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While Street Fighter IV will feature 3D rendered characters and backgrounds, the game will still play in traditional 2D, thus creating a "2.5D" effect. While more concrete details on the game's gameplay have yet to be revealed, producer Ono has stated that he wants to keep the game closer to [[Street Fighter II]] than to its sequels, and as such the "parry system" from [[Street Fighter III]] has been dropped. A new system temporarily called "Saving" has been introduced, as well as Ultra moves. The traditional six-button control scheme will return, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations. On December 30, 2007, a gameplay trailer showed how typical gameplay worked, with the 2D plane of fighting shifting and rotating, characters reacting facially to particularly hard blows.
While Street Fighter IV will feature 3D rendered characters and backgrounds, the game will still play in traditional 2D, thus creating a "2.5D" effect. While more concrete details on the game's gameplay have yet to be revealed, producer Ono has stated that he wants to keep the game closer to [[Street Fighter II]] than to its sequels, and as such the "parry system" from [[Street Fighter III]] has been dropped. A new system temporarily called "Saving" has been introduced, as well as Ultra moves. The traditional six-button control scheme will return, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations. On December 30, 2007, a gameplay trailer showed how typical gameplay worked, with the 2D plane of fighting shifting and rotating, characters reacting facially to particularly hard blows.


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{{Continue Nav|nextpage=Walkthrough|nextname=Moves|nextpage2=Characters}}


{{ToC}}
{{ToC}}
==Command Lists==
''Note: These commands are confirmed as of the latest location test of the arcade game.  As the game is very much still in development, all of the moves are subject to change in the final version.''
===[[Street Fighter IV/Characters/Abel|Abel]]===
{{:Street Fighter IV/Abel}}
===[[Street Fighter IV/Characters/Blanka|Blanka]]===
{{:Street Fighter IV/Blanka}}
===[[Street Fighter IV/Characters/Chun-Li|Chun-Li]]===
{{:Street Fighter IV/Chun-Li}}
===[[Street Fighter IV/Characters/C. Viper|C. Viper]]===
{{:Street Fighter IV/C. Viper}}
===[[Street Fighter IV/Characters/Dhalsim|Dhalsim]]===
{{:Street Fighter IV/Dhalsim}}
===[[Street Fighter IV/Characters/E. Honda|E. Honda]]===
{{:Street Fighter IV/E. Honda}}
===[[Street Fighter IV/Characters/El Fuerte|El Fuerte]]===
{{:Street Fighter IV/El Fuerte}}
===[[Street Fighter IV/Characters/Guile|Guile]]===
{{:Street Fighter IV/Guile}}
===[[Street Fighter IV/Characters/Ken|Ken Masters]]===
{{:Street Fighter IV/Ken}}
===[[Street Fighter IV/Characters/Rufus|Rufus]]===
{{:Street Fighter IV/Rufus}}
===[[Street Fighter IV/Characters/Ryu|Ryu]]===
{{:Street Fighter IV/Ryu}}
===[[Street Fighter IV/Characters/Zangief|Zangief]]===
{{:Street Fighter IV/Zangief}}
== Bosses ==
===[[Street Fighter IV/Characters/Balrog|Balrog]]===
{{:Street Fighter IV/Balrog}}
===[[Street Fighter IV/Characters/Vega|Vega]]===
{{:Street Fighter IV/Vega}}
===[[Street Fighter IV/Characters/Sagat|Sagat]]===
{{:Street Fighter IV/Sagat}}
===[[Street Fighter IV/Characters/M. Bison|M. Bison]]===
{{:Street Fighter IV/M. Bison}}


[[Category:Arcade]]
[[Category:Arcade]]

Revision as of 15:27, 14 June 2008

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Template:Infobox Street Fighter IV is the next installment in Capcom's long-running Street Fighter series. Although Capcom USA owns the rights to Street Fighter, development has been contracted to an internal studio at Capcom of Japan.

While Street Fighter IV will feature 3D rendered characters and backgrounds, the game will still play in traditional 2D, thus creating a "2.5D" effect. While more concrete details on the game's gameplay have yet to be revealed, producer Ono has stated that he wants to keep the game closer to Street Fighter II than to its sequels, and as such the "parry system" from Street Fighter III has been dropped. A new system temporarily called "Saving" has been introduced, as well as Ultra moves. The traditional six-button control scheme will return, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations. On December 30, 2007, a gameplay trailer showed how typical gameplay worked, with the 2D plane of fighting shifting and rotating, characters reacting facially to particularly hard blows.

Template:Continue Nav

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