
In Chapter 2, Franco alerts Professor Layton to a mysterious theft. At the scene of the crime, Franco found a mysterious gizmo. He gives it to Professor Layton and thus starts the Gizmo side-quest. Layton and Luke will occasionally receive gizmos for solving puzzles.
To put the gizmos together, simply tap on the gadgets in the white squares along the bottom of the screen. The gizmos will automatically lock into the correct position.
Where to Find[edit | edit source]
Number | Puzzle | Location |
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Automatic | Plaza Franco |
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Puzzle 016 | Town Hall Rodney |
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Puzzle 019 | Drawbridge Laytonmobile |
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Puzzle 020 | Park Road Pauly |
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Puzzle 021 | Park Road Pauly |
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Puzzle 025 | Restaurant Flick/Nick |
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Puzzle 023 | Restaurant Crouton |
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Puzzle 027 | Manor Parlor Gordon |
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Puzzle 028 | Manor Parlor Matthew |
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Puzzle 029 | Manor Parlor Inspector Chelmey |
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Puzzle 030 | Manor Border Agnes |
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Puzzle 031 | Manor Road Claudia |
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Puzzle 032 | General Store Candy Jar |
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Puzzle 034 | Plaza Percy |
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Puzzle 024 | Restaurant Crouton |
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Puzzle 035 | Plaza Deke |
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Puzzle 037 | Clock Tower Lucy |
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Puzzle 038 | Fork in the Road Zappone |
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Puzzle 041 | Northern Path Gerard |
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Puzzle 040 | Market Archibald |
Building[edit | edit source]

Once you've got all 20 gizmos, you can start putting the pieces together. Once you're done, you will receive a Robot-Dog, which will help you find hidden Hint Coins and Puzzles. You can give it a name. That is not all there is to it. You will also gain access to the The Inventor's House which will have 3 new Puzzles ready for you. If a piece is missing, then look the number up in the table to get it.