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! width="33%" | Blue Chip || width="33%" | Red Chip || Heart
! width="33%" | Blue Chip || width="33%" | Red Chip || Heart
|-
|-
| [[File:The Guardian Legend NES item chip blue.png|left]] A '''Blue Chip''' restores 20 spent chips.  It also restores a tiny sliver of health.
| [[File:The Guardian Legend NES item chip blue.png|left]] A blue chip restores 20 spent chips.  It also restores a tiny sliver of health.
| [[File:The Guardian Legend NES item chip red.png|left]] A '''Red Chip''' restores 500 spent chips.  It also restores two hit points of health.
| [[File:The Guardian Legend NES item chip red.png|left]] A red chip restores 500 spent chips.  It also restores two hit points of health.
| [[File:The Guardian Legend NES item heart.png|left]] Collecting a '''Heart''' will restore five lost hit points of health.
| [[File:The Guardian Legend NES item heart.png|left]] Collecting a heart will restore five lost hit points of health.
|-
|-
! Energy Tank || Blue Lander || Red Lander
! Energy Tank || Blue Lander || Red Lander
|-
|-
| [[File:The Guardian Legend NES item energy tank.png|left]] Picking up an '''Energy Tank''' will completely restore the Guardian to full maximum health.
| [[File:The Guardian Legend NES item energy tank.png|left]] Picking up an Energy tank will completely restore the Guardian to full maximum health.
| [[File:The Guardian Legend NES item lander blue.png|left]] A '''Blue Lander''' allows the Guardian to store more energy by extending her health meter by one hit point, and it will refill her health. The Guardian also earns these health extensions when her score reaches certain levels.
| [[File:The Guardian Legend NES item lander blue.png|left]] A Blue Lander allows the Guardian to store more energy by extending her health meter by one hit point, and it will refill her health. The Guardian also earns these health extensions when her score reaches certain levels.
| [[File:The Guardian Legend NES item lander red.png|left]] Each '''Red Lander''' increases the maximum number of chips that the Guardian can store, up to a maximum of 4000 during the normal gameplay mode, and up to 6000 in Corridor Rush mode. It also refills the Guardian's health.  Note that higher Chip count also increases the main weapon’s beam width.
| [[File:The Guardian Legend NES item lander red.png|left]] Each Red Lander increases the maximum number of chips that the Guardian can store, up to a maximum of 4000 during the normal gameplay mode, and up to 6000 in Corridor Rush mode. It also refills the Guardian's health.  Note that higher Chip count also increases the main weapon’s beam width.
|-
|-
! Rapid Fire || Attack Up || Defense Up
! Rapid Fire || Attack Up || Defense Up
|-
|-
| [[File:The Guardian Legend NES item rapid fire.png|left]] The '''Rapid Fire''' tile increases the Guardian's rate of fire when you hold down the main weapon button. Up to level 5 Max.
| [[File:The Guardian Legend NES item rapid fire.png|left]] The Rapid Fire tile increases the Guardian's rate of fire when you hold down the main weapon button. Up to level 5 Max.
| [[File:The Guardian Legend NES item attack.png|left]] Collect the '''Attack Up''' gun tile to increase the amount of damage that the Guardian's attacks inflict on enemies. Up to Level 4 Max.
| [[File:The Guardian Legend NES item attack.png|left]] Collect the "Attack Up" gun tile to increase the amount of damage that the Guardian's attacks inflict on enemies. Up to Level 4 Max.
| [[File:The Guardian Legend NES item shield.png|left]] Collect the '''Defense Up''' shield tile to decrease the amount of damage that enemies can cause to the Guardian. Once her Defense is at level 5, the Guardian will also gain movement speed. Defense can be increased to a maximum of 7.  Note that acquiring these shields has a side-effect of changing some of the enemies in Area 0.
| [[File:The Guardian Legend NES item shield.png|left]] Collect the "Defense Up" shield tile to decrease the amount of damage that enemies can cause to the Guardian. Once her Defense is at level 5, the Guardian will also gain movement speed. Up to level 7 Max.  Note that acquiring shields has a side effect of changing some of the enemies in Area 0.
|}
|}


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