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| Silencer Type 2 || As mentioned before, it's a possible upgrade, but any pretensions towards stealth seem to miss the point of the M4. || Excludes Silencer Type 1 | | Silencer Type 2 || As mentioned before, it's a possible upgrade, but any pretensions towards stealth seem to miss the point of the M4. || Excludes Silencer Type 1 | ||
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| Drum Magazine || 100 rounds per drum will prevent you from having to reload your M4 for quite a while. Although it destabilizes the weapon a bit, increasing recoil, by now you should have a good deal of stability-increasing upgrades to compensate, so it shouldn't matter all that much | | Drum Magazine || 100 rounds per drum will prevent you from having to reload your M4 for quite a while. Although it destabilizes the weapon a bit, increasing recoil, by now you should have a good deal of stability-increasing upgrades to compensate, so it shouldn't matter all that much. || Excludes Double Clip | ||
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| Scope Type 1 || The scope gives plenty of precision, but it is wasted on the M4: if you're firing at a distant target, you'll likely need to zoom in to get more precision for a headshot, and holding the fire button will cause recoil. As such, your gun will jump over the target.s head. Not really recommended. || Requires Rail Mount, excludes Red Dot Sight | | Scope Type 1 || The scope gives plenty of precision, but it is wasted on the M4: if you're firing at a distant target, you'll likely need to zoom in to get more precision for a headshot, and holding the fire button will cause recoil. As such, your gun will jump over the target.s head. Not really recommended. || Requires Rail Mount, excludes Red Dot Sight |