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==Playing in Fire - Tower of Spirits Floors 4-7==
==Playing in Fire - Tower of Spirits Floors 4-7==
Now that you have restored the Forest Source, and opened a new section of the Tower of Spirits, you must return there. Set your course from the Temple to there. Once you leave the Forest area, though, a new menace will appear on the tracks. The ordinary trains will be possessed by dark spirits, and be transformed into Phantom Trains. They move slightly faster than the Spirit Train, and explode if they crash into you, destroying you instantly. Look at the Map, and their next route will be shown on it. Use this information to avoid them, and safely reach the Tower. Once there, talk to Anjean. She explains that the next Temple is hidden in snowstorms, but to get there, you must find another glyph/rail map. Go up the stairs.
Now that you have restored the Forest Source, and opened a new section of the Tower of Spirits, you must return there. Set your course from the Temple to there. Once you leave the Forest area, though, a new menace will appear on the tracks. The ordinary trains will be possessed by dark spirits, and be transformed into Phantom Trains. They move slightly faster than the Spirit Train, and explode if they crash into you, destroying you instantly. Look at the Map, and their next route will be shown on it. Use this information to avoid them, and safely reach the Tower. Once there, talk to Anjean. She explains that the next Temple is hidden in snowstorms, but to get there, you must find another glyph/rail map. Go up the stairs.


Zelda points out a new door at a higher level. This is the entrance to the new section of the Tower. Go up there. Two Phantoms will appear. As before, you need to find the three Tears of Light, then strike a Phantom in its back to have Zelda possess it. To the right of the entrance is a fire-breathing statue. Wait for it to stop, then pass it. The first Tear is surrounded by a pit of lava in the centre of the room. To get it, blow it across with your Whirlwind. Then, avoiding the Phantoms, run around and grab it. Quickly run to the Safe Zone in the northeast corner, where you can get a second Tear of Light. The last Tear, in the left part of the room, is blocked by a stream of fire that never stops. The Phantom, though, walks in its path every few seconds. Wait for the Phantom to block the fire, then run and grab the final Tear. Now your Sword is powered up, so Zelda can possess a Phantom if you strike it in the back. The best one to take is the one near the south of the room, since it patrols the area where you need to go next. Once Zelda has possessed it she'll point out that now she can walk through fire and lava!
Zelda points out a new door at a higher level. This is the entrance to the new section of the Tower. Go up there. Two Phantoms will appear. As before, you need to find the three Tears of Light, then strike a Phantom in its back to have Zelda possess it. To the right of the entrance is a fire-breathing statue. Wait for it to stop, then pass it. The first Tear is surrounded by a pit of lava in the centre of the room. To get it, blow it across with your Whirlwind. Then, avoiding the Phantoms, run around and grab it. Quickly run to the Safe Zone in the northeast corner, where you can get a second Tear of Light. The last Tear, in the left part of the room, is blocked by a stream of fire that never stops. The Phantom, though, walks in its path every few seconds. Wait for the Phantom to block the fire, then run and grab the final Tear. Now your Sword is powered up, so Zelda can possess a Phantom if you strike it in the back. The best one to take is the one near the south of the room, since it patrols the area where you need to go next. Once Zelda has possessed it she'll point out that now she can walk through fire and lava!


Go to the lava pit to the east, ''not'' the center of the room. Have Zelda walk into the lava, and she will tell you that she can carry you across it. Have her stand to the right of the stairs, then tap her to jump on top of her shield. Now, as Zelda, walk across the lava while carrying Link. When you reach the other side, switch to Link, and double-tap the ground to jump off. Call Zelda, and go north, and up the stairs. On the next floor, go down to the pit of lava. Jump onto Zelda's shield. Go north through the lava, and you'll find a Whirlwind fan. Blow at it. Go back south-west to find another fan. Blow at this, and the blue door will open. Go through it, get off Zelda's shield, call her, and go west to a doorway. Go south at the locked door. Here, there is a shy creature that carries a key. To defeat it, follow it, but send Zelda after it the other way (so she meets it trying to escape from you). It will run between both of you until one of you defeats it. Open the locked door. Cross the lava, and go upstairs. You're trapped in this room! To defeat this beast, have Zelda attack it, then while she fights it, that's Link's opportunity to come from behind and slash it with his sword. After two or three attacks from Link's sword, it will be defeated.


 
Go through the blue door, and south. Ignore this creature for now. Have Zelda block the stream of fire from the statue at the south of this area, then you can pass by it. Use the raised area to jump onto Zelda's shield. Go east and north and you'll see two of the pink enemies you saw earlier. Defeat these by attacking the pink creature on top with Link, then the bottom will explode harmlessly. Go back and continue east. There are a series of three fire-breathing statues. The first and third can be easily avoided atop Zelda's shield, but watch for the middle one that is raised above the others to Link's height. No need to dismount, though, since it stops every few seconds. The key rests on a pillar. Link can't jump onto it, so blow it off, jump off Zelda's shield, and grab it. Go back west, with Zelda blocking the streams of fire, and unlock the door to the north, at the centre of the floor. Go up the stairs.
Go to the lava pit to the east, ''not'' the center of the room. Have Zelda walk into the lava, and she will tell you that she can carry you across it. Have her stand to the right of the stairs, then tap her to jump on top of her shield. Now, as Zelda, walk across the lava while carrying Link. When you reach the other side, switch to Link, and double-tap the ground to jump off. Call Zelda, and go north, and up the stairs. On the next floor, go down to the pit of lava. Jump onto Zelda's shield. Go north through the lava, and you'll find a Whirlwind fan. Blow at it. Go back south-west to find another fan. Blow at this, and the blue door will open. Go through it, get off Zelda's shield, call her, and go west to a doorway. Go south at the locked door. Here, there is a shy creature that carries a key. To defeat it, follow it, but send Zelda after it the other way (so she meets it trying to escape from you). It will run between both of you until one of you defeats it. Open the locked door. Cross the lava, and go upstairs. You're trapped in this room! To defeat this beast, the Geozard, have Zelda attack it, then while she fights it, that's Link's opportunity to come from behind and slash it with his sword. After seven or eight attacks from Link's sword, it will be defeated.
 
 
 
Go through the blue door, and south. Ignore this creature, the Mounted Miniblin, for now. Have Zelda block the stream of fire from the statue at the south of this area, then you can pass by it. Use the raised area to jump onto Zelda's shield. Go east and north and you'll see two Mounted Miniblins. Defeat these by attacking the pink creature on top with Link, then the bottom will explode harmlessly. Go back and continue east. There are a series of three fire-breathing statues. The first and third can be easily avoided atop Zelda's shield, but watch for the middle one that is raised above the others to Link's height. No need to dismount, though, since it stops every few seconds. The key rests on a pillar. Link can't jump onto it, so blow it off, jump off Zelda's shield, and grab it. Go back west, with Zelda blocking the streams of fire, and unlock the door to the north, at the centre of the floor. Go up the stairs.
 
 


Zelda will leave the Phantom's armour, and Link's sword will lose its energy. This is the Glyph Room. Go up to the pedestal and grab the Snow Glyph/Rail Map. This will reveal the Spirit Tracks leading into the Snow Land. A blue portal will open. Step into it to return to Anjean. Talk to her. She will tell you to go to the Snowfall Sanctuary and find the Lokomo Steem. Board the train and go!
Zelda will leave the Phantom's armour, and Link's sword will lose its energy. This is the Glyph Room. Go up to the pedestal and grab the Snow Glyph/Rail Map. This will reveal the Spirit Tracks leading into the Snow Land. A blue portal will open. Step into it to return to Anjean. Talk to her. She will tell you to go to the Snowfall Sanctuary and find the Lokomo Steem. Board the train and go!
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