Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=The Guardian Legend}}
{{Header Nav|game=The Guardian Legend}}
{{floatingtoc}}


The player must alternate between flying through corridors to defeat bosses posted at the ends and possibly obtain new labyrinth keys, and exploring the labyrinth to obtain new power-ups and locate more corridors to clear.
== Game flow ==
To complete the game, the player must alternate between flying through corridors to defeat bosses posted at the ends and possibly obtain new labyrinth keys, and exploring the labyrinth to obtain new power-ups and locate more corridors to clear.


==Corridors==
In total, the game has 23 corridors to clear. The game begins by having the player fly through the entrance: Corridor 0. When the boss is defeated, the player will arrive in the center of the labyrinth, in a section known as [[../Area 0/]]. Area 0 and [[../Area 1/]] each have one corridor to visit (Corridor 1 and Corridor 11, respectively); all the other areas have two corridors for the player to clear.
In total, the game has 23 corridors to clear. The game begins by having the player fly through the entrance: Corridor 0. When the boss is defeated, the player will arrive in the center of the labyrinth, in a section known as [[../Area 0/]]. Area 0 and [[../Area 1/]] each have one corridor to visit (Corridor 1 and Corridor 11, respectively); all the other areas have two corridors for the player to clear.


For any given area beyond 1, there are corridors ''n'' and ''n + 10''. For example, [[../Area 2/]] contains Corridor 2 and Corridor 12. Corridors numbered 11 through 20 are secondary corridors and not required to complete the game, but may contain useful power-ups throughout the journey. They are always open and available to the player as soon as he or she finds it. It is also typically the easier of the two corridors. Corridors 1 through 10, on the other hand, are the primary corridors and are required to complete the game. Each is locked and usually a little more difficult, but most of these are also the corridors where the keys are hidden. To unlock these primary corridors, the player must find a hint somewhere in the area that reveals the secret to unlocking the gate. Two of the hints are found in Area 0 rather than their respective areas. Each time one of the Corridors from 1 to 20 are cleared, the entrance to that corridor is sealed and a weapon is left to collect.
For any given area beyond 1, there are corridors ''n'' and ''n + 10''. For example, [[../Area 2/]] contains Corridor 2 and Corridor 12. Corridors numbered 11 through 20 are secondary corridors and not required to complete the game, but may contain useful power-ups throughout the journey. They are always open and available to the player as soon as he or she finds it. It is also typically the easier of the two corridors. Corridors 1 through 10, on the other hand, are the primary corridors and are required to complete the game. Each is locked and usually a little more difficult, but most of these are also the corridors where the keys are hidden. To unlock these primary corridors, the player must find a hint somewhere in the area that reveals the secret to unlocking the gate. Two of the hints are found in Area 0 rather than their respective areas. Each time one of the Corridors from 1 to 20 are cleared, the entrance to that corridor is sealed and a weapon is left to collect.


The Guardian Legend is fairly non-linear. You are not required to play through the areas or corridors in a particular sequence. That being said, you should attempt to follow the path through each area in numerical sequence to ensure that you are sufficiently powered up to survive each section. Advancing to a difficult area too soon can result in a quick demise. When all 10 primary corridors are complete, the exit corridor in Area 0, [[../Corridor 21/]], appears for the player, opening the way to the final battle in Corridor 22.
The Guardian Legend is fairly non-linear. You are not required to play through the areas or corridors in a particular sequence. That being said, it is highly recommended that you attempt to follow the path through each area in numerical sequence to ensure that you are sufficiently powered up to survive each section. Advancing to a difficult area too soon can result in a quick demise. When all 10 primary corridors are complete, the exit corridor in Area 0, [[../Corridor 21/]], appears for the player, opening the way to the final battle in Corridor 22.


== Labyrinth features ==
== Labyrinth features ==
=== Blue Lander checkpoints ===
=== Blue Lander checkpoints ===
[[File:The Guardian Legend NES Blue Lander checkpoint.png|right|Blue Lander checkpoint]]
[[File:The Guardian Legend NES Blue Lander checkpoint.png|right]]
Throughout the game, you will find rooms that contain large Blue Landers who will speak with you. They offer to provide you with a password that will allow you to continue your game. To receive a password, you must set your special weapon selection to "NO USE" on the sub-screen, and press {{nes|A}}. However, you do not need to obtain a password to get the benefit of visiting these rooms. If the Guardian loses all of her health and dies in a corridor or in the labyrinth, and you choose to continue, you will continue from the last Blue Lander checkpoint that you visited. If you never visit a checkpoint, you will resume in the center of the labyrinth, where you appeared after completing Corridor 0. You will always return with all of your items and upgrades in tact.
Throughout the game, you will find rooms that contain large Blue Landers who will speak with you. They offer to provide you with a password that will allow you to continue your game. To receive a password, you must set your special weapon selection to "NO USE" on the sub-screen, and press {{nes|A}}. However, you do not need to obtain a password to get the benefit of visiting these rooms. If the Guardian loses all of her health and dies in a corridor or in the labyrinth, and you choose to continue, you will continue from the last Blue Lander checkpoint that you visited. If you never visit a checkpoint, you will resume in the center of the labyrinth, where you appeared after completing Corridor 0. You will always return with all of your items and upgrades in tact.
{{-}}
{{-}}
=== Labyrinth blocks ===
=== Labyrinth blocks ===
Each room in the labyrinth may contain different blocks arranged throughout the room.
Each room in the labyrinth may contain different blocks arranged throughout the room. This table presents a guide to those blocks.
{{ContentBoxContainer}}
{| {{prettytable}}
{{ContentBox|title=Blue pyramid|contents=[[File:The Guardian Legend NES item pyramid blue.png|left|Blue pyramid]]
! Blue pyramid || Yellow pyramid
Blue pyramids serve as doors throughout the labyrinth. When shot, they leave behind a small black gate. If the black gate is empty, you are free to travel through the door. If the black gate contains a symbol, you must possess the key with the corresponding symbol in order to pass through.}}
|-
{{ContentBox|title=Yellow pyramid|contents=[[File:The Guardian Legend NES item pyramid yellow.png|left|Yellow pyramid]]
| [[File:The Guardian Legend NES item pyramid blue.png|left]] Blue pyramids serve as doors throughout the labyrinth. When shot, they leave behind a small black gate. If the black gate is empty, you are free to travel through the door. If the black gate contains a symbol, you must possess the key with the corresponding symbol in order to pass through.
Yellow pyramids are destructible objects that may be scattered throughout a room. They are destroyed with one shot, and unlike item capsules, never contain items. They will typically replace any unexplored item capsule if you leave a room and return.}}
| [[File:The Guardian Legend NES item pyramid yellow.png|left]] Yellow pyramids are destructible objects that may be scattered throughout a room. They are destroyed with one shot, and unlike item capsules, never contain items. They will typically replace any unexplored item capsule if you leave a room and return.
{{ContentBox|title=Green pyramid|contents=[[File:The Guardian Legend NES item pyramid green.png|left|Green pyramid]]
|-
A green pyramid is a door that is locked until you accomplish some task in the room. In a majority of cases, the task is usually to collect an item that is obtained by clearing a corridor, or defeating an area mini-boss. Once the item is collected, green pyramids will become breakable (either yellow to allow passage in a labyrinth room or blue to reveal the warp panels in a corridor room).}}
! Green pyramid || Red pyramid
{{ContentBox|title=Red pyramid|contents=[[File:The Guardian Legend NES item pyramid red.png|left|Red pyramid]]
|-
A red pyramid is simply an indestructible barrier designed to keep you to one side of a path or another. There is no way to remove them, and one portion of a path that they divide typically leads to a dead-end.}}
| [[File:The Guardian Legend NES item pyramid green.png|left]] A green pyramid is a door that is locked until you accomplish some task in the room. In a majority of cases, the task is usually to collect an item that is obtained by clearing a corridor, or defeating an area mini-boss. Once the item is collected, green pyramids will become breakable (either yellow to allow passage in a labyrinth room or blue to reveal the warp panels in a corridor room).
</div>
| [[File:The Guardian Legend NES item pyramid red.png|left]] A red pyramid is simply an indestructible barrier designed to keep you to one side of a path or another. There is no way to remove them, and one portion of a path that they divide typically leads to a dead-end.
|}


== Upgrades ==
== Upgrades ==
Line 88: Line 89:
* In the labyrinth, you can completely refill your Chips and Health by touching a red/blue orb from a diagonal location, provided there is an object blocking you.</li>
* In the labyrinth, you can completely refill your Chips and Health by touching a red/blue orb from a diagonal location, provided there is an object blocking you.</li>
* If you have the movement speed up (5 shields), you can walk through the indestructible pyramids by moving diagonally in between. This trick can be used against yellow pyramids and item capsules as well. You can only walk horizontally.
* If you have the movement speed up (5 shields), you can walk through the indestructible pyramids by moving diagonally in between. This trick can be used against yellow pyramids and item capsules as well. You can only walk horizontally.
* If you have the Level 2 Fireball on Labyrinth Mode and have the movement speed up, you can create an invincible damaging forcefield by simply holding the direction that the Fireball is moving because the walk and fireball are both the same exact speed! Abuse this as much as possible before upgrading to Level 3 Fireball.
* If you have the Level 2 Fireball on Labyrinth Mode and have the movement speed up, you can create an invincible damaging forcefield by simply holding the direction that the Fireball is moving because the walk and fireball are both the same exact speed! Abuse this as much as possible before upgrading to Level 3 Fireball.
* If you have the Level 3 Fireball on Corridor Mode and have the movement speed up, you can create an invincible damaging forcefield by simply holding up while shooting the Fireball because the flight and fireball are both the same exact speed! Unlike the Labyrinth trick, this is less practical because by the time the invincibility ends, you are stuck on the top of the screen left wide open for attack. Also, you get the Fireball 3 very late in the game. This move is only effective against specific bosses and/or tough situations like mini-crystal or exploding blue plants chasing you.
* If you have the Level 3 Fireball on Corridor Mode and have the movement speed up, you can create an invincible damaging forcefield by simply holding up while shooting the Fireball because the flight and fireball are both the same exact speed! Unlike the Labyrinth trick, this is less practical because by the time the invincibility ends, you are stuck on the top of the screen left wide open for attack. Also, you get the Fireball 3 very late in the game. This move is only effective against specific bosses and/or tough situations like mini-crystal or exploding blue plants chasing you.
* In shops with 3 items, there is a trick to allow you to buy all the items (provided you have enough Chips to do so). To do this trick, hold Start while collecting an item. Normally, collecting an item would make the other 2 items disappear, but with this trick, the 2 other items will not disappear. If you see a Red Lander, you should purchase it first before the other items to increase your Chip count. You can get weapon upgrades much earlier than usual with this trick.
* In shops with 3 items, there is a trick to allow you to buy all the items (provided you have enough Chips to do so). To do this trick, hold Start while collecting an item. Normally, collecting an item would make the other 2 items disappear, but with this trick, the 2 other items will not disappear. If you see a Red Lander, it is recommended you purchase it first before the other items to increase your Chip count. You can get weapon upgrades much earlier than usual with this trick.


{{Footer Nav|game=The Guardian Legend|prevpage=Enemies|nextpage=Area 0}}
{{Footer Nav|game=The Guardian Legend|prevpage=Enemies|nextpage=Area 0}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: