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| '''Added Effect'''
| '''Added Effect'''
| When equipped to weapon, adds associated status effect of supported materia to attack. Defends against said status effect when equipped to armor.
|  
* Equipped to weapon: adds associated status effect of supported materia to attack.
* Equipped to armor: defends against said status effect.
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| '''Elemental'''
| '''Elemental'''
| If equipped to weapon, adds associated elemental effect of supported materia to physical attacks. Defends against element when equipped to armor. If linked to a non-elemental materia in the armor, it protects from "hidden element" attacks, i.e. some special attacks of the enemies.
|  
* Equipped to weapon: adds associated elemental effect of supported materia to physical attacks.  
* Equipped to armor: defends against element; if linked to a non-elemental materia in the armor, it protects from "hidden element" attacks, i.e. some special attacks of the enemies.
| (Applies only to defense)
| (Applies only to defense)
# Halves damage from element
# Halves damage from element

Revision as of 18:54, 20 August 2012

Many of the materia slots in weapons and armor are joined with others. Blue Materia placed into these coupled slots give an added bonus to the materia it is joined with.

There are thirteen different Support Materia in the video game.

In the tables below, Command "main-7" materia refers to the seven materias listed here; these materias are the same ones that have to be mastered in order to get the Master Command Materia:

  1. Steal
  2. Sense
  3. Throw
  4. Morph
  5. Deathblow
  6. Manipulate
  7. Mime


Materia list

Modifying linked materia effect

Materia Name Properties Effects with Maturity Supported Materia
All Allows supported materia, which would normally target only one character, to target entire parties.
  1. One use
  2. Two uses
  3. Three uses
  4. Four uses
  5. Five uses
  • Magic: Barrier, Destruct, Earth, Fire, Gravity, Heal, Ice, Lightning, Mystify, Poison, Restore, Revive, Seal, Time, Transform; Master Magic
  • Summon: none
  • Command: none
HP Absorb When supported materia damages an opponent and equal amount of HP is absorbed by user.
  • Magic: all
  • Summon: all
  • Command: "main-7", Master Command
MP Absorb Supported materia returns 1% of inflicted damage to user as MP. Effect reversed if target is healed.
  • Magic: all
  • Summon: all
  • Command: "main-7", Master Command
MP Turbo Uses extra MP but increases the effect of supported materia.
  1. +10%
  2. +20%
  3. +30%
  4. +40%
  5. +50%
  • Magic: all
  • Summon: all
  • Command: none
Quadra Magic Uses supported materia four times at random targets (or globally if effect permits) with a 2/5ths loss in effectiveness for each time the effect is used.
  1. One use
  2. Two uses
  3. Three uses
  4. Four uses
  5. Five uses
  • Magic: all
  • Summon: all except Knights of Round
  • Command: none
  • CANNOT be used with: All, Mega All

Affecting equipment

Materia Name Properties Effects with Maturity Supported Materia
Added Effect
  • Equipped to weapon: adds associated status effect of supported materia to attack.
  • Equipped to armor: defends against said status effect.
  • Magic: Contain, Destruct, Mystify, Poison, Seal, Time, Transform
  • Summon: Choco/Mog, Odin, Hades
  • Command: none
Elemental
  • Equipped to weapon: adds associated elemental effect of supported materia to physical attacks.
  • Equipped to armor: defends against element; if linked to a non-elemental materia in the armor, it protects from "hidden element" attacks, i.e. some special attacks of the enemies.
(Applies only to defense)
  1. Halves damage from element
  2. Nullifies damage from element
  3. Heals instead of get damaged by element.
  • Magic: all
  • Summon: all
  • Command: Steal
  • Independent: "attribute-plus"

Adding extra action

Materia Name Properties Effects with Maturity Supported Materia
Added Cut After using linked materia, attacks physically the same target or a random single target if global effect.
  • Magic: all
  • Summon: all
  • Command: "main-7", Master Command
Counter Chance of counter attacking with supported command materia.
  1. +30%
  2. +40%
  3. +60%
  4. +80%
  5. +100%
  • Magic: none
  • Summon: none
  • Command: "main-7", Master Command
Final Attack Linked materia is automatically used when the character is knocked out. If linked to Revive or Phoenix materia, user is revived whenever he/she is knocked out.
  1. One use
  2. Two uses
  3. Three uses
  4. Four uses
  5. Five uses
  • Magic: all
  • Summon: all
  • Command: "main-7", Master Command
Magic Counter Chance of counter attacking with supported magic or summon materia.
  1. +30%
  2. +40%
  3. +60%
  4. +80%
  5. +100%
  • Magic: all
  • Summon: all
  • Command: none
Sneak Attack Chance of attacking with supported materia prior to first round of combat.
  1. +20%
  2. +35%
  3. +50%
  4. +65%
  5. +80%
  • Magic: all
  • Summon: all
  • Command: "main-7", Master Command
Steal as Well Attempts to steal items from target when supported materia is used.
  • Magic: all
  • Summon: all
  • Command: "main-7", Master Command

Materia locations

It ay be useful to know how early any materia can be obtained.

Disc 1, part 1 (Midgar):

  • All (on Nanaki)
  • Elemental (Shinra H.Q.)

Disc 1, part 2 (land travels):

  • Added Effect (Cave of Gi)

Disc 1, part 3 (sea travels):

  • HP Absorb (Wutai)
  • MP Absorb (Wutai)
  • Steal as Well (Wutai)
  • Added Cut (Great glacier)
  • MP Turbo (Whirlwind Maze)

Disc 2:

  • Final Attack (Gold Saucer)
  • Magic Counter (Gold Saucer)
  • Sneak Attack (Gold Saucer)
  • Quadra Magic (near Mideel)

Disc 3:

  • Counter (Northern cave)