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m (fixed infobox usage, Replaced: |platform= → |systems= AWB)
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|players=1-2
|players=1-2
|systems=[[Arcade]], [[Xbox 360]], [[Windows]], [[PlayStation 3]]
|systems=[[Arcade]], [[Xbox 360]], [[Windows]], [[PlayStation 3]]
|series=Street Fighter
}}
}}
'''Street Fighter IV''' is the latest installment in [[Capcom]]'s long-running [[:Category:Street Fighter|Street Fighter]] series.  Although Capcom USA owns the rights to Street Fighter, development was contracted to an internal studio at Capcom of Japan.
'''Street Fighter IV''' is the latest installment in [[Capcom]]'s long-running [[:Category:Street Fighter|Street Fighter]] series.  Although Capcom USA owns the rights to Street Fighter, development was contracted to an internal studio at Capcom of Japan.
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[[Category:Windows]]
[[Category:Windows]]
[[Category:PlayStation 3]]
[[Category:PlayStation 3]]
[[Category:Street Fighter]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Capcom]]
[[Category:Capcom]]

Revision as of 14:59, 24 October 2008

Template:Infobox Street Fighter IV is the latest installment in Capcom's long-running Street Fighter series. Although Capcom USA owns the rights to Street Fighter, development was contracted to an internal studio at Capcom of Japan.

While Street Fighter IV features 3D rendered characters and backgrounds, the game still plays in traditional 2D, thus creating a "2.5D" effect. Producer Ono has stated that he wanted to keep the game closer to Street Fighter II than to its sequels, and so the "parry system" from Street Fighter III has been dropped. A new system temporarily called "Saving" has been introduced, as well as Ultra moves. The traditional six-button control scheme will return, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations. On December 30, 2007, a gameplay trailer showed how typical gameplay worked, with the 2D plane of fighting shifting and rotating, characters reacting facially to particularly hard blows.

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