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{{All_Game_Nav|game=Mount&Blade}}
{{All_Game_Nav|game=Mount&Blade}}
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[[Image:Mount&Blade trade routes.jpg|690px]]
[[Image:Mount&Blade trade routes.jpg|690px]]


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Red arrows point to the direction you take the [[../Goods/]] in. The labels beside the town names describe the buy/sell prices, profit in gold, and profit in percent.
Red arrows point to the direction you take the [[../Goods/]] in. The labels beside the town names describe the buy/sell prices, profit in gold, and profit in percent.


==Basics==
Horses can't be traded, but are invaluable to a merchant. The more horses you carry the faster your world map speed is (up to a certain limit, naturally).


On the world map, all horses are equal. It doesn't matter if they're lame or spirited, saddle or hunter, all increase movement speed by the same amount. If you're buying horses solely to carry your gear just go with the cheapest ones, and don't just slaughter the lame ones for their meat.


Adapted from http://forums.taleworlds.net/index.php/topic,6823.0.html.
Also, horses are shared within the party; it doesn't matter which hero is carrying the horses, they'll speed the whole party up regardless. This means you can use your own inventory for goods while leaving all the horses with [[../Zendar#The Happy Boar (Tavern)|Marnid]] or Borcha.
 
You can freely swap inventory items with other heroes in your party by talking to them on the world map. They trade at face value, so you can sell them items and get them back later without the price being inflated; note however that while you can take an item from them for 0 gold, if you give them something to hold for you they'll demand full price for it if you ever want it back.
 
==Merchant Walkthrough==
Giving your character 1 or more in [[../Skills#Inventory Management|Inventory Management]] is a must. This gives you a good amount of storage space. Having a merchant background is probably the easiest for being an effective merchant.
 
The first major barrier is your small wallet. If you sell everything you have (including armor and weapons) except your horse you'll have a good bit of cash to work with. Alternately, you could fight in the arena. The [[../Arena Expansion/]] makes this an even more effective cashflow source. Either way, buy the cheapest horse available as soon as you can.
 
During the early stages of building your mercantile empire you want to focus on the cheapest products with the highest profit margin: [[../Goods|Salt]], [[../Goods|Wheat]], and [[../Goods|Smoked Fish]] are perfect for this.
 
[http://72.14.203.104/search?q=cache:http://forums.taleworlds.net/index.php/topic,6823.0.html fisheye] suggests this trade route:
# Salt Mine: Buy Salt
# [[../Zendar/]]: Sell Salt
# Wercheg: Buy Fish
# Uxkhal: Sell Fish, Buy Grain
# Tulga: Sell Grain
# return to Salt Mine and repeat
 
Since you're not in any state for combat you should run from any enemies. Be especially careful of mounted enemies, as they are sometimes fast enough to catch you.
 
Visit the armourer of every town you pass through or buy looking for Padded Cloth (any quality); it spawns randomly for each new game, but once you've found somewhere to get it from that place will consistently sell it. Keep track of what place that is when you find it, as you'll be needing this later.
 
Any time you have about 200 gold spare buy extra horses, the cheapest you can find. Try to have at least 1 horse per 5 goods. This will serve to increase your speed, meaning you can venture further afield to carry more exotic goods more effectively while also being more able to escape enemies.
 
Once you have three or more horses and about 200 gold head to Rivacheg and pick up Borcha. Talk to him along the way and agree to free him. Give him all but one of your horses (the last is for [[../Zendar#The Happy Boar (Tavern)|Marnid]]). His [[../Skills#Pathfinding|Pathfinding]] helps you move faster on the world map and his [[../Skills#Spotting|Spotting]] allows you to detect and avoid enemies from further away.
 
Once you have the Padded Cloth return to [[../Zendar/]]. Give [[../Zendar#The Happy Boar (Tavern)|Marnid]] the Padded Cloth and a horse. His [[../Skills#Trade|Trade]] skill will make trading that bit more effective.
 
If you keep this up you'll become progressively richer, eventually to the point where you can buy out a merchant's entire stock. Now you can venture further afield more effectively.
 
[http://72.14.203.104/search?q=cache:http://forums.taleworlds.net/index.php/topic,6823.0.html fisheye] then suggests this modified trade route:
# Praven: Buy Ale
# Rivacheg: Sell Oil, Buy Meat
# Khudan: Sell Ale, buy Furs
# Curaw: Sell Meat, buy Iron
# Suno: Sell Furs, buy Oil
# Sargoth: Sell Iron
# back to Praven.
 
Keep buying horses with your excess cash. Eventually you'll have enough to outride Dark Hunters even when fully loaded, so you can add in the missing cities to your route to optimise your profits further.
 
<small>Adapted from [http://72.14.203.104/search?q=cache:http://forums.taleworlds.net/index.php/topic,6823.0.html Updated Trading Chart (v0.711) & Newbie's Trading Guide].</small>

Revision as of 02:24, 18 August 2006

Template:All Game Nav

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This page is a work in progress. It has sections which are incomplete or currently under construction. If you have knowledge of this game or subject, you can either help by editing it to add to or improve the page, or discussing it on the talk page.

Mount&Blade trade routes.jpg

Refer to the map above for specifics of what to take where.

Red arrows point to the direction you take the Goods in. The labels beside the town names describe the buy/sell prices, profit in gold, and profit in percent.

Basics

Horses can't be traded, but are invaluable to a merchant. The more horses you carry the faster your world map speed is (up to a certain limit, naturally).

On the world map, all horses are equal. It doesn't matter if they're lame or spirited, saddle or hunter, all increase movement speed by the same amount. If you're buying horses solely to carry your gear just go with the cheapest ones, and don't just slaughter the lame ones for their meat.

Also, horses are shared within the party; it doesn't matter which hero is carrying the horses, they'll speed the whole party up regardless. This means you can use your own inventory for goods while leaving all the horses with Marnid or Borcha.

You can freely swap inventory items with other heroes in your party by talking to them on the world map. They trade at face value, so you can sell them items and get them back later without the price being inflated; note however that while you can take an item from them for 0 gold, if you give them something to hold for you they'll demand full price for it if you ever want it back.

Merchant Walkthrough

Giving your character 1 or more in Inventory Management is a must. This gives you a good amount of storage space. Having a merchant background is probably the easiest for being an effective merchant.

The first major barrier is your small wallet. If you sell everything you have (including armor and weapons) except your horse you'll have a good bit of cash to work with. Alternately, you could fight in the arena. The Arena Expansion makes this an even more effective cashflow source. Either way, buy the cheapest horse available as soon as you can.

During the early stages of building your mercantile empire you want to focus on the cheapest products with the highest profit margin: Salt, Wheat, and Smoked Fish are perfect for this.

fisheye suggests this trade route:

  1. Salt Mine: Buy Salt
  2. Zendar: Sell Salt
  3. Wercheg: Buy Fish
  4. Uxkhal: Sell Fish, Buy Grain
  5. Tulga: Sell Grain
  6. return to Salt Mine and repeat

Since you're not in any state for combat you should run from any enemies. Be especially careful of mounted enemies, as they are sometimes fast enough to catch you.

Visit the armourer of every town you pass through or buy looking for Padded Cloth (any quality); it spawns randomly for each new game, but once you've found somewhere to get it from that place will consistently sell it. Keep track of what place that is when you find it, as you'll be needing this later.

Any time you have about 200 gold spare buy extra horses, the cheapest you can find. Try to have at least 1 horse per 5 goods. This will serve to increase your speed, meaning you can venture further afield to carry more exotic goods more effectively while also being more able to escape enemies.

Once you have three or more horses and about 200 gold head to Rivacheg and pick up Borcha. Talk to him along the way and agree to free him. Give him all but one of your horses (the last is for Marnid). His Pathfinding helps you move faster on the world map and his Spotting allows you to detect and avoid enemies from further away.

Once you have the Padded Cloth return to Zendar. Give Marnid the Padded Cloth and a horse. His Trade skill will make trading that bit more effective.

If you keep this up you'll become progressively richer, eventually to the point where you can buy out a merchant's entire stock. Now you can venture further afield more effectively.

fisheye then suggests this modified trade route:

  1. Praven: Buy Ale
  2. Rivacheg: Sell Oil, Buy Meat
  3. Khudan: Sell Ale, buy Furs
  4. Curaw: Sell Meat, buy Iron
  5. Suno: Sell Furs, buy Oil
  6. Sargoth: Sell Iron
  7. back to Praven.

Keep buying horses with your excess cash. Eventually you'll have enough to outride Dark Hunters even when fully loaded, so you can add in the missing cities to your route to optimise your profits further.

Adapted from Updated Trading Chart (v0.711) & Newbie's Trading Guide.