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(Capitalized the 'M' in Marine and fixed a spelling error in the 'Also consider this' section.)
 
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Also consider this:
Also consider this:
* Top Man and Magnet Man suffer double damage from Mega Man's arm cannon;
* Top Man and Magnet Man suffer 2 HP Damage from Mega Man's arm cannon, while doing 1 HP Damage to the others. These are often chosen for starting points, though Top Man is easier platform-wise.
* You want to obtain the Rush Marine (from Shadow Man) before the stage with underwater areas (Gemini Man's);
* Beating Shadow Man gives you Rush Marine, which is useful for Gemini Man's underwater areas.
* Snake Man's weapon is extremely useful in Top Man's and Shadow Man's stages.
* Beating Needle Man awards Rush Jet, which is very useful for areas that have pits like Spark Man and Magnet Man.
* Beating Needle Man awards Rush Jet, which is very useful in Spark Man's and Magnet Man's stages. On the other hand, it makes the game less challenging.


Therefore, a possible suggested order is as follows:
Therefore, a possible suggested order is as follows:
{|{{prettytable|notwide=1|sortable=1}}
{|{{prettytable|notwide=1|sortable=1}}
! Chain !! Robot Master !! Boss fight & weapon !! Items & stage
! Robot Master !! Boss fight & weapon !! Items & stage
|-
|-
| B1 ||''' Snake Man '''|| Fight with Mega Buster (N. Cannon)<br/> Obtain '''Search Snake '''|| {{n/a|-}}
| ''' Top Man   '''|| Mega Buster for 2 HP Damage.<br/> Obtain '''Top Spin '''||  
|-
|-
| A1 ||''' Top Man    '''|| Fight with Mega Buster (H. Knuckle)<br/> Obtain '''Top Spin '''|| Use Search Snake
| ''' Shadow Man '''|| '''Top Spin''' for 7 HP Damage<br/> Obtain '''Shadow Blade      '''|| Obtain Rush Marine
|-
|-
| A2 ||''' Shadow Man '''|| Fight with '''Top Spin'''<br/> Obtain '''Shadow Blade      '''|| Obtain Rush Marine
| ''' Needle Man '''|| '''Shadow Blade''' for 2 HP Damage<br/> Obtain '''Needle Cannon '''|| Obtain Rush Jet
|-
|-
| A3 ||''' Spark Man  '''|| Fight with '''Shadow Blade'''<br/> Obtain '''Spark Shock  '''|| {{n/a|-}}
| ''' Snake Man  '''|| '''Needle Cannon''' for 4 HP Damage<br/> Obtain '''Search Snake '''|| {{n/a|-}}
|-
|-
| A4 ||''' Magnet Man '''|| Fight with '''Spark Shock'''<br/> Obtain '''Magnet Missile '''|| {{n/a|-}}
| ''' Gemini Man '''|| '''Search Snake''' for 5 HP Damage<br/> Obtain '''Gemini Laser  '''|| Use Rush Marine
|-
|-
| A5 ||''' Hard Man   '''|| Fight with '''Magnet Missile'''<br/> Obtain '''Hard Knuckle '''|| {{n/a|-}}
| ''' Spark Man '''|| '''Shadow Blade''' for 4 HP Damage<br/> Obtain '''Spark Shock  '''|| {{n/a|-}}
|-
|-
| B2 ||''' Gemini Man '''|| Fight with '''Search Snake'''<br/> Obtain '''Gemini Laser  '''|| Use Rush Marine
| ''' Magnet Man '''|| '''Spark Shock''' or '''Shadow Blade''' for 7 HP Damage<br/> Obtain '''Magnet Missile '''|| {{n/a|-}}
|-
| ''' Hard Man   '''|| '''Magnet Missile''' for 4 HP Damage<br/> Obtain '''Hard Knuckle '''|| {{n/a|-}}
|-
|-
| B3 ||''' Needle Man '''|| Fight with '''Gemini Laser'''<br/> Obtain '''Needle Cannon '''|| Obtain Rush Jet
|}
|}


The Doc Robots can be done in any order as there are no significant changes upon level completion other than an E-Tank in Needle Man's Stage.


{{Footer Nav|game=Mega Man 3|prevpage=Controls|nextpage=Snake Man}}
{{Footer Nav|game=Mega Man 3|prevpage=Controls|nextpage=Snake Man}}

Latest revision as of 11:59, 5 April 2024

Mega Man 3 is divided in three parts. First, as in every Mega Man game for the NES, there is a selection screen with eight Robot Masters to defeat. Whenever Mega Man defeats a Robot Master, he gains a special weapon, that is very effective against another specific Robot Master.
After the eight Robot Master have been defeated, the mysterious Doc Men appear.

Mega Man 3 is the first game in the series where there are some stages between the initial Robot Masters and the Skull Fortress. In later NES titles, there will be another fortress before the Skull Fortess.
This third "selection" screen prompts to the final stages, but before Mega Man reaches the Skull Fortress there is one short stage against the mysterious Break Man.
The Skull Fortress is made of six stages, as it was in Mega Man 2. These are the longest Skull Fortresses in the series: later games feature four stages only (even less in the Game Boy titles). Actually, Mega Man 3 is the longest game in the classic Mega Man series.

Suggested order[edit]

Unlike most Mega Man video games, in Mega Man 3 there are two separate chains of weaknesses:

  1. Chain A:
    1. Top Man is weak against Hard Man's weapon;
    2. Shadow Man is weak against Top Man's weapon;
    3. Spark Man is weak against Shadow Man's weapon;
    4. Magnet Man is weak against Spark Man's weapon;
    5. Hard Man is weak against Magnet Man's weapon;
  2. Chain B:
    1. Snake Man is weak against Needle Man's weapon;
    2. Gemini Man is weak against Snake Man's weapon;
    3. Needle Man is weak against Gemini Man's weapon.

Also consider this:

  • Top Man and Magnet Man suffer 2 HP Damage from Mega Man's arm cannon, while doing 1 HP Damage to the others. These are often chosen for starting points, though Top Man is easier platform-wise.
  • Beating Shadow Man gives you Rush Marine, which is useful for Gemini Man's underwater areas.
  • Beating Needle Man awards Rush Jet, which is very useful for areas that have pits like Spark Man and Magnet Man.

Therefore, a possible suggested order is as follows:

Robot Master Boss fight & weapon Items & stage
Top Man Mega Buster for 2 HP Damage.
Obtain Top Spin
Shadow Man Top Spin for 7 HP Damage
Obtain Shadow Blade
Obtain Rush Marine
Needle Man Shadow Blade for 2 HP Damage
Obtain Needle Cannon
Obtain Rush Jet
Snake Man Needle Cannon for 4 HP Damage
Obtain Search Snake
-
Gemini Man Search Snake for 5 HP Damage
Obtain Gemini Laser
Use Rush Marine
Spark Man Shadow Blade for 4 HP Damage
Obtain Spark Shock
-
Magnet Man Spark Shock or Shadow Blade for 7 HP Damage
Obtain Magnet Missile
-
Hard Man Magnet Missile for 4 HP Damage
Obtain Hard Knuckle
-

The Doc Robots can be done in any order as there are no significant changes upon level completion other than an E-Tank in Needle Man's Stage.