The Legend of Zelda: Ocarina of Time/Controls
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Link
Action | Nintendo 64 | Nintendo GameCube | Wii (Virtual Console) | Nintendo 3DS |
---|---|---|---|---|
Wii Classic Controller | ||||
General | ||||
Move | ||||
Jump Roll Interact Context sensitive |
||||
Crouch | ||||
Use assigned item or weapon | ||||
or | or | |||
or | or | |||
or | , or | |||
Nintendo 3DS version: There are two item slots on the touch screen. | ||||
Targeting system | ||||
Locks on to the nearest object, monster, or person While locked on, use to attack, or to talk | ||||
It can be configured in the options menu: In "switch" mode, press N64/GC/Wii/3DS once to lock on, and again to unlock In "hold" mode, hold N64/GC/Wii/3DS to lock on and release to unlock "Switch" is recommended for beginners; "Hold" is recommended for veterans for more challenge in using controls | ||||
First-person view | Top left of | |||
Center the camera | ||||
Show/hide minimap | ||||
Pause menu | Gear/Map/Items on | |||
Save game | on pause menu | on pause menu | on pause menu | or |
Dialogue and writing | ||||
Respond to Navi | Top left of | |||
Advance | ||||
Skip | ||||
Attacking and defending | ||||
Horizontal Cut |
+ ( or ) + |
+ ( or ) + |
+ ( or ) + |
+ ( or ) + |
Vertical Cut | + + |
+ + |
+ + |
+ + |
Power Stab | + | + | + | + |
Power Stab uses the attack power of the previous move; if a Deku Stick + Jump Attack was used last, Power Stab does 4x the damage of the Kokiri Sword. | ||||
Thrust | + + | + + | + + | + + |
Spin Attack | ||||
Hold the Spin Attack button to increase attack power, then release to attack | ||||
Weaker Spin Attack | + | + | + | + |
Rotate the Move stick in a circle and press the Attack button; it must be performed quickly | ||||
Jump Attack | + | + | + | + |
Roll Attack | ||||
Press the button while running | ||||
Raise shield e.g. Hylian Shield |
||||
Use to deflect projectiles and block attacks If targeting an object, Link can move around while blocking If an enemy is Targeted while Link is swimming, the shield can still be used | ||||
Aim weapon | ||||
Performing on the ocarina | ||||
Take out ocarina | Assigned by the player | Bottom left of | ||
Play music note |
||||
or | or | |||
or | or | |||
or | , or | |||
Note Modifiers |
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Wii U VC configuration: It's basically the same as the Classic Controller with the and on the backs instead of the top middle. In addition, you're allowed to configure the controls with the exception of the . You can access the Virtual Console menu by touching the Wii U Gamepad screen.
The best recommendation in setting up the controls follows like this:
- for targeting ().
- for blocking normal and range attacks ().
- for .
- for
- for .
- for .
- for map ().
- for action ().
- for sword attack ().
- for control stick ().
- stick for the C Buttons.
- as a pause button ().
If it works, then use this as a template for many other games to make it easier for people who are used to the basics of playing Zelda games as it normally intended.
3ds configuration: Roll when falling off a high place does not seem to work in this version.