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{{Header Nav|game=Star Wars Jedi Knight: Dark Forces II}}
{{Header Nav|game=Star Wars Jedi Knight: Dark Forces II}}
{{floatingtoc}}
==Ammo Types==
==Ammo Types==
'''Note: This section does not include ammo received from firearms.'''
'''Note: This section does not include ammo received from firearms.'''
===Energy Cell===
===Energy Cell===
[[File:SWJKDF2 Energy cell.png|thumb|left]]
[[File:SWJKDF2 Energy cell.png|thumb|left]]
Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle.   
Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle.   
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===Power Cell===
===Power Cell===
[[File:SWJKDF2 Power cell.png|thumb|left]]
[[File:SWJKDF2 Power cell.png|thumb|left]]
Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.   
Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.   
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===Rail Charge===
===Rail Charge===
[[File:SWJKDF2 Rail charge.png|thumb|left]]
[[File:SWJKDF2 Rail charge.png|thumb|left]]
Rail charges give +6 ammo for the Rail Detonator.   
Rail charges give +6 ammo for the Rail Detonator.   
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==Weapons==
==Weapons==
'''Note: The weapons are listed by the number to which they are assigned.'''
'''Note: The weapons are listed by the number to which they are assigned.'''
===1. Fists===
===1. Fists===
[[File:SWJKDF2 Fists.png|thumb|left]]
[[File:SWJKDF2 Fists.png|thumb|left]]
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'''Secondary:''' N/A  
'''Secondary:''' N/A  
'''Ammo Type:''' N/A </div>
'''Ammo Type:''' N/A </div>
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===2. Bryar Pistol===
===2. Bryar Pistol===
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'''Secondary:''' N/A  
'''Secondary:''' N/A  
'''Ammo Type:''' Energy Cell </div>
'''Ammo Type:''' Energy Cell </div>
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{{-}}
===3. Stormtrooper Rifle===
===3. Stormtrooper Rifle===
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'''Secondary:''' N/A
'''Secondary:''' N/A
'''Ammo Type:''' Energy Cell </div>
'''Ammo Type:''' Energy Cell </div>
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{{-}}
===4. Thermal Detonator===
===4. Thermal Detonator===
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'''Secondary:''' delayed explosion  
'''Secondary:''' delayed explosion  
'''Ammo Type:''' N/A </div>
'''Ammo Type:''' N/A </div>
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===5. Bowcaster===
===5. Bowcaster===
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'''Secondary:''' magnetized shot that deflects off of surfaces <BR>
'''Secondary:''' magnetized shot that deflects off of surfaces <BR>
'''Ammo Type:''' Power Cell </div>
'''Ammo Type:''' Power Cell </div>
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===6. Imperial Repeater===
===6. Imperial Repeater===
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''Tip: Hold the fire key to take full advantage of the repeater's rate of fire.''
''Tip: Hold the fire key to take full advantage of the repeater's rate of fire.''
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===7. Rail Detonator===
===7. Rail Detonator===
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'''Secondary:''' timed explosion <BR>
'''Secondary:''' timed explosion <BR>
'''Ammo Type:''' Rail Charge </div>
'''Ammo Type:''' Rail Charge </div>
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===8. Sequencer Charge===
===8. Sequencer Charge===
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''Tip: Don't use the primary fire option.  Ever.  It's as useless as windshield wipers on a bicycle.''
''Tip: Don't use the primary fire option.  Ever.  It's as useless as windshield wipers on a bicycle.''
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===9. Concussion Rifle===
===9. Concussion Rifle===
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'''Secondary:''' linear concussion wave (good for individual enemies in close proximity) <BR>
'''Secondary:''' linear concussion wave (good for individual enemies in close proximity) <BR>
'''Ammo Type:''' Power Cell </div>
'''Ammo Type:''' Power Cell </div>
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===10. Lightsaber===
===10. Lightsaber===

Revision as of 19:02, 26 January 2015

Ammo Types

Note: This section does not include ammo received from firearms.

Energy Cell

SWJKDF2 Energy cell.png

Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle.

Power Cell

SWJKDF2 Power cell.png

Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.

Rail Charge

SWJKDF2 Rail charge.png

Rail charges give +6 ammo for the Rail Detonator.

Weapons

Note: The weapons are listed by the number to which they are assigned.

1. Fists

SWJKDF2 Fists.png

Description: As a last resort, Kyle can beat enemies to death
Primary: N/A
Secondary: N/A

Ammo Type: N/A

2. Bryar Pistol

SWJKDF2 Bryar pistol.png

Description: Slow-firing and relatively weak, but very accurate
Primary: single shot
Secondary: N/A

Ammo Type: Energy Cell

3. Stormtrooper Rifle

SWJKDF2 Stormtrooper rifle.png

Description : Faster rate of fire, but quite inaccurate
Primary: single shot
Secondary: N/A

Ammo Type: Energy Cell

4. Thermal Detonator

SWJKDF2 Thermal detonator.png

Description: Handheld explosives that can take out several enemies at once
Primary: impact explosion
Secondary: delayed explosion

Ammo Type: N/A

5. Bowcaster

SWJKDF2 Bowcaster.png

Description : Very slow but makes up for it with power and multiple firing options
Primary: single shot
Charged Shot: hold and release the primary fire key to release a maximum of five shots at once
Secondary: magnetized shot that deflects off of surfaces

Ammo Type: Power Cell

6. Imperial Repeater

SWJKDF2 Imperial repeater.png

Description : Very weak but very fast and ammo-efficient
Primary: single shot
Secondary: three bullets/shot

Ammo Type: Power Cell

Tip: Hold the fire key to take full advantage of the repeater's rate of fire.

7. Rail Detonator

SWJKDF2 Rail detonator.png

Description : Very powerful weapon that launches precision explosives over long distances
Primary: impact explosion
Secondary: timed explosion

Ammo Type: Rail Charge

8. Sequencer Charge

SWJKDF2 Sequencer charges.png

Description : Land mines that can be placed for unsuspecting enemies
Primary: instant explosion
Secondary: proximity explosion
Ammo Type: N/A

Tip: Don't use the primary fire option. Ever. It's as useless as windshield wipers on a bicycle.

9. Concussion Rifle

SWJKDF2 Concussion rifle.png

Description : A weapon that is extremely deadly to a wide area
Primary: splash concussion wave (good for groups or when accuracy fails)
Secondary: linear concussion wave (good for individual enemies in close proximity)

Ammo Type: Power Cell

10. Lightsaber

SWJKDF2 Yun's lightsaber.png

Description: The legendary weapon of the Jedi
Primary: single swing
Secondary: double swing

Ammo Type: N/A

Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.