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{{Header Nav|game=Portal|Two in the main room and one by the chamberlock.}}
{{Header Nav|game=Portal|Two in the main room and one by the chamberlock.}}


{{Achievement|name=Camera Shy|image=Portal_achievement_camera_shy.jpg|progress=11|total=33|description=Note that a camera will not fall when on an unconnected portal, so if you shoot one before the orange portal appears, the camera will not fall until the second portal is created.<br />1.Above the doorway next to the chamber number<br />2. Above and to the left of the first exit door<br />3. In the final section with the ceiling portal.}}
{{Achievement|name=Camera Shy|image=Portal_achievement_camera_shy.jpg|progress=11|total=33|description=Note that a camera will not fall when on an unconnected portal, so if you shoot one before the orange portal appears, the camera will not fall until the second portal is created.
[[Image:Portal_05_overview.jpg|thumb|left|An overview of the chamber.]]
#Above the doorway next to the chamber number.
#Above and to the left of the first exit door.
#In the final section with the ceiling portal.|width=340px}}
[[File:Portal_05_overview.jpg|thumb|left|An overview of the chamber.]]
This chamber is the first real puzzle of the game. It consists of a single door to the chamberlock, but for the door to open, ''two'' buttons need to be pressed. One cube is down in a pit as with the last chamber, while another is on top of one of two platforms. On the other platform is a fixed orange end of a portal.
This chamber is the first real puzzle of the game. It consists of a single door to the chamberlock, but for the door to open, ''two'' buttons need to be pressed. One cube is down in a pit as with the last chamber, while another is on top of one of two platforms. On the other platform is a fixed orange end of a portal.
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{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|description=The radio is behind the door opened by two buttons. Shoot a portal under it or grab it before stepping through the door, and drop it into the pit that contained one of the cubes.|progress=6|total=26}}
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|description=The radio is behind the door opened by two buttons. Shoot a portal under it or grab it before stepping through the door, and drop it into the pit that contained one of the cubes.|progress=6|total=26}}
[[Image:Portal_05_portal2.jpg|thumb|left|The second portal, to retrieve the first cube.]]
 
[[File:Portal_05_portal2.jpg|thumb|left|The second portal, to retrieve the first cube.]]
Fire the portal gun down into the pit, then walk into the pit (Portal does not have falling damage, for good reason, and this is also why Chell is wearing "long fall boots") and pick up the first cube. Return through the portal to the platform, walk down to the main area, and place the cube on a button.
Fire the portal gun down into the pit, then walk into the pit (Portal does not have falling damage, for good reason, and this is also why Chell is wearing "long fall boots") and pick up the first cube. Return through the portal to the platform, walk down to the main area, and place the cube on a button.
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[[Image:Portal_05_portal3.jpg|thumb|left|The third portal, to retrieve the second cube.]]
 
[[Image:Portal_05_complete.jpg|thumb|right|The opened door.]]
[[File:Portal_05_portal3.jpg|thumb|left|The third portal, to retrieve the second cube.]]
[[File:Portal_05_complete.jpg|thumb|right|The opened door.]]
To retrieve the second cube from the second platform, re-create a blue portal anywhere reachable to get back onto the platform with the orange portal. Then fire the portal gun at the wall behind the second cube. Go through the orange portal, and walk back down to the main area with the second cube. Placing it on the second button results in the door opening.
To retrieve the second cube from the second platform, re-create a blue portal anywhere reachable to get back onto the platform with the orange portal. Then fire the portal gun at the wall behind the second cube. Go through the orange portal, and walk back down to the main area with the second cube. Placing it on the second button results in the door opening.
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[[Image:Portal 05 exit.jpg|thumb|Portal to the exit.]]
 
[[File:Portal 05 exit.jpg|thumb|Portal to the exit.]]
However, before you can proceed to the next level, you must hear one of the many amusing lines GLaDOS utters throughout the game, contradicting the statement made at the end of the previous chamber:
However, before you can proceed to the next level, you must hear one of the many amusing lines GLaDOS utters throughout the game, contradicting the statement made at the end of the previous chamber:



Revision as of 17:34, 26 July 2012

Camera Shy
Camera Shy
Note that a camera will not fall when on an unconnected portal, so if you shoot one before the orange portal appears, the camera will not fall until the second portal is created.
  1. Above the doorway next to the chamber number.
  2. Above and to the left of the first exit door.
  3. In the final section with the ceiling portal.
33%
An overview of the chamber.

This chamber is the first real puzzle of the game. It consists of a single door to the chamberlock, but for the door to open, two buttons need to be pressed. One cube is down in a pit as with the last chamber, while another is on top of one of two platforms. On the other platform is a fixed orange end of a portal.

The radio is behind the door opened by two buttons. Shoot a portal under it or grab it before stepping through the door, and drop it into the pit that contained one of the cubes.
23%
The second portal, to retrieve the first cube.

Fire the portal gun down into the pit, then walk into the pit (Portal does not have falling damage, for good reason, and this is also why Chell is wearing "long fall boots") and pick up the first cube. Return through the portal to the platform, walk down to the main area, and place the cube on a button.

The third portal, to retrieve the second cube.
The opened door.

To retrieve the second cube from the second platform, re-create a blue portal anywhere reachable to get back onto the platform with the orange portal. Then fire the portal gun at the wall behind the second cube. Go through the orange portal, and walk back down to the main area with the second cube. Placing it on the second button results in the door opening.

Portal to the exit.

However, before you can proceed to the next level, you must hear one of the many amusing lines GLaDOS utters throughout the game, contradicting the statement made at the end of the previous chamber:

As part of a required test protocol our previous statement suggesting that we would not monitor this chamber was an outright fabrication. Good job. As part of a required test protocol, we will stop enhancing the truth in 3…2…

GLaDOS

Static once more subsumes the announcement.

To reach the chamberlock – which is on a floor above you – you need to notice that there's a fixed orange portal end in the ceiling above the chamberlock. Simply create a portal in the wall next to you, and walk through it to fall down next to the chamberlock. Whenever you go through a re-orienting portal in this manner, you will always land feet-first.