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*'''High Explosive''' is effective against both structures and infantry; this includes '''flamethrowers''', '''grenades''', the '''Devastator Warship's''' cannon, and the ''' | *'''High Explosive''' is effective against both structures and infantry; this includes '''flamethrowers''', '''grenades''', the '''Devastator Warship's''' cannon, and the '''Juggernaught''' when using the bombard ability. Most units employing this damage type can clear out garrisons, although Juggernaughts and Devastators obviously cannot. Also included in this category are most manners of bombs - particularly from Firehawks and Vertigos. Although it causes considerably reduced damage to vehicles, in the case of bombs they simply cause a lot of damage; this can often negate the damage reduction. | ||
Knowing a unit's strengths, therefore, is only half the battle. It is essential that players analyze where a unit is weakest, so that they can employ an imperfect yet effective counter. | Knowing a unit's strengths, therefore, is only half the battle. It is essential that players analyze where a unit is weakest, so that they can employ an imperfect yet effective counter. | ||
{{Footer Nav|game=Command & Conquer 3: Tiberium Wars|prevpage=Controls|nextpage=Economy|nextname=Managing your economy}} | {{Footer Nav|game=Command & Conquer 3: Tiberium Wars|prevpage=Controls|nextpage=Economy|nextname=Managing your economy}} |