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{{Header Nav|game=Final Fantasy IV}}
{{Header Nav|game=Final Fantasy IV}}
__NOTOC__
{{control selector|Original/Remaster,GBA/PSP,3D}}
{{Floatingtoc}}
This is the list of characters within the game containing a brief description and their abilities. There are five different types of magic in the game: White, Black, {{control|Call|Summon|Summon}}, {{control|Ninja|Ninjutsu|Ninjutsu}}, and {{control|Twin|Twincast|Twincast}}. In total, there are 24 White spells, 24 Black spells, {{control|16|16|17}} {{control|Call|Summon|Summon}} spells, {{control|6|6|9}} Ninj{{control|a spells|utsu|utsu}}, and 2 Twin{{control||cast|cast}} spells.


This is the list of characters within the game containing a brief description and their abilities. There are five different types of magic in the game: 24 White spells, 24 Black spells, 16 Summon spells, 6 Ninja spells, 2 Twin spells
==Cecil==
[[File:FFIV_Cecil.webp|244px|right]]
===Dark Knight===
The Dark Knight is a fighter class that uses dark swords. They combine physical power with impressive defense. However, they are mostly useless against the undead, and level up slowly.
 
In the 3D version only, his Spirit never increases as a Dark Knight.
* '''Main weapons:''' Dark Swords, Dark Shields
* '''Other weapons:''' None
* '''Armor:''' Dark Armor
*'''Magic''': None
*'''Abilities:''' {{control|Dark|Darkness|Darkness}}: A multi-target attack which {{control|attacks all enemies for non-elemental physical damage at the cost of 1/8th of his HP|attacks all enemies for non-elemental physical damage at the cost of 1/8th of his HP|doubles the damage of his attacks at the cost of some HP}}. (Unavailable in the North American SNES release named ''Final Fantasy II'')


{|{{prettytable|sortable=1|notwide=1}}
{|{{prettytable|float=left|notwide=1}}
|+Table of Contents
!colspan=4|Starting Stats and Equipment:
! N. !! Character !! Class !! Magic !! Abilities
|-
| '''Level''' || 10 || '''Experience''' || 3000
|-
|-
| 1 || [[#Cecil|Cecil]]  || Dark Knight <br>Paladin || -<br>White (7 spells) || Dark <br>Cover
| '''HP''' || {{control|200|200|226}} || '''MP''' || {{control|0|0|27}}
|-
|-
| 2 || [[#Kain|Kain]]  || Dragoon    || -                          || Jump
| '''Strength''' || 13 || '''Right Hand:''' || Dark Sword
|-
|-
| 3 || [[#Rydia|Rydia]]  || Summoner  || Summon (16), Black (24), White (7) || -
| '''{{control|Agility|Speed|Speed}}''' || 10 || '''Left Hand:''' || Dark Shield
|-
|-
| 4 || [[#Tellah|Tellah]] || Sage      || White (24), Black (24)    || Recall
| '''{{control|Vitality|Stamina|Stamina}}''' || 11 || '''Head:''' || Dark Helm
|-
|-
| 5 || [[#Edward|Edward]] || Bard      || -                         || Sing, Heal, Hide
| '''{{control|Wisdom|Intellect|Intellect}}''' || 6 || '''Body:''' || Dark Armor
|-
| '''{{control|Willpower|Spirit|Spirit}}''' || 3 || '''Arms:''' || Dark Gloves
|}
{{-}}
 
===Paladin===
After reaching a certain point in the story, Cecil begins again as a level 1 paladin, a fighter class with limited White Magic. This class starts strong, can use basic White Magic, and retains the strong offense and defense of the dark knight. His chief weakness is his limits as a magic user and his incompatibility with any of his old equipment.
* '''Main weapons:''' Holy Swords, Swords, Shields
* '''Other weapons:''' Axes, Bows, Daggers, and specific Staves
* '''Armor:''' Hats, Helms, Clothes, Robes, Plates, Gloves, Rings
*'''Magic''': White
*'''Abilities:''' Cover: Protects a given party member, taking damage in their place.  Activates automatically if a party member is low on health. When taking damage this way, it is calculated as if Cecil is in their row, so less damage is taken when Covering members in the back row. This ability will fail either way when Cecil's health is low.
 
{|{{prettytable|float=left|notwide=1}}
!colspan=4|Starting Stats and Equipment:
|-
|-
| 6 || [[#Rosa|Rosa]]  || White Mage || White (24)                || Pray, Aim
| '''Level''' || 1 || '''Experience''' || 0
|-
|-
| 7 || [[#Yang|Yang]]  || Monk      || -                          || Kick, Power, Gird
| '''HP''' || 600 || '''MP''' || 10
|-
|-
| 8 || [[#Palom|Palom]]  || Black Mage || Black (24), Twin (2)      || Bluff
| '''Strength''' || 10 || '''Right Hand:''' || Mythgraven Blade
|-
|-
| 9 || [[#Porom|Porom]]  || White Mage || White (24), Twin (2)      || Cry
| '''{{control|Agility|Speed|Speed}}''' || 13 || '''Left Hand:''' || -
|-
|-
|10 || [[#Cid|Cid]]    || Engineer  || -                          || Peep
| '''{{control|Vitality|Stamina|Stamina}}''' || 10 || '''Head:''' || -
|-
|-
|11 || [[#Edge|Edge]]  || Ninja      || Ninja (6)                  || Sneak, Throw
| '''{{control|Wisdom|Intellect|Intellect}}''' || 5 || '''Body:''' || {{control|Clothing|Clothing|-}}
|-
|-
|12 || [[#FuSoYa|FuSoYa]] || Lunarian  || White (24), Black (24)    || Regen
| '''{{control|Willpower|Spirit|Spirit}}''' || 8 || '''Arms:''' || -
|}
|}
{{-}}


==Cecil==
{|{{prettytable|float=left|notwide=1}}
! Level !! MP !! Name !! Effect
|-
| 0 || 3 || Cure || Restores HP.
|-
| 3 || {{control|2|2|5}} || Sight || Opens world map.
|-
| 8 || 1 || Libra || Determines target's HP and weakness.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 10
| class="controlOpt control2" style="display: none"| 9
| class="controlOpt control2" style="display: none"| Protect
| class="controlOpt control2" style="display: none"| Causes Protect.
|-
| {{control|15|15|20}} || 9 || Cura || Restores HP.
|-
| {{control|19|19|29}} || {{control|10|10|20}} || Teleport || Warps party out of a dungeon or battle.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 33
| class="controlOpt control2" style="display: none"| 15
| class="controlOpt control2" style="display: none"| Shell
| class="controlOpt control2" style="display: none"| Causes Shell.
|-
| {{control|24|24|35}} || 20 || Esuna || Cures all status effects except KO, Sap, Slow, Stop, {{control|Berserk, ||}}and Doom.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 40
| class="controlOpt control2" style="display: none"| 25
| class="controlOpt control2" style="display: none"| Raise
| class="controlOpt control2" style="display: none"| Revives KO'd ally with low HP.
|}
{{-}}
 
 
==Kain==
[[File:FF4 Kain.jpg|right]]
[[File:FF4 Kain.jpg|right]]
===Dark Knight===
Kain is a dragoon assigned to assist Cecil at the start of the game. Like Cecil, he is a fighter class, and has strong physical offensive and defensive stats. His only ability is Jump.
A Dark Knight is a '''physically oriented character''' that uses dark swords. He combines physical power with impressive defense. However, he is mostly useless against the undead, and levels up slowly. At the beginning of the game, Cecil starts as a Level 10 Dark Knight with 3000 experience.  
* '''Main weapons:''' Spears
* '''Main weapons:''' swords, dark swords
* '''Other weapons:''' Swords, Axes, Daggers
* '''Other weapons:''' axes, daggers, bows
* '''Armor:''' Hats, Helms, Clothes, Plates, Gloves, Rings
*'''Magic''': none
*'''Magic''': None
*'''Abilities:'''
*'''Abilities:''' Jump: Leap into the air for a turn, and attack, dealing increased damage if wielding a Spear.
**Dark: A multi-targetted attack that hits all monsters; costs 1/8 of his health points. (Not in US or Easytype.)
 
{| {{prettytable|notwide=1}}
Kain leaves and rejoins the party several times, each time starting at an increased level.
! Level || Experience || HP || Str || Agil || Vit || Wis || Wil
 
{|{{prettytable|float=left|notwide=1}}
!colspan=8|Starting Stats and Equipment:
|-
|-
| 10 || 3000 || 200 || 13 || 10 || 11 || 6 || 3
| '''Level''' || 10 || 32 || 53 || '''Experience''' || 2300 || 149657 || ??
|-
|-
| 11 || 3334 || || 14 || 11 || 12 || 6 || 3
| '''HP''' || {{control|190|190|214}} || 1044 || 2419 || '''MP''' || {{control|0|0|13}} || {{control|0|0|41}} || {{control|0|0|68}}
|-
|-
| 12 || 4520 || || 15 || 12 || 12 || 6 || 3
| '''Strength''' || {{control|9|9|14}} || 35 || 55 || '''Right Hand:''' || Iron Shield || Mythril Shield || Genji Shield
|-
|-
| 13 || 6006 || 265 || 16 || 12 || 13 || 7 || 3
| '''{{control|Agility|Speed|Speed}}''' || 11 || 27 || 42 || '''Left Hand:''' || Spear || Wind Spear || Gungnir
|
| 14 || 7840 || || 17 || 13 || 14 || 7 || 3
|-
|-
| 15 || 10073 || 304 || 17 || 13 || 14 || 7 || 2
| '''{{control|Vitality|Stamina|Stamina}}''' || 9 || 26 || 43 || '''Head:''' || Iron Helm || Mythril Helm || Genji Helm
|-
|-
| 16 || 12761 || 324 || 18 || 14 || 15 || 8 || 2
| '''{{control|Wisdom|Intellect|Intellect}}''' || 6 || 8 || 10 || '''Body:''' || Iron Armor || Mythril Armor || Genji Armor
|-
|-
| 17 || 15954 || 346 || 19 || 14 || 15 || 8 || 2
| '''{{control|Willpower|Spirit|Spirit}}''' || 12 || 22 || 31 || '''Arms:''' || Iron Gloves || Mythril Gloves || Genji Gloves
|-
| 18 || 19744 || || || || || ||  
|}
|}
{{-}}
==Rydia==
[[File:FF4 Rydia.jpg|right]]
Rydia is a {{control|caller|summoner|summoner}} from Myst. Out of fear from seeing her mother and village destroyed, she causes a massive earthquake, but becomes friendly once Cecil defends her from Baron guards. In the early game, she is a novice mage who can use both White and Black Magic. Later, she drops the White Magic for a powerful array of summons, and gains stronger Black Magic as well. Her chief weakness is her lack of any physical potential.
In the 3D versions of the game, Rydia will rejoin the party at level 30 if her level as a child was lower, otherwise she will rejoin at the level she left at.


===Paladin===
* '''Main weapons:''' Rods, Whips{{control||| (Only as an adult)}}
After transformation, Cecil begins again as a level 1 paladin, a '''physical class with white magic'''. This class starts strong, can use basic White Magic, and retains the strong offense and defense of the Dark Knight. His chief weakness is his limits as a magic user and the incompatibility with any of his old equipment.
* '''Other weapons:''' Staves (Only as a child), Daggers{{control|, Bows|, Bows| (Only as an adult)}}
* '''Main weapons:''' holy swords, swords
* '''Armor:''' Hats, Clothes, Robes, Armlets, Rings
* '''Other weapons:''' axes, daggers, bows
*'''Magic:''' White (Only as a child), Black, {{control|Call|Summon|Summon}}
*'''Magic''': White
*'''Abilities:''' None
*'''Abilities:'''
**Cover: Protects a given party member.  Will also activate if the party member is critically wounded.
{{-}}
{{-}}
==Kain==
[[File:FF4 Cecil.jpg|right]]
Kain is a dragoon assigned to assist Cecil at the start of the game. Like Cecil, he is a '''physical class''', who has strong physical offensive and defensive stats. His only notable ability though is Jump, which does heavy damage only after a long period of time.
* '''Main weapons:''' spears
* '''Other weapons:''' swords, axes, daggers
*'''Magic''': none
*'''Abilities:'''
**Jump: Leaps into the air, and attacks.


{| {{prettytable|notwide=1}}
{|{{prettytable|float=left|notwide=1}}
! Level || Experience || HP || Str || Agil || Vit || Wis || Wil
!colspan=6|Starting Stats and Equipment:
|-
| '''Level''' || {{control|1|1|7}} || 30 || '''Experience''' || {{control|0|0|??}} || ??
|-
| '''HP''' || {{control|30|30|101}} || 647 || '''MP''' || {{control|10|10|50}} || 231
|-
| '''Strength''' || {{control|3|3|10}} || 16 || '''Right Hand:''' || Rod || Whip
|-
| '''{{control|Agility|Speed|Speed}}''' || {{control|4|4|8}} || 17 || '''Left Hand:''' || - || -
|-
| '''{{control|Vitality|Stamina|Stamina}}''' || {{control|2|2|8}} || 15 || '''Head:''' || {{control|Leather Cap|Leather Cap|-}} || {{control|-|-|Gold Hairpin}}
|-
|-
| 10 || 2300 || || 9 || 11 || 9 || 6 || 12
| '''{{control|Wisdom|Intellect|Intellect}}''' || {{control|8|8|6}} || 31 || '''Body:''' || Leather Clothing || {{control|Gaia Gear|Gaia Gear|Luminous Robe}}
|-
|-
| 11 || 3059 || || || || || ||  
| '''{{control|Willpower|Spirit|Spirit}}''' || {{control|5|5|3}} || 27 || '''Arms:''' || {{control|Iron|Iron|Silver}} Armlet || {{control|Silver|Silver|Rune}} Armlet
|}
|}
{{-}}
{{-}}
==Rydia==
[[File:FF4 Rydia.jpg|right]]
Rydia is a caller ("summoner") from Myst. Out of fear from seeing her mother and village destroyed, she causes a massive earthquake but becomes friendly once she sees Cecil defend her. In the early game, she is a '''sage''', i.e. an adequate white mage and a solid black mage. Later, she dumps the white magic for a powerful array of summons, which are more powerful than typical spells, thus becoming similar to a '''black mage'''. Her chief weakness is her lack of any physical prowess.


===Young===
===White Magic===
* '''Main weapons:''' whips
{|{{prettytable|float=left|notwide=1}}
* '''Other weapons:''' rods, daggers, bows
!colspan=4|Young Rydia only
*'''Magic:''' White, Black, Call
|-
*'''Abilities:''' none
! Level !! MP !! Name !! Effect
|-
| {{control|3|3|0}} || 3 || Cure || Restores HP.
|-
| {{control|4|4|0}} || {{control|2|2|5}} || Sight || Opens world map.
|-
| {{control|7|7|0}} || 5 || Hold || Causes Paralyze.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 8
| class="controlOpt control2" style="display: none"| 10
| class="controlOpt control2" style="display: none"| Confuse
| class="controlOpt control2" style="display: none"| Causes Confuse.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 10
| class="controlOpt control2" style="display: none"| 20
| class="controlOpt control2" style="display: none"| Esuna
| class="controlOpt control2" style="display: none"| Cures all status effects except KO, Sap, Slow, Stop, {{control|Berserk, ||}}and Doom.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 12
| class="controlOpt control2" style="display: none"| 9
| class="controlOpt control2" style="display: none"| Cura
| class="controlOpt control2" style="display: none"| Restores HP.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 15
| class="controlOpt control2" style="display: none"| 8
| class="controlOpt control2" style="display: none"| Raise
| class="controlOpt control2" style="display: none"| Revives KO'd ally with low HP.
|}
{{-}}


{| {{prettytable|notwide=1}}
===Summon (Call) Magic===
! Level || Experience || HP || MP || Str || Agil || Vit || Wis || Wil
{|{{prettytable|float=left|notwide=1}}
! Obtain !! MP !! Name !! Effect
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| Default
| class="controlOpt control2" style="display: none"| 50
| class="controlOpt control2" style="display: none"| Whyt
| class="controlOpt control2" style="display: none"| Replaces Rydia for three turns.
|-
| Default || {{control|7|7|10}} || Chocobo || Deals moderate non-elemental damage to one enemy.
|-
|-
| 1 || 0 || || || 3 || 4 || 2 || 8 || 5
| Dropped as Item || {{control|1|1|5}} || Goblin || Deals weak non-elemental damage to one enemy.
|-
|-
| 2 || 44 || || || || || || ||  
| Dropped as Item || {{control|12|15|20}} || Cockatrice || Causes Petrify on one enemy and deals {{control|non|non|earth}}-elemental damage.
|-
|-
| 3 || || || || 3 || 5 || 3 || 9 || 6
| Dropped as Item || {{control|15|10|20}} || Bomb || Deals {{control|non|non|fire}}-elemental damage equal to Rydia's HP.
|-
|-
| 4 || 238 || || || 4 || 6 || 3 || 10 || 6
| Dropped as Item || {{control|18|18|20}} || Mindflayer || Deals moderate non-elemental damage and inflicting Paralyze.
|-
|-
| 5 || 413 || || || 4 || 6 || 3 || 10 || 7
| Default as an adult || {{control|20|20|35}} || Dragon || Deals moderate {{control|non|non|holy}}-elemental damage to all enemies.
|-
|-
| 6 || 662 || || || 4 || 7 || 4 || 11 || 7
| Default as an adult || 30 || Shiva || Deals moderate ice-elemental damage to all enemies.
|-
|-
| 7 || 1007 || || || 5 || 7 || 4 || 12 || 8
| Default as an adult || 30 || Ramuh || Deals moderate lighting-elemental damage to all enemies.
|-
|-
| 8 || 1474 || || || 5 || 8 || 4 || 13 || 8
| Default as an adult || 30 || Ifrit || Deals moderate fire-elemental damage to all enemies.
|-
|-
| 9 || 2091 || || || || || || ||  
| Default as an adult || {{control|40|40|30}} || Titan || Deals moderate {{control|non|non|earth}}-elemental damage to all enemies.
|-
|-
| 10 || || || || || || || ||  
| Defeat Asura || {{control|50|50|40}} || Asura || Randomly casts Raise, Protect, or Curaga on the entire party.
|-
|-
| 11 || || 136 || 67 || 6 ||9|| 5|| 15|| 10
| Defeat Leviathan || {{control|50|50|75}} || Leviathan || Deals heavy {{control|non|non|water}}-elemental damage to all enemies.
|-
|-
| 12 || 5184 || 154 || 75 || 7 || 9 || 6 || 16 || 11
| Inside Sylph Cave || {{control|20|20|25}} || Sylph || Deals moderate {{control|non|non|wind}}-elemental damage to a single target and healing the entire party for a moderate amount.
|-
|-
| 13 || 6673 || 171 || 83 || 7 || 10 || 6 || 17 || 12
| Defeat Odin || {{control|45|45|55}} || Odin || Causes Death to all enemies.
|-
|-
| 14 || 8689 || 187 || 91 || 8 || 10 || 7 || 18 || 13
| Defeat Bahamut || {{control|60|60|99}} || Bahamut || Deals massive non-elemental damage to all enemies.
|-  
| 15 || 10014 || || || || || || ||
|}
|}
{{-}}


===Adult===
===Black Magic===
* '''Main weapons:''' whips
{|{{prettytable|float=left|notwide=1}}
* '''Other weapons:''' rods, daggers, bows
! Level !! MP !! Name !! Effect
*'''Magic:''' Black, Call
|-
*'''Abilities:''' none
| {{control|2|2|-}} || 5 || Blizzard || Causes ice damage.
|-
| - || 5 || Fire || Causes fire damage. Obtained after events at Mount Hobs.
|-
| {{control|5|5|-}} || 5 || Thunder || Causes lightning damage.
|-
| - || 15 || Blizzara || Causes ice damage. Obtained automatically as an adult.
|-
| - || 15 || Fira || Causes fire damage. Obtained automatically as an adult.
|-
| - || 15 || Thundara || Causes lightning damage. Obtained automatically as an adult.
|-
| 8 || {{control|12|12|15}} || Sleep || Causes Sleep.
|-
| 10 || 2 || Poison || Causes Poison.
|-
| 12 || {{control|4|4|10}} || Warp || Warps party back to previous floor.
|-
| 13 || {{control|7|7|10}} || Toad || Causes Toad, or cures it.
|-
| 15 || {{control|15|15|30}} || Stop || Causes Slow.
|-
| 20 || {{control|1|1|10}} || Pig || Causes Pig, or cures it.
|-
| 26 || 20 || Bio || Causes damage over time.
|-
| {{control|32|32|33}} || {{control|0|0|5}} || Osmose || Absorbs MP.
|-
| {{control|36|36|-}} || {{control|18|18|15}} || Drain || Absorbs HP. (In 3D versions, this is only available through an event)
|-
| {{control|39|39|38}} || 30 || Blizzaga || Causes ice damage.
|-
| {{control|42|42|40}} || 30 || Firaga || Causes fire damage.
|-
| {{control|45|45|41}} || 30 || Thundaga || Causes lightning damage.
|-
| {{control|47|47|-}} || 30 || Quake || Causes non-elemental damage that bypasses Reflect. (In 3D versions, this is only available through an event)
|-
| {{control|49|49|43}} || {{control|15|15|20}} || Break || Causes Petrify.
|-
| {{control|51|51|58}} || {{control|25|25|30}} || Tornado || Creates a tornado that reduces target HP to single digits.
|-
| {{control|52|52|55}} || {{control|35|35|40}} || Death || Causes Death.
|-
| {{control|55|55|60}} || {{control|50|50|55}} || Flare || Causes damage by combustion.
|-
| {{control|60|60|80}} || 99 || Meteor || Calls forth a meteor that causes damage.
|}
{{-}}
{{-}}
==Tellah==
==Tellah==
[[File:FF4 Tellah.jpg|right]]
[[File:FF4 Tellah.jpg|right]]
Tellah is a '''sage''' who knows a variety of useful black and white magic spells. He also starts out with a fair amount of power, already being a very experienced fighter. However, due to his age, he will gain no MP as he levels up, which is not very often.
Tellah is a '''sage''' who is capable of using most black and white magic spells. He also starts out with a fair amount of power, already being a very experienced fighter. However, due to his age, his Strength{{control| and Vitality| and Stamina|, Speed, and Stamina}} will decrease and he will gain no MP as he levels up, which is not very often. Additionally, in the 2D versions, his Intellect and Spirit don't start increasing until level 40.
* '''Main weapons:''' staves and rods
 
* '''Other weapons:''' none
After the events at Mt. Ordeals he gains access to Meteor, but because he doesn't gain any MP as he levels up, he is never able to use it, unless the player uses a Soma Drop on him to increase his MP by 50.
* '''Main weapons:''' Staves, Rods
* '''Other weapons:''' None
* '''Armor:''' Hats, Clothes, Robes, Armlets, Rings
*'''Magic:''' White, Black
*'''Magic:''' White, Black
*'''Abilities:'''
*'''Abilities:''' Recall: Casts one of the following spells: (Unavailable in the North American SNES release named ''Final Fantasy II'')
**Recall: Casts a spell at random, even ones you don't normally have access to. (Not in US or Easytype).
{|{{prettytable|float=left|notwide=1}}
!colspan=3|Recall Spells
|-
! % !! Name !! Effect
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 20
| class="controlOpt control0 control1" style="display: none"| Failure
| class="controlOpt control0 control1" style="display: none"| Doesn't cast any spell
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 31
| class="controlOpt control2" style="display: none"| Toad
| class="controlOpt control2" style="display: none"| Turns enemies to Toads.
|-
| {{control|15|15|10}} || Fire || Causes fire damage.
|-
| {{control|15|15|10}} || Blizzard || Causes ice damage.
|-
| {{control|15|15|10}} || Thunder || Causes lightning damage.
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 15
| class="controlOpt control0 control1" style="display: none"| Toad
| class="controlOpt control0 control1" style="display: none"| Turns enemies to Toads.
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 5
| class="controlOpt control0 control1" style="display: none"| Break
| class="controlOpt control0 control1" style="display: none"| Causes Petrify.
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 5
| class="controlOpt control0 control1" style="display: none"| Bio
| class="controlOpt control0 control1" style="display: none"| Causes damage over time.
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 5
| class="controlOpt control0 control1" style="display: none"| Tornado
| class="controlOpt control0 control1" style="display: none"| Creates a tornado that reduces target HP to single digits.
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 5
| class="controlOpt control0 control1" style="display: none"| Death
| class="controlOpt control0 control1" style="display: none"| Causes Death.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 6
| class="controlOpt control2" style="display: none"| Fira
| class="controlOpt control2" style="display: none"| Causes fire damage.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 6
| class="controlOpt control2" style="display: none"| Blizzara
| class="controlOpt control2" style="display: none"| Causes ice damage.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 6
| class="controlOpt control2" style="display: none"| Thundara
| class="controlOpt control2" style="display: none"| Causes lightning damage.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 4
| class="controlOpt control2" style="display: none"| Firaga
| class="controlOpt control2" style="display: none"| Causes fire damage.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 4
| class="controlOpt control2" style="display: none"| Blizzaga
| class="controlOpt control2" style="display: none"| Causes ice damage.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 4
| class="controlOpt control2" style="display: none"| Thundara
| class="controlOpt control2" style="display: none"| Causes lightning damage.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 3
| class="controlOpt control2" style="display: none"| Bubble
| class="controlOpt control2" style="display: none"| Doubles party's HP until the end of battle.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 3
| class="controlOpt control2" style="display: none"| Faith
| class="controlOpt control2" style="display: none"| Doubles party's magic power until the end of battle.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 3
| class="controlOpt control2" style="display: none"| Bravery
| class="controlOpt control2" style="display: none"| Double party's physical power until the end of battle.
|}
 
{|{{prettytable|float=left|notwide=1}}
!colspan=6|Starting Stats and Equipment:
|-
| '''Level''' || 20 || 21 || '''Experience''' || 54873 || 71127
|-
| '''HP''' || 340 || 364 || '''MP''' || 90 || 90
|-
| '''Strength''' || 5 || 4 || '''Right Hand:''' || Staff || Staff
|-
| '''{{control|Agility|Speed|Speed}}''' || 8 || 8 || '''Left Hand:''' || - || -
|-
| '''{{control|Vitality|Stamina|Stamina}}''' || 7 || 6 || '''Head:''' || - || -
|-
| '''{{control|Wisdom|Intellect|Intellect}}''' || 16 || 16 || '''Body:''' || Leather Clothing || Gaia Gear
|-
| '''{{control|Willpower|Spirit|Spirit}}''' || 16 || 16 || '''Arms:''' || {{control|-|-|Iron Armlet}} || Iron Armlet
|}
{{-}}
 
===Black Magic===
{|{{prettytable|float=left|notwide=1}}
!colspan=4|Initial
|-
! MP !! Name !! Effect
|-
| 5 || Blizzard || Causes ice damage.
|-
| 5 || Fire || Causes fire damage.
|-
| 5 || Thunder || Causes lightning damage.
|-
| {{control|0|0|5}} || Osmose || Absorbs MP.
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 15
| class="controlOpt control0 control1" style="display: none"| Stop
| class="controlOpt control0 control1" style="display: none"| Causes Stop.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 15
| class="controlOpt control2" style="display: none"| Sleep
| class="controlOpt control2" style="display: none"| Causes Sleep.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 2
| class="controlOpt control2" style="display: none"| Poison
| class="controlOpt control2" style="display: none"| Causes Poison.
|}
{{-}}
{|{{prettytable|float=left|notwide=1}}
!colspan=4|Gained after Mt. Ordeals
|-
! MP !! Name !! Effect
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 12
| class="controlOpt control0 control1" style="display: none"| Sleep
| class="controlOpt control0 control1" style="display: none"| Causes Sleep.
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 2
| class="controlOpt control0 control1" style="display: none"| Poison
| class="controlOpt control0 control1" style="display: none"| Causes Poison.
|-
| {{control|7|7|10}} || Toad || Causes Toad, or cures it.
|-
| {{control|1|1|10}} || Pig || Causes Pig, or cures it.
|-
| {{control|4|4|10}} || Warp || Warps party back to previous floor.
|-
| 15 || Blizzara || Causes ice damage.
|-
| 15 || Fira || Causes fire damage.
|-
| 15 || Thundara || Causes lightning damage.
|-
| 30 || Blizzaga || Causes ice damage.
|-
| 30 || Firaga || Causes fire damage.
|-
| 30 || Thundaga || Causes lightning damage.
|-
| 20 || Bio || Causes damage over time.
|-
| {{control|25|25|30}} || Tornado || Creates a tornado that reduces target HP to single digits.
|-
| {{control|15|15|20}} || Break || Causes Petrify.
|-
| {{control|18|18|15}} || Drain || Absorbs HP.
|-
| 99 || Meteor || Calls forth a meteor that causes damage.
|}
{{-}}


{| {{prettytable|notwide=1}}
===White Magic===
! Level || Experience || HP || MP || Str || Agil || Vit || Wis || Wil
{|{{prettytable|float=left|notwide=1}}
!colspan=4|Initial
|-
! MP !! Name !! Effect
|-
| 9 || Cura || Restores HP.
|-
| 10 || Confuse || Causes Confuse.
|-
| 8 || Blink || Causes Blink.
|-
|-
| 20 || (54873) || 340 || 90 || 5 || 8 || 7 || 16 || 16
| 20 || Esuna || Cures all status effects except KO, Sap, Slow, Stop, {{control|Berserk, ||}}and Doom.
|-  
|-
| 21 || 63193 || || || || || || ||  
| {{control|8|8|25}} || Raise || Revives KO'd ally with low HP.
|-
| {{control|10|10|20}} || Teleport || Warps party out of a dungeon or battle.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 6
| class="controlOpt control2" style="display: none"| Silence
| class="controlOpt control2" style="display: none"| Causes Silence.
|}
{{-}}
 
{|{{prettytable|float=left|notwide=1}}
!colspan=4|Gained after Mt. Ordeals
|-
! MP !! Name !! Effect
|-
| 5 || Hold || Causes Paralyze.
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 6
| class="controlOpt control0 control1" style="display: none"| Silence
| class="controlOpt control0 control1" style="display: none"| Causes Silence.
|-
| 9 || Protect || Causes Protect.
|-
| {{control|10|10|15}} || Shell || Causes Shell.
|-
| {{control|14|14|10}} || Slow || Causes Slow.
|-
| {{control|25|25|20}} || Haste || Causes Haste.
|-
| {{control|18|18|15}} || Berserk || Causes Berserk.
|-
| 30 || Reflect || Causes Reflect.
|-
| {{control|12|12|15}} || Dispel || Removes all positive status effects as well as Berserk, Slow, {{control|Sap, |Sap, |}}and Stop.
|-
| 1 || Libra || Determines target's HP and weakness.
|-
| 3 || Cure || Restores HP.
|-
| 18 || Curaga || Restores HP.
|-
| 40 || Curaja || Restores HP.
|-
| {{control|52|52|70}} || Arise || Revives KO'd ally with full HP.
|-
| {{control|6|6|20}} || Mini || Causes Mini or cures it.
|-
| {{control|2|2|5}} || Sight || Opens world map.
|-
| 8 || Float || Causes Float.
|}
|}
{{-}}
{{-}}
Line 159: Line 530:
==Edward==
==Edward==
[[File:FF4 Edward.jpg|right]]
[[File:FF4 Edward.jpg|right]]
Edward (Gilbert in the original version) features low stats across the board and lacks access to heavier equipment. However, his physical prowess is greater than that of a typical mage, while his various abilities can be useful in many battles. After level 70 Edward's attributes skyrocket.
Edward, also called Gilbert in the original version, features low stats across the board and lacks access to heavier equipment. However, his physical prowess is greater than that of a typical mage, while his various abilities can be useful in many battles. After level 70 Edward's attributes skyrocket.


Edward, the prince of Damcyan, was in love with Tellah's daughter. He joins the party when the castle gets bombed by the Red Wings.  
Edward, the prince of Damcyan, was in love with Tellah's daughter, Anna. He joins the party when the castle gets bombed by the Red Wings.  
* '''Main weapons:''' harps
* '''Main weapons:''' Harps
* '''Other weapons:''' daggers
* '''Other weapons:''' Daggers{{control|, Bows|, Bows|}}
*'''Magic:''' none
* '''Armor:''' Hats, Clothes, Armlets, Rings
*'''Magic:''' None
*'''Abilities:'''
*'''Abilities:'''
**Sing: Provides a random status effect on a target (i.e., sleep, silence).
**Sing: Plays songs to affect battle.
**Hide: Hides from the battle.  May autoactivate if critically injured.
**Hide: Hides from the battle.  Automatically activates if low on HP.
**Heal: Uses a potion on all party members. (Not in US or Easytype.)
**Salve: Uses a potion and spreads the healing across the entire party. (Unavailable in the North American SNES release named ''Final Fantasy II'')


{| {{prettytable|notwide=1}}
{|{{prettytable|float=left|notwide=1}}
! Level || Experience || HP || Str || Agil || Vit || Wis || Wil
!colspan=6|Starting Stats and Equipment:
|-
|-
| 5 || (388) || 60 || 6 || 9 || 2 || 7 || 7
| '''Level''' || {{control|5|5|9}} || ?? || '''Experience''' || {{control|388|388|??}} || ??
|-
|-
| 6 || 625 || 71 || 6 || 10 || 2 || 7 || 7
| '''HP''' || {{control|60|60|126}} || ?? || '''MP''' || {{control|0|0|30}} || ??
|-
|-
| 7 || 933 || 81 || 6 || 10 || 3 || 8 || 8
| '''Strength''' || {{control|6|6|12}} || ?? || '''Right Hand:''' || Dream Harp || ??
|-
|-
| 8 || 1243 || 91 || 7 || 11 || 3 || 8 || 8
| '''{{control|Agility|Speed|Speed}}''' || {{control|9|9|10}} || ?? || '''Left Hand:''' || - || ??
|-
| '''{{control|Vitality|Stamina|Stamina}}''' || {{control|2|2|9}} || ?? || '''Head:''' || Feathered Cap || ??
|-
| '''{{control|Wisdom|Intellect|Intellect}}''' || {{control|7|7|6}} || ?? || '''Body:''' || Bard's Tunic || ??
|-
| '''{{control|Willpower|Spirit|Spirit}}''' || {{control|7|7|3}} || ?? || '''Arms:''' || Ruby Ring || ??
|}
{{-}}
 
{|{{prettytable|float=left|notwide=1}}
!colspan=3|Bard Songs
|-
|-
| 9 || 1880 || 102 || 7 || 11 || 3 || 8 || 8
! class="controlOpt control2" style="display: none"|Level !! Name !! Effect
|-
| 10 || 2570 || 113 || 8 || 12 || 4 || 9 || 9
|-
|-
| 11 || (3576) || 128 || 8 || 12 || 4 || 9 || 9
| class="controlOpt control2" style="display: none"| 9 || Lullaby || Puts enemies to Sleep.
|-
|-
| 12 || 4428 || 143 || 9 || 13 || 5 || 9 || 9
| class="controlOpt control2" style="display: none"| 9 || Silent Verse || Silences enemies.
|-
|-
| 13 || 5864 || 159 || 10 || 13 || 5 || 10 || 10
| class="controlOpt control2" style="display: none"| 9 || Alluring Air || Confuses enemies.
|-
| 14 || 7488 || 175 || 10 || 14 || 5 || 10 || 10
|-
|-
| 15 || 8431 || || || || || ||  
| class="controlOpt control2" style="display: none"| 20 || Toadsong || Turns enemies to Toads.
|- class="controlOpt control1" style="display: none"
| class="controlOpt control1" style="display: none"| Requiem
| class="controlOpt control1" style="display: none"| Forces the spirits in [[Final Fantasy IV/Edwards's Trial|Edward's Lunar Trial]] to rest, only while the Requiem Harp is in the inventory.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 10
| class="controlOpt control2" style="display: none"| Life's Anthem
| class="controlOpt control2" style="display: none"| Casts Regen on the whole party.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 30
| class="controlOpt control2" style="display: none"| Hog Call
| class="controlOpt control2" style="display: none"| Turns enemies to Pigs.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 40
| class="controlOpt control2" style="display: none"| Hastemarch
| class="controlOpt control2" style="display: none"| Casts Haste on the whole party.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 50
| class="controlOpt control2" style="display: none"| Hero's Rime
| class="controlOpt control2" style="display: none"| Increases the stats of the party by 10%.
|}
|}
{{-}}
{{-}}
Line 199: Line 597:
==Rosa==
==Rosa==
[[File:FF4 Rosa.jpg|right]]
[[File:FF4 Rosa.jpg|right]]
Rosa is the game's most notable '''white mage''', and eventually learns every White Magic spell in the game. She specializes in spells that support fellow party members, most notably by restoring HP. Although by no means a powerhouse, her bows also give her the ability to inflict some damage from the back row in a fight.
Rosa is the game's most notable '''white mage''', and eventually learns every White Magic spell in the game. She specializes in spells that support fellow party members, most notably by restoring HP. Although by no means a physical powerhouse, her bows also give her the ability to inflict some damage from the back row in a fight.
* '''Main weapons:''' bows
* '''Main weapons:''' Bows
* '''Other weapons:''' staves
* '''Other weapons:''' Staves
* '''Armor:''' Hats, Clothes, Robes, Armlets, Rings
*'''Magic:''' White
*'''Magic:''' White
*'''Abilities:'''
*'''Abilities:'''
**Aim: A slightly stronger attack with bows and arrows only.
**Aim: A 100% accurate attack, but only works with Bows.
**Pray: Casts healing on all party members for no cost, but doesn't always work. (Not in US or Easytype.)
**Pray: Heals all party members HP{{control||| and MP}} with power {{control|equal to Cure|equal to Cure|scaling to their HP and MP}} for no cost, but doesn't always work. In the 3D version, Pray has a higher success rate. (Unavailable in the North American SNES release named ''Final Fantasy II'' and ''Final Fantasy IV: Easytype'')


{| {{prettytable|notwide=1}}
{|{{prettytable|float=left|notwide=1}}
! Level || Experience || HP || MP || Str || Agil || Vit || Wis || Wil
!colspan=6|Starting Stats and Equipment:
|-
| '''Level''' || {{control|10|10|15}} || 31 || '''Experience''' || {{control|2139|2139|??}} || 137319
|-
| '''HP''' || {{control|150|150|230}} || 996 || '''MP''' || {{control|80|80|91}} || 264
|-
| '''Strength''' || {{control|8|8|11}} || 25 || '''Right Hand:''' || {{control|Iron Arrows x50|Iron Arrows x50|Staff}} || {{control|-|-|Healing Staff}}
|-
| '''{{control|Agility|Speed|Speed}}''' || {{control|8|8|10}} || 17 || '''Left Hand:''' || {{control|Bow|Bow|-}} || -
|-
| '''{{control|Vitality|Stamina|Stamina}}''' || {{control|6|6|9}} || 19 || '''Head:''' || {{control|Leather Cap|Leather Cap|-}} || {{control|-|-|Wizard's Hat}}
|-
| '''{{control|Wisdom|Intellect|Intellect}}''' || {{control|10|10|11}} || 14 || '''Body:''' || {{control|Leather Clothing|Leather Clothing|Sage's Surplice}} || {{control|Prison Garb|Prison Garb|Sage's Surplice}}
|-
| '''{{control|Willpower|Spirit|Spirit}}''' || {{control|18|18|23}} || 38 || '''Arms:''' || {{control|Iron Armlet|Iron Armlet|Ruby Ring}} || {{control|-|-|Ruby Ring}}
|}
{{-}}
 
===White Magic===
{|{{prettytable|float=left|notwide=1}}
! Level !! MP !! Name !! Effect
|-
| - || 3 || Cure || Restores HP.
|-
| - || 5 || Hold || Causes Paralyze.
|-
| - || 1 || Libra || Determines target's HP and weakness.
|-
| - || {{control|14|14|10}} || Slow || Causes Slow.
|-
| - || {{control|2|2|5}} || Sight || Opens world map.
|-
| {{control|11|11|-}} || {{control|8|8|25}} || Raise || Revives KO'd ally with low HP.
|-
| {{control|12|12|-}} || 9 || Protect || Causes Protect.
|-
| {{control|13|13|-}} || 9 || Cura || Restores HP.
|-
| {{control|15|15|-}} || 6 || Silence || Causes Silence.
|-
| 18 || 20 || Esuna || Cures all status effects except KO, Sap, Slow, Stop, {{control|Berserk, ||}}and Doom.
|-
| 20 || {{control|18|18|15}} || {{control|Berserk|Berserk|Shell}} || Causes {{control|Berserk|Berserk|Shell}}.
|-
| 23 || 8 || Blink || Causes Blink.
|-
| 24 || 10 || Confuse || Causes Confuse.
|-
| {{control|-|-|26}} || {{control|10|10|20}} || Teleport || Warps party out of a dungeon or battle{{control| (Available after events in Tower of Zot)| (Available after events in Tower of Zot)|}}.
|-
| {{control|29|29|30}} || {{control|10|10|15}} || {{control|Shell|Shell|Berserk}} || Causes {{control|Shell|Shell|Berserk}}.
|-
| {{control|30|30|31}} || 18 || Curaga || Restores HP.
|-
| {{control|30|30|32}} || {{control|6|6|20}} || Mini || Causes Mini or cures it.
|-
| {{control|31|31|33}} || {{control|12|12|15}} || Dispel || Removes all positive status effects as well as Berserk, Slow, {{control|Sap, |Sap, |}}and Stop.
|-
| {{control|33|33|35}} || {{control|25|25|20}} || Haste || Causes Haste.
|-
| {{control|35|35|38}} || 8 || Float || Causes Float.
|-
| {{control|36|36|40}} || 30 || Reflect || Causes Reflect.
|-
| {{control|38|38|45}} || 40 || Curaja || Restores HP.
|-
|-
| 10 || (2139) || 150 || 80 || 8 || 8 || 6 || 10 || 18
| {{control|45|45|55}} || {{control|52|52|70}} || Arise || Revives KO'd ally with full HP.
|-
|-
| 11 || 2944 || || || || || || ||  
| {{control|55|55|60}} || {{control|46|46|50}} || Holy || Deals major holy-elemental damage.
|}
|}
{{-}}
{{-}}
Line 218: Line 681:
==Yang==
==Yang==
[[File:FF4 Yang.jpg|right]]
[[File:FF4 Yang.jpg|right]]
As a '''monk''', Yang has high HP and physical attributes. His regular attacks are strong, and his abilities only emphasize this fact. His chief weakness is his inability to use heavy equipment or any weapons that directly increase his power. Despite this, he is a capable physical fighter, albeit one that may require stronger items than Cecil.
As a '''monk''', Yang has high HP and physical attributes. His regular attacks are strong, and his abilities only emphasize this fact. His chief weakness is his inability to use heavy equipment or any weapons that directly increase his power. Despite this, he is a capable physical fighter, albeit one that may require stronger items than Cecil. In all versions, his Intellect and Stamina never increase.
* '''Main weapons:''' claws
 
* '''Other weapons:''' none
There is a bug concerning Yang's HP Growth in the SNES, and original Japanese and North American GBA versions, where his HP stops increasing at level 60. This was fixed in the European and the re-released Japanese GBA versions.
 
Being a monk, Yang cannot equip ''true'' weapons, only claws that can add elements or status effects to his attacks. Instead, his attack power is calculated using the following formula:<math>floor(Strength/4 + 2(Level+1))</math>
 
* '''Main weapons:''' Claws
* '''Other weapons:''' None
* '''Armor:''' Hats, Clothes, Armlets, Rings
*'''Magic:''' none
*'''Magic:''' none
*'''Abilities:'''
*'''Abilities:'''
**Power: Builds up for a double-strength attack. (Not in US or Easytype.)
**{{control|Power|Focus|Focus}}: Skips attacking until next turn and {{control|releases a double-strength attack|releases a double-strength attack|increases the damage of his next Attack or Kick, stacking up to three times}}. This is useful for enemies that counter when attacked, or for enemies with high defense. (Unavailable in the North American SNES release named ''Final Fantasy II')
**Kick: Hits all enemies in a single attack.
**Kick: Hits all enemies at once for slightly less damage than a regular attack{{control|||, using the elements and status effects of his claws}}.
**Gird (Endure): Reduces physical damage. (Not in US or Easytype.)
**{{control|Gird|Brace|Brace}}: Reduces physical damage more than a regular Defend. (Unavailable in the North American SNES release named ''Final Fantasy II'')


{| {{prettytable|notwide=1}}
{|{{prettytable|float=left|notwide=1}}
! Level || Experience || HP || Str || Agil || Vit || Wis || Wil
!colspan=6|Starting Stats and Equipment:
|-
| '''Level''' || {{control|10|10|20}} || {{control|19|19|??}} || '''Experience''' || {{control|~2544|~2544|??}} || ??
|-
| '''HP''' || {{control|300|300|904}} || {{control|817|817|??}} || '''MP''' || {{control|0|0|16}} || {{control|0|0|??}}
|-
| '''Strength''' || {{control|12|12|22}} || {{control|21|21|??}} || '''Right Hand:''' || {{control|Flame Claws|Flame Claws|-}} || -
|-
|-
| 10 || || 300 || || || || ||  
| '''{{control|Agility|Speed|Speed}}''' || {{control|8|8|13}} || {{control|13|13|??}} || '''Left Hand:''' || - || -
|-
|-
| 11 || (<3170) || 340 || 13 || 9 || 16 || 2 || 3
| '''{{control|Vitality|Stamina|Stamina}}''' || {{control|15|15|24}} || {{control|24|24|??}} || '''Head:''' || - || -
|-
| 12 || 3896 || 380 || 14 || 9 || 17 || 2 || 3
|-
|-
| 13 || 5186 || || || || || ||  
| '''{{control|Wisdom|Intellect|Intellect}}''' || 2 || 2 || '''Body:''' || {{control|Leather Clothing|Leather Clothing|Kenpo Gi}} || Leather Clothing
|-
| '''{{control|Willpower|Spirit|Spirit}}''' || 3 || 3 || '''Arms:''' || {{control|-|-|Iron Armlet}} || -
|}
|}
{{-}}
{{-}}
==Palom==
==Palom==
[[File:FF4 Palom.jpg|right]]
[[File:FF4 Palom.jpg|right]]
Palom is a '''black mage''' with the standard emphasis towards magic at the cost of physical strength. He works best in a team with his sister, Porom.
Palom is a '''black mage''' with an emphasis on magic at the cost of physical strength. He works best in a team with his sister, Porom.
* '''Main weapons:''' rods
* '''Main weapons:''' Rods
* '''Other weapons:''' bows
* '''Other weapons:''' Bows
*'''Magic:''' Black, Twin (attempts a binary spell with Porom for massive damage)
* '''Armor:''' Hats, Clothes, Robes, Armlets, Rings
*'''Abilities:'''
*'''Magic:''' Black, {{control|Twin|Twincast|Twincast}} (Only with Porom in the party)
**Bluff: Increases magic power. (Not in US or Easytype.)
*'''Abilities:''' Bluff: Increases Intelligence{{control| until the end of the next turn|, stacking several times until a spell is used| until the end of the next turn}}. (Unavailable in the North American SNES release named ''Final Fantasy II'')
 
 
{|{{prettytable|float=left|notwide=1}}
!colspan=6|Starting Stats and Equipment:
|-
| '''Level''' || 10 || ?? || '''Experience''' || 1957 || ??
|-
| '''HP''' || {{control|100|100|255}} || ?? || '''MP''' || {{control|50|50|90}} || ??
|-
| '''Strength''' || 7 || ?? || '''Right Hand:''' || - || -
|-
| '''{{control|Agility|Speed|Speed}}''' || 8 || ?? || '''Left Hand:''' || {{control|||Flame }}Rod || ??
|-
| '''{{control|Vitality|Stamina|Stamina}}''' || 5 || ?? || '''Head:''' || {{control|Feathered Cap|Feathered Cap|Wizard's Hat}} || ??
|-
| '''{{control|Wisdom|Intellect|Intellect}}''' || 15 || ?? || '''Body:''' || {{control|Leather Clothing|Leather Clothing|Gaia Gear}} || ??
|-
| '''{{control|Willpower|Spirit|Spirit}}''' || 10 || ?? || '''Arms:''' || {{control|Iron|Iron|Silver}} Armlet || ??
|}
{{-}}


{| {{prettytable|notwide=1}}
===Black Magic===
! Level || Experience || HP || MP || Str || Agil || Vit || Wis || Wil
{|{{prettytable|float=left|notwide=1}}
! Level !! MP !! Name !! Effect
|-
| - || 5 || Blizzard || Causes ice damage.
|-
| - || 5 || Fire || Causes fire damage. Obtained after events at Mount Hobs.
|-
| - || 5 || Thunder || Causes lightning damage.
|-
| - || {{control|12|12|15}} || Sleep || Causes Sleep.
|-
| - || 2 || Poison || Causes Poison.
|-
| 11 || {{control|1|1|10}} || Pig || Causes Pig, or cures it.
|-
| {{control|11|11|12}} || 15 || Blizzara || Causes ice damage.
|-
| {{control|12|12|13}} || 15 || Fira || Causes fire damage.
|-
| {{control|13|13|14}} || 15 || Thundara || Causes lightning damage.
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 14
| class="controlOpt control0 control1" style="display: none"| 15
| class="controlOpt control0 control1" style="display: none"| Stop
| class="controlOpt control0 control1" style="display: none"| Causes Slow.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 15
| class="controlOpt control2" style="display: none"| 20
| class="controlOpt control2" style="display: none"| Break
| class="controlOpt control2" style="display: none"| Causes Petrify.
|-
| 19 || 20 || Bio || Causes damage over time.
|-
| 22 || {{control|7|7|10}} || Toad || Causes Toad, or cures it.
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 23
| class="controlOpt control0 control1" style="display: none"| 30
| class="controlOpt control0 control1" style="display: none"| Quake
| class="controlOpt control0 control1" style="display: none"| Causes non-elemental damage that bypasses Reflect.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 23
| class="controlOpt control2" style="display: none"| 5
| class="controlOpt control2" style="display: none"| Osmose
| class="controlOpt control2" style="display: none"| Absorbs MP.
|-
| 26 || {{control|18|18|15}} || Drain || Absorbs HP.
|-
| 29 || {{control|4|4|10}} || Warp || Warps party back to previous floor.
|-
| 32 || 30 || Blizzaga || Causes ice damage.
|-
| 33 || 30 || Firaga || Causes fire damage.
|-
| 34 || 30 || Thundaga || Causes lightning damage.
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 36
| class="controlOpt control0 control1" style="display: none"| 15
| class="controlOpt control0 control1" style="display: none"| Break
| class="controlOpt control0 control1" style="display: none"| Causes Petrify.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 36
| class="controlOpt control2" style="display: none"| 30
| class="controlOpt control2" style="display: none"| Quake
| class="controlOpt control2" style="display: none"| Causes non-elemental
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 40
| class="controlOpt control0 control1" style="display: none"| 0
| class="controlOpt control0 control1" style="display: none"| Osmose
| class="controlOpt control0 control1" style="display: none"| Absorbs MP.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 40
| class="controlOpt control2" style="display: none"| 30
| class="controlOpt control2" style="display: none"| Stop
| class="controlOpt control2" style="display: none"| Causes Slow.
|-
| 46 || {{control|35|35|40}} || Death || Causes Death.
|-
| 48 || {{control|25|25|30}} || Tornado || Creates a tornado that reduces target HP to single digits.
|-
|-
| 10 || (1957) || 100 || 50 || 7 || 8 || 5 || 15 || 10
| 50 || 99 || Meteor || Calls forth a meteor that causes damage.
|-
|-
| 11 || 2682 || || || || || || ||  
| 52 || {{control|50|50|55}} || Flare || Causes damage by combustion.
|}
|}
{{-}}
{{-}}
==Porom==
==Porom==
[[File:FF4 Porom.jpg|right]]
[[File:FF4 Porom.jpg|right]]
Porom is a '''white mage''' with the standard emphasis towards magic at the cost of physical strength. She works best in a team with her brother, Palom.
Porom is a '''white mage''' with an emphasis on magic at the cost of physical strength. She works best in a team with her brother, Palom.
* '''Main weapons:''' staves
* '''Main weapons:''' Staves
* '''Other weapons:''' bows
* '''Other weapons:''' Bows
*'''Magic:''' White, Twin (attempts a binary spell with Palom for massive damage)
* '''Armor:''' Hats, Clothes, Robes, Armlets, Rings
*'''Abilities:'''
*'''Magic:''' White, {{control|Twin|Twincast|Twincast}} (Only with Palom in the party)
**Cry: Makes it easier to flee the battle. (Not in US or Easytype.)
*'''Abilities:''' Cry: {{control|Makes enemies easier to steal from, but is useless since Edge and Porom are never in the party at the same time|Makes enemies easier to steal from|Halves all enemies' defenses}}. (Unavailable in the North American SNES release named ''Final Fantasy II'')
 


{|{{prettytable|notwide=1}}
{|{{prettytable|float=left|notwide=1}}
! Level || Experience || HP || MP || Str || Agil || Vit || Wis || Wil
!colspan=6|Starting Stats and Equipment:
|-
| '''Level''' || 10 || ?? || '''Experience''' || 1957 || ??
|-
| '''HP''' || {{control|110|110|242}} || ?? || '''MP''' || {{control|50|50|81}} || ??
|-
| '''Strength''' || 8 || ?? || '''Right Hand:''' || {{control|||Healing }}Staff || -
|-
| '''{{control|Agility|Speed|Speed}}''' || 7 || ?? || '''Left Hand:''' || - || -
|-
|-
| 10 || (1957) || 110 || 50 || 8 || 7 || 6 || 10 || 15
| '''{{control|Vitality|Stamina|Stamina}}''' || 6 || ?? || '''Head:''' || {{control|Feathered Cap|Feathered Cap|Wizard's Hat}} || -
|-
|-
| 11 || 2682 || || || || || || ||  
| '''{{control|Wisdom|Intellect|Intellect}}''' || 10 || ?? || '''Body:''' || {{control|Leather Clothing|Leather Clothing|Gaia Gear}} || Leather Clothing
|-
| '''{{control|Willpower|Spirit|Spirit}}''' || 15 || ?? || '''Arms:''' || {{control|Iron|Iron|Silver}} Armlet || -
|}
|}
{{-}}
{{-}}
===White Magic===
{|{{prettytable|float=left|notwide=1}}
! Level !! MP !! Name !! Effect
|-
| - || 3 || Cure || Restores HP.
|-
| - || 5 || Hold || Causes Paralyze.
|-
| - || 1 || Libra || Determines target's HP and weakness.
|-
| - || {{control|14|14|10}} || Slow || Causes Slow.
|-
| - || {{control|2|2|5}} || Sight || Opens world map.
|-
| 11 || {{control|8|8|25}} || Raise || Revives KO'd ally with low HP.
|-
| 12 || 9 || Protect || Causes Protect.
|-
| 13 || 9 || Cura || Restores HP.
|-
| 15 || 6 || Silence || Causes Silence.
|-
| 18 || {{control|18|18|15}} || Berserk || Causes Berserk.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 18
| class="controlOpt control2" style="display: none"| 15
| class="controlOpt control2" style="display: none"| Shell
| class="controlOpt control2" style="display: none"| Causes Shell.
|-
| 19 || {{control|10|10|20}} || Teleport || Warps party out of a dungeon or battle.
|-
| 20 || 20 || Esuna || Cures all status effects except KO, Sap, Slow, Stop, {{control|Berserk, ||}}and Doom.
|-
| 23 || 8 || Blink || Causes Blink.
|-
| 25 || 10 || Confuse || Causes Confuse.
|- class="controlOpt control0 control1" style="display: none"
| class="controlOpt control0 control1" style="display: none"| 29
| class="controlOpt control0 control1" style="display: none"| 10
| class="controlOpt control0 control1" style="display: none"| Shell
| class="controlOpt control0 control1" style="display: none"| Causes Shell.
|-
| 31 || {{control|12|12|15}} || Dispel || Removes all positive status effects as well as Berserk, Slow, {{control|Sap, |Sap, |}}and Stop.
|-
| {{control|31|31|32}} || {{control|6|6|20}} || Mini || Causes Mini or cures it.
|-
| 33 || 18 || Curaga || Restores HP.
|-
| 38 || {{control|25|25|20}} || Haste || Causes Haste.
|-
| 40 || 8 || Float || Causes Float.
|-
| 44 || 30 || Reflect || Causes Reflect.
|-
| 48 || 40 || Curaja || Restores HP.
|-
| 52 || {{control|46|46|50}} || Holy || Deals major holy-elemental damage.
|-
| 56 || {{control|52|52|70}} || Arise || Revives KO'd ally with full HP.
|}
{{-}}
==Cid==
==Cid==
[[File:FF4 Cid.jpg|right]]
[[File:FF4 Cid.jpg|right]]
Cid is a '''physical fighter''' with access to a variety of powerful weapons, though he can not equip shields. He has the worst magic-related attribute in the game, even compared to other non-magic users like Kain.
Cid is a '''physical fighter''' with access to a variety of powerful weapons, {{control|though generally he cannot equip shields, due to hammers being two-handed weapons, |though generally he cannot equip shields, due to hammers being two-handed weapons, |}}and trades {{control|Agility|Speed|Speed}} for Strength and {{control|Vitality|Stamina|Stamina}}.  
* '''Main weapons:''' hammers
In all versions of the game, his MP, Spirit, and Intellect never increase, giving him the worst magic attributes in the game, even compared to other non-magic users like Kain.
* '''Other weapons:''' swords, axes, bows
* '''Main weapons:''' Hammers
* '''Other weapons:''' Axes, Bows, Shields
* '''Armor:''' Hats, Helms, Clothes, Plates, Gloves, Rings
*'''Magic''': none
*'''Magic''': none
*'''Abilities:'''
*'''Abilities:''' {{control|Peep|Analyze|Analyze}}: Functions identically to the White Magic spell Libra{{control|||, targeting all enemies}}. In the 3D versions, he also has another ability, Upgrade, which lets Cid apply an attack item, such as a Red Fang, to his weapon, granting it the elemental property of the item.
**Peep: Determines the statistics of a monster.
 
{|{{prettytable|float=left|notwide=1}}
!colspan=6|Starting Stats and Equipment:
|-
| '''Level''' || 20 || ?? || '''Experience''' || ?? || ??
|-
| '''HP''' || {{control|788|788|840}} || ?? || '''MP''' || 0 || 0
|-
| '''Strength''' || {{control|21|21|22}} || ?? || '''Right Hand:''' || Wooden Hammer || ??
|-
| '''{{control|Agility|Speed|Speed}}''' || 9 || ?? || '''Left Hand:''' || - || -
|-
| '''{{control|Vitality|Stamina|Stamina}}''' || {{control|24|24|21}} || ?? || '''Head:''' || - || ??
|-
| '''{{control|Wisdom|Intellect|Intellect}}''' || 5 || ?? || '''Body:''' || Prison Garb || ??
|-
| '''{{control|Willpower|Spirit|Spirit}}''' || 5 || ?? || '''Arms:''' || - || ??
|}
{{-}}
{{-}}
==Edge==
==Edge==
[[File:FF4 Edge.jpg|right]]
[[File:FF4 Edge.jpg|right]]
Edge is a '''ninja''', and he has the ability to wield two weapons at once. Though his armor is light and defenses are low, he makes up for it using his high attack power, speed, and evasion. Furthermore, his Ninjutsu abilities make him an adequate substitute for a black mage.
Edge is a '''ninja''' that has the ability to wield two weapons at once. Though his armor is light and defenses are low, he makes up for it using his high attack power, speed, and evasion. Furthermore, his Ninj{{control|a spell|utsu abilitie|utsu abilitie}}s make him an adequate substitute for a black mage.
* '''Main weapons:''' katanas, shurikens, boomerangs
* '''Main weapons:''' Katanas, Boomerangs, Shurikens
* '''Other weapons:''' daggers, claws
* '''Other weapons:''' Daggers{{control|, Claws|, Claws|}}
*'''Magic:''' Ninja
* '''Armor:''' Hats, Clothes, Armlets, Rings, Genji equipment, and specific Gloves
*'''Magic:''' Ninj{{control|a spells|utsu|utsu}}
*'''Abilities:'''
*'''Abilities:'''
**Sneak: Steals an item from the enemy.
**{{control|Sneak|Steal|Steal}}: Steals an item from the enemy.
**Throw: Throws an item at an enemy for increased damage.
**Throw: Throws an item at an enemy for increased damage.
{|{{prettytable|float=left|notwide=1}}
!colspan=6|Starting Stats and Equipment:
|-
| '''Level''' || {{control|25|25|35}} || ?? || '''Experience''' || ?? || ??
|-
| '''HP''' || {{control|790|790|1215}} || ?? || '''MP''' || {{control|60|60|100}} || ??
|-
| '''Strength''' || {{control|20|20|32}} || ?? || '''Right Hand:''' || Kunai || ??
|-
| '''{{control|Agility|Speed|Speed}}''' || {{control|23|23|39}} || ?? || '''Left Hand:''' || Kunai || ??
|-
| '''{{control|Vitality|Stamina|Stamina}}''' || {{control|17|17|26}} || ?? || '''Head:''' || Green Beret || ??
|-
| '''{{control|Wisdom|Intellect|Intellect}}''' || {{control|12|12|20}} || ?? || '''Body:''' || Black Belt Gi || ??
|-
| '''{{control|Willpower|Spirit|Spirit}}''' || {{control|12|12|14}} || ?? || '''Arms:''' || Mythril Gloves || ??
|}
{{-}}
{{-}}
==FuSoYa==
 
===Ninjutsu (Ninja)===
{|{{prettytable|float=left|notwide=1}}
! Level !! MP !! Name !! Effect
|-
| - || {{control|15|15|20}} || Flame || Causes fire-elemental damage to all enemies.
|-
| - || 20 || Flood || Causes {{control|ice|ice|water}}-elemental damage to all enemies. (Obtained after events at Tower of Babil.)
|-
| - || {{control|25|25|20}} || Blitz || Causes lightning-elemental damage to all enemies. (Obtained after events at Tower of Babil.)
|-
| {{control|27|27|-}} || {{control|5|5|15}} || Shadowbind || Causes Paralyze.
|-
| {{control|33|33|-}} || {{control|10|10|5}} || Smoke || Escapes from battles.
|-
| {{control|38|38|-}} || {{control|6|6|5}} || Mirage || Causes Blink on self.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 40
| class="controlOpt control2" style="display: none"| 20
| class="controlOpt control2" style="display: none"| Tremor
| class="controlOpt control2" style="display: none"| Causes earth-elemental damage to all enemies.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 50
| class="controlOpt control2" style="display: none"| 20
| class="controlOpt control2" style="display: none"| Gale
| class="controlOpt control2" style="display: none"| Causes wind-elemental damage to all enemies.
|- class="controlOpt control2" style="display: none"
| class="controlOpt control2" style="display: none"| 60
| class="controlOpt control2" style="display: none"| 20
| class="controlOpt control2" style="display: none"| Frost
| class="controlOpt control2" style="display: none"| Causes ice-elemental damage to all enemies.
|}
{{-}}
 
==Fusoya==
[[File:FF4 Fusoya.jpg|right]]
[[File:FF4 Fusoya.jpg|right]]
FuSoYa is a '''sage''', but he is a mixed bag, even by FF4's standards. On one hand, he has access to every White and Black magic spell in the game, well before any other characters are likely to have mastered even one of those categories. On the other hand, his attributes are unremarkable and, like Tellah, his MP is limited.
Protector of the Lunarians, and brother to Kluya, the father of Cecil and Golbez, Fusoya is a '''sage''', but is a mixed bag, even by the game's standards. On one hand, he has access to every White and Black magic spell in the game right away, well before any other characters are likely to have mastered even one of those categories. On the other hand, his attributes are unremarkable and, like Tellah, his MP is limited.
* '''Main weapons:''' staves and rods
 
* '''Other weapons:''' none
When levelling up, he will not gain any increases in stats {{control|besides HP |besides HP |}}until level 70.
* '''Main weapons:''' Staves, Rods
* '''Other weapons:''' Bows
* '''Armor:''' Hats, Clothes, Robes, Armlets, Rings
*'''Magic:''' White, Black
*'''Magic:''' White, Black
*'''Abilities:'''
*'''Abilities:''' {{control|Spirit Wave|Regen|Bless}}: Grants the party Regen{{control|, but leaves him unable to act for a short period of time|, but leaves him unable to act for a short period of time|}}. (Unavailable in the North American SNES release named ''Final Fantasy II'')
**Spirit Wave (Regen): Slowly regenerates party's HP. (Not in US or Easytype.)
 
{|{{prettytable|float=left|notwide=1}}
!colspan=6|Starting Stats and Equipment:  
|-
| '''Level''' || 50 || '''Experience''' || ??
|-
| '''HP''' || {{control|1900|1900|2006}} || '''MP''' || 190
|-
| '''Strength''' || 10 || '''Right Hand:''' || Aura Staff
|-
| '''{{control|Agility|Speed|Speed}}''' || 20 || '''Left Hand:''' || -
|-
| '''{{control|Vitality|Stamina|Stamina}}''' || 10 || '''Head:''' || Sage's Miter
|-
| '''{{control|Wisdom|Intellect|Intellect}}''' || 40 || '''Body:''' || Luminous Robe
|-
| '''{{control|Willpower|Spirit|Spirit}}''' || 40 || '''Arms:''' || Diamond Armlet
|}
{{-}}
 
===White Magic===
{|{{prettytable|float=left|notwide=1}}
! MP !! Name !! Effect
|-
| 3 || Cure || Restores HP.
|-
| 5 || Hold || Causes Paralyze.
|-
| 1 || Libra || Determines target's HP and weakness.
|-
| {{control|14|14|10}} || Slow || Causes Slow.
|-
| {{control|2|2|5}} || Sight || Opens world map.
|-
| {{control|8|8|25}} || Raise || Revives KO'd ally with low HP.
|-
| 9 || Protect || Causes Protect.
|-
| 9 || Cura || Restores HP.
|-
| 6 || Silence || Causes Silence.
|-
| 20 || Esuna || Cures all status effects except KO, Sap, Slow, Stop, {{control|Berserk, ||}}and Doom.
|-
| {{control|18|18|15}} || Berserk || Causes Berserk.
|-
| 8 || Blink || Causes Blink.
|-
| 10 || Confuse || Causes Confuse.
|-
| {{control|10|10|20}} || Teleport || Warps party out of a dungeon or battle.
|-
| {{control|10|10|15}} || Shell || Causes Shell.
|-
| 18 || Curaga || Restores HP.
|-
| {{control|6|6|20}} || Mini || Causes Mini or cures it.
|-
| {{control|12|12|15}} || Dispel || Removes all positive status effects as well as Berserk, Slow, {{control|Sap, |Sap, |}}and Stop.
|-
| {{control|25|25|20}} || Haste || Causes Haste.
|-
| 8 || Float || Causes Float.
|-
| 30 || Reflect || Causes Reflect.
|-
| 40 || Curaja || Restores HP.
|-
| {{control|52|52|70}} || Arise || Revives KO'd ally with full HP.
|-
| {{control|46|46|50}} || Holy || Deals major holy-elemental damage.
|}
{{-}}
 
===Black Magic===
{|{{prettytable|float=left|notwide=1}}
! MP !! Name !! Effect
|-
| 5 || Blizzard || Causes ice damage.
|-
| 5 || Fire || Causes fire damage.
|-
| 5 || Thunder || Causes lightning damage.
|-
| 15 || Blizzara || Causes ice damage.
|-
| 15 || Fira || Causes fire damage.
|-
| 15 || Thundara || Causes lightning damage.
|-
| {{control|12|12|15}} || Sleep || Causes Sleep.
|-
| 2 || Poison || Causes Poison.
|-
| {{control|4|4|10}} || Warp || Warps party back to previous floor.
|-
| {{control|7|7|10}} || Toad || Causes Toad, or cures it.
|-
| {{control|15|15|30}} || Stop || Causes Slow.
|-
| {{control|1|1|10}} || Pig || Causes Pig, or cures it.
|-
| 20 || Bio || Causes damage over time.
|-
| {{control|0|0|5}} || Osmose || Absorbs MP.
|-
| {{control|18|18|15}} || Drain || Absorbs HP.
|-
| 30 || Blizzaga || Causes ice damage.
|-
| 30 || Firaga || Causes fire damage.
|-
| 30 || Thundaga || Causes lightning damage.
|-
| 30 || Quake || Causes non-elemental damage that bypasses Reflect.
|-
| {{control|15|15|20}} || Break || Causes Petrify.
|-
| {{control|25|25|30}} || Tornado || Creates a tornado that reduces target HP to single digits.
|-
| {{control|35|35|40}} || Death || Causes Death.
|-
| {{control|50|50|55}} || Flare || Causes damage by combustion.
|-
| 99 || Meteor || Calls forth a meteor that causes damage.
|}
{{-}}


{{Footer Nav|game=Final Fantasy IV|prevpage=Bahamut|nextpage=Enemies}}
{{Footer Nav|game=Final Fantasy IV|prevpage=Bahamut|nextpage=Enemies}}

Latest revision as of 14:31, 4 June 2024

Control selector Select controller:
Original/Remaster,GBA/PSP,3D

This is the list of characters within the game containing a brief description and their abilities. There are five different types of magic in the game: White, Black, Call, Ninja, and Twin. In total, there are 24 White spells, 24 Black spells, 16 Call spells, 6 Ninja spells, and 2 Twin spells.

Cecil[edit | edit source]

Dark Knight[edit | edit source]

The Dark Knight is a fighter class that uses dark swords. They combine physical power with impressive defense. However, they are mostly useless against the undead, and level up slowly.

In the 3D version only, his Spirit never increases as a Dark Knight.

  • Main weapons: Dark Swords, Dark Shields
  • Other weapons: None
  • Armor: Dark Armor
  • Magic: None
  • Abilities: Dark: A multi-target attack which attacks all enemies for non-elemental physical damage at the cost of 1/8th of his HP. (Unavailable in the North American SNES release named Final Fantasy II)
Starting Stats and Equipment:
Level 10 Experience 3000
HP 200 MP 0
Strength 13 Right Hand: Dark Sword
Agility 10 Left Hand: Dark Shield
Vitality 11 Head: Dark Helm
Wisdom 6 Body: Dark Armor
Willpower 3 Arms: Dark Gloves

Paladin[edit | edit source]

After reaching a certain point in the story, Cecil begins again as a level 1 paladin, a fighter class with limited White Magic. This class starts strong, can use basic White Magic, and retains the strong offense and defense of the dark knight. His chief weakness is his limits as a magic user and his incompatibility with any of his old equipment.

  • Main weapons: Holy Swords, Swords, Shields
  • Other weapons: Axes, Bows, Daggers, and specific Staves
  • Armor: Hats, Helms, Clothes, Robes, Plates, Gloves, Rings
  • Magic: White
  • Abilities: Cover: Protects a given party member, taking damage in their place. Activates automatically if a party member is low on health. When taking damage this way, it is calculated as if Cecil is in their row, so less damage is taken when Covering members in the back row. This ability will fail either way when Cecil's health is low.
Starting Stats and Equipment:
Level 1 Experience 0
HP 600 MP 10
Strength 10 Right Hand: Mythgraven Blade
Agility 13 Left Hand: -
Vitality 10 Head: -
Wisdom 5 Body: Clothing
Willpower 8 Arms: -
Level MP Name Effect
0 3 Cure Restores HP.
3 2 Sight Opens world map.
8 1 Libra Determines target's HP and weakness.
15 9 Cura Restores HP.
19 10 Teleport Warps party out of a dungeon or battle.
24 20 Esuna Cures all status effects except KO, Sap, Slow, Stop, Berserk, and Doom.


Kain[edit | edit source]

Kain is a dragoon assigned to assist Cecil at the start of the game. Like Cecil, he is a fighter class, and has strong physical offensive and defensive stats. His only ability is Jump.

  • Main weapons: Spears
  • Other weapons: Swords, Axes, Daggers
  • Armor: Hats, Helms, Clothes, Plates, Gloves, Rings
  • Magic: None
  • Abilities: Jump: Leap into the air for a turn, and attack, dealing increased damage if wielding a Spear.

Kain leaves and rejoins the party several times, each time starting at an increased level.

Starting Stats and Equipment:
Level 10 32 53 Experience 2300 149657 ??
HP 190 1044 2419 MP 0 0 0
Strength 9 35 55 Right Hand: Iron Shield Mythril Shield Genji Shield
Agility 11 27 42 Left Hand: Spear Wind Spear Gungnir
Vitality 9 26 43 Head: Iron Helm Mythril Helm Genji Helm
Wisdom 6 8 10 Body: Iron Armor Mythril Armor Genji Armor
Willpower 12 22 31 Arms: Iron Gloves Mythril Gloves Genji Gloves

Rydia[edit | edit source]

Rydia is a caller from Myst. Out of fear from seeing her mother and village destroyed, she causes a massive earthquake, but becomes friendly once Cecil defends her from Baron guards. In the early game, she is a novice mage who can use both White and Black Magic. Later, she drops the White Magic for a powerful array of summons, and gains stronger Black Magic as well. Her chief weakness is her lack of any physical potential.

In the 3D versions of the game, Rydia will rejoin the party at level 30 if her level as a child was lower, otherwise she will rejoin at the level she left at.

  • Main weapons: Rods, Whips
  • Other weapons: Staves (Only as a child), Daggers, Bows
  • Armor: Hats, Clothes, Robes, Armlets, Rings
  • Magic: White (Only as a child), Black, Call
  • Abilities: None
Starting Stats and Equipment:
Level 1 30 Experience 0 ??
HP 30 647 MP 10 231
Strength 3 16 Right Hand: Rod Whip
Agility 4 17 Left Hand: - -
Vitality 2 15 Head: Leather Cap -
Wisdom 8 31 Body: Leather Clothing Gaia Gear
Willpower 5 27 Arms: Iron Armlet Silver Armlet

White Magic[edit | edit source]

Young Rydia only
Level MP Name Effect
3 3 Cure Restores HP.
4 2 Sight Opens world map.
7 5 Hold Causes Paralyze.

Summon (Call) Magic[edit | edit source]

Obtain MP Name Effect
Default 7 Chocobo Deals moderate non-elemental damage to one enemy.
Dropped as Item 1 Goblin Deals weak non-elemental damage to one enemy.
Dropped as Item 12 Cockatrice Causes Petrify on one enemy and deals non-elemental damage.
Dropped as Item 15 Bomb Deals non-elemental damage equal to Rydia's HP.
Dropped as Item 18 Mindflayer Deals moderate non-elemental damage and inflicting Paralyze.
Default as an adult 20 Dragon Deals moderate non-elemental damage to all enemies.
Default as an adult 30 Shiva Deals moderate ice-elemental damage to all enemies.
Default as an adult 30 Ramuh Deals moderate lighting-elemental damage to all enemies.
Default as an adult 30 Ifrit Deals moderate fire-elemental damage to all enemies.
Default as an adult 40 Titan Deals moderate non-elemental damage to all enemies.
Defeat Asura 50 Asura Randomly casts Raise, Protect, or Curaga on the entire party.
Defeat Leviathan 50 Leviathan Deals heavy non-elemental damage to all enemies.
Inside Sylph Cave 20 Sylph Deals moderate non-elemental damage to a single target and healing the entire party for a moderate amount.
Defeat Odin 45 Odin Causes Death to all enemies.
Defeat Bahamut 60 Bahamut Deals massive non-elemental damage to all enemies.

Black Magic[edit | edit source]

Level MP Name Effect
2 5 Blizzard Causes ice damage.
- 5 Fire Causes fire damage. Obtained after events at Mount Hobs.
5 5 Thunder Causes lightning damage.
- 15 Blizzara Causes ice damage. Obtained automatically as an adult.
- 15 Fira Causes fire damage. Obtained automatically as an adult.
- 15 Thundara Causes lightning damage. Obtained automatically as an adult.
8 12 Sleep Causes Sleep.
10 2 Poison Causes Poison.
12 4 Warp Warps party back to previous floor.
13 7 Toad Causes Toad, or cures it.
15 15 Stop Causes Slow.
20 1 Pig Causes Pig, or cures it.
26 20 Bio Causes damage over time.
32 0 Osmose Absorbs MP.
36 18 Drain Absorbs HP. (In 3D versions, this is only available through an event)
39 30 Blizzaga Causes ice damage.
42 30 Firaga Causes fire damage.
45 30 Thundaga Causes lightning damage.
47 30 Quake Causes non-elemental damage that bypasses Reflect. (In 3D versions, this is only available through an event)
49 15 Break Causes Petrify.
51 25 Tornado Creates a tornado that reduces target HP to single digits.
52 35 Death Causes Death.
55 50 Flare Causes damage by combustion.
60 99 Meteor Calls forth a meteor that causes damage.

Tellah[edit | edit source]

Tellah is a sage who is capable of using most black and white magic spells. He also starts out with a fair amount of power, already being a very experienced fighter. However, due to his age, his Strength and Vitality will decrease and he will gain no MP as he levels up, which is not very often. Additionally, in the 2D versions, his Intellect and Spirit don't start increasing until level 40.

After the events at Mt. Ordeals he gains access to Meteor, but because he doesn't gain any MP as he levels up, he is never able to use it, unless the player uses a Soma Drop on him to increase his MP by 50.

  • Main weapons: Staves, Rods
  • Other weapons: None
  • Armor: Hats, Clothes, Robes, Armlets, Rings
  • Magic: White, Black
  • Abilities: Recall: Casts one of the following spells: (Unavailable in the North American SNES release named Final Fantasy II)
Recall Spells
% Name Effect
15 Fire Causes fire damage.
15 Blizzard Causes ice damage.
15 Thunder Causes lightning damage.
Starting Stats and Equipment:
Level 20 21 Experience 54873 71127
HP 340 364 MP 90 90
Strength 5 4 Right Hand: Staff Staff
Agility 8 8 Left Hand: - -
Vitality 7 6 Head: - -
Wisdom 16 16 Body: Leather Clothing Gaia Gear
Willpower 16 16 Arms: - Iron Armlet

Black Magic[edit | edit source]

Initial
MP Name Effect
5 Blizzard Causes ice damage.
5 Fire Causes fire damage.
5 Thunder Causes lightning damage.
0 Osmose Absorbs MP.
Gained after Mt. Ordeals
MP Name Effect
7 Toad Causes Toad, or cures it.
1 Pig Causes Pig, or cures it.
4 Warp Warps party back to previous floor.
15 Blizzara Causes ice damage.
15 Fira Causes fire damage.
15 Thundara Causes lightning damage.
30 Blizzaga Causes ice damage.
30 Firaga Causes fire damage.
30 Thundaga Causes lightning damage.
20 Bio Causes damage over time.
25 Tornado Creates a tornado that reduces target HP to single digits.
15 Break Causes Petrify.
18 Drain Absorbs HP.
99 Meteor Calls forth a meteor that causes damage.

White Magic[edit | edit source]

Initial
MP Name Effect
9 Cura Restores HP.
10 Confuse Causes Confuse.
8 Blink Causes Blink.
20 Esuna Cures all status effects except KO, Sap, Slow, Stop, Berserk, and Doom.
8 Raise Revives KO'd ally with low HP.
10 Teleport Warps party out of a dungeon or battle.
Gained after Mt. Ordeals
MP Name Effect
5 Hold Causes Paralyze.
9 Protect Causes Protect.
10 Shell Causes Shell.
14 Slow Causes Slow.
25 Haste Causes Haste.
18 Berserk Causes Berserk.
30 Reflect Causes Reflect.
12 Dispel Removes all positive status effects as well as Berserk, Slow, Sap, and Stop.
1 Libra Determines target's HP and weakness.
3 Cure Restores HP.
18 Curaga Restores HP.
40 Curaja Restores HP.
52 Arise Revives KO'd ally with full HP.
6 Mini Causes Mini or cures it.
2 Sight Opens world map.
8 Float Causes Float.

Edward[edit | edit source]

Edward, also called Gilbert in the original version, features low stats across the board and lacks access to heavier equipment. However, his physical prowess is greater than that of a typical mage, while his various abilities can be useful in many battles. After level 70 Edward's attributes skyrocket.

Edward, the prince of Damcyan, was in love with Tellah's daughter, Anna. He joins the party when the castle gets bombed by the Red Wings.

  • Main weapons: Harps
  • Other weapons: Daggers, Bows
  • Armor: Hats, Clothes, Armlets, Rings
  • Magic: None
  • Abilities:
    • Sing: Plays songs to affect battle.
    • Hide: Hides from the battle. Automatically activates if low on HP.
    • Salve: Uses a potion and spreads the healing across the entire party. (Unavailable in the North American SNES release named Final Fantasy II)
Starting Stats and Equipment:
Level 5 ?? Experience 388 ??
HP 60 ?? MP 0 ??
Strength 6 ?? Right Hand: Dream Harp ??
Agility 9 ?? Left Hand: - ??
Vitality 2 ?? Head: Feathered Cap ??
Wisdom 7 ?? Body: Bard's Tunic ??
Willpower 7 ?? Arms: Ruby Ring ??
Bard Songs
Name Effect
Lullaby Puts enemies to Sleep.
Silent Verse Silences enemies.
Alluring Air Confuses enemies.
Toadsong Turns enemies to Toads.

Rosa[edit | edit source]

Rosa is the game's most notable white mage, and eventually learns every White Magic spell in the game. She specializes in spells that support fellow party members, most notably by restoring HP. Although by no means a physical powerhouse, her bows also give her the ability to inflict some damage from the back row in a fight.

  • Main weapons: Bows
  • Other weapons: Staves
  • Armor: Hats, Clothes, Robes, Armlets, Rings
  • Magic: White
  • Abilities:
    • Aim: A 100% accurate attack, but only works with Bows.
    • Pray: Heals all party members HP with power equal to Cure for no cost, but doesn't always work. In the 3D version, Pray has a higher success rate. (Unavailable in the North American SNES release named Final Fantasy II and Final Fantasy IV: Easytype)
Starting Stats and Equipment:
Level 10 31 Experience 2139 137319
HP 150 996 MP 80 264
Strength 8 25 Right Hand: Iron Arrows x50 -
Agility 8 17 Left Hand: Bow -
Vitality 6 19 Head: Leather Cap -
Wisdom 10 14 Body: Leather Clothing Prison Garb
Willpower 18 38 Arms: Iron Armlet -

White Magic[edit | edit source]

Level MP Name Effect
- 3 Cure Restores HP.
- 5 Hold Causes Paralyze.
- 1 Libra Determines target's HP and weakness.
- 14 Slow Causes Slow.
- 2 Sight Opens world map.
11 8 Raise Revives KO'd ally with low HP.
12 9 Protect Causes Protect.
13 9 Cura Restores HP.
15 6 Silence Causes Silence.
18 20 Esuna Cures all status effects except KO, Sap, Slow, Stop, Berserk, and Doom.
20 18 Berserk Causes Berserk.
23 8 Blink Causes Blink.
24 10 Confuse Causes Confuse.
- 10 Teleport Warps party out of a dungeon or battle (Available after events in Tower of Zot).
29 10 Shell Causes Shell.
30 18 Curaga Restores HP.
30 6 Mini Causes Mini or cures it.
31 12 Dispel Removes all positive status effects as well as Berserk, Slow, Sap, and Stop.
33 25 Haste Causes Haste.
35 8 Float Causes Float.
36 30 Reflect Causes Reflect.
38 40 Curaja Restores HP.
45 52 Arise Revives KO'd ally with full HP.
55 46 Holy Deals major holy-elemental damage.

Yang[edit | edit source]

As a monk, Yang has high HP and physical attributes. His regular attacks are strong, and his abilities only emphasize this fact. His chief weakness is his inability to use heavy equipment or any weapons that directly increase his power. Despite this, he is a capable physical fighter, albeit one that may require stronger items than Cecil. In all versions, his Intellect and Stamina never increase.

There is a bug concerning Yang's HP Growth in the SNES, and original Japanese and North American GBA versions, where his HP stops increasing at level 60. This was fixed in the European and the re-released Japanese GBA versions.

Being a monk, Yang cannot equip true weapons, only claws that can add elements or status effects to his attacks. Instead, his attack power is calculated using the following formula:

  • Main weapons: Claws
  • Other weapons: None
  • Armor: Hats, Clothes, Armlets, Rings
  • Magic: none
  • Abilities:
    • Power: Skips attacking until next turn and releases a double-strength attack. This is useful for enemies that counter when attacked, or for enemies with high defense. (Unavailable in the North American SNES release named Final Fantasy II')
    • Kick: Hits all enemies at once for slightly less damage than a regular attack.
    • Gird: Reduces physical damage more than a regular Defend. (Unavailable in the North American SNES release named Final Fantasy II)
Starting Stats and Equipment:
Level 10 19 Experience ~2544 ??
HP 300 817 MP 0 0
Strength 12 21 Right Hand: Flame Claws -
Agility 8 13 Left Hand: - -
Vitality 15 24 Head: - -
Wisdom 2 2 Body: Leather Clothing Leather Clothing
Willpower 3 3 Arms: - -

Palom[edit | edit source]

Palom is a black mage with an emphasis on magic at the cost of physical strength. He works best in a team with his sister, Porom.

  • Main weapons: Rods
  • Other weapons: Bows
  • Armor: Hats, Clothes, Robes, Armlets, Rings
  • Magic: Black, Twin (Only with Porom in the party)
  • Abilities: Bluff: Increases Intelligence until the end of the next turn. (Unavailable in the North American SNES release named Final Fantasy II)


Starting Stats and Equipment:
Level 10 ?? Experience 1957 ??
HP 100 ?? MP 50 ??
Strength 7 ?? Right Hand: - -
Agility 8 ?? Left Hand: Rod ??
Vitality 5 ?? Head: Feathered Cap ??
Wisdom 15 ?? Body: Leather Clothing ??
Willpower 10 ?? Arms: Iron Armlet ??

Black Magic[edit | edit source]

Level MP Name Effect
- 5 Blizzard Causes ice damage.
- 5 Fire Causes fire damage. Obtained after events at Mount Hobs.
- 5 Thunder Causes lightning damage.
- 12 Sleep Causes Sleep.
- 2 Poison Causes Poison.
11 1 Pig Causes Pig, or cures it.
11 15 Blizzara Causes ice damage.
12 15 Fira Causes fire damage.
13 15 Thundara Causes lightning damage.
19 20 Bio Causes damage over time.
22 7 Toad Causes Toad, or cures it.
26 18 Drain Absorbs HP.
29 4 Warp Warps party back to previous floor.
32 30 Blizzaga Causes ice damage.
33 30 Firaga Causes fire damage.
34 30 Thundaga Causes lightning damage.
46 35 Death Causes Death.
48 25 Tornado Creates a tornado that reduces target HP to single digits.
50 99 Meteor Calls forth a meteor that causes damage.
52 50 Flare Causes damage by combustion.

Porom[edit | edit source]

Porom is a white mage with an emphasis on magic at the cost of physical strength. She works best in a team with her brother, Palom.

  • Main weapons: Staves
  • Other weapons: Bows
  • Armor: Hats, Clothes, Robes, Armlets, Rings
  • Magic: White, Twin (Only with Palom in the party)
  • Abilities: Cry: Makes enemies easier to steal from, but is useless since Edge and Porom are never in the party at the same time. (Unavailable in the North American SNES release named Final Fantasy II)


Starting Stats and Equipment:
Level 10 ?? Experience 1957 ??
HP 110 ?? MP 50 ??
Strength 8 ?? Right Hand: Staff -
Agility 7 ?? Left Hand: - -
Vitality 6 ?? Head: Feathered Cap -
Wisdom 10 ?? Body: Leather Clothing Leather Clothing
Willpower 15 ?? Arms: Iron Armlet -

White Magic[edit | edit source]

Level MP Name Effect
- 3 Cure Restores HP.
- 5 Hold Causes Paralyze.
- 1 Libra Determines target's HP and weakness.
- 14 Slow Causes Slow.
- 2 Sight Opens world map.
11 8 Raise Revives KO'd ally with low HP.
12 9 Protect Causes Protect.
13 9 Cura Restores HP.
15 6 Silence Causes Silence.
18 18 Berserk Causes Berserk.
19 10 Teleport Warps party out of a dungeon or battle.
20 20 Esuna Cures all status effects except KO, Sap, Slow, Stop, Berserk, and Doom.
23 8 Blink Causes Blink.
25 10 Confuse Causes Confuse.
31 12 Dispel Removes all positive status effects as well as Berserk, Slow, Sap, and Stop.
31 6 Mini Causes Mini or cures it.
33 18 Curaga Restores HP.
38 25 Haste Causes Haste.
40 8 Float Causes Float.
44 30 Reflect Causes Reflect.
48 40 Curaja Restores HP.
52 46 Holy Deals major holy-elemental damage.
56 52 Arise Revives KO'd ally with full HP.

Cid[edit | edit source]

Cid is a physical fighter with access to a variety of powerful weapons, though generally he cannot equip shields, due to hammers being two-handed weapons, and trades Agility for Strength and Vitality. In all versions of the game, his MP, Spirit, and Intellect never increase, giving him the worst magic attributes in the game, even compared to other non-magic users like Kain.

  • Main weapons: Hammers
  • Other weapons: Axes, Bows, Shields
  • Armor: Hats, Helms, Clothes, Plates, Gloves, Rings
  • Magic: none
  • Abilities: Peep: Functions identically to the White Magic spell Libra. In the 3D versions, he also has another ability, Upgrade, which lets Cid apply an attack item, such as a Red Fang, to his weapon, granting it the elemental property of the item.
Starting Stats and Equipment:
Level 20 ?? Experience ?? ??
HP 788 ?? MP 0 0
Strength 21 ?? Right Hand: Wooden Hammer ??
Agility 9 ?? Left Hand: - -
Vitality 24 ?? Head: - ??
Wisdom 5 ?? Body: Prison Garb ??
Willpower 5 ?? Arms: - ??

Edge[edit | edit source]

Edge is a ninja that has the ability to wield two weapons at once. Though his armor is light and defenses are low, he makes up for it using his high attack power, speed, and evasion. Furthermore, his Ninja spells make him an adequate substitute for a black mage.

  • Main weapons: Katanas, Boomerangs, Shurikens
  • Other weapons: Daggers, Claws
  • Armor: Hats, Clothes, Armlets, Rings, Genji equipment, and specific Gloves
  • Magic: Ninja spells
  • Abilities:
    • Sneak: Steals an item from the enemy.
    • Throw: Throws an item at an enemy for increased damage.
Starting Stats and Equipment:
Level 25 ?? Experience ?? ??
HP 790 ?? MP 60 ??
Strength 20 ?? Right Hand: Kunai ??
Agility 23 ?? Left Hand: Kunai ??
Vitality 17 ?? Head: Green Beret ??
Wisdom 12 ?? Body: Black Belt Gi ??
Willpower 12 ?? Arms: Mythril Gloves ??

Ninjutsu (Ninja)[edit | edit source]

Level MP Name Effect
- 15 Flame Causes fire-elemental damage to all enemies.
- 20 Flood Causes ice-elemental damage to all enemies. (Obtained after events at Tower of Babil.)
- 25 Blitz Causes lightning-elemental damage to all enemies. (Obtained after events at Tower of Babil.)
27 5 Shadowbind Causes Paralyze.
33 10 Smoke Escapes from battles.
38 6 Mirage Causes Blink on self.

Fusoya[edit | edit source]

Protector of the Lunarians, and brother to Kluya, the father of Cecil and Golbez, Fusoya is a sage, but is a mixed bag, even by the game's standards. On one hand, he has access to every White and Black magic spell in the game right away, well before any other characters are likely to have mastered even one of those categories. On the other hand, his attributes are unremarkable and, like Tellah, his MP is limited.

When levelling up, he will not gain any increases in stats besides HP until level 70.

  • Main weapons: Staves, Rods
  • Other weapons: Bows
  • Armor: Hats, Clothes, Robes, Armlets, Rings
  • Magic: White, Black
  • Abilities: Spirit Wave: Grants the party Regen, but leaves him unable to act for a short period of time. (Unavailable in the North American SNES release named Final Fantasy II)
Starting Stats and Equipment:
Level 50 Experience ??
HP 1900 MP 190
Strength 10 Right Hand: Aura Staff
Agility 20 Left Hand: -
Vitality 10 Head: Sage's Miter
Wisdom 40 Body: Luminous Robe
Willpower 40 Arms: Diamond Armlet

White Magic[edit | edit source]

MP Name Effect
3 Cure Restores HP.
5 Hold Causes Paralyze.
1 Libra Determines target's HP and weakness.
14 Slow Causes Slow.
2 Sight Opens world map.
8 Raise Revives KO'd ally with low HP.
9 Protect Causes Protect.
9 Cura Restores HP.
6 Silence Causes Silence.
20 Esuna Cures all status effects except KO, Sap, Slow, Stop, Berserk, and Doom.
18 Berserk Causes Berserk.
8 Blink Causes Blink.
10 Confuse Causes Confuse.
10 Teleport Warps party out of a dungeon or battle.
10 Shell Causes Shell.
18 Curaga Restores HP.
6 Mini Causes Mini or cures it.
12 Dispel Removes all positive status effects as well as Berserk, Slow, Sap, and Stop.
25 Haste Causes Haste.
8 Float Causes Float.
30 Reflect Causes Reflect.
40 Curaja Restores HP.
52 Arise Revives KO'd ally with full HP.
46 Holy Deals major holy-elemental damage.

Black Magic[edit | edit source]

MP Name Effect
5 Blizzard Causes ice damage.
5 Fire Causes fire damage.
5 Thunder Causes lightning damage.
15 Blizzara Causes ice damage.
15 Fira Causes fire damage.
15 Thundara Causes lightning damage.
12 Sleep Causes Sleep.
2 Poison Causes Poison.
4 Warp Warps party back to previous floor.
7 Toad Causes Toad, or cures it.
15 Stop Causes Slow.
1 Pig Causes Pig, or cures it.
20 Bio Causes damage over time.
0 Osmose Absorbs MP.
18 Drain Absorbs HP.
30 Blizzaga Causes ice damage.
30 Firaga Causes fire damage.
30 Thundaga Causes lightning damage.
30 Quake Causes non-elemental damage that bypasses Reflect.
15 Break Causes Petrify.
25 Tornado Creates a tornado that reduces target HP to single digits.
35 Death Causes Death.
50 Flare Causes damage by combustion.
99 Meteor Calls forth a meteor that causes damage.