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==In-level items==
==In-level items==
*'''Energy tank''' – A blue canister with an E on it. Using one of these will recover all of your health meter. They can't be found from defeating enemies and are always in a fixed location in levels, usually kind of tough or tricky to get to. You can have up to 9 of them in your inventory.
* '''Energy tank'''– A blue canister with an E on it. Using one of these will recover all of your health meter. They can't be found from defeating enemies and are always in a fixed location in levels, usually kind of tough or tricky to get to. You can have up to 9 of them in your inventory.
*'''Surprise cans''' or '''?-cans''' - shoot them and obtain a random item.  
* '''Surprise cans'''or'''?-cans'''- shoot them and obtain a random item.
*'''Life Energy pellets''' – A flashing black/white dot. These will restore some of your health meter, and they come in 2 sizes, small and large. Small ones recover about 2 units, big ones recover about 8.
* '''Life Energy pellets'''– A flashing black/white dot. These will restore some of your health meter, and they come in 2 sizes, small and large. Small ones recover about 2 units, big ones recover about 8.
*'''Weapon Energy pellets''' – A blue/green dot/oval-shaped object. These restore some energy to one of your special weapons, and also come in 2 sizes. Note that you MUST equip the special weapon you want to recover energy for in order for it to have any effect.
* '''Weapon Energy pellets'''– A blue/green dot/oval-shaped object. These restore some energy to one of your special weapons, and also come in 2 sizes. Note that you MUST equip the special weapon you want to recover energy for in order for it to have any effect.
*'''Extra Life''' – Looks like Mega Man's head. Self-explanatory, it gives you an extra life. You can have up to 9 of them in reserve.
* '''Extra Life'''– Looks like Mega Man's head. Self-explanatory, it gives you an extra life. You can have up to 9 of them in reserve.


==Rush items==
==Rush items==
*'''Rush Coil''' – You start the game with this. Rush transforms into a springboard and can catapult Mega Man to great heights. Vital for scaling some otherwise unsurpassable obstacles.
* '''Rush Coil'''– You start the game with this. Rush transforms into a springboard and can catapult Mega Man to great heights. Vital for scaling some otherwise unsurpassable obstacles.
*'''Rush Marine''' – Get this by beating Shadow Man. Rush turns into a submarine. Very nice to have in aquatic levels/sections of levels. There are three stages where it can be used: [[../Gemini Man|Gemini Man's]], [[../Doc Man in Gemini stage|Gemini Man Revisited]] and the [[../Wily Fortress 1|first Skull Fortress stage]].
* '''Rush Marine'''– Get this by beating Shadow Man. Rush turns into a submarine. Very nice to have in aquatic levels/sections of levels. There are three stages where it can be used: [[../Gemini Man|Gemini Man's]], [[../Doc Man in Gemini stage|Gemini Man Revisited]] and the [[../Wily Fortress 1|first Skull Fortress stage]].
*'''Rush Jet''' – Get this by beating Needle Man. Rush turns into a jet platform, and you can freely control him around the screen. Great for scaling areas filled with bottomless pits and spikes.
* '''Rush Jet'''– Get this by beating Needle Man. Rush turns into a jet platform, and you can freely control him around the screen. Great for scaling areas filled with bottomless pits and spikes.


== Items per stage ==
== Items per stage ==
E-capsules and W-capsules come in two sizes: large ones (L) refill 10 units, small ones (s) refill two units only.
E-capsules and W-capsules come in two sizes: large ones (L) refill 10 units, small ones (s) refill two units only.


{|{{prettytable|notwide=1|text center=1}}
{| {{prettytable|notwide=1|text center=1}}
! Stage !! E-can !! ?-can !! 1-Up !! E-capsule !! W-capsule !! Rush & water
! Stage !! E-can !! ?-can !! 1-Up !! E-capsule !! W-capsule !! Rush & water
|-
|-
|''' Snake Man '''|| {{n/a|-}} || 2 || || || || {{n/a|-}}
| '''Snake Man'''|| {{n/a|-}} || 2 || || || || {{n/a|-}}
|-
|-
|''' Top Man   '''|| {{n/a|-}} || {{n/a|-}} || || || || {{n/a|-}}
| '''Top Man'''|| {{n/a|-}} || {{n/a|-}} || || || || {{n/a|-}}
|-
|-
|''' Shadow Man '''|| {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || 4s || Rush Marine
| '''Shadow Man'''|| {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || 4s || Rush Marine
|-
|-
|''' Spark Man '''|| {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || 1L || 1L+4s || {{n/a|-}}
| '''Spark Man'''|| {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || 1L || 1L+4s || {{n/a|-}}
|-
|-
|''' Magnet Man '''|| {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || 1L+4s || 1L+2s || {{n/a|-}}
| '''Magnet Man'''|| {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || 1L+4s || 1L+2s || {{n/a|-}}
|-
|-
|''' Hard Man   '''|| 1 || {{n/a|-}} || {{n/a|-}} || 3L+3s || {{n/a|-}} || {{n/a|-}}
| '''Hard Man'''|| 1 || {{n/a|-}} || {{n/a|-}} || 3L+3s || {{n/a|-}} || {{n/a|-}}
|-
|-
|''' Gemini Man '''|| 2 || 1 || 2 || 2L || 3L || Water ''(use Rush Marine)''
| '''Gemini Man'''|| 2 || 1 || 2 || 2L || 3L || Water ''(use Rush Marine)''
|-
|-
|''' Needle Man '''|| 1 || {{n/a|-}} || {{n/a|-}} || 1L || {{n/a|-}} || Rush Jet
| '''Needle Man'''|| 1 || {{n/a|-}} || {{n/a|-}} || 1L || {{n/a|-}} || Rush Jet
|-
|-
!colspan=7| Doc Men & Break Man
!colspan=7| Doc Men & Break Man
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! Stage !! E-can !! ?-can !! 1-Up !! E-capsule !! W-capsule !! Rush & water
! Stage !! E-can !! ?-can !! 1-Up !! E-capsule !! W-capsule !! Rush & water
|-
|-
|''' Needle Doc Man '''|| 1 || {{n/a|-}} || 1 || 2L || 6L || {{n/a|-}}
| '''Needle Doc Man'''|| 1 || {{n/a|-}} || 1 || 2L || 6L || {{n/a|-}}
|-
|-
|''' Shadow Doc Man '''|| {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || 1L || 4s || {{n/a|-}}
| '''Shadow Doc Man'''|| {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || 1L || 4s || {{n/a|-}}
|-
|-
|''' Spark Doc Man '''|| {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || 2L || {{n/a|-}} || {{n/a|-}}
| '''Spark Doc Man'''|| {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || 2L || {{n/a|-}} || {{n/a|-}}
|-
|-
|''' Gemini Doc Man '''|| {{n/a|-}} || 2 || {{n/a|-}} || {{n/a|-}} || 3L || Water ''(use Rush Marine)''
| '''Gemini Doc Man'''|| {{n/a|-}} || 2 || {{n/a|-}} || {{n/a|-}} || 3L || Water ''(use Rush Marine)''
|-
|-
|''' Break Man     '''|| {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || {{n/a|-}}
| '''Break Man'''|| {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || {{n/a|-}} || {{n/a|-}}
|-
|-
!colspan=7| Skull Fortress
!colspan=7| Skull Fortress
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! Stage !! E-can !! ?-can !! 1-Up !! E-capsule !! W-capsule !! Rush & water
! Stage !! E-can !! ?-can !! 1-Up !! E-capsule !! W-capsule !! Rush & water
|-
|-
|''' Skull Fortress 1 '''|| 2 || {{n/a|-}} || 2 || 4 || 4L || Water ''(use Rush Marine)'' <br/>5 walls ''(use Hard Knuckle)''
| '''Skull Fortress 1'''|| 2 || {{n/a|-}} || 2 || 4 || 4L || Water ''(use Rush Marine)'' <br/>5 walls ''(use Hard Knuckle)''
|-
|-
|''' Yellow Devil     '''|| 2 || {{n/a|-}} || 1 || 3s || 6L || {{n/a|-}}
| '''Yellow Devil'''|| 2 || {{n/a|-}} || 1 || 3s || 6L || {{n/a|-}}
|-
|-
|''' Skull Fortress 3 '''|| 1 || 2 || 1 || 4s || 3L || 3 walls ''(use Hard Knuckle)''
| '''Skull Fortress 3'''|| 1 || 2 || 1 || 4s || 3L || 3 walls ''(use Hard Knuckle)''
|-
|-
|''' Teleport System '''|| {{n/a|-}} || 1 || 1 || 4s || 2L + 8s || {{n/a|-}}
| '''Teleport System'''|| {{n/a|-}} || 1 || 1 || 4s || 2L + 8s || {{n/a|-}}
|-
|-
|''' Dr. Wily         '''|| {{n/a|-}} || 2 || {{n/a|-}} || {{n/a|-}} || 2L || {{n/a|-}}
| '''Dr. Wily'''|| {{n/a|-}} || 2 || {{n/a|-}} || {{n/a|-}} || 2L || {{n/a|-}}
|-
|-
|''' Gamma & Dr. Wily '''|| 1 || 2 || 1 || 1L || 2L || {{n/a|-}}
| '''Gamma & Dr. Wily'''|| 1 || 2 || 1 || 1L || 2L || {{n/a|-}}
|}
|}


== Gallery ==
== Gallery ==
* '''Energy cans'''  
* '''Energy cans'''
E-cans always take the color scheme of Mega Man's active weapon.
E-cans always take the color scheme of Mega Man's active weapon.
<gallery>File:Megaman3WW can06.png|Hard stage (n.1)
<gallery>File:Megaman3WW can06.png|Hard stage (n.1)
Line 83: Line 83:
</gallery>
</gallery>
----
----
* '''Surprise cans'''  
* '''Surprise cans'''
<gallery>
<gallery>
File:Megaman3WW item01.png|Snake stage (n.1 & n.2)
File:Megaman3WW item01.png|Snake stage (n.1 & n.2)
Line 95: Line 95:


== Evolution of surprise cans ==
== Evolution of surprise cans ==
'''Surprise cans''' are introduced in ''Mega Man 3'' and featured in this game only. Anyway, they are not unique in the series. In fact, in later games they are replaced by other items with the same characteristics:  
'''Surprise cans'''are introduced in ''Mega Man 3'' and featured in this game only. Anyway, they are not unique in the series. In fact, in later games they are replaced by other items with the same characteristics:
# they contain a random item;
# they contain a random item;
# they appear at fixed locations;
# they appear at fixed locations;
# they cannot be transported.
# they cannot be transported.


{|{{prettytable|notwide=1|text center=1}}
{| {{prettytable|notwide=1|text center=1}}
! Game !! Item
! Game !! Item
|-
|-
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| [[Mega Man 4]] <br/>[[Mega Man 5]] <br/>[[Mega Man 6]] || Eddie
| [[Mega Man 4]] <br/>[[Mega Man 5]] <br/>[[Mega Man 6]] || Eddie
|-
|-
| [[Mega Man IV|Mega Man 4 (GB)]] <br/>[[Mega Man V|Mega Man 5 (GB)]] || Eddie & Protoman
| [[Mega Man IV|Mega Man 4 (GB)]] <br/>[[Mega Man V|Mega Man 5 (GB)]] || Eddie & Protoman
|-
|-
| [[Mega Man 7]] || {{n/a|-}}
| [[Mega Man 7]] || {{n/a|-}}
|-
|-
| [[Mega Man 8]] <br/>[[Mega Man & Bass]] || Surprise box (floating)
| [[Mega Man 8]] <br/>[[Mega Man & Bass]] || Surprise box (floating)
|}
|}


{{Footer Nav|game=Mega Man 3|prevpage=Weapons and Bosses|nextpage=Enemies}}
{{Footer Nav|game=Mega Man 3|prevpage=Weapons and Bosses|nextpage=Enemies}}

Revision as of 18:59, 11 July 2022

There are a number of items in Mega Man 3, most of which have appeared in the other NES Mega Man games.

In-level items

  • Energy tank– A blue canister with an E on it. Using one of these will recover all of your health meter. They can't be found from defeating enemies and are always in a fixed location in levels, usually kind of tough or tricky to get to. You can have up to 9 of them in your inventory.
  • Surprise cansor?-cans- shoot them and obtain a random item.
  • Life Energy pellets– A flashing black/white dot. These will restore some of your health meter, and they come in 2 sizes, small and large. Small ones recover about 2 units, big ones recover about 8.
  • Weapon Energy pellets– A blue/green dot/oval-shaped object. These restore some energy to one of your special weapons, and also come in 2 sizes. Note that you MUST equip the special weapon you want to recover energy for in order for it to have any effect.
  • Extra Life– Looks like Mega Man's head. Self-explanatory, it gives you an extra life. You can have up to 9 of them in reserve.

Rush items

  • Rush Coil– You start the game with this. Rush transforms into a springboard and can catapult Mega Man to great heights. Vital for scaling some otherwise unsurpassable obstacles.
  • Rush Marine– Get this by beating Shadow Man. Rush turns into a submarine. Very nice to have in aquatic levels/sections of levels. There are three stages where it can be used: Gemini Man's, Gemini Man Revisited and the first Skull Fortress stage.
  • Rush Jet– Get this by beating Needle Man. Rush turns into a jet platform, and you can freely control him around the screen. Great for scaling areas filled with bottomless pits and spikes.

Items per stage

E-capsules and W-capsules come in two sizes: large ones (L) refill 10 units, small ones (s) refill two units only.

Stage E-can ?-can 1-Up E-capsule W-capsule Rush & water
Snake Man - 2 -
Top Man - - -
Shadow Man - - - - 4s Rush Marine
Spark Man - - - 1L 1L+4s -
Magnet Man - - - 1L+4s 1L+2s -
Hard Man 1 - - 3L+3s - -
Gemini Man 2 1 2 2L 3L Water (use Rush Marine)
Needle Man 1 - - 1L - Rush Jet
Doc Men & Break Man
Stage E-can ?-can 1-Up E-capsule W-capsule Rush & water
Needle Doc Man 1 - 1 2L 6L -
Shadow Doc Man - - - 1L 4s -
Spark Doc Man - - - 2L - -
Gemini Doc Man - 2 - - 3L Water (use Rush Marine)
Break Man - - - - - -
Skull Fortress
Stage E-can ?-can 1-Up E-capsule W-capsule Rush & water
Skull Fortress 1 2 - 2 4 4L Water (use Rush Marine)
5 walls (use Hard Knuckle)
Yellow Devil 2 - 1 3s 6L -
Skull Fortress 3 1 2 1 4s 3L 3 walls (use Hard Knuckle)
Teleport System - 1 1 4s 2L + 8s -
Dr. Wily - 2 - - 2L -
Gamma & Dr. Wily 1 2 1 1L 2L -

Gallery

  • Energy cans

E-cans always take the color scheme of Mega Man's active weapon.


  • Surprise cans

Evolution of surprise cans

Surprise cansare introduced in Mega Man 3 and featured in this game only. Anyway, they are not unique in the series. In fact, in later games they are replaced by other items with the same characteristics:

  1. they contain a random item;
  2. they appear at fixed locations;
  3. they cannot be transported.
Game Item
Mega Man 3 ?-cans
Mega Man 4
Mega Man 5
Mega Man 6
Eddie
Mega Man 4 (GB)
Mega Man 5 (GB)
Eddie & Protoman
Mega Man 7 -
Mega Man 8
Mega Man & Bass
Surprise box (floating)