In Chapter 2, Franco alerts Professor Layton to a mysterious theft. At the scene of the crime, Franco found a mysterious gizmo. He gives it to Professor Layton and thus starts the Gizmo side-quest. Layton and Luke will occasionally receive gizmos for solving puzzles.
To put the gizmos together, simply tap on the gadgets in the white squares along the bottom of the screen. The gizmos will automatically lock into the correct position.
Where to Find
|End of Tail||Puzzle 016||Town Hall|
|Right Rear Leg||Puzzle 019||Drawbridge|
|Right Rear Foot||Puzzle 020||Park Road|
|Right Front Leg||Puzzle 021||Park Road|
|Power Cell||Puzzle 025||Restaurant|
|Right Front Foot||Puzzle 023||Restaurant|
|Front Body||Puzzle 027||Manor Parlor|
|Left Rear Leg||Puzzle 028||Manor Parlor|
|Left Rear Foot||Puzzle 029||Manor Parlor|
|Left Front Leg||Puzzle 030||Manor Border|
|Left Front Foot||Puzzle 031||Manor Road|
|Right Ear||Puzzle 032||General Store|
|Top of Head||Puzzle 034||Plaza|
|Rear Body||Puzzle 024||Restaurant|
|Head||Puzzle 037||Clock Tower|
|Tongue||Puzzle 038||Fork in the Road|
|Nose||Puzzle 041||Northern Path|
|Left Ear||Puzzle 040||Market|
Once you've got all 20 gizmos, you can start putting the pieces together. Once you're done, you will receive a Robot-Dog, which will help you find hidden Hint Coins and Puzzles. You can give it a name. That is not all there is to it. You will also gain access to the The Inventor's House which will have 3 new Puzzles ready for you. If a piece is missing, then look the number up in the table to get it.