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===Standard Enemies===
===Standard Enemies===
====Gran====
====Gran====
[[File:SWJKDF2_gran.png|frame]]
[[File:SWJKDF2_gran.png|thumb]]
Gran are three-eyed goat-faced aliens who fill a gangster/thug role in the game.  Some are equipped with a Stormtrooper rifle and others with thermal detonators; still others prefer to beat you to death with their bare hands.
Gran are three-eyed goat-faced aliens who fill a gangster/thug role in the game.  Some are equipped with a Stormtrooper rifle and others with thermal detonators; still others prefer to beat you to death with their bare hands.
 
{{-}}
 
 
====Rodian====
====Rodian====
[[File:SWJKDF2 enemy Rodian.png|thumb]]
[[File:SWJKDF2 enemy Rodian.png|thumb]]
Rodians are short and fairly weak.  While their pistols cannot be wielded by Kyle, they can be used for ammunition.  Like the Gran, they are gangsters and can only be found in certain places.
Rodians are short and fairly weak.  While their pistols cannot be wielded by Kyle, they can be used for ammunition.  Like the Gran, they are gangsters and can only be found in certain places.
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{{-}}
====Gamorrean Guard====
====Gamorrean Guard====
[[File:SWJKDF2 enemy Gamorrean guard.png|thumb]]
[[File:SWJKDF2 enemy Gamorrean guard.png|thumb]]
For some reason, there are quite a few Gamorrean guards in Nar Shaddaa.  As in the movies, they use large halberds that they swing with tremendous force.  While somewhat slow and not too difficult to kill, they tend to hide to the sides of doorways and bring their halberds down upon their unwitting target.  Try not to get hit by them; they deal 40 health damage per hit.
For some reason, there are quite a few Gamorrean guards in Nar Shaddaa.  As in the movies, they use large halberds that they swing with tremendous force.  While somewhat slow and not too difficult to kill, they tend to hide to the sides of doorways and bring their halberds down upon their unwitting target.  Try not to get hit by them; they deal 40 health damage per hit.
{{-}}
{{-}}
====Tusken====
====Tusken====
[[File:SWJKDF2_tusken.png|frame|395x250px]]
[[File:SWJKDF2_tusken.png|thumb]]
Being the opportunistic nomads that they are, Tuskens can be found in droves on Sulon.  In the years following Morgan's death, they descended upon his home and irrigation system.  They wield either a Stormtrooper rifle or a Bowcaster, and are rather adept with the latter.
Being the opportunistic nomads that they are, Tuskens can be found in droves on Sulon.  In the years following Morgan's death, they descended upon his home and irrigation system.  They wield either a Stormtrooper rifle or a Bowcaster, and are rather adept with the latter.
 
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====Insectoid====
====Insectoid====
[[File:SWJKDF2 enemy Insectoid.png|thumb]]
[[File:SWJKDF2 enemy Insectoid.png|thumb]]
Insectoids are giant, mutated creatures that have infested Morgan's irrigation system and power generator.  They have two sharp, unforgiving stingers that ignore personal shields and deal health hits.  They can also be found in much smaller numbers on the planet Ruusan.
Insectoids are giant, mutated creatures that have infested Morgan's irrigation system and power generator.  They have two sharp, unforgiving stingers that ignore personal shields and deal health hits.  They can also be found in much smaller numbers on the planet Ruusan.
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====Seeker Drone====
====Seeker Drone====
[[File:SWJKDF2 enemy Seeker drone.png|thumb]]
[[File:SWJKDF2 enemy Seeker drone.png|thumb]]
Small and relatively weak, seeker drones are traditionally used by the Jedi for lightsaber training.  Kyle can practice with one in the workshop after retrieving Rahn's lightsaber.  Aside from that, they only appear around the fuel station in Baron's Hed.
Small and relatively weak, seeker drones are traditionally used by the Jedi for lightsaber training.  Kyle can practice with one in the workshop after retrieving Rahn's lightsaber.  Aside from that, they only appear around the fuel station in Baron's Hed.
{{-}}
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====Water Cyc====
====Water Cyc====
[[File:SWJKDF2 enemy Tentacle monster.png|thumb]]
[[File:SWJKDF2 enemy Tentacle monster.png|thumb]]
The Water Cyc is a creature specific to the rivers of Sulon, and several of them have managed to wash into some of the inner irrigation channels.  While they don't move, they have three long tentacles and will smack Kyle with them.  It is best to dispatch them from outside the water if possible, or at least to give them a very wide berth.
The Water Cyc is a creature specific to the rivers of Sulon, and several of them have managed to wash into some of the inner irrigation channels.  While they don't move, they have three long tentacles and will smack Kyle with them.  It is best to dispatch them from outside the water if possible, or at least to give them a very wide berth.
{{-}}
{{-}}
====Sentry Droid====
====Sentry Droid====
[[File:SWJKDF2 enemy Sentry droid.png|thumb]]
[[File:SWJKDF2 enemy Sentry droid.png|thumb]]
Sentry droids can be found patrolling only a few places in the game.  They are equipped with a weak laser and will fire a couple shots before retreating.  They make a distinctive sound that gives away their position.
Sentry droids can be found patrolling only a few places in the game.  They are equipped with a weak laser and will fire a couple shots before retreating.  They make a distinctive sound that gives away their position.
{{-}}
{{-}}
====Probe Droid====
====Probe Droid====
[[File:SWJKDF2 enemy Probe droid.png|thumb]]
[[File:SWJKDF2 enemy Probe droid.png|thumb]]
Like sentry droids, probe droids patrol the air, although they are usually stationary.  They also make a distinctive sound that gives them away.  Be careful when dispatching them; they explode and will deal damage if you are too close.  Parts of the droid can also hit you, so it is best to take them out quickly and from a distance.
Like sentry droids, probe droids patrol the air, although they are usually stationary.  They also make a distinctive sound that gives them away.  Be careful when dispatching them; they explode and will deal damage if you are too close.  Parts of the droid can also hit you, so it is best to take them out quickly and from a distance.
{{-}}
{{-}}
====Stormtrooper====
====Stormtrooper====
[[File:SWJKDF2 enemy Stormtrooper.png|thumb]]
[[File:SWJKDF2 enemy Stormtrooper.png|thumb]]
The basic Stormtrooper comes equipped with a Stormtrooper rifle and can usually be found in groups.
The basic Stormtrooper comes equipped with a Stormtrooper rifle and can usually be found in groups.
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{{-}}
====Stormtrooper Squad Leader====
====Stormtrooper Squad Leader====
[[File:SWJKDF2 enemy Stormtrooper squad leader.png|thumb]]
[[File:SWJKDF2 enemy Stormtrooper squad leader.png|thumb]]
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'''Note: Yellow-pauldron troopers will use their Rail Detonator as a melee weapon if you get close to them.'''
'''Note: Yellow-pauldron troopers will use their Rail Detonator as a melee weapon if you get close to them.'''
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====Imperial Officer====
====Imperial Officer====
[[File:SWJKDF2 enemy Officer.png|thumb]]
[[File:SWJKDF2 enemy Officer.png|thumb]]
A low-ranking official in a tan suit, the officer is very weak but is a dead-eye with his pistol.  They can be heard giving orders to their squads and are one of two types of driver for the AT-ST, and a few of them carry keys.
A low-ranking official in a tan suit, the officer is very weak but is a dead-eye with his pistol.  They can be heard giving orders to their squads and are one of two types of driver for the AT-ST, and a few of them carry keys.
{{-}}
{{-}}
====AT-ST====
====AT-ST====
[[File:SWJKDF2 enemy AT-ST.png|thumb]]
[[File:SWJKDF2 enemy AT-ST.png|thumb]]
Mainly found patrolling Jerec's palace in Baron's Hed, the AT-ST is an obnoxious machine that fires laser blasts in pairs.  They are shielded and can only be damaged by explosions or concussion waves; they can also be taken out with the lightsaber.  Thankfully, they can't kill Kyle by stepping on him, but their lasers can fire upon him even if the AT-ST is facing the opposite direction.  They are driven by either officers or commanders, who will drop out of them once they have been destroyed.
Mainly found patrolling Jerec's palace in Baron's Hed, the AT-ST is an obnoxious machine that fires laser blasts in pairs.  They are shielded and can only be damaged by explosions or concussion waves; they can also be taken out with the lightsaber.  Thankfully, they can't kill Kyle by stepping on him, but their lasers can fire upon him even if the AT-ST is facing the opposite direction.  They are driven by either officers or commanders, who will drop out of them once they have been destroyed.
{{-}}
{{-}}
====Turret====
====Turret====
[[File:SWJKDF2 enemy Turret1.png|thumb]]
[[File:SWJKDF2 enemy Turret1.pngthumb]]
Turrets come in a variety of shapes and sizes, and are mounted to either the ceiling or the floor.  They are designed for long-distance defense, so while they fire relatively slowly, they can lock onto a target from far off and hit with dead-on accuracy.  They can be easily destroyed with any type of weapon, and when they have been damaged enough, they will "break," meaning that the gun portion will spin wildly and fire randomly until the whole thing explodes.  It is best to keep your distance.
Turrets come in a variety of shapes and sizes, and are mounted to either the ceiling or the floor.  They are designed for long-distance defense, so while they fire relatively slowly, they can lock onto a target from far off and hit with dead-on accuracy.  They can be easily destroyed with any type of weapon, and when they have been damaged enough, they will "break," meaning that the gun portion will spin wildly and fire randomly until the whole thing explodes.  It is best to keep your distance.
{{-}}
{{-}}
====Drugon====
====Drugon====
[[File:SWJKDF2 enemy Giant fish.png|thumb]]
[[File:SWJKDF2 enemy Giant fish.png|thumb]]
The Drugon is a giant fish that is found in the rivers of Ruusan.  They hide in cutouts, away from the current, but will go after you if you get too close.  They are easily killed with a couple shots from the Concussion Rifle and are only found in one level.
The Drugon is a giant fish that is found in the rivers of Ruusan.  They hide in cutouts, away from the current, but will go after you if you get too close.  They are easily killed with a couple shots from the Concussion Rifle and are only found in one level.
{{-}}
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====Kell Dragon====
====Kell Dragon====
[[File:SWJKDF2 enemy Kell dragon.png|thumb]]
[[File:SWJKDF2 enemy Kell dragon.png|thumb]]
Kell Dragons somewhat resemble dinosaurs in stature, and are kept by the Imperials.  One can be found in Jerec's palace and two others can be found in the burial grounds of the Valley of the Jedi.  They are thick-skinned and hard to kill, but can be killed most quickly with the lightsaber.  Just make sure to avoid the razor-sharp teeth in its gaping mouth because they pack a nasty bite.
Kell Dragons somewhat resemble dinosaurs in stature, and are kept by the Imperials.  One can be found in Jerec's palace and two others can be found in the burial grounds of the Valley of the Jedi.  They are thick-skinned and hard to kill, but can be killed most quickly with the lightsaber.  Just make sure to avoid the razor-sharp teeth in its gaping mouth because they pack a nasty bite.
{{-}}
{{-}}
====Imperial Commander====
====Imperial Commander====
[[File:SWJKDF2 enemy Commander.png|thumb]]
[[File:SWJKDF2 enemy Commander.png|thumb]]
Commanders are almost exclusive to the Imperial facilities on Ruusan with the exception of one straggler in Jerec's palace.  They're a bit tougher to kill than Stormtroopers and have an annoying habit of jumping while shooting, making them a bit difficult to hit.  They are one of two types of driver for AT-STs and a couple of them carry keys.
Commanders are almost exclusive to the Imperial facilities on Ruusan with the exception of one straggler in Jerec's palace.  They're a bit tougher to kill than Stormtroopers and have an annoying habit of jumping while shooting, making them a bit difficult to hit.  They are one of two types of driver for AT-STs and a couple of them carry keys.
{{-}}
{{-}}
====Trandoshan====
====Trandoshan====
[[File:SWJKDF2 enemy Trandoshan.png|thumb]]
[[File:SWJKDF2 enemy Trandoshan.png|thumb]]

Revision as of 01:31, 15 October 2014

Standard Enemies

Gran

SWJKDF2 gran.png

Gran are three-eyed goat-faced aliens who fill a gangster/thug role in the game. Some are equipped with a Stormtrooper rifle and others with thermal detonators; still others prefer to beat you to death with their bare hands.

Rodian

SWJKDF2 enemy Rodian.png

Rodians are short and fairly weak. While their pistols cannot be wielded by Kyle, they can be used for ammunition. Like the Gran, they are gangsters and can only be found in certain places.

Gamorrean Guard

SWJKDF2 enemy Gamorrean guard.png

For some reason, there are quite a few Gamorrean guards in Nar Shaddaa. As in the movies, they use large halberds that they swing with tremendous force. While somewhat slow and not too difficult to kill, they tend to hide to the sides of doorways and bring their halberds down upon their unwitting target. Try not to get hit by them; they deal 40 health damage per hit.

Tusken

SWJKDF2 tusken.png

Being the opportunistic nomads that they are, Tuskens can be found in droves on Sulon. In the years following Morgan's death, they descended upon his home and irrigation system. They wield either a Stormtrooper rifle or a Bowcaster, and are rather adept with the latter.

Insectoid

SWJKDF2 enemy Insectoid.png

Insectoids are giant, mutated creatures that have infested Morgan's irrigation system and power generator. They have two sharp, unforgiving stingers that ignore personal shields and deal health hits. They can also be found in much smaller numbers on the planet Ruusan.

Seeker Drone

SWJKDF2 enemy Seeker drone.png

Small and relatively weak, seeker drones are traditionally used by the Jedi for lightsaber training. Kyle can practice with one in the workshop after retrieving Rahn's lightsaber. Aside from that, they only appear around the fuel station in Baron's Hed.

Water Cyc

SWJKDF2 enemy Tentacle monster.png

The Water Cyc is a creature specific to the rivers of Sulon, and several of them have managed to wash into some of the inner irrigation channels. While they don't move, they have three long tentacles and will smack Kyle with them. It is best to dispatch them from outside the water if possible, or at least to give them a very wide berth.

Sentry Droid

SWJKDF2 enemy Sentry droid.png

Sentry droids can be found patrolling only a few places in the game. They are equipped with a weak laser and will fire a couple shots before retreating. They make a distinctive sound that gives away their position.

Probe Droid

SWJKDF2 enemy Probe droid.png

Like sentry droids, probe droids patrol the air, although they are usually stationary. They also make a distinctive sound that gives them away. Be careful when dispatching them; they explode and will deal damage if you are too close. Parts of the droid can also hit you, so it is best to take them out quickly and from a distance.

Stormtrooper

SWJKDF2 enemy Stormtrooper.png

The basic Stormtrooper comes equipped with a Stormtrooper rifle and can usually be found in groups.

Stormtrooper Squad Leader

SWJKDF2 enemy Stormtrooper squad leader.png

The squad leader is designated with a pauldron on the right shoulder. They are no more difficult to kill than a standard trooper. The pauldron color indicates which weapon the trooper uses.

  • Orange = E-11 blaster
  • Red = repeater
  • Yellow = rail detonator

Note: Yellow-pauldron troopers will use their Rail Detonator as a melee weapon if you get close to them.

Imperial Officer

SWJKDF2 enemy Officer.png

A low-ranking official in a tan suit, the officer is very weak but is a dead-eye with his pistol. They can be heard giving orders to their squads and are one of two types of driver for the AT-ST, and a few of them carry keys.

AT-ST

SWJKDF2 enemy AT-ST.png

Mainly found patrolling Jerec's palace in Baron's Hed, the AT-ST is an obnoxious machine that fires laser blasts in pairs. They are shielded and can only be damaged by explosions or concussion waves; they can also be taken out with the lightsaber. Thankfully, they can't kill Kyle by stepping on him, but their lasers can fire upon him even if the AT-ST is facing the opposite direction. They are driven by either officers or commanders, who will drop out of them once they have been destroyed.

Turret

File:SWJKDF2 enemy Turret1.pngthumb Turrets come in a variety of shapes and sizes, and are mounted to either the ceiling or the floor. They are designed for long-distance defense, so while they fire relatively slowly, they can lock onto a target from far off and hit with dead-on accuracy. They can be easily destroyed with any type of weapon, and when they have been damaged enough, they will "break," meaning that the gun portion will spin wildly and fire randomly until the whole thing explodes. It is best to keep your distance.

Drugon

SWJKDF2 enemy Giant fish.png

The Drugon is a giant fish that is found in the rivers of Ruusan. They hide in cutouts, away from the current, but will go after you if you get too close. They are easily killed with a couple shots from the Concussion Rifle and are only found in one level.

Kell Dragon

SWJKDF2 enemy Kell dragon.png

Kell Dragons somewhat resemble dinosaurs in stature, and are kept by the Imperials. One can be found in Jerec's palace and two others can be found in the burial grounds of the Valley of the Jedi. They are thick-skinned and hard to kill, but can be killed most quickly with the lightsaber. Just make sure to avoid the razor-sharp teeth in its gaping mouth because they pack a nasty bite.

Imperial Commander

SWJKDF2 enemy Commander.png

Commanders are almost exclusive to the Imperial facilities on Ruusan with the exception of one straggler in Jerec's palace. They're a bit tougher to kill than Stormtroopers and have an annoying habit of jumping while shooting, making them a bit difficult to hit. They are one of two types of driver for AT-STs and a couple of them carry keys.

Trandoshan

SWJKDF2 enemy Trandoshan.png

Skulking around the fuel station in Baron's Hed are the Trandoshans, tenacious reptilian creatures who are the only creatures in the game to wield the Concussion Rifle. They exclusively use the rifle's primary attack, and if you get too close for them to shoot, they start bludgeoning you with the gun. It is often easier to use Force Pull to rip their guns away from them than it is to fight them, simply due to the sheer amount of damage the Concussion Rifle causes.