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| '''Added Effect''' | | '''Added Effect''' | ||
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* Equipped to weapon: adds associated status effect of supported materia to attack. | |||
* Equipped to armor: defends against said status effect. | |||
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| '''Elemental''' | | '''Elemental''' | ||
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* Equipped to weapon: adds associated elemental effect of supported materia to physical attacks. | |||
* Equipped to armor: defends against element; if linked to a non-elemental materia in the armor, it protects from "hidden element" attacks, i.e. some special attacks of the enemies. | |||
| (Applies only to defense) | | (Applies only to defense) | ||
# Halves damage from element | # Halves damage from element |
Revision as of 18:54, 20 August 2012
Many of the materia slots in weapons and armor are joined with others. Blue Materia placed into these coupled slots give an added bonus to the materia it is joined with.
There are thirteen different Support Materia in the video game.
In the tables below, Command "main-7" materia refers to the seven materias listed here; these materias are the same ones that have to be mastered in order to get the Master Command Materia:
- Steal
- Sense
- Throw
- Morph
- Deathblow
- Manipulate
- Mime
Materia list
Modifying linked materia effect
Materia Name | Properties | Effects with Maturity | Supported Materia |
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All | Allows supported materia, which would normally target only one character, to target entire parties. |
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HP Absorb | When supported materia damages an opponent and equal amount of HP is absorbed by user. |
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MP Absorb | Supported materia returns 1% of inflicted damage to user as MP. Effect reversed if target is healed. |
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MP Turbo | Uses extra MP but increases the effect of supported materia. |
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Quadra Magic | Uses supported materia four times at random targets (or globally if effect permits) with a 2/5ths loss in effectiveness for each time the effect is used. |
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Affecting equipment
Materia Name | Properties | Effects with Maturity | Supported Materia |
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Added Effect |
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Elemental |
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(Applies only to defense)
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Adding extra action
Materia Name | Properties | Effects with Maturity | Supported Materia |
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Added Cut | After using linked materia, attacks physically the same target or a random single target if global effect. |
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Counter | Chance of counter attacking with supported command materia. |
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Final Attack | Linked materia is automatically used when the character is knocked out. If linked to Revive or Phoenix materia, user is revived whenever he/she is knocked out. |
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Magic Counter | Chance of counter attacking with supported magic or summon materia. |
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Sneak Attack | Chance of attacking with supported materia prior to first round of combat. |
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Steal as Well | Attempts to steal items from target when supported materia is used. |
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Materia locations
It ay be useful to know how early any materia can be obtained.
Disc 1, part 1 (Midgar):
- All (on Nanaki)
- Elemental (Shinra H.Q.)
Disc 1, part 2 (land travels):
- Added Effect (Cave of Gi)
Disc 1, part 3 (sea travels):
- HP Absorb (Wutai)
- MP Absorb (Wutai)
- Steal as Well (Wutai)
- Added Cut (Great glacier)
- MP Turbo (Whirlwind Maze)
Disc 2:
- Final Attack (Gold Saucer)
- Magic Counter (Gold Saucer)
- Sneak Attack (Gold Saucer)
- Quadra Magic (near Mideel)
Disc 3:
- Counter (Northern cave)