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(→‎Jupiter/Salamander: I felt like the description undersells this combo a bit - it's possibly the best one in the game.)
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*'''Description''': 2 fireballs circle you in defense.
*'''Description''': 2 fireballs circle you in defense.


The fireballs generally move too slowly to block projectiles, but do a decent amount of damage to enemies. Quite useful when fighting in close quarters. Handy against hard-to-hit or swarming enemies, like Bloody Sword or Ectoplasm. Also remains active while cursed, making it useful against Marionettes.
The fireballs generally move too slowly to block projectiles, but do a large amount of damage to enemies - equal to your whip, but with a smaller interval between hits, leading to massive damage as long as you can stay close. Extremely useful when fighting in close quarters or traveling through low-level areas. Handy against hard-to-hit or swarming enemies, like Bloody Sword or Ectoplasm. Also remains active while cursed, making it useful against Marionettes. Can break walls to reveal secret rooms.


=== [[Castlevania: Circle of the Moon/Cards#Jupiter|Jupiter]]/[[Castlevania: Circle of the Moon/Cards#Serpent|Serpent]] ===
=== [[Castlevania: Circle of the Moon/Cards#Jupiter|Jupiter]]/[[Castlevania: Circle of the Moon/Cards#Serpent|Serpent]] ===