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At begin there is only one Gizmo

In Chapter 2, Franco alerts Professor Layton to a mysterious theft. At the scene of the crime, Franco found a mysterious gizmo. He gives it to Professor Layton and thus starts the Gizmo side-quest. Layton and Luke will occasionally receive gizmos for solving puzzles.

To put the gizmos together, simply tap on the gadgets in the white squares along the bottom of the screen. The gizmos will automatically lock into the correct position.

Where to Find[edit | edit source]

Number Puzzle Location
Tail Automatic Plaza
Franco
End of Tail Puzzle 016 Town Hall
Rodney
Right Rear Leg Puzzle 019 Drawbridge
Laytonmobile
Right Rear Foot Puzzle 020 Park Road
Pauly
Right Front Leg Puzzle 021 Park Road
Pauly
Power Cell Puzzle 025 Restaurant
Flick/Nick
Right Front Foot Puzzle 023 Restaurant
Crouton
Front Body Puzzle 027 Manor Parlor
Gordon
Left Rear Leg Puzzle 028 Manor Parlor
Matthew
Left Rear Foot Puzzle 029 Manor Parlor
Inspector Chelmey
Left Front Leg Puzzle 030 Manor Border
Agnes
Left Front Foot Puzzle 031 Manor Road
Claudia
Right Ear Puzzle 032 General Store
Candy Jar
Top of Head Puzzle 034 Plaza
Percy
Rear Body Puzzle 024 Restaurant
Crouton
Eyes Puzzle 035 Plaza
Deke
Head Puzzle 037 Clock Tower
Lucy
Tongue Puzzle 038 Fork in the Road
Zappone
Nose Puzzle 041 Northern Path
Gerard
Left Ear Puzzle 040 Market
Archibald

Building[edit | edit source]

The completed Robot.

Once you've got all 20 gizmos, you can start putting the pieces together. Once you're done, you will receive a Robot-Dog, which will help you find hidden Hint Coins and Puzzles. You can give it a name. That is not all there is to it. You will also gain access to the The Inventor's House which will have 3 new Puzzles ready for you. If a piece is missing, then look the number up in the table to get it.