Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{cleanup}}
[[Category:Multiplayer Guide]]
{{Header Nav|game=Gears of War}}
 
==Co-op Single Player Campaign==
==Co-op Single Player Campaign==


Line 6: Line 6:


===Warzone===
===Warzone===
In Warzone, each team tries to eliminate every member of the opposing team.
Warzone is your standard kill the whole other team deathmatch setting.


===Assassination===
===Assassination===
In Assassination, one player on each team is chosen as the leader (The COG team leader will use the "Hoffman" character model regardless of their "Preferred COG Model" choice and the Locust team leader will use the "RAAM" character model regardless of their "Preferred Locust Model" choice. The leader of each team will also have a blackish tint on their "Hoffman"/"RAAM" models.).  In order for a round to be completed the leader of one team must be killed, but the leaders must be killed by the same kill conditions as the Execution game type. Once the leader of one team is dead the round will end, regardless of how many other players are left. The player who kills the enemy leader becomes the leader of their own team in the next round.
In Assassination, one player on each team is chosen as the leader.  In order for the round to be completed the leader of one team must be killed.  Only the leader can pick up extra items on the map, like the Longshot, Frag Grenades, Torque Bow etc. However, if the leader picks up a weapon and drops it, the rest of his team can pick it up. Once the leader is dead the round will end, regardless of how many other players are left. The player who kills the enemy leader becomes the leader of their own team on the next round.
 
Note: The leaders must be killed by an execution (An execution is when you kill a downed enemy from a very short distance), a chainsaw kill, a curb stomp, a direct Boomshot hit, an instant-kill Gnasher blast, a grenade tag, a powered up Torque Bow shot, or a headshot from a Longshot, Snub Pistol, Boltok Pistol, or Gnasher. The leaders can also revive themselves when they're "down-but-not-out" by pressing the "A" button at a steadily increasing rate. If you time your presses just right, you can revive yourself and get back into the fight.
 
* The Assassination game type was edited in [[Gears of War Xbox Live Auto-Updates|Auto-Update 3]]. The leaders no longer have to unlock weapons for their teams, the leaders must now be killed by the same kill conditions as the Execution game type and the leaders can now revive themselves.


===Execution===
===Execution===
In Execution, for a player to die they must be executed.  An execution is when you kill a downed enemy from a very short distance (close enough to use the chainsaw or curb stomp). However, you can also kill an enemy in Execution by a chainsaw kill, a curb stomp, a direct Boomshot hit, an instant-kill Gnasher blast, a grenade tag, a powered up Torque Bow shot, or a headshot from a Longshot, Snub Pistol, Boltok Pistol, or Gnasher. When you shoot a player enough to bring a full crimson omen on their screen, they will only be left "down-but-not-out", instead of dying like they would in other game types (NOTE: in other game types, players with a full crimson omen will still be left "down-but-not-out" depending on which weapon you're shooting them with) and they can revive themselves if they are not executed or revived by a teammate.
In Execution, for a player to die they must be executed.  When you shoot them normally they will only go down they will not die, and they will get up by themselves if they are not executed or revived by a teammate.  An execution qualifies as a headshot from a sniper rifle, a chainsaw kill, a curbstomp, a close up shotgun blast, a meleed grenade, or a powered up torque bow shot. If an enemy is down, he can be killed by regular weapon fire but only from a very short distance (close enough to use the chainsaw/curb stomp). It is usefull to use this method of execution in the middle of a firefight when you cannot waste time with the other exectution methods.


Note: If you're "down-but-not-out" you can press the "A" button at a steadily increasing rate. If you time your presses just right, you can revive yourself and get back into the fight.


* The Execution game type was edited in [[Gears of War Xbox Live Auto-Updates|Auto-Update 1]]. The number of possible self-revives was reduced, so that Execution would match the Warzone game type.
If your downed you can press the "A" button at a steadily increasing rate, if you time your presses just right you can minimize your down time and get back into the fight.


===Annex===
:NOTE TO HOSTS:
In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.


On the Heads-Up-Display (HUD), the current objective appears below the team scores at the top left. This indicator contains several pieces of relevant information.  The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective.  The compass along the outer edge of the circle shows the relative direction to the objective.  The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.  
While making the bleed-out time lower it DOES make the fights more intense, but it also makes players rely on using the Gnasher shotgun more frequently (because you can down someone with it and almost always finish them off with a curb-stomp before they can revive themselves), which in the long run spoils the game play for about 50% of the players.


On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside of the ring to maintain ownership.  The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero.  
Shorter Bleed-Out Time = use of more close-range weapons.


Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round.
===Annex===
 
This is an upcoming game type to be added in an update in early April 2007. It's a king of the hill style game with a fifteen second respawn and unlimited lives.
* The Annex game type was added in Auto-Update 3.
 
{{Footer Nav|game=Gears of War|prevpage=|nextpage=}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: