo carrying a moogle. The chocobo runs runs past and collides with the enemy (dreadful). The attack causes '''Non-elemental''' damage, and may cause '''Stop''' effect on enemies.


<p>''Fat Chocobo'' (About 1/8 chance to get this): a fat chocobo falls from the skies and flattens the enemy (fearsome). The attack deals non-elemental damage.</p>}}
''Fat Chocobo'' (1/16 chance): a fat chocobo falls from the skies and flattens the enemy (fearsome). The attack deals non-elemental damage.
}}


===Phoenix===
===Phoenix===
Found on the top of [[Final Fantasy VII/Fort Condor|Fort Condor]] after the [[Final Fantasy VII/A journey through cloudless skies#El Condor Splode|final battle for the Huge Materia]].
Found on the top of [[../Fort Condor|Fort Condor]] after the [[../Leading Cid#Huge Materia in Fort Condor|final battle for the Huge Materia]].


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Phoenix |
|name=Phoenix
mpcost= 180 |
|mpcost=180
type= Fire |
|type=Fire
effmagic = +02 |
|effmagic=+02
effmdef = +02 |
|effmdef=+02
effmaxhp = -10% |
|effmaxhp=-10%
effmaxmp = +10% |
|effmaxmp=+10%
l1 =0 | l2 =30,000 | l3 = 80,000 | l4= 140,000 | l5= 200,000 |
|l1=0 | l2=30,000 | l3=80,000 | l4=140,000 | l5=200,000
longdescription = ''Phoenix Flame'': Fries the enemies with phoenix fire ('''Fire-type''' damage). If any of the party members are down, they are recovered to full health (all status effects stay); practically, '''Life2''' is cast on all party members.}}
|longdescription=''Phoenix Flame'': Fries the enemies with phoenix fire ('''Fire-type''' damage). If any of the party members are down, they are recovered to full health (all status effects stay); practically, '''Life2''' is cast on all party members.
}}


===Hades===
===Hades===
Found in the [[Final Fantasy VII/Things to Collect#Sunken Gelnika|sunken Gelnika]].
Found in the {{s|Things to Collect|Sunken Gelnika}}.


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Hades |
|name=Hades
mpcost= 150 |
|mpcost=150
type= |
|type=
effmagic = +04 |
|effmagic=+04
effmdef = +04 |
|effmdef=+04
effmaxhp = -10% |
|effmaxhp=-10%
effmaxmp = +10% |
|effmaxmp=+10%
l1 =0 | l2 =35,000 | l3 = 120,000 | l4= 150,000 | l5= 250,000 |
|l1=0 | l2=35,000 | l3=120,000 | l4=150,000 | l5=250,000
longdescription = ''Black Cauldron'': Summons the god of the dead to do several eldritch things. Causes damage as well as eight status ailments on the enemy: '''Poison, Confusion, Sleep, Silence, Mini, Frog, Slow and Paralysis'''.}}
|longdescription=''Black Cauldron'': Summons the god of the dead to do several eldritch things. Causes damage as well as eight status ailments on the enemy: '''Poison, Confusion, Sleep, Silence, Mini, Frog, Slow and Paralysis'''.
}}


== Elemental summons ==
==Elemental summons==
Especially effective against some enemies, ineffective against others.
Especially effective against some enemies, ineffective against others.
===Shiva===
===Shiva===
Get from Junon after [[Final Fantasy VII/Five years ago, and a Parade for Rufus#Infiltrating Shinra, take 2: Uniforms are Not Suspicious|resuscitating Priscilla]].
Get from Junon after [[../Junon#Lower Junon|resuscitating Priscilla]].


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Shiva |
|name=Shiva
mpcost= 32 |
|mpcost=32
type= Ice |
|type=Ice
effmagic = +01 |
|effmagic=+01
effmdef = +00 |
|effmdef=+00
effmaxhp = -02% |
|effmaxhp=-02%
effmaxmp = +02% |
|effmaxmp=+02%
l1 =0 | l2 =4,000 | l3 = 15,000 | l4= 30,000 | l5= 50,000 |
|l1=0 | l2=4,000 | l3=15,000 | l4=30,000 | l5=50,000
longdescription = ''Diamond Dust'': Shiva appears and blows ice crystals at the enemy. The attack deals Ice-type damage.}}
|longdescription=''Diamond Dust'': Shiva appears and blows ice crystals at the enemy. The attack deals Ice-type damage.
}}


===Ifrit===
===Ifrit===
Got [[Final Fantasy VII/In Shinra Uniform|after fighting Jenova-BIRTH]] in the Shinra cargo ship.
Got [[../Junon#Jenova|after fighting Jenova-BIRTH]] in the Shinra cargo ship.


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Ifrit |
|name=Ifrit
mpcost= 34 |
|mpcost=34
type= Fire |
|type=Fire
effmagic = +01 |
|effmagic=+01
effmdef = +00 |
|effmdef=+00
effmaxhp = -02% |
|effmaxhp=-02%
effmaxmp = +02% |
|effmaxmp=+02%
l1 =0 | l2 =5,000 | l3 = 20,000 | l4= 35,000 | l5= 60,000 |
|l1=0 | l2=5,000 | l3=20,000 | l4=35,000 | l5=60,000
longdescription = ''Hellfire'': This daemonic creature called Ifrit fierily craters the enemy, dealing Fire-type damage.}}
|longdescription=''Hellfire'': This daemonic creature called Ifrit charges at the enemy, dealing Fire-type damage.
}}


===Ramuh===
===Ramuh===
Get at the Gold Saucer in [[Final Fantasy VII/Desert Prison, Chocobo race, and a visit to Gongaga#Chocobo race|the chocobo jockey room]] when trying to win freedom from the desert prison. Note: This ''must'' be obtained at that time; it cannot be got later.
Get at the Gold Saucer in [[../Corel prison#Chocobo race|the chocobo jockey room]] when trying to win freedom from the desert prison. Note: This ''must'' be obtained at that time; it cannot be got later.


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Ramuh |
|name=Ramuh
mpcost= 40 |
|mpcost=40
type= Lightning |
|type=Lightning
effmagic = +01 |
|effmagic=+01
effmdef = +00 |
|effmdef=+00
effmaxhp = -02% |
|effmaxhp=-02%
effmaxmp = +02% |
|effmaxmp=+02%
l1 =0 | l2 =10,000 | l3 = 25,000 | l4= 50,000 | l5= 70,000 |
|l1=0 | l2=10,000 | l3=25,000 | l4=50,000 | l5=70,000
longdescription = ''Judgment Bolt'': Ramuh jolts enemies with thrilling thunder strike, dealing Lightning-type damage.}}
|longdescription=''Judgment Bolt'': Ramuh jolts enemies with thrilling thunder strikes, dealing Lightning-type damage.
}}


===Titan===
===Titan===
In the [[Final Fantasy VII/Desert Prison, Chocobo race, and a visit to Gongaga#Gongaga|abandoned Gongaga Reactor]] which can be accessed any time after getting out of the Desert Prison. Go to the reactor area and the Turks will show up; after the Turks leave, inspect the hole they looked into in the reactor casing.
In the [[../Gongaga#Gongaga|abandoned Gongaga Reactor]] which can be accessed any time after getting out of the Desert Prison. Go to the reactor area and the Turks will show up; after the Turks leave, inspect the hole they looked into in the reactor casing.


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Titan |
|name=Titan
mpcost= 46 |
|mpcost=46
type= Earth |
|type=Earth
effmagic = +01 |
|effmagic=+01
effmdef = +00 |
|effmdef=+00
effmaxhp = -02% |
|effmaxhp=-02%
effmaxmp = +02% |
|effmaxmp=+02%
l1 =0 | l2 =15,000 | l3 = 30,000 | l4= 60,000 | l5= 80,000 |
|l1=0 | l2=15,000 | l3=30,000 | l4=60,000 | l5=80,000
longdescription = ''Anger of the Land'': Titan grabs the very ground the enemies stand on and topples it over, crushing them and causing Earth-type damage.}}
|longdescription=''Anger of the Land'': Titan grabs the very ground the enemies stand on and topples it over, crushing them and causing Earth-type damage. This attack misses flying enemies.
}}


===Leviathan===
===Leviathan===
Solve Yuffie's [[Final Fantasy VII/Wutai sidequests#Climbing the Pagoda|pagoda sidequest]] and Godo gives it to you.
Solve Yuffie's [[../Wutai sidequests#Climbing the Pagoda|pagoda sidequest]] and Godo gives it to you.


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Leviathan |
|name=Leviathan
mpcost= 78 |
|mpcost=78
type= Water |
|type=Water
effmagic = +01 |
|effmagic=+01
effmdef = +01 |
|effmdef=+01
effmaxhp = -05% |
|effmaxhp=-05%
effmaxmp = +05% |
|effmaxmp=+05%
l1 =0 | l2 =18,000 | l3 = 38,000 | l4= 70,000 | l5= 100,000 |
|l1=0 | l2=18,000 | l3=38,000 | l4=70,000 | l5=100,000
longdescription = ''Tidal Wave'': A great big wave drowns the enemies. Water-type damage.}}
|longdescription=''Tidal Wave'': A great big wave drowns the enemies for Water-type damage.
}}


===Kujata===
===Kjata / Kujata===
Found floating around in [[Final Fantasy VII/Sleeping Forest and the Forgotten Capital#Sleeping Forest|the Sleeping Forest]].
Found floating around in [[../The Forgotten Capital#The Forgotten Capital|the Sleeping Forest]].


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Kjata |
|name=Kjata / Kujata
mpcost= 110 |
|mpcost=110
type= |
|type=
effmagic = +01 |
|effmagic=+01
effmdef = +01 |
|effmdef=+01
effmaxhp = -05% |
|effmaxhp=-05%
effmaxmp = +05% |
|effmaxmp=+05%
l1 =0 | l2 =22,000 | l3 = 60,000 | l4= 90,000 | l5= 140,000 |
|l1=0 | l2=22,000 | l3=60,000 | l4=90,000 | l5=140,000
longdescription = ''Tetra Disaster'': An ugly monster causes a tiny, tiny earthquake and other nasty things. This causes Fire, Ice and Lightning damage.}}
|longdescription=''Tetra Disaster'': The bull of the heavens causes a tiny, tiny earthquake and other nasty things. This causes Fire, Ice and Lightning damage.
}}


===Alexander===
===Alexander===
Found in [[Final Fantasy VII/Great Glacier|the Great Glacier]], in a cave somewhere on the east side of the big snowfield. Need to touch the hot springs elsewhere first, then come to the cave and fight the person guarding it.
Found in the {{s|Gaea's Cliff|Great Glacier}}, in a cave somewhere on the east side of the big snowfield. Need to touch the hot springs elsewhere first, then come to the cave and fight the person guarding it.


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Alexander |
|name=Alexander
mpcost= 120 |
|mpcost=120
type= Holy |
|type=Holy
effmagic = +01 |
|effmagic=+01
effmdef = +01 |
|effmdef=+01
effmaxhp = -05% |
|effmaxhp=-05%
effmaxmp = +05% |
|effmaxmp=+05%
l1 =0 | l2 =25000 | l3 = 65000 | l4= 100000 | l5= 150000 |
|l1=0 | l2=25000 | l3=65000 | l4=100000 | l5=150000
longdescription = ''Judgment'': Alexander, colloquially put, lays some justice on the enemy's rear. Deals Holy damage.}}
|longdescription=''Judgment'': Alexander, colloquially put, lays some justice on the enemy's rear. Deals Holy damage.
}}


===Typhoon===
===Typhoon / Typhon===
Found high in the branches in the [[Final Fantasy VII/Ancient Forest|Ancient Forest]] near Cosmo Canyon.
Found high in the branches in the [[../Ancient Forest/]] near Cosmo Canyon.


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Typoon |
|name=Typhoon / Typhon
mpcost= 160 |
|mpcost=160
type= Wind |
|type=Wind
effmagic = +04 |
|effmagic=+04
effmdef = +04 |
|effmdef=+04
effmaxhp = -10% |
|effmaxhp=-10%
effmaxmp = +10% |
|effmaxmp=+10%
l1 =0 | l2 =35,000 | l3 = 120,000 | l4= 150,000 | l5= 250,000 |
|l1=0 | l2=35,000 | l3=120,000 | l4=150,000 | l5=250,000
longdescription = ''Disintegration'': A mysterious two-headed thing, last seen with his buddy Ultros in FF6, appears and causes quite a typhoon. Causes Wind-type damage.}}
|longdescription=''Disintegration'': A mysterious two-headed thing, last seen with his buddy Ultros in FF6, appears and causes quite a typhoon. Causes Fire, Earth, Lightning, and Ice damage.
}}




== Non-elemental summons ==
==Non-elemental summons==
Equally effective against any enemy.
Equally effective against any enemy.


===Odin===
===Odin===
In the [[Final Fantasy VII/Optional characters#Vincent|Shinra Mansion in Nibelheim]]. Open the safe upstairs using the clues found all over the place, and fight the boss Lost Number.
In the [[../Optional characters#Vincent|Shinra Mansion in Nibelheim]]. Open the safe upstairs using the clues found all over the place, and fight the boss Lost Number.


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Odin |
|name=Odin
mpcost= 80 |
|mpcost=80
type= |
|type=
effmagic = +01 |
|effmagic=+01
effmdef = +01 |
|effmdef=+01
effmaxhp = -05% |
|effmaxhp=-05%
effmaxmp = +05% |
|effmaxmp=+05%
l1 =0 | l2 =16,000 | l3 = 32,000 | l4= 65,000 | l5= 80,000 |
|l1=0 | l2=16,000 | l3=32,000 | l4=65,000 | l5=80,000
longdescription = <p>''Steel Bladed Sword'': Odin rides by and slashes all enemies in half, killing them instantly.</p>
|longdescription=''Steel Bladed Sword'': Odin rides by and slashes all enemies in half, killing them instantly.


<p>''Gunge Lance'' (If the enemy is immune to instant death attacks): Odin takes his lance Gungnir and throws it to the heavens, and it impales the enemy as it lands. Deals non-elemental damage.</p>}}
''Gunge Lance'' (If the enemy is immune to instant death attacks): Odin takes his lance Gungnir and throws it to the heavens, and it impales the enemy as it lands. Deals non-elemental damage to one enemy.
}}


===Bahamut===
===Bahamut===
In the [[Final Fantasy VII/Temple of the Ancients#Mural hall|Temple of the Ancients]] after defeating the Red Dragon.
In the [[../Temple of the Ancients#Mural hall|Temple of the Ancients]] after defeating the Red Dragon.


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Bahamut |
|name=Bahamut
mpcost= 100 |
|mpcost=100
type= |
|type=
effmagic = +01 |
|effmagic=+01
effmdef = +01 |
|effmdef=+01
effmaxhp = -05% |
|effmaxhp=-05%
effmaxmp = +05% |
|effmaxmp=+05%
l1 =0 | l2 =20,000 | l3 = 50,000 | l4= 80,000 | l5= 120,000 |
|l1=0 | l2=20,000 | l3=50,000 | l4=80,000 | l5=120,000
longdescription = ''Mega Flare'': Bahamut fries the enemies. Deals non-elemental damage.}}
|longdescription=''Mega Flare'': Bahamut fries the enemies. Deals non-elemental damage.
}}


===Neo Bahamut===
===Neo Bahamut===
Found in [[Final Fantasy VII/Into the cold#Black robes torn by the whirlwind|the Whirlwind Maze]].
Found in [[../Gaea's Cliff#Sephiroth|the Whirlwind Maze]].


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Neo Bahamut |
|name=Neo Bahamut
mpcost= 140 |
|mpcost=140
type= |
|type=
effmagic = +02 |
|effmagic=+02
effmdef = +02 |
|effmdef=+02
effmaxhp = -10% |
|effmaxhp=-10%
effmaxmp = +10% |
|effmaxmp=+10%
l1 =0 | l2 =30,000 | l3 = 80,000 | l4= 140,000 | l5= 200,000 |
|l1=0 | l2=30,000 | l3=80,000 | l4=140,000 | l5=200,000
longdescription = ''Giga Flare'': Bahamut hoisteth the enemies to air, ''then'' roasts them. Deals non-elemental damage.}}
|longdescription=''Giga Flare'': Bahamut hoists the enemies into the air, ''then'' roasts them. Deals non-elemental damage.
}}


===Bahamut ZERO===
===Bahamut ZERO===
You need to have Bahamut and Neo Bahamut materias, as well as the Huge Blue Materia. Touch the Huge Blue Materia in Bugenhagen's laboratory to get Bahamut ZERO.
You need to have Bahamut and Neo Bahamut materias, as well as the Huge Blue Materia. Touch the Huge Blue Materia in Bugenhagen's laboratory to get Bahamut ZERO.


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Bahamut ZERO |
|name=Bahamut ZERO
mpcost= 180 |
|mpcost=180
type= |
|type=
effmagic = +04 |
|effmagic=+04
effmdef = +04 |
|effmdef=+04
effmaxhp = -10% |
|effmaxhp=-10%
effmaxmp = +10% |
|effmaxmp=+10%
l1 =0 | l2 =35,000 | l3 = 120,000 | l4= 150,000 | l5= 250,000 |
|l1=0 | l2=35,000 | l3=120,000 | l4=150,000 | l5=250,000
longdescription = ''Tera Flare'': I say, Bahamut fries the site from the orbit. It's the only way to be sure. Non-elemental damage as well.}}
|longdescription=''Tera Flare'': Bahamut fries the site from the orbit. It's the only way to be sure. Non-elemental damage as well.
}}


===Knights of Round===
===Knights of Round===
Found on the Round Isle, in the northeastern corner of the world. It is not marked on the map. This island cannot be landed on, so you will need a [[Final Fantasy VII/Chocobos|Golden Chocobo]] to access it.
Found on the Round Isle, in the northeastern corner of the world. It is not marked on the map. This island cannot be landed on, so you will need a [[../Chocobos|Golden Chocobo]] to access it.


{{Final Fantasy VII/Summon Materia|
{{Final Fantasy VII/Summon Materia
name= Knights of Round |
|name=Knights of Round
mpcost= 250 |
|mpcost=250
type= |
|type=
effmagic = +08 |
|effmagic=+08
effmdef = +08 |
|effmdef=+08
effmaxhp = -10% |
|effmaxhp=-10%
effmaxmp = +20% |
|effmaxmp=+20%
l1 =0 | l2 =50,000 | l3 = 200,000 | l4= 300,000 | l5= 500,000 |
|l1=0 | l2=50,000 | l3=200,000 | l4=300,000 | l5=500,000
longdescription = ''Ultimate End'': The jolly lot of Camelot, the 13 knights of the round table, come forth from some mystical realm or other. Each knight, in turn, smashes each of the enemies for ludicrous amount of damage (up to 9999 points each, for a grand total of up to 129,987 points of damage, not accounting for armor and other protections). Each of these attacks has different damage type.}}
|longdescription=''Ultimate End'': The jolly lot of Camelot, the 13 knights of the round table, come forth from some mystical realm or other. Each knight, in turn, smashes each of the enemies for ludicrous amounts of damage (up to 9999 points each, for a grand total of up to 129,987 points of damage, not accounting for armor and other protections). Each of these attacks are non-elemental.
}}


== Master Summon ==
==Master Summon==
The wielder of [[Final Fantasy VII/Master Materia|Master Summon]] is able to use all Summon spells, and it takes only one Materia slot. It can be obtained by getting each of the other Summon Materias to master level and touching the Huge Red Materia in Bugenhagen's laboratory. Alternatively, it can be obtained by defeating the [[Final Fantasy VII/Enemy Weapons#Emerald Weapon|Emerald Weapon]] and trading the Earth Harp on Kalm.
The wielder of [[../Master Materia|Master Summon]] is able to use all Summon spells, and it takes only one Materia slot. It can be obtained by getting each of the other Summon Materias to master level and touching the Huge Red Materia in Bugenhagen's laboratory. Alternatively, it can be obtained by defeating the {{s|Enemy Weapons|Emerald Weapon}} and trading the Earth Harp on Kalm.




== Summary table ==
==Summary table==
Default sorting is according to game progression. Materia that can be permanently missed is highlighted in red. The yellow W-summon materia is included in this list because it only affects red Summon materia.  
Default sorting is according to game progression. Materia that can be permanently missed is highlighted in red. The yellow W-summon materia is included in this list because it only affects red Summon materia.  


{|{{prettytable|sortable=1|notwide=1|text center=1}}
{| {{prettytable|sortable=1|text center=1}}
! Summon !! Total AP !! Element !! Effects !! Location
! Summon !! Total AP !! Element !! Effects !! Location
|-
|-
| Choco/Mog        ||  35000 || Wind      || Stop || Disc 1, part 2: Chocobo Farm
| Choco/Mog        ||  35000 || -    || Stop || Disc 1, part 2: Chocobo Farm
|-
|-
| Shiva            ||  50000 || Ice      || -       || Disc 1, part 2: Junon
| Shiva            ||  50000 || Ice      || -   || Disc 1, part 2: Junon
|-
|-
| Ifrit            ||  60000 || Fire      || -       || {{no|Disc 1, part 2: Cargo ship}}
| Ifrit            ||  60000 || Fire      || -   || {{no|Disc 1, part 2: Cargo ship}}
|-
|-
| Ramuh            ||  70000 || Lightning || -       || {{no|Disc 1, part 2: Gold Saucer}}
| Ramuh            ||  70000 || Lightning || -   || {{no|Disc 1, part 2: Gold Saucer}}
|-
|-
| Titan            ||  80000 || Earth    || -       || Disc 1, part 2: Gongaga
| Titan            ||  80000 || Earth    || -   || Disc 1, part 2: Gongaga
|-
|-
| Odin            ||  80000 || -        || (Instant-death) || Disc 1, part 2: Nibelheim
| Odin            ||  80000 || -        || (Instant-death) || Disc 1, part 2: Nibelheim
|-
|-
| Bahamut          || 120000 || -        || -               || {{no|Disc 1, part 3: Temple of the Ancients}}
| Bahamut          || 120000 || -        || -   || {{no|Disc 1, part 3: Temple of the Ancients}}
|-
|-
| Leviathan        || 100000 || Water    || -               || Disc 1, part 3: Wutai
| Leviathan        || 100000 || Water    || -   || Disc 1, part 3: Wutai
|-
|-
| Kujata           || 140000 || Ice, Fire, Lightning || -    || Disc 1, part 3: Sleeping Forest
| Kjata / Kujata   || 140000 || Ice, Fire, Lightning || -    || Disc 1, part 3: Sleeping Forest
|-
|-
| Alexander        || 150000 || Holy      || -               || Disc 2: Great Glacier
| Alexander        || 150000 || Holy      || -   || Disc 2: Great Glacier
|-
|-
| Neo Bahamut      || 200000 || -        || -               || {{no|Disc 2: Whirlwind Maze}}
| Neo Bahamut      || 200000 || -        || -   || {{no|Disc 2: Whirlwind Maze}}
|-
|-
| Phoenix          || 200000 || Fire      || Life           || {{no|Disc 2: Fort Condor}}
| Phoenix          || 200000 || Fire      || Life || {{no|Disc 2: Fort Condor}}
|-
|-
| {{n/a|W-Summon}} || {{n/a|''250000''}} || {{n/a|-}} || {{n/a|-}} || Disc 2: Gold Saucer
| {{n/a|W-Summon}} || {{n/a|''250000''}} || {{n/a|-}} || {{n/a|-}} || Disc 2: Gold Saucer
|-
|-
| Hades            || 250000 || - || Poison, Confusion, Sleep, Silence,<br /> Mini, Frog, Slow, Paralysis || Disc 2: sunken plane
| Hades            || 250000 || -         || Poison, Confusion, Sleep, Silence,<br /> Mini, Frog, Slow, Paralysis || Disc 2: sunken plane
|-
|-
| Typhoon         || 250000 || Wind     || -               || Disc 2: Ancient Forest
| Typhoon / Typhon || 250000 || Fire, Ice, Lightning, Earth     || -   || Disc 2: Ancient Forest
|-
|-
| Bahamut Zero    || 250000 || -        || -               || {{no|Disc 2: Cosmo Canyon}}
| Bahamut Zero    || 250000 || -        || -   || {{no|Disc 2: Cosmo Canyon}}
|-
|-
| Knights of Round || 500000 || -        || -               || Disc 2: round island
| Knights of Round || 500000 || -        || -   || Disc 2: round island
|-
|-
! TOTAL (Master) || 2535000 || -        || -       || -
! TOTAL (Master)   || 2535000 || -        || -   || -
|}
|}


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Latest revision as of 18:32, 30 May 2022

Summon (red) materia is used to summon several different beasts, each dealing various types and amounts of damage. Summon materia is acquired at different points throughout the game, as outlined in each creature's (or materia's) individual section.

All of the summon materia have 5 stars; each star allows the creature to be summoned in combat once. Thus one-star summon materia can be used once in combat and 5-star one (i.e., mastered one) five times. Master Summon materia can be used to summon all creatures without any limitations.

Summons with added effects[edit]

Probably the most useful ones, because they do more than just dealing damage.

Choco/Mog[edit]

Got from the Chocobo Farm. Talk to the chocobos, and choose the top dialog option ("Wark"). Watch the chocobos dance and you'll receive it.

Choco/Mog
Details
MP Cost 14
Element Wind-elemental (Japanese)
Non-elemental (International)
Equip effects
Magic +01
MagicDef +00
MaxHP -02%
MaxMP +02%
Growth
Level 1 0 AP
Level 2 2,000 AP
Level 3 14,000 AP
Level 4 25,000 AP
Level 5 35,000 AP

Deathblow!: summons a chocobo carrying a moogle. The chocobo runs runs past and collides with the enemy (dreadful). The attack causes Non-elemental damage, and may cause Stop effect on enemies.

Fat Chocobo (1/16 chance): a fat chocobo falls from the skies and flattens the enemy (fearsome). The attack deals non-elemental damage.

Phoenix[edit]

Found on the top of Fort Condor after the final battle for the Huge Materia.

Phoenix
Details
MP Cost 180
Element Fire
Equip effects
Magic +02
MagicDef +02
MaxHP -10%
MaxMP +10%
Growth
Level 1 0 AP
Level 2 30,000 AP
Level 3 80,000 AP
Level 4 140,000 AP
Level 5 200,000 AP

Phoenix Flame: Fries the enemies with phoenix fire (Fire-type damage). If any of the party members are down, they are recovered to full health (all status effects stay); practically, Life2 is cast on all party members.

Hades[edit]

Found in the Sunken Gelnika.

Hades
Details
MP Cost 150
Element
Equip effects
Magic +04
MagicDef +04
MaxHP -10%
MaxMP +10%
Growth
Level 1 0 AP
Level 2 35,000 AP
Level 3 120,000 AP
Level 4 150,000 AP
Level 5 250,000 AP

Black Cauldron: Summons the god of the dead to do several eldritch things. Causes damage as well as eight status ailments on the enemy: Poison, Confusion, Sleep, Silence, Mini, Frog, Slow and Paralysis.

Elemental summons[edit]

Especially effective against some enemies, ineffective against others.

Shiva[edit]

Get from Junon after resuscitating Priscilla.

Shiva
Details
MP Cost 32
Element Ice
Equip effects
Magic +01
MagicDef +00
MaxHP -02%
MaxMP +02%
Growth
Level 1 0 AP
Level 2 4,000 AP
Level 3 15,000 AP
Level 4 30,000 AP
Level 5 50,000 AP

Diamond Dust: Shiva appears and blows ice crystals at the enemy. The attack deals Ice-type damage.

Ifrit[edit]

Got after fighting Jenova-BIRTH in the Shinra cargo ship.

Ifrit
Details
MP Cost 34
Element Fire
Equip effects
Magic +01
MagicDef +00
MaxHP -02%
MaxMP +02%
Growth
Level 1 0 AP
Level 2 5,000 AP
Level 3 20,000 AP
Level 4 35,000 AP
Level 5 60,000 AP

Hellfire: This daemonic creature called Ifrit charges at the enemy, dealing Fire-type damage.

Ramuh[edit]

Get at the Gold Saucer in the chocobo jockey room when trying to win freedom from the desert prison. Note: This must be obtained at that time; it cannot be got later.

Ramuh
Details
MP Cost 40
Element Lightning
Equip effects
Magic +01
MagicDef +00
MaxHP -02%
MaxMP +02%
Growth
Level 1 0 AP
Level 2 10,000 AP
Level 3 25,000 AP
Level 4 50,000 AP
Level 5 70,000 AP

Judgment Bolt: Ramuh jolts enemies with thrilling thunder strikes, dealing Lightning-type damage.

Titan[edit]

In the abandoned Gongaga Reactor which can be accessed any time after getting out of the Desert Prison. Go to the reactor area and the Turks will show up; after the Turks leave, inspect the hole they looked into in the reactor casing.

Titan
Details
MP Cost 46
Element Earth
Equip effects
Magic +01
MagicDef +00
MaxHP -02%
MaxMP +02%
Growth
Level 1 0 AP
Level 2 15,000 AP
Level 3 30,000 AP
Level 4 60,000 AP
Level 5 80,000 AP

Anger of the Land: Titan grabs the very ground the enemies stand on and topples it over, crushing them and causing Earth-type damage. This attack misses flying enemies.

Leviathan[edit]

Solve Yuffie's pagoda sidequest and Godo gives it to you.

Leviathan
Details
MP Cost 78
Element Water
Equip effects
Magic +01
MagicDef +01
MaxHP -05%
MaxMP +05%
Growth
Level 1 0 AP
Level 2 18,000 AP
Level 3 38,000 AP
Level 4 70,000 AP
Level 5 100,000 AP

Tidal Wave: A great big wave drowns the enemies for Water-type damage.

Kjata / Kujata[edit]

Found floating around in the Sleeping Forest.

Kjata / Kujata
Details
MP Cost 110
Element
Equip effects
Magic +01
MagicDef +01
MaxHP -05%
MaxMP +05%
Growth
Level 1 0 AP
Level 2 22,000 AP
Level 3 60,000 AP
Level 4 90,000 AP
Level 5 140,000 AP

Tetra Disaster: The bull of the heavens causes a tiny, tiny earthquake and other nasty things. This causes Fire, Ice and Lightning damage.

Alexander[edit]

Found in the Great Glacier, in a cave somewhere on the east side of the big snowfield. Need to touch the hot springs elsewhere first, then come to the cave and fight the person guarding it.

Alexander
Details
MP Cost 120
Element Holy
Equip effects
Magic +01
MagicDef +01
MaxHP -05%
MaxMP +05%
Growth
Level 1 0 AP
Level 2 25000 AP
Level 3 65000 AP
Level 4 100000 AP
Level 5 150000 AP

Judgment: Alexander, colloquially put, lays some justice on the enemy's rear. Deals Holy damage.

Typhoon / Typhon[edit]

Found high in the branches in the Ancient Forest near Cosmo Canyon.

Typhoon / Typhon
Details
MP Cost 160
Element Wind
Equip effects
Magic +04
MagicDef +04
MaxHP -10%
MaxMP +10%
Growth
Level 1 0 AP
Level 2 35,000 AP
Level 3 120,000 AP
Level 4 150,000 AP
Level 5 250,000 AP

Disintegration: A mysterious two-headed thing, last seen with his buddy Ultros in FF6, appears and causes quite a typhoon. Causes Fire, Earth, Lightning, and Ice damage.


Non-elemental summons[edit]

Equally effective against any enemy.

Odin[edit]

In the Shinra Mansion in Nibelheim. Open the safe upstairs using the clues found all over the place, and fight the boss Lost Number.

Odin
Details
MP Cost 80
Element
Equip effects
Magic +01
MagicDef +01
MaxHP -05%
MaxMP +05%
Growth
Level 1 0 AP
Level 2 16,000 AP
Level 3 32,000 AP
Level 4 65,000 AP
Level 5 80,000 AP

Steel Bladed Sword: Odin rides by and slashes all enemies in half, killing them instantly.

Gunge Lance (If the enemy is immune to instant death attacks): Odin takes his lance Gungnir and throws it to the heavens, and it impales the enemy as it lands. Deals non-elemental damage to one enemy.

Bahamut[edit]

In the Temple of the Ancients after defeating the Red Dragon.

Bahamut
Details
MP Cost 100
Element
Equip effects
Magic +01
MagicDef +01
MaxHP -05%
MaxMP +05%
Growth
Level 1 0 AP
Level 2 20,000 AP
Level 3 50,000 AP
Level 4 80,000 AP
Level 5 120,000 AP

Mega Flare: Bahamut fries the enemies. Deals non-elemental damage.

Neo Bahamut[edit]

Found in the Whirlwind Maze.

Neo Bahamut
Details
MP Cost 140
Element
Equip effects
Magic +02
MagicDef +02
MaxHP -10%
MaxMP +10%
Growth
Level 1 0 AP
Level 2 30,000 AP
Level 3 80,000 AP
Level 4 140,000 AP
Level 5 200,000 AP

Giga Flare: Bahamut hoists the enemies into the air, then roasts them. Deals non-elemental damage.

Bahamut ZERO[edit]

You need to have Bahamut and Neo Bahamut materias, as well as the Huge Blue Materia. Touch the Huge Blue Materia in Bugenhagen's laboratory to get Bahamut ZERO.

Bahamut ZERO
Details
MP Cost 180
Element
Equip effects
Magic +04
MagicDef +04
MaxHP -10%
MaxMP +10%
Growth
Level 1 0 AP
Level 2 35,000 AP
Level 3 120,000 AP
Level 4 150,000 AP
Level 5 250,000 AP

Tera Flare: Bahamut fries the site from the orbit. It's the only way to be sure. Non-elemental damage as well.

Knights of Round[edit]

Found on the Round Isle, in the northeastern corner of the world. It is not marked on the map. This island cannot be landed on, so you will need a Golden Chocobo to access it.

Knights of Round
Details
MP Cost 250
Element
Equip effects
Magic +08
MagicDef +08
MaxHP -10%
MaxMP +20%
Growth
Level 1 0 AP
Level 2 50,000 AP
Level 3 200,000 AP
Level 4 300,000 AP
Level 5 500,000 AP

Ultimate End: The jolly lot of Camelot, the 13 knights of the round table, come forth from some mystical realm or other. Each knight, in turn, smashes each of the enemies for ludicrous amounts of damage (up to 9999 points each, for a grand total of up to 129,987 points of damage, not accounting for armor and other protections). Each of these attacks are non-elemental.

Master Summon[edit]

The wielder of Master Summon is able to use all Summon spells, and it takes only one Materia slot. It can be obtained by getting each of the other Summon Materias to master level and touching the Huge Red Materia in Bugenhagen's laboratory. Alternatively, it can be obtained by defeating the Emerald Weapon and trading the Earth Harp on Kalm.


Summary table[edit]

Default sorting is according to game progression. Materia that can be permanently missed is highlighted in red. The yellow W-summon materia is included in this list because it only affects red Summon materia.

Summon Total AP Element Effects Location
Choco/Mog 35000 - Stop Disc 1, part 2: Chocobo Farm
Shiva 50000 Ice - Disc 1, part 2: Junon
Ifrit 60000 Fire - Disc 1, part 2: Cargo ship
Ramuh 70000 Lightning - Disc 1, part 2: Gold Saucer
Titan 80000 Earth - Disc 1, part 2: Gongaga
Odin 80000 - (Instant-death) Disc 1, part 2: Nibelheim
Bahamut 120000 - - Disc 1, part 3: Temple of the Ancients
Leviathan 100000 Water - Disc 1, part 3: Wutai
Kjata / Kujata 140000 Ice, Fire, Lightning - Disc 1, part 3: Sleeping Forest
Alexander 150000 Holy - Disc 2: Great Glacier
Neo Bahamut 200000 - - Disc 2: Whirlwind Maze
Phoenix 200000 Fire Life Disc 2: Fort Condor
W-Summon 250000 - - Disc 2: Gold Saucer
Hades 250000 - Poison, Confusion, Sleep, Silence,
Mini, Frog, Slow, Paralysis
Disc 2: sunken plane
Typhoon / Typhon 250000 Fire, Ice, Lightning, Earth - Disc 2: Ancient Forest
Bahamut Zero 250000 - - Disc 2: Cosmo Canyon
Knights of Round 500000 - - Disc 2: round island
TOTAL (Master) 2535000 - - -