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(Added starting attributes and skill statistics)
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Magic is considered the key attribute for Alchemists, however, note that Magic only affects your wand damage and some skills (see below). Stacking Elemental damage improvement (e.g. +1% Fire damage, etc.) will be vital if you plan to focus on offensive spells.
Magic is considered the key attribute for Alchemists, however, note that Magic only affects your wand damage and some skills (see below). Stacking Elemental damage improvement (e.g. +1% Fire damage, etc.) will be vital if you plan to focus on offensive spells.


Alchemists start the game with 200 health and 30 mana. Each level adds 40 health. Mana gain varies, with 7 points average.  
;Starting attributes
*Strength: 6
*Dexterity: 7
*Magic: 10
*Defense: 5
*Health: 200
*Mana: 30
 
Each level adds 40 health. Mana gain varies, with 7 points average.  


==Arcane==
==Arcane==
;Tier 1 - required level 1
;Tier 1
*Ember Bolt
*Ember Bolt
Effect: Bolts of ember energy seek out their target.
50% magic
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||0||2||3||5||7||10||13||17||21||26
|-
|style="text-align:left"|Mana cost||4||5||6||7||8||9||10||12||14||16
|-
|style="text-align:left"|Bolts||2||2||2||3||3||3||3||4||4||4
|-
|style="text-align:left"|Poison damage +#||10-14||18-25||21-31||26-37||34-49||47-68||62-89||85-122||110-159||147-211
|-
|style="text-align:left"|Knockback +#||5||5||5||5||5||5||5||5||5||5
|-
|style="text-align:left"|Weapon damage %||10||20||20||20||20||20||20||20||20||20
|}
*Magic Weapons Expertise
*Magic Weapons Expertise


;Tier 2 - required level 5
Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mage equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mage weapon damage +%||4||8||12||16||20||24||28||32||36||40
|}
 
 
;Tier 2
*Iceshock
*Iceshock
Effect: Hurl a crystal that detonates with a chilling blast, freezing nearby foes.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||8||9||10||11||12||13||14||15||17||19
|-
|style="text-align:left"|Ice damage +#||25-34||30-41||35-48||44-62||55-77||66-92||85-118||106-148||136-191||180-252
|-
|style="text-align:left"|Chance to freeze target for 5 seconds %||63||65||68||73||78||83||90||98||108||120
|}
*Critical Strikes
*Critical Strikes


;Tier 3 - required level 10
Effect: Increases the chance and improves the damage of all critical strikes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
|-
|style="text-align:left"|Critical damage +%||12||24||36||48||60||72||84||96||108||120
|-
|style="text-align:left"|Critical hit chance +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 3
*Adventurer
*Adventurer
Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Experience gain +%||2||4||6||8||10||12||14||16||18||20
|-
|style="text-align:left"|Fame gain +%||2||4||6||8||10||12||14||16||18||20
|-
|style="text-align:left"|Potion effectiveness +%||8||16||24||32||40||48||56||64||72||80
|}
*Ember Lightning
*Ember Lightning
Effect: Blasts foes with a bolt of ember energy.
100% magic
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
|-
|style="text-align:left"|Mana cost||9||10||11||12||13||14||15||17||19||21
|-
|style="text-align:left"|Weapon damage %||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Electric damage +#||54-221||60-246||66-270||72-295||86-349||100-409||124-505||150-612||178-726||218-892
|-
|style="text-align:left"|Knockback +#||5||5||5||5||5||5||5||5||5||5
|-
|style="text-align:left"|Weapon damage % (secondary)||20||20||20||20||20||20||20||20||20||20
|}
*Offensive Spell Mastery
*Offensive Spell Mastery


;Tier 4 - required level 15
Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Attack spell levels +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 4
*Ember Lance
*Ember Lance


;Tier 5 - required level 20
Effect: Pierces foes with a shaft of blistering energy.
 
75% magic
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
|-
|style="text-align:left"|Mana cost||18||20||22||24||26||28||30||32||34||36
|-
|style="text-align:left"|Fire damage +#||61-152||66-165||71-178||77-192||83-206||94-235||107-266||120-298||141-351||163-407
|}
 
 
;Tier 5
*Pyre
*Pyre
Effect: Hurls a crystal filled with nether flames - flames burns foes over time.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||27||29||31||33
|-
|style="text-align:left"|Mana cost||18||20||22||24||26||28||30||32||34||36
|-
|style="text-align:left"|Fire damage +#||61-152||66-165||71-178||77-192||83-206||94-235||107-266||120-298||141-351||163-407
|}
*Advanced Spellcasting
*Advanced Spellcasting


;Tier 6 - required level 25
Effect: Reduces the level requirements of all spells and improves mana recharge rate.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Spell learning requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Mana recovery per second||2||3||4||5||6||8||9||10||11||12
|}
 
 
;Tier 6
*Ember Strike
*Ember Strike
Effect: A bolt of burning energy from the sky strikes the target location.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost||30||32||34||36||38||40||42||44||46||48
|-
|style="text-align:left"|Weapon damage %||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Fire damage +#||305-488||323-516||340-544||359-574||378-604||396-634||416-666||436-697||457-731||478-764
|}


==Lore==
==Lore==
;Tier 1 - required level 1
;Tier 1
*Nether Imp
*Nether Imp


;Tier 2 - required level 5
Effect: Summons Nether Imps from the dormant energies of corpses.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||5||7||10||13||17||21||26
|-
|style="text-align:left"|Mana cost||12||13||14||15||16||17||18||19||20||21
|-
|style="text-align:left"|Imps||1||2||2||3||3||4||4||5||5||6
|-
|style="text-align:left"|Health +%||0||0||20||20||40||40||60||60||80||80
|-
|style="text-align:left"|Damage +%||0||0||5||5||10||10||15||15||20||20
|}
 
 
;Tier 2
*Thorned Minions
*Thorned Minions
Effect: Your minions are imbued with crackling energy that reflects the damage foes inflict on them.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||14||16||18||20||22||24||26||28||30||32
|-
|style="text-align:left"|Damage reflected back for # seconds %||25 / 10||30 / 12||35 / 14||40 / 16||45 / 18||50 / 20||55 / 22||60 / 24||65 / 26||70 / 30
|}
*Pet Mastery
*Pet Mastery


;Tier 3 - required level 10
Effect: Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.
*Summon Alchemic Golem V3 MkII
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
|-
|style="text-align:left"|Pet and minion damage +%||4||8||12||16||20||24||28||32||36||40
|-
|style="text-align:left"|Pet and minion armor +%||4||8||12||16||20||24||28||32||36||40
|-
|style="text-align:left"|Pet town travel time -%||8||16||24||32||40||48||56||64||72||80
|}
 
 
;Tier 3
*Summon Alchemic Golem
 
Effect: Summons an alchemical golem to attack your foes.
 
Level 2: Golem upgrade has increased damage, armor, and health.
 
Level 3: Golem upgrade has further increased damage, armor, and health.
 
Level 4: Golem upgrade delivers new Smash Attack.
 
Level 5: Golem upgrade has increased damage, armor, and health.
 
Level 6: Golem upgrade has further increased damage, armor, and health.
 
Level 7: Golem upgrade delivers new Vortex Attack.
 
Level 8: Golem upgrade has increased damage, resistances, and health.
 
Level 9: Golem upgrade has further increased damage, resistances, and health.
 
Level 10: Golem receives ultimate upgrade.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
|-
|style="text-align:left"|Mana cost||20||22||24||26||28||30||32||34||36||38
|}
 
*Charm Spell Mastery
*Charm Spell Mastery


;Tier 4 - required level 15
Effect: Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Charm spell levels +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 4
*Terror
*Terror
Effect: Causes enemies within range to flee in mortal terror.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
|-
|style="text-align:left"|Mana cost||8||12||13||14||15||16||17||18||19||20
|-
|style="text-align:left"|Knockback +#||6||8||10||12||14||16||18||20||22||24
|-
|style="text-align:left"|75% change that target flees for # seconds||2||3||3||4||4||5||5||6||6||7
|}
*Ranged Weapons Expertise
*Ranged Weapons Expertise


;Tier 5 - required level 20
Effect: Mastery of bows, pistols, crossbows, and rifles.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||20||21||22||23||24
|-
|style="text-align:left"|Ranged equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Ranged weapon damage +%||4||8||12||16||20||24||28||32||36||40
|}
 
 
;Tier 5
*Burning Blind
*Burning Blind
Effect: Your minions are enraged, resulting in improved damage and attack speeds.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||27||29||31||33
|-
|style="text-align:left"|Mana cost||14||16||18||20||22||24||26||28||30||32
|-
|style="text-align:left"|Physical & elemental damage for # seconds +%||50 / 15||60 / 17||70 / 19||80 / 21||90 / 23||100 / 25||110 / 27||120 / 29||130 / 31||140 / 33
|-
|style="text-align:left"|Faster attack for # seconds %||10 / 15||11 / 17||12 / 19||13 / 21||14 / 23||15 / 25||16 / 27||17 / 29||18 / 31||20 / 33
|}
*Barter
*Barter


;Tier 6 - required level 25
Effect: Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Vendor prices -%||6||12||18||24||30||36||42||43||54||60
|}
 
 
;Tier 6
*Summon Beam Golem
*Summon Beam Golem
Effect: Summons a golem to blast your foes with a beam of electricity.
Desummon an alchemical golem.
Levels 2-9: Golem gets upgraded damage, critical hit, and reflects a small static charge on attackers.
Level 10: The golem's ultimate upgrade includes a multi-element beam attack.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost||40||42||44||46||48||50||52||54||56||58
|}
*Treasure Hunter
*Treasure Hunter
Effect: Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Gold find +%||3||5||8||10||13||15||18||20||23||25
|-
|style="text-align:left"|Magic find +%||3||5||8||10||13||15||18||20||23||25
|}


==Battle==
==Battle==
;Tier 1 - required level 1
;Tier 1
*Ember Shock
*Ember Shock
Effect: A gauntlet overload delivers a devastating charge to a single target. Power diffuses into nearby foes for lesser damage.
100% magic
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||5||7||10||13||17||21||26
|-
|style="text-align:left"|Mana cost||8||10||12||14||16||18||20||22||24||28
|-
|style="text-align:left"|Weapon damage %||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Electric damage +#||49-77||68-108||88-139||129-205||151-239||216-343||288-459||400-636||528-840||710-1129
|-
|style="text-align:left"|Chance to stun for 4 seconds %||100||100||100||100||100||100||100||100||100||100
|-
|style="text-align:left"|Weapon damage % (secondary)||20||20||20||20||20||20||20||20||20||20
|-
|style="text-align:left"|Electric damage +# (secondary)||3-40||4-56||4-72||5-88||7-123||10-177||14-236||19-327||24-432||33-581
|-
|style="text-align:left"|Chance to stun for 2 seconds % (secondary)||100||100||100||100||100||100||100||100||100||100
|}
*Armor Expertise
*Armor Expertise


;Tier 2 - required level 5
Effect: Mastery of all forms of armor reduces requirements and improves armor absorption.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Armor +%||4||8||12||16||20||24||28||32||36||40
|}
 
 
;Tier 2
*Ember Shield
*Ember Shield
Effect: Envelops you in ember energy, absorbing physical damage.
50% defense, 50% magic
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||12||13||14||15||16||17||18||19||21||23
|-
|style="text-align:left"|Damage absorption||129||162||194||226||258||291||323||355||387||420
|-
|style="text-align:left"|Knockback resistance %||100||100||100||100||100||100||100||100||100||100
|}
*Martial Weapons Expertise
*Martial Weapons Expertise


;Tier 3 - required level 10
Effect: Mastery of swords, axes, maces, and polearms.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
|-
|style="text-align:left"|Martial equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Martial weapon damage +%||4||8||12||16||20||24||28||32||36||40
|}
 
 
;Tier 3
*Infuse
*Infuse
Effect: Imbue your weapons with ember energy for increased damage.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
|-
|style="text-align:left"|Mana cost||12||13||14||15||16||17||18||19||20||21
|-
|style="text-align:left"|Melee damage for # seconds +%||30 / 30||35 / 35||40 / 40||45 / 45||50 / 50||55 / 55||60 / 60||65 / 65||70 / 70||75 / 75
|-
|style="text-align:left"|Ranged damage for # seconds +%||30 / 30||35 / 35||40 / 40||45 / 45||50 / 50||55 / 55||60 / 60||65 / 65||70 / 70||75 / 75
|}
*Defensive Spell Mastery
*Defensive Spell Mastery


;Tier 4 - required level 15
Effect: Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Defense spell levels +#||1||2||3||4||5||6||7||8||9||10
|}
 
 
;Tier 4
*Frailty
*Frailty
Effect: Enfeebles Nearby enemies, reducing their armor and elemental resistances, and slowing their attacks.
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
|-
|style="text-align:left"|Mana cost||8||9||10||11||12||13||14||15||16||17
|-
|style="text-align:left"|Physical & elemental armor for # seconds -%||20 / 6||25 / 7||30 / 8||35 / 9||40 / 10||45 / 11||50 / 12||55 / 13||60 / 14||65 / 15
|-
|style="text-align:left"|Slower attack for # seconds %||10 / 6||12 / 7||14 / 8||16 / 9||18 / 10||20 / 11||22 / 12||24 / 13||26 / 14||28 / 15
|-
|style="text-align:left"|Slower cast speed for # seconds %||10 / 6||12 / 7||14 / 8||16 / 9||18 / 10||20 / 11||22 / 12||24 / 13||26 / 14||28 / 15
|-
|style="text-align:left"|Poison damage for # seconds +#||2 / 6||2 / 7||2 / 8||2 / 9||2 / 10||3 / 11||3 / 12||3 / 13||4 / 14||4 / 15
|}
*Dual Wielding
*Dual Wielding


;Tier 5 - required level 20
Effect: Improves damage of all weapons when dual-wielding.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||20||21||22||23||24
|-
|style="text-align:left"|Damage +%||6||12||18||24||30||36||42||48||54||60
|}
 
 
;Tier 5
*Ember Phase
*Ember Phase
Effect: Phase to a new location dealing damage as you enter and exit nether space.
50% strength, 50% magic
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||27||29||31||33
|-
|style="text-align:left"|Mana cost||16||16||16||16||16||16||16||16||16||16
|-
|style="text-align:left"|Damage +#||78-155||83-165||88-176||94-187||100-199||105-210||117-234||130-260||143-286||157-314
|-
|style="text-align:left"|Knockback +#||30||30||30||30||30||30||30||30||30||30
|-
|style="text-align:left"|Chance to stun for 2 seconds %||42||44||46||48||50||52||56||60||64||68
|}
*Block and Parry
*Block and Parry


;Tier 6 - required level 25
Effect: Increases the chance to block, either with or without shield.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Chance to block +%||2||4||6||8||10||12||14||16||18||20
|}
 
 
;Tier 6
*Ember Sentry
*Ember Sentry
Effect: A sentry crystal blasts nearby enemies with a beam of ember energy.
50% magic
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost||20||22||24||26||28||30||32||34||36||38
|-
|style="text-align:left"|Damage +%||136||141||146||151||156||161||166||171||176||181
|-
|style="text-align:left"|Summon duration (seconds)||350||371||393||416||448||472||497||522||559||585
|}


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Revision as of 22:09, 2 January 2010

While the Alchemist lacks brute force, he is a very powerful spell-caster. The Alchemist can make the most use out of spells with his high mana and magic ratings.

Magic is considered the key attribute for Alchemists, however, note that Magic only affects your wand damage and some skills (see below). Stacking Elemental damage improvement (e.g. +1% Fire damage, etc.) will be vital if you plan to focus on offensive spells.

Starting attributes
  • Strength: 6
  • Dexterity: 7
  • Magic: 10
  • Defense: 5
  • Health: 200
  • Mana: 30

Each level adds 40 health. Mana gain varies, with 7 points average.

Arcane

Tier 1
  • Ember Bolt

Effect: Bolts of ember energy seek out their target.

50% magic

1 2 3 4 5 6 7 8 9 10
Level required 0 2 3 5 7 10 13 17 21 26
Mana cost 4 5 6 7 8 9 10 12 14 16
Bolts 2 2 2 3 3 3 3 4 4 4
Poison damage +# 10-14 18-25 21-31 26-37 34-49 47-68 62-89 85-122 110-159 147-211
Knockback +# 5 5 5 5 5 5 5 5 5 5
Weapon damage % 10 20 20 20 20 20 20 20 20 20
  • Magic Weapons Expertise

Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 4 5 6 7 8 9 10
Mage equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Mage weapon damage +% 4 8 12 16 20 24 28 32 36 40


Tier 2
  • Iceshock

Effect: Hurl a crystal that detonates with a chilling blast, freezing nearby foes.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 9 11 13 16 19 23 28
Mana cost 8 9 10 11 12 13 14 15 17 19
Ice damage +# 25-34 30-41 35-48 44-62 55-77 66-92 85-118 106-148 136-191 180-252
Chance to freeze target for 5 seconds % 63 65 68 73 78 83 90 98 108 120
  • Critical Strikes

Effect: Increases the chance and improves the damage of all critical strikes.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 8 9 10 11 12 13 14
Critical damage +% 12 24 36 48 60 72 84 96 108 120
Critical hit chance +# 1 2 3 4 5 6 7 8 9 10


Tier 3
  • Adventurer

Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Experience gain +% 2 4 6 8 10 12 14 16 18 20
Fame gain +% 2 4 6 8 10 12 14 16 18 20
Potion effectiveness +% 8 16 24 32 40 48 56 64 72 80
  • Ember Lightning

Effect: Blasts foes with a bolt of ember energy.

100% magic

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 15 17 20 23 26 30
Mana cost 9 10 11 12 13 14 15 17 19 21
Weapon damage % 20 20 20 20 20 20 20 20 20 20
Electric damage +# 54-221 60-246 66-270 72-295 86-349 100-409 124-505 150-612 178-726 218-892
Knockback +# 5 5 5 5 5 5 5 5 5 5
Weapon damage % (secondary) 20 20 20 20 20 20 20 20 20 20
  • Offensive Spell Mastery

Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Attack spell levels +# 1 2 3 4 5 6 7 8 9 10


Tier 4
  • Ember Lance

Effect: Pierces foes with a shaft of blistering energy.

75% magic

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 21 23 25 28 31
Mana cost 18 20 22 24 26 28 30 32 34 36
Fire damage +# 61-152 66-165 71-178 77-192 83-206 94-235 107-266 120-298 141-351 163-407


Tier 5
  • Pyre

Effect: Hurls a crystal filled with nether flames - flames burns foes over time.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 27 29 31 33
Mana cost 18 20 22 24 26 28 30 32 34 36
Fire damage +# 61-152 66-165 71-178 77-192 83-206 94-235 107-266 120-298 141-351 163-407
  • Advanced Spellcasting

Effect: Reduces the level requirements of all spells and improves mana recharge rate.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 26 27 28 29
Spell learning requirements -# 1 2 3 4 5 6 7 8 9 10
Mana recovery per second 2 3 4 5 6 8 9 10 11 12


Tier 6
  • Ember Strike

Effect: A bolt of burning energy from the sky strikes the target location.

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Mana cost 30 32 34 36 38 40 42 44 46 48
Weapon damage % 20 20 20 20 20 20 20 20 20 20
Fire damage +# 305-488 323-516 340-544 359-574 378-604 396-634 416-666 436-697 457-731 478-764


Lore

Tier 1
  • Nether Imp

Effect: Summons Nether Imps from the dormant energies of corpses.

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 5 7 10 13 17 21 26
Mana cost 12 13 14 15 16 17 18 19 20 21
Imps 1 2 2 3 3 4 4 5 5 6
Health +% 0 0 20 20 40 40 60 60 80 80
Damage +% 0 0 5 5 10 10 15 15 20 20


Tier 2
  • Thorned Minions

Effect: Your minions are imbued with crackling energy that reflects the damage foes inflict on them.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 9 11 13 16 19 23 28
Mana cost 14 16 18 20 22 24 26 28 30 32
Damage reflected back for # seconds % 25 / 10 30 / 12 35 / 14 40 / 16 45 / 18 50 / 20 55 / 22 60 / 24 65 / 26 70 / 30
  • Pet Mastery

Effect: Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 8 9 10 11 12 13 14
Pet and minion damage +% 4 8 12 16 20 24 28 32 36 40
Pet and minion armor +% 4 8 12 16 20 24 28 32 36 40
Pet town travel time -% 8 16 24 32 40 48 56 64 72 80


Tier 3
  • Summon Alchemic Golem

Effect: Summons an alchemical golem to attack your foes.

Level 2: Golem upgrade has increased damage, armor, and health.

Level 3: Golem upgrade has further increased damage, armor, and health.

Level 4: Golem upgrade delivers new Smash Attack.

Level 5: Golem upgrade has increased damage, armor, and health.

Level 6: Golem upgrade has further increased damage, armor, and health.

Level 7: Golem upgrade delivers new Vortex Attack.

Level 8: Golem upgrade has increased damage, resistances, and health.

Level 9: Golem upgrade has further increased damage, resistances, and health.

Level 10: Golem receives ultimate upgrade.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 15 17 20 23 26 30
Mana cost 20 22 24 26 28 30 32 34 36 38
  • Charm Spell Mastery

Effect: Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Charm spell levels +# 1 2 3 4 5 6 7 8 9 10


Tier 4
  • Terror

Effect: Causes enemies within range to flee in mortal terror.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 21 23 25 28 31
Mana cost 8 12 13 14 15 16 17 18 19 20
Knockback +# 6 8 10 12 14 16 18 20 22 24
75% change that target flees for # seconds 2 3 3 4 4 5 5 6 6 7
  • Ranged Weapons Expertise

Effect: Mastery of bows, pistols, crossbows, and rifles.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 20 21 22 23 24
Ranged equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Ranged weapon damage +% 4 8 12 16 20 24 28 32 36 40


Tier 5
  • Burning Blind

Effect: Your minions are enraged, resulting in improved damage and attack speeds.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 27 29 31 33
Mana cost 14 16 18 20 22 24 26 28 30 32
Physical & elemental damage for # seconds +% 50 / 15 60 / 17 70 / 19 80 / 21 90 / 23 100 / 25 110 / 27 120 / 29 130 / 31 140 / 33
Faster attack for # seconds % 10 / 15 11 / 17 12 / 19 13 / 21 14 / 23 15 / 25 16 / 27 17 / 29 18 / 31 20 / 33
  • Barter

Effect: Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 26 27 28 29
Vendor prices -% 6 12 18 24 30 36 42 43 54 60


Tier 6
  • Summon Beam Golem

Effect: Summons a golem to blast your foes with a beam of electricity.

Desummon an alchemical golem.

Levels 2-9: Golem gets upgraded damage, critical hit, and reflects a small static charge on attackers.

Level 10: The golem's ultimate upgrade includes a multi-element beam attack.

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Mana cost 40 42 44 46 48 50 52 54 56 58
  • Treasure Hunter

Effect: Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Gold find +% 3 5 8 10 13 15 18 20 23 25
Magic find +% 3 5 8 10 13 15 18 20 23 25


Battle

Tier 1
  • Ember Shock

Effect: A gauntlet overload delivers a devastating charge to a single target. Power diffuses into nearby foes for lesser damage.

100% magic

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 5 7 10 13 17 21 26
Mana cost 8 10 12 14 16 18 20 22 24 28
Weapon damage % 20 20 20 20 20 20 20 20 20 20
Electric damage +# 49-77 68-108 88-139 129-205 151-239 216-343 288-459 400-636 528-840 710-1129
Chance to stun for 4 seconds % 100 100 100 100 100 100 100 100 100 100
Weapon damage % (secondary) 20 20 20 20 20 20 20 20 20 20
Electric damage +# (secondary) 3-40 4-56 4-72 5-88 7-123 10-177 14-236 19-327 24-432 33-581
Chance to stun for 2 seconds % (secondary) 100 100 100 100 100 100 100 100 100 100
  • Armor Expertise

Effect: Mastery of all forms of armor reduces requirements and improves armor absorption.

1 2 3 4 5 6 7 8 9 10
Level required 1 2 3 4 5 6 7 8 9 10
Armor equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Armor +% 4 8 12 16 20 24 28 32 36 40


Tier 2
  • Ember Shield

Effect: Envelops you in ember energy, absorbing physical damage.

50% defense, 50% magic

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 9 11 13 16 19 23 28
Mana cost 12 13 14 15 16 17 18 19 21 23
Damage absorption 129 162 194 226 258 291 323 355 387 420
Knockback resistance % 100 100 100 100 100 100 100 100 100 100
  • Martial Weapons Expertise

Effect: Mastery of swords, axes, maces, and polearms.

1 2 3 4 5 6 7 8 9 10
Level required 5 6 7 8 9 10 11 12 13 14
Martial equipment requirements -# 1 2 3 4 5 6 7 8 9 10
Martial weapon damage +% 4 8 12 16 20 24 28 32 36 40


Tier 3
  • Infuse

Effect: Imbue your weapons with ember energy for increased damage.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 15 17 20 23 26 30
Mana cost 12 13 14 15 16 17 18 19 20 21
Melee damage for # seconds +% 30 / 30 35 / 35 40 / 40 45 / 45 50 / 50 55 / 55 60 / 60 65 / 65 70 / 70 75 / 75
Ranged damage for # seconds +% 30 / 30 35 / 35 40 / 40 45 / 45 50 / 50 55 / 55 60 / 60 65 / 65 70 / 70 75 / 75
  • Defensive Spell Mastery

Effect: Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.

1 2 3 4 5 6 7 8 9 10
Level required 10 11 12 13 14 15 16 17 18 19
Defense spell levels +# 1 2 3 4 5 6 7 8 9 10


Tier 4
  • Frailty

Effect: Enfeebles Nearby enemies, reducing their armor and elemental resistances, and slowing their attacks.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 21 23 25 28 31
Mana cost 8 9 10 11 12 13 14 15 16 17
Physical & elemental armor for # seconds -% 20 / 6 25 / 7 30 / 8 35 / 9 40 / 10 45 / 11 50 / 12 55 / 13 60 / 14 65 / 15
Slower attack for # seconds % 10 / 6 12 / 7 14 / 8 16 / 9 18 / 10 20 / 11 22 / 12 24 / 13 26 / 14 28 / 15
Slower cast speed for # seconds % 10 / 6 12 / 7 14 / 8 16 / 9 18 / 10 20 / 11 22 / 12 24 / 13 26 / 14 28 / 15
Poison damage for # seconds +# 2 / 6 2 / 7 2 / 8 2 / 9 2 / 10 3 / 11 3 / 12 3 / 13 4 / 14 4 / 15
  • Dual Wielding

Effect: Improves damage of all weapons when dual-wielding.

1 2 3 4 5 6 7 8 9 10
Level required 15 16 17 18 19 20 21 22 23 24
Damage +% 6 12 18 24 30 36 42 48 54 60


Tier 5
  • Ember Phase

Effect: Phase to a new location dealing damage as you enter and exit nether space.

50% strength, 50% magic

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 27 29 31 33
Mana cost 16 16 16 16 16 16 16 16 16 16
Damage +# 78-155 83-165 88-176 94-187 100-199 105-210 117-234 130-260 143-286 157-314
Knockback +# 30 30 30 30 30 30 30 30 30 30
Chance to stun for 2 seconds % 42 44 46 48 50 52 56 60 64 68
  • Block and Parry

Effect: Increases the chance to block, either with or without shield.

1 2 3 4 5 6 7 8 9 10
Level required 20 21 22 23 24 25 26 27 28 29
Chance to block +% 2 4 6 8 10 12 14 16 18 20


Tier 6
  • Ember Sentry

Effect: A sentry crystal blasts nearby enemies with a beam of ember energy.

50% magic

1 2 3 4 5 6 7 8 9 10
Level required 25 26 27 28 29 30 31 32 33 34
Mana cost 20 22 24 26 28 30 32 34 36 38
Damage +% 136 141 146 151 156 161 166 171 176 181
Summon duration (seconds) 350 371 393 416 448 472 497 522 559 585