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When you have established your place as top dog, check out the electrified fence. There is a little electrified ball connected to a console on the wall. Shooting either of these until it breaks will grant you freedom. There's a first aid station for you to use if the green goo got the best of you in the previous level.  
When you have established your place as top dog, check out the electrified fence. There is a little electrified ball connected to a console on the wall. Shooting either of these until it breaks will grant you freedom. There's a first aid station for you to use if the green goo got the best of you in the previous level.  


Beyond this room, you will find an [[Half-Life/Enemies#Alien Grunt|Alien Grunt]] trapped in a containment tube and a locked door. In order to unlock the door, you must break the glass guarding a red button which will also release the Alien Grunt. You can either shoot him or run for your life.  If you still have a satchel charge, drop it in front of him and detonate it from the other side of the tube as soon as he breaks out. Either way, head through the newly opened door to a special room with a cage of Headcrabs in the center. Enter the booth and press the button. Gape in wonder at the awe inspiring power that is unleashed at the simple press of a button. When all that remains of the creatures are chunks, exit the booth and open the door. There is a marine standing right outside the door, so lure him in, run back into the booth, and press the button. You almost feel bad for the guy as he scrambles around trying to figure out what to do before being utterly destroyed. On the bright side, you now have a assault rifle. Around the corner, you will find a security guard (How he avoided that marine, we'll never know). He'll tell you how to get out of here. Listen to him and have him follow you around the corner.
Beyond this room, you will find an [[Half-Life/Enemies#Alien Grunt|Alien Grunt]] trapped in a containment tube and a locked door. In order to unlock the door, you must break the glass guarding a red button which will also release the Alien Grunt. You can either shoot him or run for your life.  If you still have a satchel charge, drop it in front of him, and detonate it from the other side of the tube, as soon as he breaks out. Either way, head through the newly opened door to a special room with a cage of Headcrabs in the center. Enter the booth and press the button. Gape in wonder at the awe inspiring power that is unleashed at the simple press of a button. When all that remains of the creatures are chunks, exit the booth and open the door. There is a marine standing right outside the door, so lure him in, run back into the booth, and press the button. You almost feel bad for the guy as he scrambles around trying to figure out what to do before being utterly destroyed. On the bright side, you now have a assault rifle. Around the corner, you will find a security guard (How he avoided that marine, we'll never know). He'll tell you how to get out of here. Listen to him and have him follow you around the corner.


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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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