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Many of the materia slots in weapons and armor are joined with others. Blue Materia placed into these coupled slots give an added bonus to the materia it is joined with.
Materia Name | Properties | Effects with Maturity | Supported Materia |
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Added Cut | Uses supported effect a second time on same target or random single target if global effect. |
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Added Effect | When equipped to weapon, adds associated status effect of supported materia to attack. Defends against said status effect when equipped to armor. |
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All | Allows supported materia, which would normally target only one character, to target entire parties. |
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Counter | Chance of counter attacking with supported command materia. |
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Elemental | If equipped to weapon, adds associated elemental effect of supported materia to physical attacks. Defends against element when equipped to armor. | (Applies only to defense)
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Final Attack | User uses supported materia’s ability upon being KO’d |
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HP Absorb | When supported materia damages an opponent and equal amount of HP is absorbed by user. |
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Magic Counter | Chance of counter attacking with supported magic or summon materia. |
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MP Absorb | Supported materia returns 1/100th of damage to opponent to user as MP. Effect reversed if target is healed. |
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MP Turbo | Uses extra MP but increases the effect of supported materia. |
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Quadra Magic | Uses supported materia four times at random targets (or globally if effect permits) with a 2/5ths loss in effectiveness for each time the effect is used. |
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CANNOT be used with:
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Sneak Attack | Chance of attacking with supported materia prior to first round of combat. |
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Steal as Well | Attempts to steal items from target when supported materia’s effect is used. |
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