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Regular enemies[edit]

Enemies from Mega Man 8[edit]

The most common enemies are on top, stage-specific enemies are at the bottom.

Sprite Name HP Notes Stage
Sniper Joe 6 2. Burner Man
4. Ground Man
5. Tengu Man
6. Magic Man
7. Astro Man
8. Dynamo Man
Monopellan 2 1. Cold Man
4. Ground Man
6. Magic Man
7. Astro Man
8. Dynamo Man
Metall 2 1. Cold Man
4. Ground Man
5. Tengu Man
7. Astro Man
Batton 2 1. Cold Man
2. Burner Man
8. Dynamo Man
Dodonpa Cannon 5 1. Cold Man
2. Burner Man
5. Tengu Man
Gabyoall 1 Weakness: Wave Burner 1. Cold Man
2. Burner Man
3. Pirate Man
Telly 1 2. Burner Man
5. Tengu Man
8. Dynamo Man
Wise Attacker 6 2. Burner Man
4. Ground Man
5. Tengu Man
Bunby Tank 6 2. Burner Man
7. Astro Man
8. Dynamo Man
Cline 6 2. Burner Man
5. Tengu Man
Grasshopper Carrier 2 Original name: Onbuubattan (オンブーバッタン? , combination of "onbu"/"to carry on the back" and "battan"/"grasshopper") 2. Burner Man
7. Astro Man
Pirate 4 Original name: Kaizoku (カイゾック? , lit. pirate) 3. Pirate Man
6. Magic Man
Potom 3 2. Burner Man
7. Astro Man
Swarming Bird 1 Original name: Muragattori (ムラガットリ? , combination of "muragaru"/"to swarm" and "tori"/"bird") 2. Burner Man
7. Astro Man
Stage-specific enemies
Penpen 6 1. Cold Man
Rabbiton 3 1. Cold Man
GoriBlue
(Gori-Three)
24 2. Burner Man
Sydecka 60 2. Burner Man
Telly: Big Telly 8 2. Burner Man
Ammoner 2 3. Pirate Man
Hunting Whale 18 Original name: Hogale (ホゲール hogale?, combination of "hogei"/"whale-hunting" and the English "whale") 3. Pirate Man
Shellun 4 3. Pirate Man
Squid Mecha 3 Original name: Surumeka (スルメーカー? , combination of "surume"/"squid" and "meka"/"mecha") 3. Pirate Man
Kao de Gahna 5 4. Ground Man
Metrenger 2 4. Ground Man
Tencrow 1 Its name is an abbreviation of "Tengu-Crow" 5. Tengu Man
Rompers 5 6. Magic Man
Shupponpon 0 Indestructible 6. Magic Man
SisiRoll 28 6. Magic Man
Crunchran 2 7. Astro Man
Shururun 1 7. Astro Man
Wallteck 3 7. Astro Man
Metall Fire 3 Slightly modified design from Mega Man 8 8. Dynamo Man

New enemies[edit]

Sprite Name HP Notes Stage
Plasma Plus-Minus 10 Each part has 5 HP. 2. Burner Man
8. Dynamo Man
Kamikamin 2 The name comes from Kami (カミ kami?, a spirit from Shinto religion) 3. Pirate Man
4. Ground Man
Angry Centipede 12 Weakness: Ice Wall
In the final stages, they are black and have 20 HP, but the Ice Wall still destroys them in one shot.
Original name: Mukamukade (親ムカムカデ mukamukade?, combination of "mukamuka"/"surge of anger" and "mukade"/"centipede")
4. Ground Man
Dig mole 2 4. Ground Man
Cloud McCloud 2 Original name: Mokumokumo (モクモクモ mokumokumo?, lit. mac-cloud-cloud) 5. Tengu Man
Spark Shooter 3 (no official name) 8. Dynamo Man
Museum enemies from Mega Man 2
Changkey 1 0. Robot Museum
Mole 2 0. Robot Museum

Sub-bosses[edit]

These enemies cannot be avoided, and they have to be defeated in order to progress.

Mega Man Bass Notes
SNOLER
  • Stage: Cold Man
  • HP: 28
  • Weakness: Wave Burner, Remote Mine
MOTHER CENTIPEDE
  • Original name: 親ムカムカデ (oya mukamukade Parent angry centipede?)
  • Stage: Ground Man
  • HP: 96
  • Weakness: Remote Mine
ONI ROBO
  • Stage: Tengu Man
  • HP: 12 x2
  • Weakness: Remote Mine
  • They come in pairs; a fifth Oni Robo can be met on a side path.
MEMORY TESTER
  • (No official name)
  • Stage: Astro Man
  • HP: invincible
  • Weakness: none
  • This enemy cannot be destroyed; instead, you have to pay attention to the "musical buttons" and press them in the same order.
MOVE CANNON
  • Stage: Dynamo Man
  • HP: 15 x2 (hatch), 3 x8 (cannons)
  • Weakness: Ice Wall
  • If you destroy four cannons coming from the same hatch, the latter with explode.

Bosses[edit]

Robot Masters[edit]

Sort the table by "room", and the Robot Master will be sorted according to the walkthrough order. Sort the table by "rematch", and they will be sorted according to the order they are fought in the final stage.

Robot Master room Robot Master rematch Notes
5 8 DW no.57 Tengu Man
A Robot Master that comes straight from Mega Man 8.
7 2 DW no.58 Astro Man
A Robot Master that comes straight from Mega Man 8.
8 3 KG no.01 Dynamo Man
His stage is inspired to Grenade Man's one from Mega Man 8.
1 1 KG no.02 Cold Man
His stage is inspired to Frost Man's one from Mega Man 8.
4 7 KG no.03 Ground Man
His stage is inspired to Sword Man's one from Mega Man 8.
3 4 KG no.04 Pirate Man
His stage is inspired to Aqua Man's one from Mega Man 8.
2 5 KG no.05 Burner Man
His stage is inspired to Search Man's one from Mega Man 8.
6 6 KG no.06 Magic Man
His stage is inspired to Clown Man's one from Mega Man 8.

Starting & final bosses[edit]

Boss room Notes
Green Devil

A boss that comes straight from Mega Man 8. It's been tuned down, because it's now the starting boss, instead of being one of the final bosses. It's weak against any weapon.
Atetemino

Another boss that comes from Mega Man 8. The battle is now totally different.
Phase 1: King's shield (not in the screenshots)
Phase 2: King
Phase 3: Getter King Robo

The main henchman of Dr. Wily in this game.
Phase 1: Dr. Wily's Machine
Phase 2: Dr. Wily's Capsule

The final boss at the end of every Mega Man game. The machine and the capsule are very similar to the ones in Mega Man 8.