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{{Header Nav|game=Star Wars Jedi Knight: Dark Forces II}} | {{Header Nav|game=Star Wars Jedi Knight: Dark Forces II}} | ||
{{floatingtoc}} | |||
==Ammo Types== | ==Ammo Types== | ||
'''Note: This section does not include ammo received from firearms.''' | '''Note: This section does not include ammo received from firearms.''' | ||
===Energy Cell=== | ===Energy Cell=== | ||
[[File:SWJKDF2 Energy cell.png|thumb|left]] | [[File:SWJKDF2 Energy cell.png|thumb|left]] | ||
Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle. | Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle. | ||
{{-}} | {{-}} | ||
===Power Cell=== | ===Power Cell=== | ||
[[File:SWJKDF2 Power cell.png|thumb|left]] | [[File:SWJKDF2 Power cell.png|thumb|left]] | ||
Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle. | Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle. | ||
{{-}} | {{-}} | ||
===Rail Charge=== | ===Rail Charge=== | ||
[[File:SWJKDF2 Rail charge.png|thumb|left]] | [[File:SWJKDF2 Rail charge.png|thumb|left]] | ||
Rail charges give +6 ammo for the Rail Detonator. | Rail charges give +6 ammo for the Rail Detonator. | ||
{{-}} | {{-}} | ||
==Weapons== | ==Weapons== | ||
'''Note: The weapons are listed by the number to which they are assigned.''' | '''Note: The weapons are listed by the number to which they are assigned.''' | ||
===1. Fists=== | ===1. Fists=== | ||
[[File:SWJKDF2 Fists.png|thumb|left]] | [[File:SWJKDF2 Fists.png|thumb|left]] | ||
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'''Secondary:''' N/A | '''Secondary:''' N/A | ||
'''Ammo Type:''' N/A </div> | '''Ammo Type:''' N/A </div> | ||
{{-}} | {{-}} | ||
===2. Bryar Pistol=== | ===2. Bryar Pistol=== | ||
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'''Secondary:''' N/A | '''Secondary:''' N/A | ||
'''Ammo Type:''' Energy Cell </div> | '''Ammo Type:''' Energy Cell </div> | ||
{{-}} | {{-}} | ||
===3. Stormtrooper Rifle=== | ===3. Stormtrooper Rifle=== | ||
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'''Secondary:''' N/A | '''Secondary:''' N/A | ||
'''Ammo Type:''' Energy Cell </div> | '''Ammo Type:''' Energy Cell </div> | ||
{{-}} | {{-}} | ||
===4. Thermal Detonator=== | ===4. Thermal Detonator=== | ||
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'''Secondary:''' delayed explosion | '''Secondary:''' delayed explosion | ||
'''Ammo Type:''' N/A </div> | '''Ammo Type:''' N/A </div> | ||
{{-}} | {{-}} | ||
===5. Bowcaster=== | ===5. Bowcaster=== | ||
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'''Secondary:''' magnetized shot that deflects off of surfaces <BR> | '''Secondary:''' magnetized shot that deflects off of surfaces <BR> | ||
'''Ammo Type:''' Power Cell </div> | '''Ammo Type:''' Power Cell </div> | ||
{{-}} | {{-}} | ||
===6. Imperial Repeater=== | ===6. Imperial Repeater=== | ||
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''Tip: Hold the fire key to take full advantage of the repeater's rate of fire.'' | ''Tip: Hold the fire key to take full advantage of the repeater's rate of fire.'' | ||
{{-}} | {{-}} | ||
===7. Rail Detonator=== | ===7. Rail Detonator=== | ||
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'''Secondary:''' timed explosion <BR> | '''Secondary:''' timed explosion <BR> | ||
'''Ammo Type:''' Rail Charge </div> | '''Ammo Type:''' Rail Charge </div> | ||
{{-}} | {{-}} | ||
===8. Sequencer Charge=== | ===8. Sequencer Charge=== | ||
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''Tip: Don't use the primary fire option. Ever. It's as useless as windshield wipers on a bicycle.'' | ''Tip: Don't use the primary fire option. Ever. It's as useless as windshield wipers on a bicycle.'' | ||
{{-}} | {{-}} | ||
===9. Concussion Rifle=== | ===9. Concussion Rifle=== | ||
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'''Secondary:''' linear concussion wave (good for individual enemies in close proximity) <BR> | '''Secondary:''' linear concussion wave (good for individual enemies in close proximity) <BR> | ||
'''Ammo Type:''' Power Cell </div> | '''Ammo Type:''' Power Cell </div> | ||
{{-}} | {{-}} | ||
===10. Lightsaber=== | ===10. Lightsaber=== |
Revision as of 19:02, 26 January 2015
Ammo Types
Note: This section does not include ammo received from firearms.
Energy Cell
Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle.
Power Cell
Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.
Rail Charge
Rail charges give +6 ammo for the Rail Detonator.
Weapons
Note: The weapons are listed by the number to which they are assigned.
1. Fists
Description: As a last resort, Kyle can beat enemies to death
Primary: N/A
Secondary: N/A
2. Bryar Pistol
Description: Slow-firing and relatively weak, but very accurate
Primary: single shot
Secondary: N/A
3. Stormtrooper Rifle
Description : Faster rate of fire, but quite inaccurate
Primary: single shot
Secondary: N/A
4. Thermal Detonator
Description: Handheld explosives that can take out several enemies at once
Primary: impact explosion
Secondary: delayed explosion
5. Bowcaster
Description : Very slow but makes up for it with power and multiple firing options
Primary: single shot
Charged Shot: hold and release the primary fire key to release a maximum of five shots at once
Secondary: magnetized shot that deflects off of surfaces
6. Imperial Repeater
Description : Very weak but very fast and ammo-efficient
Primary: single shot
Secondary: three bullets/shot
Tip: Hold the fire key to take full advantage of the repeater's rate of fire.
7. Rail Detonator
Description : Very powerful weapon that launches precision explosives over long distances
Primary: impact explosion
Secondary: timed explosion
8. Sequencer Charge
Description : Land mines that can be placed for unsuspecting enemies
Primary: instant explosion
Secondary: proximity explosion
Ammo Type: N/A
Tip: Don't use the primary fire option. Ever. It's as useless as windshield wipers on a bicycle.
9. Concussion Rifle
Description : A weapon that is extremely deadly to a wide area
Primary: splash concussion wave (good for groups or when accuracy fails)
Secondary: linear concussion wave (good for individual enemies in close proximity)
10. Lightsaber
Description: The legendary weapon of the Jedi
Primary: single swing
Secondary: double swing
Tip: Combine primary attack with forward, backward, and side movements to perform different attacks.