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m (moved here from chapter 5 and spacing)
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[[File:PLatCV chapter 04.png|thumb]]
[[File:PLatCV chapter 04.png|thumb]]
[[File:PLatCV Journal.png|thumb]]
'''Chapter Goal''': It's turned dark and Ramon still hasn't returned. Continue the Investigation to find clues.   
'''Chapter Goal''': It's turned dark and Ramon still hasn't returned. Continue the Investigation to find clues.   


Along with the Start of Chapter 4 comes the Journal Entry "Rumors at the Restaurant."  
Along with the Start of Chapter 4 comes the Journal Entry [[File:PLatCV Journal.png]] "Rumors at the Restaurant."  


==Park Road==
==Park Road==
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#The End of the Left Sidewalk}}
#The End of the Left Sidewalk}}


Talk to Adrea to trigger [[../Puzzles 26-50|Puzzle 045]]. She will reward you with some cryptic information and a [[../Painting Scraps|painting scrap]].
Talk to Adrea to trigger [[../Puzzles 26-50#Puzzle 045|Puzzle 045]]. She will reward you with some cryptic information and a [[File:PLatCV_Painting_Scraping_Corner.png]] [[../Painting Scraps|painting scrap]].


Head to the Plaza.
Head to the Plaza.
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#The Window of the Clock Tower
#The Window of the Clock Tower
#The Barrel in front of the Left House}}
#The Barrel in front of the Left House}}
[[File:PLatCV Journal.png|thumb]]
Talk to Gerard. He dropped his wristwatch by the park, and like a good gentleman, Layton offers to go find it.
Talk to Gerard. He dropped his wristwatch by the park, and like a good gentleman, Layton offers to go find it.
This adds a new Journal Entry, "Gerard's Request."
This adds a new Journal Entry, [[File:PLatCV Journal.png]] "Gerard's Request."


Go to the Park Gate to help Gerard.
Go to the Park Gate to help Gerard.
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#The Top of the Right Post
#The Top of the Right Post
#The Top Edge of the Left Wall}}
#The Top Edge of the Left Wall}}
[[File:PLatCV Journal.png|thumb]]
Talk to Deke. He tells you that Beatrice has the watch at the inn. Before he lets you go, however, he asks you to solve [[../Puzzles 26-50#Puzzle 046|Puzzle 046]]. You get a [[File:PLatCV_Stuffed_Bear.png]] [[../Inn Items|Stuffed Bear]] for solving the puzzle! Give it to [[File:PLatCV_Luke.png]] Luke.
Talk to Deke. He tells you that Beatrice has the watch at the inn. Before he lets you go, however, he asks you to solve [[../Puzzles 26-50#Puzzle 046|Puzzle 046]]. You get a [[../Inn Items|Stuffed Bear]] for solving the puzzle! Give it to Luke.


The Journal Entry "The Inn at Night" appears.   
The Journal Entry [[File:PLatCV Journal.png]] "The Inn at Night" appears.   


Travel through Park Road and the Plaza to reach the Entrance.
Travel through Park Road and the Plaza to reach the Entrance.
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===Inn===
===Inn===
[[File:PLatCV Journal.png|thumb]]
Talk to Beatrice. She hands over the [[File:PLatCV_Wristwatch.png]]Wristwatch and lets slip that another guest has checked into the hotel. After extracting a promise from Beatrice to keep the Inn doors open late, the Journal Entry [[File:PLatCV Journal.png]] "Beatrice's Advice" appears.
Talk to Beatrice. She hands over the Wristwatch and lets slip that another guest has checked into the hotel. After extracting a promise from Beatrice to keep the Inn doors open late, the Journal Entry "Beatrice's Advice" appears.


Head back to the Plaza.
Head back to the Plaza.


==Plaza==
==Plaza==
[[File:PLatCV Journal.png|thumb]]
Gerard gives you a puzzle in return for his wristwatch. Solve [[../Puzzles 26-50#Puzzle 047|Puzzle 047]] to gain entrance to the Clock Tower and receive a [[File:PLatCV_Cream_Rug.png]] [[../Inn Items|Cream Rug]]. Give the rug to [[File:PLatCV_Luke.png]] Luke.
Gerard gives you a puzzle in return for his wristwatch. Solve [[../Puzzles 26-50#Puzzle 047|Puzzle 047]] to gain entrance to the Clock Tower and receive a [[../Inn Items|Cream Rug]]. Give the rug to Luke.


The Journal Entry "To the Cafe" appears.
The Journal Entry [[File:PLatCV Journal.png]] "To the Cafe" appears.


Head through the Clock Tower.
Head through the Clock Tower.
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#The Window in the Alley
#The Window in the Alley
#The Sign by the Door on the Left}}
#The Sign by the Door on the Left}}
Tap on the Cat and Mouse pair to trigger [[../Puzzles 26-50#Puzzle 048|Puzzle 048]]. Solve the puzzle to find a [[../Painting Scraps|painting scrap]]!
Tap on the Cat and Mouse pair to trigger [[../Puzzles 26-50#Puzzle 048|Puzzle 048]]. Solve the puzzle to find a [[File:PLatCV_Painting_Scraping_Middle.png]] [[../Painting Scraps|painting scrap]]!


Talk to Lucy and she'll present you with [[../Puzzles 26-50#Puzzle 049|Puzzle 049]]. Solving the puzzle rewards you with some gossip and a [[../Inn Items|Bookcase]]. Give it to Luke.
Talk to Lucy and she'll present you with [[../Puzzles 26-50#Puzzle 049|Puzzle 049]]. Solving the puzzle rewards you with some gossip and a [[File:PLatCV_Bookcase.png]] [[../Inn Items|Bookcase]]. Give it to [[File:PLatCV_Luke.png]] Luke.


Move North to the Fork in the Road.
Move North to the Fork in the Road.
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#The Window on the Upper-Right
#The Window on the Upper-Right
#The Window of the House on the Left}}
#The Window of the House on the Left}}
Talk to Marco. He warns you of the dangers of the night before presenting you with [[../Puzzles 26-50#Puzzle 050|Puzzle 050]]. Marco gives you a [[../Inn Items|Teak Bureau]] for solving the puzzle. Give it to Layton.
Talk to Marco. He warns you of the dangers of the night before presenting you with [[../Puzzles 26-50#Puzzle 050|Puzzle 050]]. Marco gives you a [[File:PLatCV_Teak_Bureau.png]] [[../Inn Items|Teak Bureau]] for solving the puzzle. Give it to [[File:PLatCV_Professor_Layton.png]] Layton.


Enter the cafe by tapping on the door.
Enter the cafe by tapping on the door.
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#The Blue Picture Frame  
#The Blue Picture Frame  
#The Top of the Cabinet on the Left}}
#The Top of the Cabinet on the Left}}
[[File:PLatCV Journal.png|thumb]]
Talk to Crumm. He's only willing to share his information to those who have solved 30 or more puzzles. When Crumm sees that you have solved the required amount, he tells you to go visit Prosciutto for more information. Following this conversation, the Journal Entry [[File:PLatCV Journal.png]] "Talk of a Kidnapper" appears.   
Talk to Crumm. He's only willing to share his information to those who have solved 30 or more puzzles. When Crumm sees that you have solved the required amount, he tells you to go visit Prosciutto for more information. Following this conversation, the Journal Entry "Talk of a Kidnapper" appears.   


Before heading to Prosciutto's, talk to Zappone. He asks you to solve [[../Puzzles 51-75#Puzzle 051|Puzzle 051]]. Solving the puzzle rewards you with a [[../Painting Scraps|painting scrap]]!
Before heading to Prosciutto's, talk to Zappone. He asks you to solve [[../Puzzles 51-75#Puzzle 051|Puzzle 051]]. Solving the puzzle rewards you with a [[File:PLatCV_Painting_Scraping_Border.png]] [[../Painting Scraps|painting scrap]]!


Tap on the Bottle on the Bottom Shelf to find the hidden [[../Puzzles 101-125#Puzzle 106|Puzzle 106]].
Tap on the Bottle on the Bottom Shelf to find the hidden [[../Puzzles 101-125#Puzzle 106|Puzzle 106]].
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#The Box by Giuseppe
#The Box by Giuseppe
#The Barrel}}
#The Barrel}}
Talk to Agnes and she'll give you [[../Puzzles 51-75#Puzzle 053|Puzzle 053]] to solve. She gives you a [[../Inn Items|Television]] for solving the puzzle. Give it to Luke.
Talk to Agnes and she'll give you [[../Puzzles 51-75#Puzzle 053|Puzzle 053]] to solve. She gives you a [[File:PLatCV_Television.png]] [[../Inn Items|Television]] for solving the puzzle. Give it to [[File:PLatCV_Luke.png]] Luke.


Talk to Giuseppe to trigger [[../Puzzles 51-75#Puzzle 054|Puzzle 054]]. A successful answer rewards you with a [[../Painting Scraps|painting scrap]].
Talk to Giuseppe to trigger [[../Puzzles 51-75#Puzzle 054|Puzzle 054]]. A successful answer rewards you with a [[File:PLatCV_Painting_Scraping_Border.png]] [[../Painting Scraps|painting scrap]].


Head right to the Northern Hill.
Head right to the Northern Hill.
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#The Chimney on the Right
#The Chimney on the Right
#The Bricks on the Roof on the Extreme Left}}
#The Bricks on the Roof on the Extreme Left}}
Pauly, angry as always, has another puzzle for you. Talk to him to trigger [[../Puzzles 51-75#Puzzle 052|Puzzle 052]]. A [[../Painting Scraps|painting scrap]] is your reward for a successful answer.
Pauly, angry as always, has another puzzle for you. Talk to him to trigger [[../Puzzles 51-75#Puzzle 052|Puzzle 052]]. A [[File:PLatCV_Painting_Scraping_Border.png]] [[../Painting Scraps|painting scrap]] is your reward for a successful answer.


Move South.
Move South.
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===Prosciutto's===
===Prosciutto's===
[[File:PLatCV chapter 04s.png|thumb]]
{{sidebar|width=200px|title=Hint Coins In:|contents=
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Space Under the Doorside Table  
#The Space Under the Doorside Table  
#The Green Book on the Floor
#The Green Book on the Floor
#The Lower Bookcase Shelves}}
#The Lower Bookcase Shelves}}
[[File:PLatCV Mystery 07.png|thumb]]
[[File:PLatCV Mystery 07.png|right]]
Tap on the meat hanging above Prosciutto to trigger [[../Puzzles 101-125#Puzzle 114|Puzzle 114]].
Tap on the meat hanging above Prosciutto to trigger [[../Puzzles 101-125#Puzzle 114|Puzzle 114]].


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==Manor Parlor==
==Manor Parlor==
[[File:PLatCV Journal.png|thumb]]
[[File:PLatCV Mystery 08.png|right]]
[[File:PLatCV Mystery 08.png|thumb]]
Layton tries to organize a search party to find Ramon, but Inspector Chelmey opposes him. In the middle of their bickering, Matthew bursts in with shocking news; Ramon has returned! Layton agrees that he must have been mistaken and drops the argument. Following this conversation, the Journal Entry [[File:PLatCV Journal.png]] "The Strange Old Man" appears.  
Layton tries to organize a search party to find Ramon, but Inspector Chelmey opposes him. In the middle of their bickering, Matthew bursts in with shocking news; Ramon has returned! Layton agrees that he must have been mistaken and drops the argument. Following this conversation, the Journal Entry "The Strange Old Man" appears.  


Talk to Gordon to solve [[../Puzzles 1-25#Puzzle 012|Puzzle 012]].
Talk to Gordon to solve [[../Puzzles 1-25#Puzzle 012|Puzzle 012]].
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{{sidebar|width=200px|title=Hint Coins In:|contents=
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Light Switch}}
#The Light Switch}}
[[File:PLatCV Journal.png|thumb]]
In the morning, Beatrice informs you that Inspector Chelmey called and requested your presence at the manor.   
In the morning, Beatrice informs you that Inspector Chelmey called and requested your presence at the manor.   


The Journal Entries "The Morning Summons" appear.
The Journal Entries [[File:PLatCV Journal.png]] "The Morning Summons" appear.


Talk to Beatrice and she'll ask you to solve [[../Puzzles 51-75#Puzzle 055|Puzzle 055]]. Give a correct answer to receive a [[../Inn Items|Simple Chair]]. Give it to Luke.
Talk to Beatrice and she'll ask you to solve [[../Puzzles 51-75#Puzzle 055|Puzzle 055]]. Give a correct answer to receive a [[File:PLatCV_Simple_Chair.png]] [[../Inn Items|Simple Chair]]. Give it to [[File:PLatCV_Luke.png]] Luke.


Make your way outside.
Make your way outside.
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{{sidebar|width=200px|title=Hint Coins In:|contents=
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Chimney on the Right}}
#The Chimney on the Right}}
Talk to Stachen before heading off to the Mansion. He will test you with [[../Puzzles 51-75#Puzzle 056|Puzzle 056]]. If you solve it you will receive a [[../Inn Items|Desk]]! Give it to Luke.
Talk to Stachen before heading off to the Mansion. He will test you with [[../Puzzles 51-75#Puzzle 056|Puzzle 056]]. If you solve it you will receive a [[File:PLatCV_Desk.png]] [[../Inn Items|Desk]]! Give it to [[File:PLatCV_Luke.png]] Luke.


Head north.
Head north.
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{{sidebar|width=200px|title=Hint Coins In:|contents=
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Chimney to the Left of the Clock Tower}}
#The Chimney to the Left of the Clock Tower}}
Stop to chat with Deke. He asks with your advice on [[../Puzzles 51-75#Puzzle 057|Puzzle 057]]. Help him out to get a [[../Inn Items|Pile of Books]]. Give it to Luke.   
Stop to chat with Deke. He asks with your advice on [[../Puzzles 51-75#Puzzle 057|Puzzle 057]]. Help him out to get a [[File:PLatCV_Pile_of_Books.png]] [[../Inn Items|Pile of Books]]. Give it to [[File:PLatCV_Luke.png]] Luke.   


Go to the right to reach Manor Road.
Go to the right to reach Manor Road.
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{{sidebar|width=200px|title=Hint Coins In:|contents=
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Brick Wall}}
#The Brick Wall}}
Tap on Marco to try [[../Puzzles 51-75#Puzzle 059|Puzzle 059]]. You'll find a [[../Painting Scraps|painting scrap]] after you solve it.
Tap on Marco to try [[../Puzzles 51-75#Puzzle 059|Puzzle 059]]. You'll find a [[File:PLatCV_Painting_Scraping_Border.png]] [[../Painting Scraps|painting scrap]] after you solve it.


Under Marco, there is a shiny object! Tap on it. It turns out to be a note written about Lady Violet's death.   
Under Marco, there is a shiny object! Tap on it. It turns out to be a note written about Lady Violet's death.   
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{{sidebar|width=200px|title=Hint Coins In:|contents=
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Bush to the Left of the House}}
#The Bush to the Left of the House}}
Tapping on Claudia reminds Layton of a puzzle. Have Luke solve [[../Puzzles 51-75#Puzzle 060|Puzzle 060]] to get a [[../Painting Scraps|painting scrap]].
Tapping on Claudia reminds Layton of a puzzle. Have Luke solve [[../Puzzles 51-75#Puzzle 060|Puzzle 060]] to get a [[File:PLatCV_Painting_Scraping_Border.png]] [[../Painting Scraps|painting scrap]].


Head inside.
Head inside.
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{{sidebar|width=200px|title=Hint Coins In:|contents=
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Round Plate}}
#The Round Plate}}
[[File:PLatCV Journal.png|thumb]]
As you enter the parlor, you see an odd scene between Matthew and Inspector Chelmey. Noticing you, Chelmey tells you not to interfere in his case and sends you downstairs. Look in your Journal to find the new entry [[File:PLatCV Journal.png]] "No Cakes for Chelmey."
As you enter the parlor, you see an odd scene between Matthew and Inspector Chelmey. Noticing you, Chelmey tells you not to interfere in his case and sends you downstairs. Look in your Journal to find the new entry "No Cakes for Chelmey."


There are still things to do in the Parlor, so walk back up the stairs.
There are still things to do in the Parlor, so walk back up the stairs.


Talking to Gordon triggers [[../Puzzles 51-75|Puzzle 061]]. He gives you a [[../Inn Items|Wall Clock]] in exchange for a correct answer. Give it to Layton.
Talking to Gordon triggers [[../Puzzles 51-75#Puzzle 061|Puzzle 061]]. He gives you a [[File:PLatCV_Wall_Clock.png]] [[../Inn Items|Wall Clock]] in exchange for a correct answer. Give it to [[File:PLatCV_Professor_Layton.png]] Layton.


Chelmey also has a puzzle for you. Talk to him to solve [[../Puzzles 51-75#Puzzle 062|Puzzle 062]]. You will find a [[../Painting Scraps|painting scrap]] after successfully completing the puzzle!
Chelmey also has a puzzle for you. Talk to him to solve [[../Puzzles 51-75#Puzzle 062|Puzzle 062]]. You will find a [[File:PLatCV_Painting_Scraping_Border.png]] [[../Painting Scraps|painting scrap]] after successfully completing the puzzle!


Talk to Dahlia and she'll present [[../Puzzles 51-75#Puzzle 063|Puzzle 063]] for you to solve. She'll give you a [[../Inn Items|Splendid Painting]] as a reward for a correct answer! Give it to Layton.
Talk to Dahlia and she'll present [[../Puzzles 51-75#Puzzle 063|Puzzle 063]] for you to solve. She'll give you a [[File:PLatCV_Splendid_Painting.png]] [[../Inn Items|Splendid Painting]] as a reward for a correct answer! Give it to [[File:PLatCV_Professor_Layton.png]] Layton.


Before leaving, talk to Gordon one more time. He's got another puzzle for you! Solve [[../Puzzles 101-125#Puzzle 103|puzzle 103]] and receive a [[../Inn Items|Mysterious Bottle]] as a reward. Give it to Layton.   
Before leaving, talk to Gordon one more time. He's got another puzzle for you! Solve [[../Puzzles 101-125#Puzzle 103|puzzle 103]] and receive a [[File:PLatCV_Mysterious_Bottle.png]] [[../Inn Items|Mysterious Bottle]] as a reward. Give it to [[File:PLatCV_Professor_Layton.png]] Layton.   


Head to the Manor Border.
Head to the Manor Border.

Revision as of 19:31, 8 June 2013

Chapter Goal: It's turned dark and Ramon still hasn't returned. Continue the Investigation to find clues.

Along with the Start of Chapter 4 comes the Journal Entry "Rumors at the Restaurant."

Park Road

Hint Coins In:
  1. The Manhole
  2. The White Bag
  3. The End of the Left Sidewalk

Talk to Adrea to trigger Puzzle 045. She will reward you with some cryptic information and a painting scrap.

Head to the Plaza.

Plaza

Hint Coins In:
  1. The Chimney of the House on the Right
  2. The Roof of the House of Puzzles
  3. The Window of the Clock Tower
  4. The Barrel in front of the Left House

Talk to Gerard. He dropped his wristwatch by the park, and like a good gentleman, Layton offers to go find it. This adds a new Journal Entry, "Gerard's Request."

Go to the Park Gate to help Gerard.

Park Gate

Hint Coins In:
  1. The Trash on the Right
  2. The Top of the Right Post
  3. The Top Edge of the Left Wall

Talk to Deke. He tells you that Beatrice has the watch at the inn. Before he lets you go, however, he asks you to solve Puzzle 046. You get a Stuffed Bear for solving the puzzle! Give it to Luke.

The Journal Entry "The Inn at Night" appears.

Travel through Park Road and the Plaza to reach the Entrance.

Entrance

Hint Coins In:
  1. The Trashcan
  2. The Chimney of the Inn
  3. The Signboard by the Inn

Before you go in the Hotel, tap the Inn sign to trigger Puzzle 113.

Go into the Inn.

Inn

Talk to Beatrice. She hands over the Wristwatch and lets slip that another guest has checked into the hotel. After extracting a promise from Beatrice to keep the Inn doors open late, the Journal Entry "Beatrice's Advice" appears.

Head back to the Plaza.

Plaza

Gerard gives you a puzzle in return for his wristwatch. Solve Puzzle 047 to gain entrance to the Clock Tower and receive a Cream Rug. Give the rug to Luke.

The Journal Entry "To the Cafe" appears.

Head through the Clock Tower.

Clock Tower

Hint Coins In:
  1. The Rock by the Blue Door
  2. The Window in the Alley
  3. The Sign by the Door on the Left

Tap on the Cat and Mouse pair to trigger Puzzle 048. Solve the puzzle to find a painting scrap!

Talk to Lucy and she'll present you with Puzzle 049. Solving the puzzle rewards you with some gossip and a Bookcase. Give it to Luke.

Move North to the Fork in the Road.

Fork in the Road

Hint Coins In:
  1. The Dirt Spot below the Door
  2. The Window on the Upper-Right
  3. The Window of the House on the Left

Talk to Marco. He warns you of the dangers of the night before presenting you with Puzzle 050. Marco gives you a Teak Bureau for solving the puzzle. Give it to Layton.

Enter the cafe by tapping on the door.

Cafe

Hint Coins In:
  1. The Seat of the Left Chair
  2. The Blue Picture Frame
  3. The Top of the Cabinet on the Left

Talk to Crumm. He's only willing to share his information to those who have solved 30 or more puzzles. When Crumm sees that you have solved the required amount, he tells you to go visit Prosciutto for more information. Following this conversation, the Journal Entry "Talk of a Kidnapper" appears.

Before heading to Prosciutto's, talk to Zappone. He asks you to solve Puzzle 051. Solving the puzzle rewards you with a painting scrap!

Tap on the Bottle on the Bottom Shelf to find the hidden Puzzle 106.

Head outside and to the left to reach the Market.

Market

Hint Coins In:
  1. The Pot on the Right
  2. The Box by Giuseppe
  3. The Barrel

Talk to Agnes and she'll give you Puzzle 053 to solve. She gives you a Television for solving the puzzle. Give it to Luke.

Talk to Giuseppe to trigger Puzzle 054. A successful answer rewards you with a painting scrap.

Head right to the Northern Hill.

Northern Hill

Hint Coins In:
  1. The Steps
  2. The Chimney on the Right
  3. The Bricks on the Roof on the Extreme Left

Pauly, angry as always, has another puzzle for you. Talk to him to trigger Puzzle 052. A painting scrap is your reward for a successful answer.

Move South.

Northern Path

Hint Coins In:
  1. The Mold on the Sidewalk
  2. The Shadowy Patch in the Middle of the Screen
  3. The Crack in the Wall

Grab some Hint Coins, then head through the Blue Door on the Left.

Prosciutto's

Hint Coins In:
  1. The Space Under the Doorside Table
  2. The Green Book on the Floor
  3. The Lower Bookcase Shelves

Tap on the meat hanging above Prosciutto to trigger Puzzle 114.

Talk to Prosciutto to further the investigation. He tells you about a creepy old man he spied carrying a sack the other night.

Leave Prosciutto to his meat and move outside. This will trigger a cinema scene and the new mystery "Mysterious Rumbling" to investigate. Luke finds another cog, and Professor Layton suggests they take it to Lady Dahlia at the mansion.

This ends Chapter 4.

Manor Parlor

Layton tries to organize a search party to find Ramon, but Inspector Chelmey opposes him. In the middle of their bickering, Matthew bursts in with shocking news; Ramon has returned! Layton agrees that he must have been mistaken and drops the argument. Following this conversation, the Journal Entry "The Strange Old Man" appears.

Talk to Gordon to solve Puzzle 012.

Exit the mansion. Layton and Luke discuss their suspicions before retiring for the night. Layton adds "Ramon's Memory" to his list of mysteries.

Inn

Hint Coins In:
  1. The Light Switch

In the morning, Beatrice informs you that Inspector Chelmey called and requested your presence at the manor.

The Journal Entries "The Morning Summons" appear.

Talk to Beatrice and she'll ask you to solve Puzzle 055. Give a correct answer to receive a Simple Chair. Give it to Luke.

Make your way outside.

Entrance

Hint Coins In:
  1. The Chimney on the Right

Talk to Stachen before heading off to the Mansion. He will test you with Puzzle 056. If you solve it you will receive a Desk! Give it to Luke.

Head north.

Plaza

Hint Coins In:
  1. The Chimney to the Left of the Clock Tower

Stop to chat with Deke. He asks with your advice on Puzzle 057. Help him out to get a Pile of Books. Give it to Luke.

Go to the right to reach Manor Road.

Manor Road

Hint Coins In:
  1. The Brick Wall

Tap on Marco to try Puzzle 059. You'll find a painting scrap after you solve it.

Under Marco, there is a shiny object! Tap on it. It turns out to be a note written about Lady Violet's death.

Store the information away for later and move toward the mansion. Before pursuing this course of action, make a short trip to the General Store.

General Store

Hint Coins In:
  1. The Shelf Behind the Counter

Grab the lone hint coin, then head back to the Manor Border.

Manor Border

Hint Coins In:
  1. The Grass on the Lower Left

Grab the lone hint coin and move on.

Reinhold Manor

Hint Coins In:
  1. The Bush to the Left of the House

Tapping on Claudia reminds Layton of a puzzle. Have Luke solve Puzzle 060 to get a painting scrap.

Head inside.

Foyer

Hint Coins In:
  1. The Third Step

Snatch the Hint Coin and move upstairs.

Manor Parlor

Hint Coins In:
  1. The Round Plate

As you enter the parlor, you see an odd scene between Matthew and Inspector Chelmey. Noticing you, Chelmey tells you not to interfere in his case and sends you downstairs. Look in your Journal to find the new entry "No Cakes for Chelmey."

There are still things to do in the Parlor, so walk back up the stairs.

Talking to Gordon triggers Puzzle 061. He gives you a Wall Clock in exchange for a correct answer. Give it to Layton.

Chelmey also has a puzzle for you. Talk to him to solve Puzzle 062. You will find a painting scrap after successfully completing the puzzle!

Talk to Dahlia and she'll present Puzzle 063 for you to solve. She'll give you a Splendid Painting as a reward for a correct answer! Give it to Layton.

Before leaving, talk to Gordon one more time. He's got another puzzle for you! Solve puzzle 103 and receive a Mysterious Bottle as a reward. Give it to Layton.

Head to the Manor Border.

Manor Border

Talk to Ramon. He has been feeling great ever since his disappearance, and does not remember anything about his abduction. Layton and Luke discuss their thoughts on the case and Layton suggests they talk to Matthew to get more information.

Chapter 5 begins!